~ruther/qmk_firmware

b79a4cfeba32260a7d17c6e439ccd050416354f7 — drashna 7 years ago 44d9ad9
Updated personal keymaps (#1945)

* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info

* Cleanup macros

* Fix odd merge issue

* Tweaked RGB lighting stuff

* Start to merge orthodox/ergodox keymaps (persistant layers)

* Add forced NKRO

* Added Colemak and Dvorak layers to default orthodox keymap

* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow

* Updated macros and added workman keymaps

* Fixed RGB lighting for Workman layout

* Add leader keys

* Remove force NKRO

* Add Viterbi one handed layout and minor tweaks to others

* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts

* Made "make" keystroke universal

* Clean up and updates of drashna keymaps

* Add workman layer to planck

* Update to keymaps

* Fix accidental commit because I don't know how to git

* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox

* missing underscore in init function declaration

* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function

* Remove unnecessary planck layout
M keyboards/ergodox_ez/keymaps/drashna-custom/config.h => keyboards/ergodox_ez/keymaps/drashna-custom/config.h +0 -2
@@ 13,6 13,4 @@
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#endif // RGBLIGHT_ENABLE

#define FORCE_NKRO

#endif
\ No newline at end of file

M keyboards/ergodox_ez/keymaps/drashna-custom/keymap.c => keyboards/ergodox_ez/keymaps/drashna-custom/keymap.c +99 -87
@@ 48,17 48,16 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
//define layer change stuff for underglow indicator
bool skip_leds = false;

#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
//This is both for underglow, and Diablo 3 macros

static uint8_t current_layer = 0;
#ifdef RGBLIGHT_ENABLE
#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
#define rgblight_set_red         rgblight_sethsv (0x00,  0xFF, 0xFF);
#define rgblight_set_green       rgblight_sethsv (0x78,  0xFF, 0xFF);
#define rgblight_set_orange      rgblight_sethsv (0x1E,  0xFF, 0xFF);
#define rgblight_set_teal        rgblight_sethsv (0xC3,  0xFF, 0xFF);
#define rgblight_set_magenta     rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_yellow      rgblight_sethsv (0x3C,  0xFF, 0xFF);
#define rgblight_set_purple      rgblight_sethsv (0x10E, 0xFF, 0xFF);
#endif

//define diablo macro timer variables
static uint16_t diablo_timer[4];


@@ 136,11 135,13 @@ void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
// and set the underglow to red, because red == bad
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
    if (state->count >= 4) {
#ifdef RGBLIGHT_ENABLE
        rgblight_enable();
        rgblight_mode(1);
        rgblight_setrgb(0xff,0x00,0x00);
        reset_keyboard();
#endif
        reset_tap_dance(state);
        reset_keyboard();
    }
}



@@ 229,7 230,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                KC_LSHIFT,      LCTL_T(KC_Z),KC_X,       KC_C,       KC_V,       KC_B,       TG(OVERWATCH),
                LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI,    KC_LBRACKET,KC_RBRACKET,
                
                                    ALT_T(KC_APPLICATION),  KC_LEAD,
                                    ALT_T(KC_APPLICATION),  KC_LGUI,
                                                            KC_HOME,
                                    KC_SPACE,   KC_BSPACE,  KC_END,
                                    


@@ 237,8 238,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                TG(DIABLO),     KC_Y,       KC_U,       KC_I,       KC_O,       KC_P,           KC_BSLASH,
                                KC_H,       KC_J,       KC_K,       KC_L,       KC_SCOLON,      GUI_T(KC_QUOTE),
                TG(OVERWATCH),  KC_N,       KC_M,       KC_COMMA,   KC_DOT,     RCTL_T(KC_SLASH),KC_RSHIFT,
                                            KC_LEFT,    KC_DOWN,    KC_UP,      KC_RIGHT,       KC_FN1,
                KC_LALT,    CTL_T(KC_ESCAPE),
                                            KC_LEFT,    KC_DOWN,    KC_UP,      KC_RIGHT,       TT(SYMB),
                KC_LEAD,    CTL_T(KC_ESCAPE),
                KC_PGUP,
                KC_PGDOWN,  KC_DELETE,  KC_ENTER
            ),


