~ruther/qmk_firmware

ba264c69c28dd36ab8bd7eda1ba19ecf51eae6a9 — fauxpark 5 years ago 8e500c3
[Keyboard] Cospad refactor (#7957)

* Cospad refactor

* Add num lock indicator code

* Add led_init_ports()

* Revert change to matrix position blanks

* Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749
M keyboards/cospad/config.h => keyboards/cospad/config.h +177 -15
@@ 1,5 1,5 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2020

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by


@@ 21,11 21,11 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6060
#define PRODUCT_ID      0xB1E5
#define DEVICE_VER      0x0001
#define MANUFACTURER    KPREPUBLIC
#define PRODUCT         COSPAD
#define DESCRIPTION     QMK keyboard firmware for COSPAD
#define MANUFACTURER    KPrepublic
#define PRODUCT         Cospad
#define DESCRIPTION     6x4 numpad with underglow and backlighting

/* key matrix size */
#define MATRIX_ROWS 6


@@ 40,22 40,51 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
 */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Backlight configuration */
/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

#define BACKLIGHT_PIN F7
#define BACKLIGHT_LEVELS 1
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_ON_STATE 0

/* Underlight configuration */
#define RGB_DI_PIN F6
#define RGBLED_NUM 4
#define RGBLIGHT_ANIMATIONS
#ifdef RGB_DI_PIN
    #define RGBLED_NUM 4
//   #define RGBLIGHT_HUE_STEP 8
//   #define RGBLIGHT_SAT_STEP 8
//   #define RGBLIGHT_VAL_STEP 8
//   #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//   #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
    #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
//   #define RGBLIGHT_EFFECT_BREATHING
//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//   #define RGBLIGHT_EFFECT_SNAKE
//   #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
//   /*==== use exp() and sin() ====*/
//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5


@@ 64,10 93,89 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Magic Key Options
 *
 * Magic keys are hotkey commands that allow control over firmware functions of
 * the keyboard. They are best used in combination with the HID Listen program,
 * found here: https://www.pjrc.com/teensy/hid_listen.html
 *
 * The options below allow the magic key functionality to be changed. This is
 * useful if your keyboard/keypad is missing keys and you want magic key support.
 *
 */

/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP           H
//#define MAGIC_KEY_HELP_ALT       SLASH
//#define MAGIC_KEY_DEBUG          D
//#define MAGIC_KEY_DEBUG_MATRIX   X
//#define MAGIC_KEY_DEBUG_KBD      K
//#define MAGIC_KEY_DEBUG_MOUSE    M
//#define MAGIC_KEY_VERSION        V
//#define MAGIC_KEY_STATUS         S
//#define MAGIC_KEY_CONSOLE        C
//#define MAGIC_KEY_LAYER0         0
//#define MAGIC_KEY_LAYER0_ALT     GRAVE
//#define MAGIC_KEY_LAYER1         1
//#define MAGIC_KEY_LAYER2         2
//#define MAGIC_KEY_LAYER3         3
//#define MAGIC_KEY_LAYER4         4
//#define MAGIC_KEY_LAYER5         5
//#define MAGIC_KEY_LAYER6         6
//#define MAGIC_KEY_LAYER7         7
//#define MAGIC_KEY_LAYER8         8
//#define MAGIC_KEY_LAYER9         9
//#define MAGIC_KEY_BOOTLOADER     B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK           CAPS
//#define MAGIC_KEY_EEPROM         E
//#define MAGIC_KEY_EEPROM_CLEAR   BSPACE
//#define MAGIC_KEY_NKRO           N
//#define MAGIC_KEY_SLEEP_LED      Z

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.


@@ 83,8 191,62 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
  #define NO_ACTION_MACRO
  #define NO_ACTION_FUNCTION
#endif
/*
 * MIDI options
 */

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1

/*
 * HD44780 LCD Display Configuration
 */
/*
#define LCD_LINES           2     //< number of visible lines of the display
#define LCD_DISP_LENGTH    16     //< visibles characters per line of the display

