~ruther/qmk_firmware

b80b6b369c5ecb5c7232edf1e8cebe8c12078d6e — Wilba6582 10 years ago 15b9bce
Added backlight.h, backlight.c
2 files changed, 48 insertions(+), 0 deletions(-)

A keyboard/planck/backlight.c
A keyboard/planck/backlight.h
A keyboard/planck/backlight.c => keyboard/planck/backlight.c +46 -0
@@ 0,0 1,46 @@

#include <avr/io.h>
#include "backlight.h"


void backlight_init_ports()
{
	// Setup PB7 as output and output low.
	DDRB |= (1<<7);
	PORTB &= ~(1<<7);
	
	// Use full 16-bit resolution. 
	ICR1 = 0xFFFF;

	// I could write a wall of text here to explain... but TL;DW
	// Go read the ATmega32u4 datasheet.
	// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
	
	// Pin PB7 = OCR1C (Timer 1, Channel C)
	// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
	// (i.e. start high, go low when counter matches.)
	// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
	// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
	
	TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
	TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
	
	// Default to zero duty cycle.
	OCR1C = 0x0000;
}

void backlight_set(uint8_t level)
{
	if ( level == 0 )
	{
		// Turn off PWM control on PB7, revert to output low.
		TCCR1A &= ~(_BV(COM1C1));
	}
	else
	{
		// Turn on PWM control of PB7
		TCCR1A |= _BV(COM1C1);
		OCR1C = level << 12 | 0x0FFF;
	}
}


A keyboard/planck/backlight.h => keyboard/planck/backlight.h +2 -0
@@ 0,0 1,2 @@

void backlight_init_ports(void);