@@ 280,7 281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
             TG(DIABLO),  KC_J,   KC_L,   KC_U,   KC_Y,   KC_SCLN,          KC_BSLS,
                          KC_H,   KC_N,   KC_E,   KC_I,   KC_O,             GUI_T(KC_QUOTE),
             TG(OVERWATCH),KC_K,  KC_M,   KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
                          KC_LEFT,    KC_DOWN,    KC_UP,      KC_RIGHT,       KC_FN1,
                          KC_LEFT,    KC_DOWN,    KC_UP,      KC_RIGHT,       TT(SYMB),
             KC_LALT,        CTL_T(KC_ESC),
             KC_PGUP,
             KC_PGDN,KC_DELETE, KC_ENT


@@ 323,7 324,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
             TG(DIABLO),   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,        KC_SLSH,
                           KC_D,   KC_H,   KC_T,   KC_N,   KC_S,        KC_MINS,
             TG(OVERWATCH),KC_B,   KC_M,   KC_W,   KC_V,   RCTL_T(KC_Z), KC_RSHIFT,
                                   KC_LEFT,KC_DOWN,KC_UP,  KC_RIGHT,    KC_FN1,
                                   KC_LEFT,KC_DOWN,KC_UP,  KC_RIGHT,    TT(SYMB),
             KC_LALT,        CTL_T(KC_ESC),
             KC_PGUP,
             KC_PGDN,KC_DELETE, KC_ENT


@@ 366,7 367,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
             TG(DIABLO),  KC_J,   KC_F,   KC_U,   KC_P,   KC_SCLN,          KC_BSLS,
                          KC_Y,   KC_N,   KC_E,   KC_O,   KC_I,             KC_QUOTE,
             TG(OVERWATCH),KC_K,  KC_L,   KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
                          KC_LEFT,    KC_DOWN,    KC_UP,      KC_RIGHT,       KC_FN1,
                          KC_LEFT,    KC_DOWN,    KC_UP,      KC_RIGHT,       TT(SYMB),
             KC_LALT,        CTL_T(KC_ESC),
             KC_PGUP,
             KC_PGDN,KC_DELETE, KC_ENT


@@ 398,7 399,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                VRSN,           KC_EXLM,    KC_AT,      KC_LCBR,    KC_RCBR,    KC_PIPE,    KC_DVORAK,
                KC_MAKEQMK,     KC_HASH,    KC_DLR,     KC_LPRN,    KC_RPRN,    KC_GRAVE,
                TD(TD_FLSH),    KC_PERC,    KC_CIRC,    KC_LBRACKET,KC_RBRACKET,KC_TILD,    KC_COLEMAK,
                KC_NO,          KC_AMPR,    KC_ASTR,    KC_COLN,    KC_SCOLON,
                KC_TRNS,          KC_AMPR,    KC_ASTR,    KC_COLN,    KC_SCOLON,
                                                                  KC_TRNS, KC_TRNS,
                                                                  KC_TRNS,
                                                                  KC_TRNS, KC_TRNS, KC_TRNS,


@@ 540,16 541,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

};

const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
    // FN1 - Momentary Layer 1 (Symbols)
};

void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
{
   
}


void persistent_default_layer_set(uint16_t default_layer) {
    eeconfig_update_default_layer(default_layer);


@@ 558,6 549,9 @@ void persistent_default_layer_set(uint16_t default_layer) {


bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef CONSOLE_ENABLE
    xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
#endif
    switch (keycode) {
        // dynamically generate these.
        case EPRM:


@@ 574,7 568,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            break;
        case RGB_SLD:
            if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
                rgblight_mode(1);
#endif
            }
            return false;
            break;


@@ 668,8 664,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            return false;
            break;
        case KC_MAKEQMK:
            if (record->event.pressed) {
                SEND_STRING("make ergodox_ez:drashna-custom:teensy"SS_TAP(X_ENTER));
            if (!record->event.pressed) {
                SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":teensy"SS_TAP(X_ENTER));
            }
            return false;
            break;


@@ 678,10 674,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    return true;
}

#ifdef TAP_DANCE_ENABLE

// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke (uint8_t diablo_key) {
    if (current_layer == DIABLO) {
    if (biton32(layer_state) == DIABLO) {
        switch (diablo_key) {
            case 0:
                SEND_STRING("1");