#define LCD_IO_MODE      1            //< 0: memory mapped mode, 1: IO port mode

#if LCD_IO_MODE
#define LCD_PORT         PORTB        //< port for the LCD lines
#define LCD_DATA0_PORT   LCD_PORT     //< port for 4bit data bit 0
#define LCD_DATA1_PORT   LCD_PORT     //< port for 4bit data bit 1
#define LCD_DATA2_PORT   LCD_PORT     //< port for 4bit data bit 2
#define LCD_DATA3_PORT   LCD_PORT     //< port for 4bit data bit 3
#define LCD_DATA0_PIN    4            //< pin for 4bit data bit 0
#define LCD_DATA1_PIN    5            //< pin for 4bit data bit 1
#define LCD_DATA2_PIN    6            //< pin for 4bit data bit 2
#define LCD_DATA3_PIN    7            //< pin for 4bit data bit 3
#define LCD_RS_PORT      LCD_PORT     //< port for RS line
#define LCD_RS_PIN       3            //< pin  for RS line
#define LCD_RW_PORT      LCD_PORT     //< port for RW line
#define LCD_RW_PIN       2            //< pin  for RW line
#define LCD_E_PORT       LCD_PORT     //< port for Enable line
#define LCD_E_PIN        1            //< pin  for Enable line
#endif
*/

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0

M keyboards/cospad/cospad.c => keyboards/cospad/cospad.c +11 -12
@@ 1,5 1,4 @@
    
/* Copyright 2019
/* Copyright 2020
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by


@@ 16,18 15,18 @@
 */
#include "cospad.h"

#ifdef BACKLIGHT_ENABLE

void backlight_init_ports(void) {
  setPinOutput(F7);
void keyboard_pre_init_kb(void) {
    led_init_ports();
    keyboard_pre_init_user();
}

void backlight_set(uint8_t level) {
  writePin(F7, !!level);
void led_init_ports(void) {
    setPinOutput(B2);
}

void backlight_task(void) {
    // do nothing - as default implementation of software PWM does not work
bool led_update_kb(led_t led_state) {
    if (led_update_user(led_state)) {
        writePin(B2, !led_state.num_lock);
    }
    return true;
}

#endif //BACKLIGHT_ENABLE

M keyboards/cospad/cospad.h => keyboards/cospad/cospad.h +82 -81
@@ 1,5 1,4 @@

/* Copyright 2019
/* Copyright 2020
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by


@@ 14,12 13,14 @@
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

#define ___ KC_NO

/* This a shortcut to help you visually see your layout.
/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.


@@ 28,100 29,100 @@
 * represents the switch matrix.
 */

/* COSPAD ortho matrix layout
   * ,-------------------.
   * | 00 | 01 | 02 | 03 |
   * |----|----|----|----|
   * | 10 | 11 | 12 | 13 |
   * |----|----|----|----|
   * | 20 | 21 | 22 | 23 |
   * |----|----|----|----|
   * | 30 | 31 | 32 | 33 |
   * |----|----|----|----|
   * | 40 | 41 | 42 | 43 |
   * |----|----|----|----|
   * | 50 | 51 | 52 | 53 |
   * `-------------------'
/* 6x4 ortholinear layout
 * ,-------------------.
 * | 00 | 01 | 02 | 03 |
 * |----|----|----|----|
 * | 10 | 11 | 12 | 13 |
 * |----|----|----|----|
 * | 20 | 21 | 22 | 23 |
 * |----|----|----|----|
 * | 30 | 31 | 32 | 33 |
 * |----|----|----|----|
 * | 40 | 41 | 42 | 43 |
 * |----|----|----|----|
 * | 50 | 51 | 52 | 53 |
 * `-------------------'
 */
#define LAYOUT_ortho_6x4( \
	k00, k01, k02, k03, \
	k10, k11, k12, k13, \
	k20, k21, k22, k23, \
	k30, k31, k32, k33, \
	k40, k41, k42, k43, \
	k50, k51, k52, k53  \
    k00, k01, k02, k03, \
    k10, k11, k12, k13, \
    k20, k21, k22, k23, \
    k30, k31, k32, k33, \
    k40, k41, k42, k43, \
    k50, k51, k52, k53 \
) \
{ \
	{k00, k01, k02, k03}, \
	{k10, k11, k12, k13}, \
	{k20, k21, k22, k23}, \
	{k30, k31, k32, k33}, \
	{k40, k41, k42, k43}, \
	{k50, k51, k52, k53}  \
    { k00, k01, k02, k03 }, \
    { k10, k11, k12, k13 }, \
    { k20, k21, k22, k23 }, \
    { k30, k31, k32, k33 }, \
    { k40, k41, k42, k43 }, \
    { k50, k51, k52, k53 } \
}

/* COSPAD gamepad matrix layout
   * ,-------------------.
   * | 00 | 01 | 02 | 03 |
   * |----|----|----|----|
   * | 10 | 11 | 12 | 13 |
   * |----|----|----|----|
   * | 20 | 21 | 22 |    |
   * |----|----|----| 23 |
   * | 30 | 31 | 32 |    |
   * |----|----|----|----|
   * | 40 | 41 | 42 | 43 |
   * |----|----|----|----|
   * | 50 | 51 | 52 | 53 |
   * `-------------------'
/* 6x4 gamepad layout
 * ,-------------------.
 * | 00 | 01 | 02 | 03 |
 * |----|----|----|----|
 * | 10 | 11 | 12 | 13 |
 * |----|----|----|----|
 * | 20 | 21 | 22 |    |
 * |----|----|----| 23 |
 * | 30 | 31 | 32 |    |
 * |----|----|----|----|
 * | 40 | 41 | 42 | 43 |
 * |----|----|----|----|
 * | 50 | 51 | 52 | 53 |
 * `-------------------'
 */
#define LAYOUT_gamepad_6x4( \
	k00, k01, k02, k03, \
	k10, k11, k12, k13, \
	k20, k21, k22,      \
	k30, k31, k32, k23, \
	k40, k41, k42, k43, \
	k50, k51, k52, k53  \
    k00, k01, k02, k03, \
    k10, k11, k12, k13, \
    k20, k21, k22, \
    k30, k31, k32, k23, \
    k40, k41, k42, k43, \
    k50, k51, k52, k53  \
) \
{ \
	{k00, k01, k02, k03},   \
	{k10, k11, k12, k13},   \
	{k20, k21, k22, k23},   \
	{k30, k31, k32, ___}, \
	{k40, k41, k42, k43},   \
	{k50, k51, k52, k53}    \
    { k00, k01, k02, k03 }, \
    { k10, k11, k12, k13 }, \
    { k20, k21, k22, k23 }, \
    { k30, k31, k32, ___ }, \
    { k40, k41, k42, k43 }, \
    { k50, k51, k52, k53 } \
}

/* COSPAD numpad matrix layout
   * ,-------------------.
   * | 00 | 01 | 02 | 03 |
   * |----|----|----|----|
   * | 10 | 11 | 12 | 13 |
   * |----|----|----|----|
   * | 20 | 21 | 22 |    |
   * |----|----|----| 23 |
   * | 30 | 31 | 32 |    |
   * |----|----|----|----|
   * | 40 | 41 | 42 |    |
   * |----|----|----| 43 |
   * |    50   | 52 |    |
   * `-------------------'
/* 6x4 numpad layout
 * ,-------------------.
 * | 00 | 01 | 02 | 03 |
 * |----|----|----|----|
 * | 10 | 11 | 12 | 13 |
 * |----|----|----|----|
 * | 20 | 21 | 22 |    |
 * |----|----|----| 23 |
 * | 30 | 31 | 32 |    |
 * |----|----|----|----|
 * | 40 | 41 | 42 |    |
 * |----|----|----| 43 |
 * |    50   | 52 |    |
 * `-------------------'
 */
#define LAYOUT_numpad_6x4( \
	k00, k01, k02, k03,  \
	k10, k11, k12, k13,  \
	k20, k21, k22,       \
	k30, k31, k32, k23,  \
	k40, k41, k42,       \
	k50,      k52, k43   \
    k00, k01, k02, k03, \
    k10, k11, k12, k13, \
    k20, k21, k22, \
    k30, k31, k32, k23, \
    k40, k41, k42, \
    k50,      k52, k43 \
) \
{ \
	{k00, k01, k02, k03},   \
	{k10, k11, k12, k13},   \
	{k20, k21, k22, k23},   \
	{k30, k31, k32, ___}, \
	{k40, k41, k42, k43},   \
	{k50, ___, k52, ___}  \
    { k00, k01, k02, k03 }, \
    { k10, k11, k12, k13 }, \
    { k20, k21, k22, k23 }, \
    { k30, k31, k32, ___ }, \
    { k40, k41, k42, k43 }, \
    { k50, ___, k52, ___ } \
}