@@ 713,16 710,33 @@ void run_diablo_macro_check(void) {
    
}

#endif


void matrix_init_user(void) { // Runs boot tasks for keyboard
#ifdef RGBLIGHT_ENABLE
    uint8_t default_layer = eeconfig_read_default_layer();

    rgblight_enable();
    if (default_layer & (1UL << COLEMAK)) {
        rgblight_set_magenta;
    }
    else if (default_layer & (1UL << DVORAK)) {
        rgblight_set_green;
    }
    else if (default_layer & (1UL << WORKMAN)) {
        rgblight_set_purple;
    }
    else {
        rgblight_set_teal;
    }
#endif
};

LEADER_EXTERNS();

void matrix_scan_user(void) {  // runs frequently to update info
    uint8_t modifiders = get_mods();
    uint8_t layer = biton32(layer_state);
    static bool has_layer_changed = true;

    if (!skip_leds) {
        ergodox_board_led_off();


@@ 744,70 758,29 @@ void matrix_scan_user(void) {  // runs frequently to update info
        }
        
    }
    if (layer != current_layer) {
        has_layer_changed = true;
        current_layer = layer;
    }
    // Check layer, and apply color if its changed since last check
    if (has_layer_changed) {
        uint8_t default_layer = 0;
        default_layer = eeconfig_read_default_layer();

        switch (layer) {
            case SYMB:
                rgblight_set_blue;
                rgblight_mode(2);
                break;
            case OVERWATCH:
                rgblight_set_orange;
                rgblight_mode(17);
                break;
            case DIABLO:
                rgblight_set_red;
                rgblight_mode(5);
                break;
            case MOUS:
                rgblight_set_urine;
                rgblight_mode(1);
                break;
            case 7:
                rgblight_sethsv (255,255,255);
                rgblight_mode(1);
                break;
            default:
                if (default_layer & (1UL << COLEMAK)) {
                    rgblight_set_green;
                }
                else if (default_layer & (1UL << DVORAK)) {
                    rgblight_set_magenta;
                }
                else if (default_layer & (1UL << WORKMAN)) {
                    rgblight_set_purple;
                }
                else {
                    rgblight_set_teal;
                }
                rgblight_mode(1);
                break;
        }
        has_layer_changed = false;
    }

    // Run Diablo 3 macro checking code.
#ifdef TAP_DANCE_ENABLE
    run_diablo_macro_check();
#ifdef LEADER_KEYS
#endif
    LEADER_DICTIONARY() {
        leading = false;
        leader_end();
        SEQ_ONE_KEY(KC_C) {
            SEND_STRING("Covecube");
        }
        SEQ_ONE_KEY(KC_D) {
            SEND_STRING("StableBit CloudDrive");
        }
        SEQ_ONE_KEY(KC_L) {
            register_code(KC_LGUI);
            register_code(KC_L);
            unregister_code(KC_L);
            unregister_code(KC_LGUI);
        }
        SEQ_TWO_KEYS(KC_S, KC_D) {
            SEND_STRING("StableBit DrivePool");
        }
        SEQ_TWO_KEYS(KC_C, KC_D) {
            SEND_STRING("StableBit CloudDrive");
        }
        SEQ_TWO_KEYS(KC_S, KC_C) {
            SEND_STRING("StableBit Scanner");
        }


@@ 815,6 788,45 @@ void matrix_scan_user(void) {  // runs frequently to update info
            SEND_STRING("StableBit Troubleshooter");
        }
    }
#endif
};

uint32_t layer_state_set_kb(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
    uint8_t default_layer = eeconfig_read_default_layer();

    switch (biton32(state)) {
        case SYMB:
            rgblight_set_blue;
            rgblight_mode(2);
            break;
        case OVERWATCH:
            rgblight_set_orange;
            rgblight_mode(17);
            break;
        case DIABLO:
            rgblight_set_red;
            rgblight_mode(5);
            break;
        case MOUS:
            rgblight_set_yellow;
            rgblight_mode(1);
            break;
        default:
            if (default_layer & (1UL << COLEMAK)) {
                rgblight_set_green;
            }
            else if (default_layer & (1UL << DVORAK)) {
                rgblight_set_magenta;
            }
            else if (default_layer & (1UL << WORKMAN)) {
                rgblight_set_purple;
            }
            else {
                rgblight_set_teal;
            }
            rgblight_mode(1);
            break;
    }
#endif
   return state;
}