// Add backwards compatibility for existing keymaps

M keyboards/cospad/info.json => keyboards/cospad/info.json +102 -90
@@ 1,95 1,107 @@
{
  "keyboard_name": "Cospad",
  "keyboard_folder": "cospad",
  "url": "",
  "maintainer": "qmk",
  "width": 4,
  "height": 6,
  "layouts": {
    "LAYOUT_numpad_6x4": {
      "key_count": 21,
      "layout": [
        {"label":"Esc", "x":0, "y":0},
        {"label":"Tab", "x":1, "y":0},
        {"label":"Fn", "x":2, "y":0},
        {"label":"Back", "x":3, "y":0},
        {"label":"Num Lock", "x":0, "y":1},
        {"label":"/", "x":1, "y":1},
        {"label":"*", "x":2, "y":1},
        {"label":"-", "x":3, "y":1},
        {"label":"7", "x":0, "y":2},
        {"label":"8", "x":1, "y":2},
        {"label":"9", "x":2, "y":2},
        {"label":"4", "x":0, "y":3},
        {"label":"5", "x":1, "y":3},
        {"label":"6", "x":2, "y":3},
        {"label":"+", "x":3, "y":2, "h":2},
        {"label":"1", "x":0, "y":4},
        {"label":"2", "x":1, "y":4},
        {"label":"3", "x":2, "y":4},
        {"label":"0", "x":0, "y":5, "w":2},
        {"label":".", "x":2, "y":5},
        {"label":"Enter", "x":3, "y":4, "h":2}
      ]
    },
    "keyboard_name": "Cospad",
    "url": "",
    "maintainer": "qmk",
    "width": 4,
    "height": 6,
    "layouts": {
        "LAYOUT_numpad_6x4": {
            "key_count": 21,
            "layout": [
                {"x":0, "y":0},
                {"x":1, "y":0},
                {"x":2, "y":0},
                {"x":3, "y":0},

    "LAYOUT_gamepad_6x4": {
      "key_count": 23,
      "layout": [
        {"label":"k00", "x":0, "y":0},
        {"label":"k01", "x":1, "y":0},
        {"label":"k02", "x":2, "y":0},
        {"label":"k03", "x":3, "y":0},
        {"label":"k10", "x":0, "y":1},
        {"label":"k11", "x":1, "y":1},
        {"label":"k12", "x":2, "y":1},
        {"label":"k13", "x":3, "y":1},
        {"label":"k20", "x":0, "y":2},
        {"label":"k21", "x":1, "y":2},
        {"label":"k22", "x":2, "y":2},
        {"label":"k30", "x":0, "y":3},
        {"label":"k31", "x":1, "y":3},
        {"label":"k32", "x":2, "y":3},
        {"label":"k23", "x":3, "y":2, "h":2},
        {"label":"k40", "x":0, "y":4},
        {"label":"k41", "x":1, "y":4},
        {"label":"k42", "x":2, "y":4},
        {"label":"k43", "x":3, "y":4},
        {"label":"k50", "x":0, "y":5},
        {"label":"k51", "x":1, "y":5},
        {"label":"k52", "x":2, "y":5},
        {"label":"k53", "x":3, "y":5}
      ]
    },
                {"x":0, "y":1},
                {"x":1, "y":1},
                {"x":2, "y":1},
                {"x":3, "y":1},

    "LAYOUT_ortho_6x4": {
      "key_count": 24,
      "layout": [
        {"label":"k00", "x":0, "y":0},
        {"label":"k01", "x":1, "y":0},
        {"label":"k02", "x":2, "y":0},
        {"label":"k03", "x":3, "y":0},
        {"label":"k10", "x":0, "y":1},
        {"label":"k11", "x":1, "y":1},
        {"label":"k12", "x":2, "y":1},
        {"label":"k13", "x":3, "y":1},
        {"label":"k20", "x":0, "y":2},
        {"label":"k21", "x":1, "y":2},
        {"label":"k22", "x":2, "y":2},
        {"label":"k23", "x":3, "y":2},
        {"label":"k30", "x":0, "y":3},
        {"label":"k31", "x":1, "y":3},
        {"label":"k32", "x":2, "y":3},
        {"label":"k33", "x":3, "y":3},
        {"label":"k40", "x":0, "y":4},
        {"label":"k41", "x":1, "y":4},
        {"label":"k42", "x":2, "y":4},
        {"label":"k43", "x":3, "y":4},
        {"label":"k50", "x":0, "y":5},
        {"label":"k51", "x":1, "y":5},
        {"label":"k52", "x":2, "y":5},
        {"label":"k53", "x":3, "y":5}
      ]
                {"x":0, "y":2},
                {"x":1, "y":2},
                {"x":2, "y":2},