M keyboards/ergodox_ez/keymaps/drashna-custom/rules.mk => keyboards/ergodox_ez/keymaps/drashna-custom/rules.mk +5 -2
@@ 1,10 1,13 @@
TAP_DANCE_ENABLE  = yes
SLEEP_LED_ENABLE  = yes  # Breathing sleep LED during USB suspend
COMMAND_ENABLE    = no  # Commands for debug and configuration
SLEEP_LED_ENABLE  = no  # Breathing sleep LED during USB suspend
COMMAND_ENABLE    = yes  # Commands for debug and configuration
RGBLIGHT_ENABLE   = yes
MIDI_ENABLE       = no
CONSOLE_ENABLE    = no
LEADER_KEYS       = no

EXTRAFLAGS        = -flto

ifndef QUANTUM_DIR
	include ../../../../Makefile
endif

M keyboards/ergodox_ez/keymaps/drashna/keymap.c => keyboards/ergodox_ez/keymaps/drashna/keymap.c +43 -44
@@ 17,8 17,6 @@
#define MOUS 2

#ifdef LAYER_UNDERGLOW_LIGHTING
bool has_layer_changed = true;

#define rgblight_set_teal rgblight_setrgb(0x00, 0xFF, 0xFF)
#define rgblight_set_red rgblight_setrgb(0xFF, 0x00, 0x00)
#define rgblight_set_blue rgblight_setrgb(0x00, 0xFF, 0x00);


@@ 100,20 98,23 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  return true;
}

void matrix_init_user(void) {
#ifdef LAYER_UNDERGLOW_LIGHTING
  rgblight_enable();
  rgblight_set_teal;
  rgblight_mode(1);
#endif


}

void matrix_scan_user(void) {

    uint8_t new_layer = biton32(layer_state);
    
    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    
#ifdef LAYER_UNDERGLOW_LIGHTING
    static uint8_t old_layer = 0;
    uint8_t modifiders = get_mods();
    
    if ( modifiders & MODS_SHIFT_MASK) {


@@ 124,44 125,10 @@ void matrix_scan_user(void) {
    }
    if ( modifiders & MODS_ALT_MASK) {
            ergodox_right_led_3_on();
    }
    
    if (old_layer != new_layer) {
        has_layer_changed = true; 
        old_layer = new_layer;
    }
    if (has_layer_changed) {
        switch (new_layer) {
            case 1:
                rgblight_set_red;
                break;
            case 2:
                rgblight_set_blue;
                break;
            case 3:
                rgblight_set_green;
                break;
            case 4:
                rgblight_set_yellow;
                break;
            case 5:
                rgblight_setrgb(0xFF, 0xFF, 0x00);
                break;
            case 6:
                rgblight_setrgb(0xFF, 0xFF, 0x00);
                break;
            case 7:
                rgblight_setrgb(0xFF, 0xFF, 0xFF);
                break;
            default:
                rgblight_set_teal;
                break;
        }
        has_layer_changed = false;
    }
    
#else    
    switch (new_layer) {
    }    
#else
    uint8_t layer = biton32(layer_state);
    switch (layer) {
        case 1:
            ergodox_right_led_1_on();
            break;


@@ 193,3 160,35 @@ void matrix_scan_user(void) {
     }
#endif 
};

uint32_t layer_state_set_kb(uint32_t state) {
#ifdef LAYER_UNDERGLOW_LIGHTING
    switch (biton32(state)) {
    case 1:
      rgblight_set_red;
      break;
    case 2:
      rgblight_set_blue;
      break;
    case 3:
      rgblight_set_green;
      break;
    case 4:
      rgblight_set_yellow;
      break;
    case 5:
      rgblight_setrgb(0xFF, 0xFF, 0x00);
      break;
    case 6:
      rgblight_setrgb(0xFF, 0xFF, 0x00);
      break;
    case 7:
      rgblight_setrgb(0xFF, 0xFF, 0xFF);
      break;
    default:
      rgblight_set_teal;
      break;
    }
#endif
    return state;
}

M keyboards/handwired/woodpad/config.h => keyboards/handwired/woodpad/config.h +1 -0
@@ 53,6 53,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

#define CATERINA_BOOTLOADER

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5

M keyboards/handwired/woodpad/keymaps/drashna/config.h => keyboards/handwired/woodpad/keymaps/drashna/config.h +1 -1
@@ 23,7 23,7 @@
#define TAPPING_TERM 200
#endif // TAP_DANCE_ENABLE