                {"x":0, "y":3},
                {"x":1, "y":3},
                {"x":2, "y":3},
                {"x":3, "y":2, "h":2},

                {"x":0, "y":4},
                {"x":1, "y":4},
                {"x":2, "y":4},

                {"x":0, "y":5, "w":2},
                {"x":2, "y":5},
                {"x":3, "y":4, "h":2}
            ]
        },
        "LAYOUT_gamepad_6x4": {
            "key_count": 23,
            "layout": [
                {"x":0, "y":0},
                {"x":1, "y":0},
                {"x":2, "y":0},
                {"x":3, "y":0},

                {"x":0, "y":1},
                {"x":1, "y":1},
                {"x":2, "y":1},
                {"x":3, "y":1},

                {"x":0, "y":2},
                {"x":1, "y":2},
                {"x":2, "y":2},

                {"x":0, "y":3},
                {"x":1, "y":3},
                {"x":2, "y":3},
                {"x":3, "y":2, "h":2},

                {"x":0, "y":4},
                {"x":1, "y":4},
                {"x":2, "y":4},
                {"x":3, "y":4},

                {"x":0, "y":5},
                {"x":1, "y":5},
                {"x":2, "y":5},
                {"x":3, "y":5}
            ]
        },
        "LAYOUT_ortho_6x4": {
            "key_count": 24,
            "layout": [
                {"x":0, "y":0},
                {"x":1, "y":0},
                {"x":2, "y":0},
                {"x":3, "y":0},

                {"x":0, "y":1},
                {"x":1, "y":1},
                {"x":2, "y":1},
                {"x":3, "y":1},

                {"x":0, "y":2},
                {"x":1, "y":2},
                {"x":2, "y":2},
                {"x":3, "y":2},

                {"x":0, "y":3},
                {"x":1, "y":3},
                {"x":2, "y":3},
                {"x":3, "y":3},

                {"x":0, "y":4},
                {"x":1, "y":4},
                {"x":2, "y":4},
                {"x":3, "y":4},

                {"x":0, "y":5},
                {"x":1, "y":5},
                {"x":2, "y":5},
                {"x":3, "y":5}
            ]
        }
    }
  }
}

M keyboards/cospad/keymaps/default/keymap.c => keyboards/cospad/keymaps/default/keymap.c +50 -53
@@ 1,60 1,57 @@
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
  _BL = 0,
  _FL
// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BL,
    _FL
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
 * ,-------------------.
 * |Esc |TAB | FN | BS |
 * |----|----|----|----|
 * | NL | /  | *  | -  |
 * |----|----|----|----|
 * | 7  | 8  | 9  |    |
 * |----|----|----| +  |
 * | 4  | 5  | 6  |    |
 * |----|----|----|----|
 * | 1  | 2  | 3  |    |
 * |----|----|----| En |
 * |   0     | .  |    |
 * `-------------------'
 */
  [_BL] = LAYOUT_numpad_6x4(
    KC_ESC,   KC_TAB,   MO(_FL),   KC_BSPC, \
    KC_NLCK,  KC_PSLS,  KC_PAST,   KC_PMNS, \
    KC_P7,    KC_P8,    KC_P9,              \
    KC_P4,    KC_P5,    KC_P6,     KC_PPLS, \
    KC_P1,    KC_P2,    KC_P3,              \
    KC_P0,              KC_PDOT,   KC_PENT
  ),
    /* Keymap _BL: (Base Layer) Default Layer
     * ,-------------------.
     * |Esc |TAB | FN | BS |
     * |----|----|----|----|
     * | NL | /  | *  | -  |
     * |----|----|----|----|
     * | 7  | 8  | 9  |    |
     * |----|----|----| +  |
     * | 4  | 5  | 6  |    |
     * |----|----|----|----|
     * | 1  | 2  | 3  |    |
     * |----|----|----| En |
     * |   0     | .  |    |
     * `-------------------'
     */
    [_BL] = LAYOUT_numpad_6x4(
        KC_ESC,  KC_TAB,  MO(_FL), KC_BSPC,
        KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
        KC_P7,   KC_P8,   KC_P9,
        KC_P4,   KC_P5,   KC_P6,   KC_PPLS,
        KC_P1,   KC_P2,   KC_P3,
        KC_P0,            KC_PDOT, KC_PENT
    ),