#define CATERINA_BOOTLOADER



#ifdef RGBLIGHT_ENABLE

M keyboards/handwired/woodpad/keymaps/drashna/keymap.c => keyboards/handwired/woodpad/keymaps/drashna/keymap.c +58 -73
@@ 29,15 29,22 @@
#define _______ KC_TRNS
#define XXXXXXX KC_NO

#ifdef RGBLIGHT_ENABLE
#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
#define rgblight_set_red         rgblight_sethsv (0x00,  0xFF, 0xFF);
#define rgblight_set_green       rgblight_sethsv (0x78,  0xFF, 0xFF);
#define rgblight_set_orange      rgblight_sethsv (0x1E,  0xFF, 0xFF);
#define rgblight_set_teal        rgblight_sethsv (0xC3,  0xFF, 0xFF);
#define rgblight_set_magenta     rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_yellow      rgblight_sethsv (0x3C,  0xFF, 0xFF);
#define rgblight_set_purple      rgblight_sethsv (0x10E, 0xFF, 0xFF);
#endif

//define layer change stuff for underglow indicator
bool skip_leds = false;

bool is_overwatch = false;

//This is both for underglow, and Diablo 3 macros
bool has_layer_changed = false;
static uint8_t current_layer;

#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables


@@ 65,7 72,8 @@ enum custom_keycodes {
    KC_DOOMFIST,
    KC_JUSTGAME,
    KC_GLHF,
    KC_TORB
    KC_TORB,
    KC_MAKE
};

#ifdef TAP_DANCE_ENABLE


@@ 163,7 171,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_MEDIA] = KEYMAP( /* Base */
    RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
    _______, _______, RGB_HUI, RGB_HUD,   \
    KC_MAKE, _______, RGB_HUI, RGB_HUD,   \
    KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT,   \
    RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI,   \
    _______, _______, RGB_SAD, RGB_VAD   \


@@ 171,22 179,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

};

const uint16_t PROGMEM fn_actions[] = {

};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{    
    switch (id) {
    case 0:
        if (record->event.pressed) {
            // Output Keyboard Firmware info
            SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
            return false;
        }
    }
    return MACRO_NONE;
};
void numlock_led_on(void) {
  PORTF |= (1<<7);
}


@@ 216,11 209,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            return false;
            break;
#endif
        case KC_OVERWATCH:  // reset all Diable timers, disabling them
        case KC_OVERWATCH:
            if (record->event.pressed) {
                is_overwatch = !is_overwatch;
                has_layer_changed = true;
            }
#ifdef RGBLIGHT_ENABLE
            is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif
            return false;
            break;
        case KC_SALT:


@@ 324,6 319,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            }
            return false;
            break;
        case KC_MAKE:
            if (!record->event.pressed) {
                SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
            }
            return false;
            break;


  }
  return true;


@@ 332,7 334,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {

// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
    if (current_layer == _DIABLO) {
    if (biton32(layer_state) == _DIABLO) {
        switch (diablo_key) {
        case 0:
            SEND_STRING("1");


@@ 365,10 367,16 @@ void run_diablo_macro_check(void) {
}
#endif
void matrix_init_user(void) {
    has_layer_changed = true;
    // set Numlock LED to output and low
    DDRF |= (1<<7);
    PORTF &= ~(1<<7);

#ifdef RGBLIGHT_ENABLE
    rgblight_enable();
    rgblight_set_teal;
    rgblight_mode(1);
#endif

    if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) ){
        register_code(KC_NUMLOCK);
        unregister_code(KC_NUMLOCK);


@@ 376,69 384,46 @@ void matrix_init_user(void) {
}

void matrix_scan_user(void) {
    uint8_t layer = biton32(layer_state);
#ifdef RGBLIGHT_ENABLE

    numlock_led_off();
    // Check layer, and apply color if its changed since last check
    switch (layer) {
    if (is_overwatch && biton32(layer_state) == _MACROS) {
        numlock_led_on();
    }

    // Run Diablo 3 macro checking code.
#ifdef TAP_DANCE_ENABLE
    run_diablo_macro_check();
#endif
}

uint32_t layer_state_set_kb(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
// Check layer, and apply color if its changed since last check
    switch (biton32(state)) {
    case _NAV:
        if (has_layer_changed) {
            rgblight_sethsv(240, 255, 255);
            rgblight_mode(1);
        }
        rgblight_set_blue;
        rgblight_mode(1);
        break;
    case _MACROS:
        if (has_layer_changed) {
            rgblight_sethsv(30, 255, 255);
            if (is_overwatch) {
                rgblight_mode(17);
            } else {
                rgblight_mode(18);
            }
        }
        if (is_overwatch) {
            numlock_led_on();
        }
        rgblight_set_orange;
        is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
        break;
    case _DIABLO:
        if (has_layer_changed) {
            rgblight_sethsv(0, 255, 255);
            rgblight_mode(5);
        }
        rgblight_set_red;
        rgblight_mode(5);
        break;
    case _MEDIA:
        if (has_layer_changed) {
            rgblight_sethsv(120, 255, 255);
            rgblight_mode(22);
        }
        rgblight_set_green;
        rgblight_mode(22);
        break;
    default:
        if (has_layer_changed) {
            rgblight_sethsv(195, 255, 255);
            rgblight_mode(1);
        }
        rgblight_set_teal;
        rgblight_mode(1);
        break;
    }

 #endif
    // Update layer status at the end, so this sets the default color
    // rather than relying on the init, which was unreliably...
    // Probably due to a timing issue, but this requires no additional code
    if (current_layer == layer) {
        has_layer_changed = false;
    }
    else {
        has_layer_changed = true;
        current_layer = layer;
    }
    // Run Diablo 3 macro checking code.
#ifdef TAP_DANCE_ENABLE
    run_diablo_macro_check();
#endif
    return state;
}


void led_set_user(uint8_t usb_led) {

    
}

M keyboards/handwired/woodpad/keymaps/drashna/rules.mk => keyboards/handwired/woodpad/keymaps/drashna/rules.mk +3 -1
@@ 1,10 1,12 @@
TAP_DANCE_ENABLE  = yes
SLEEP_LED_ENABLE  = no  # Breathing sleep LED during USB suspend
COMMAND_ENABLE    = no  # Commands for debug and configuration
COMMAND_ENABLE    = yes  # Commands for debug and configuration
RGBLIGHT_ENABLE   = yes
MIDI_ENABLE       = no
CONSOLE_ENABLE    = no

EXTRAFLAGS        = -flto

ifndef QUANTUM_DIR
	include ../../../../Makefile
endif

M keyboards/orthodox/keymaps/drashna/config.h => keyboards/orthodox/keymaps/drashna/config.h +10 -1
@@ 40,9 40,18 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#endif


/* key combination for command */
#ifdef IS_COMMAND
#undef IS_COMMAND
#endif
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT)) \
)


#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN D3
#define RGBLED_NUM 12     // Number of LEDs
#define RGBLED_NUM 16     // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 12
#define RGBLIGHT_SAT_STEP 12

M keyboards/orthodox/keymaps/drashna/keymap.c => keyboards/orthodox/keymaps/drashna/keymap.c +128 -108
@@ 45,6 45,7 @@ enum custom_keycodes {
  LOWER,
  RAISE,
  ADJUST,
  KC_MAKE
};

// Fillers to make layering more clear


@@ 52,21 53,17 @@ enum custom_keycodes {
#define XXXXXXX KC_NO

#ifdef RGBLIGHT_ENABLE
//define layer change stuff for underglow indicator
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);

//This is both for underglow, and Diablo 3 macros
bool has_layer_changed = true;
static uint8_t current_layer = 10;
#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
#define rgblight_set_red         rgblight_sethsv (0x00,  0xFF, 0xFF);
#define rgblight_set_green       rgblight_sethsv (0x78,  0xFF, 0xFF);
#define rgblight_set_orange      rgblight_sethsv (0x1E,  0xFF, 0xFF);
#define rgblight_set_teal        rgblight_sethsv (0xC3,  0xFF, 0xFF);
#define rgblight_set_magenta     rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_yellow      rgblight_sethsv (0x3C,  0xFF, 0xFF);
#define rgblight_set_purple      rgblight_sethsv (0x10E, 0xFF, 0xFF);
#endif


#ifdef TAP_DANCE_ENABLE
enum {
    TD_FLSH = 0,


@@ 84,8 81,8 @@ void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
        rgblight_mode(1);
        rgblight_setrgb(0xff, 0x00, 0x00);
#endif
        reset_keyboard();
        reset_tap_dance(state);
        reset_keyboard();
    }
}