/* Keymap _FL: Function Layer
 * ,-------------------.
 * |RGBT|    |    |    |
 * |----|----|----|----|
 * |RGBM|RGBP|BTOG|    |
 * |----|----|----|----|
 * |HUD |HUI |BON |    |
 * |----|----|----|    |
 * |SAD |SAI |BOFF|    |
 * |----|----|----|----|
 * |VAD |VAS |BSTP|    |
 * |----|----|----|    |
 * |         |RST |    |
 * `-------------------'
 */
  [_FL] = LAYOUT_numpad_6x4(
    RGB_TOG,  _______,  _______,   _______, \
    RGB_MOD,  RGB_M_P,  BL_TOGG,   _______, \
    RGB_HUD,  RGB_HUI,  BL_ON,              \
    RGB_SAD,  RGB_SAI,  BL_OFF,    _______, \
    RGB_VAD,  RGB_VAI,  BL_STEP,            \
    _______,            RESET,     _______
  ),
    /* Keymap _FL: Function Layer
     * ,-------------------.
     * |RGBT|    |    |    |
     * |----|----|----|----|
     * |RGBM|RGBP|BTOG|    |
     * |----|----|----|----|
     * |HUD |HUI |BON |    |
     * |----|----|----|    |
     * |SAD |SAI |BOFF|    |
     * |----|----|----|----|
     * |VAD |VAS |BSTP|    |
     * |----|----|----|    |
     * |         |RST |    |
     * `-------------------'
    */
    [_FL] = LAYOUT_numpad_6x4(
        RGB_TOG, _______, _______, _______,
        RGB_MOD, RGB_M_P, BL_TOGG, _______,
        RGB_HUD, RGB_HUI, BL_ON,
        RGB_SAD, RGB_SAI, BL_OFF,  _______,
        RGB_VAD, RGB_VAI, BL_STEP,
        _______,          RESET,   _______
    )
};

M keyboards/cospad/readme.md => keyboards/cospad/readme.md +7 -10
@@ 1,18 1,15 @@
COSPAD
===
# Cospad

A DIY Keypad Kit sold by KPRepublic, runs TKG natively.
A DIY keypad kit sold by KPRepublic, runs TKG natively.

Keyboard Maintainer: QMK Community  
Hardware Supported: COSPAD  
Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)

Only supports on and off for the backlight leds, as they are not connected to a PWM pin.
* Keyboard Maintainer: QMK Community
* Hardware Supported: Cospad PCB
* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)

Supported Layouts:

![Numpad Layout of COSPAD](https://i.imgur.com/t03lXJ4.png)
![Ortholinear Layout of COSPAD](https://i.imgur.com/mliUcCc.png)
![Numpad layouts](https://i.imgur.com/t03lXJ4.png)
![Ortholinear layouts](https://i.imgur.com/mliUcCc.png)

Make example for this keyboard (after setting up your build environment):


M keyboards/cospad/rules.mk => keyboards/cospad/rules.mk +12 -12
@@ 12,23 12,23 @@ MCU = atmega32u4
BOOTLOADER = atmel-dfu

# Build Options
#   comment out to disable the options.
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no	    # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	    # Audio control and System control(+450)
CONSOLE_ENABLE = no         # Console for debug(+400)
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no        # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = yes		    # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes           # USB Nkey Rollover
BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality
BACKLIGHT_CUSTOM_DRIVER = yes
RGBLIGHT_ENABLE = yes       # Enable keyboard underlight functionality (+4870)
MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no         # Unicode
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
MIDI_ENABLE = no            # MIDI support
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no           # Audio output on port C6
FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
HD44780_ENABLE = no 		# Enable support for HD44780 based LCDs (+400)

HD44780_ENABLE = no         # Enable support for HD44780 based LCDs

LAYOUTS = numpad_6x4 ortho_6x4