@@ 137,9 134,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),

[_ADJUST] =  KEYMAP( \
  _______, RESET,   _______, _______, _______, _______,                                                                _______, _______, _______, _______, _______, KC_DEL,  \
  KC_MAKE, RESET,   TD(TD_FLSH), _______, _______, _______,                                                                _______, _______, _______, _______, _______, _______,  \
  _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, _______, XXXXXXX, _______,          _______, XXXXXXX, _______, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN, _______, \
  _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY  \
  _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY  \
)




@@ 149,6 146,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
float tone_workman[][2]    = SONG(PLOVER_SONG);
#endif

void persistent_default_layer_set(uint16_t default_layer) {


@@ 159,23 157,23 @@ void persistent_default_layer_set(uint16_t default_layer) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_SONG(tone_qwerty);
            PLAY_SONG(tone_qwerty);
        #endif
        persistent_default_layer_set(1UL<<_QWERTY);
      }
      return false;
      break;
            persistent_default_layer_set(1UL<<_QWERTY);
        }
        return false;
        break;
    case COLEMAK:
      if (record->event.pressed) {
        if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_SONG(tone_colemak);
            PLAY_SONG(tone_colemak);
        #endif
        persistent_default_layer_set(1UL<<_COLEMAK);
      }
      return false;
      break;
            persistent_default_layer_set(1UL<<_COLEMAK);
        }
        return false;
        break;
    case DVORAK:
        if (record->event.pressed) {
        #ifdef AUDIO_ENABLE


@@ 188,102 186,124 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    case WORKMAN:
        if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
            PLAY_SONG(tone_dvorak);
            PLAY_SONG(tone_workman);
        #endif
            persistent_default_layer_set(1UL << _WORKMAN);
        }
        return false;
        break;
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
        if (record->event.pressed) {
            layer_on(_LOWER);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
        } else {
            layer_off(_LOWER);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
        }
        return false;
        break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
        if (record->event.pressed) {
            layer_on(_RAISE);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
        } else {
            layer_off(_RAISE);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
        }
        return false;
        break;
    case ADJUST:
      if (record->event.pressed) {
        layer_on(_ADJUST);
      } else {
        layer_off(_ADJUST);
      }
      return false;
      break;
        if (record->event.pressed) {
            layer_on(_ADJUST);
        } else {
            layer_off(_ADJUST);
        }
        return false;
        break;
    case KC_MAKE:
        if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
            SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
#else
            SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
#endif
        }
        return false;
        break;

  }
  return true;
}
#ifdef RGBLIGHT_ENABLE

void matrix_init_user(void) { // Runs boot tasks for keyboard
#ifdef RGBLIGHT_ENABLE
    uint8_t default_layer = eeconfig_read_default_layer();

    rgblight_enable();
    if (default_layer & (1UL << _COLEMAK)) {
        rgblight_set_magenta;
}
    else if (default_layer & (1UL << _DVORAK)) {
        rgblight_set_green;
    }
    else if (default_layer & (1UL << _WORKMAN)) {
        rgblight_set_purple;
    }
    else {
        rgblight_set_teal;
    }
#endif

};

void matrix_scan_user(void) {  // runs frequently to update info
     uint8_t layer = biton32(layer_state);

     if (layer != current_layer) {
        has_layer_changed = true;
        current_layer = layer;
    }
    // Check layer, and apply color if its changed since last check
    if (has_layer_changed) {
        uint8_t default_layer = 0;
        default_layer = eeconfig_read_default_layer();

        switch (layer) {
            case _QWERTY:
                if (default_layer & (1UL << _COLEMAK)) {
                    rgblight_set_magenta;
                }
                else if (default_layer & (1UL << _DVORAK)) {
                    rgblight_set_green;
                }
                else if (default_layer & (1UL << _WORKMAN)) {
                    rgblight_set_purple;
                }
                else {
                    rgblight_set_teal;
                }
                rgblight_mode(1);
                break;
            case _COLEMAK:
                rgblight_set_magenta;
                rgblight_mode(1);
                break;
            case _DVORAK:
                rgblight_set_green;
                rgblight_mode(1);
                break;
            case _RAISE:
                rgblight_set_blue;
                rgblight_mode(2);
                break;
            case _LOWER:
                rgblight_set_orange;
                rgblight_mode(3);
                break;
            case _ADJUST:
                rgblight_set_red;
                rgblight_mode(17);
                break;
            case 6:
                rgblight_set_urine;
                break;
};

uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
#ifdef RGBLIGHT_ENABLE
    uint8_t default_layer = eeconfig_read_default_layer();

    switch (biton32(state)) {
    case _COLEMAK:
        rgblight_set_magenta;
        rgblight_mode(1);
        break;
    case _DVORAK:
        rgblight_set_green;
        rgblight_mode(1);
        break;
    case _RAISE:
        rgblight_set_yellow;
        rgblight_mode(5);
        break;
    case _LOWER:
        rgblight_set_orange;
        rgblight_mode(5);
        break;
    case _ADJUST:
        rgblight_set_red;
        rgblight_mode(23);
        break;
    case 6:
        rgblight_set_blue;
        break;
    case _QWERTY:
        if (default_layer & (1UL << _COLEMAK)) {
            rgblight_set_magenta;
        }
        else if (default_layer & (1UL << _DVORAK)) {
            rgblight_set_green;
        }
        has_layer_changed = false;
        else if (default_layer & (1UL << _WORKMAN)) {
            rgblight_set_purple;
        }
        else {
            rgblight_set_teal;
        }
        rgblight_mode(1);
        break;
    }

 };
#endif
\ No newline at end of file
#endif
    return state;
}

M keyboards/orthodox/keymaps/drashna/rules.mk => keyboards/orthodox/keymaps/drashna/rules.mk +6 -3
@@ 1,8 1,11 @@
CONSOLE_ENABLE    = no
TAP_DANCE_ENABLE  = yes
RGBLIGHT_ENABLE   = no
TAP_DANCE_ENABLE  = no
RGBLIGHT_ENABLE   = yes
AUDIO_ENABLE      = no
MOUSEKEY_ENABLE   = no

NKRO_ENABLE       = yes
FAUXCLICKY_ENABLE = no
EXTRAFLAGS        = -flto

ifndef QUANTUM_DIR
	include ../../../../Makefile

M keyboards/viterbi/keymaps/drashna/config.h => keyboards/viterbi/keymaps/drashna/config.h +4 -0
@@ 37,5 37,9 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1


#endif

M keyboards/viterbi/keymaps/drashna/keymap.c => keyboards/viterbi/keymaps/drashna/keymap.c +129 -136
@@ 10,14 10,16 @@ extern keymap_config_t keymap_config;
// entirely and just use numbers.
#define _NUMNAV   0
#define _DIABLO   1
#define _MACROS   2
#define _GAMEPAD  3
#define _GAMEPAD  2
#define _MACROS   3
#define _MEDIA    4
#define _COVECUBE 5


enum custom_keycodes {
    KC_DIABLO_CLEAR = SAFE_RANGE,
    KC_P00,
    KC_MAKE,
    KC_OVERWATCH,
    KC_SALT,
    KC_MORESALT,


@@ 27,33 29,33 @@ enum custom_keycodes {
    KC_DOOMFIST,
    KC_JUSTGAME,
    KC_GLHF,
    KC_TORB
    KC_TORB,
    KC_AIM
};

// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define MACROS  TG(_MACROS)
#define DIABLO  TG(_DIABLO)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA   TG(_MEDIA)
#define MACROS   TG(_MACROS)
#define DIABLO   TG(_DIABLO)
#define GAMEPAD  TG(_GAMEPAD)
#define MEDIA    TG(_MEDIA)
#define COVECUBE TG(_COVECUBE)


bool is_overwatch = false;

//This is both for underglow, and Diablo 3 macros
static uint8_t current_layer = 0;
bool has_layer_changed = true;


#define rgblight_set_blue     rgblight_sethsv (0xFF, 0xFF, 0xFF);
#define rgblight_set_red      rgblight_sethsv(0x00, 0xFF, 0xFF);
#define rgblight_set_green    rgblight_sethsv (0x78, 0xFF, 0xFF);
#define rgblight_set_orange   rgblight_sethsv (0x1E, 0xFF, 0xFF);
#define rgblight_set_teal     rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta  rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_urine    rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple   rgblight_sethsv (0x10E, 0xFF, 0xFF);
#ifdef RGBLIGHT_ENABLE
#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
#define rgblight_set_red         rgblight_sethsv (0x00,  0xFF, 0xFF);
#define rgblight_set_green       rgblight_sethsv (0x78,  0xFF, 0xFF);
#define rgblight_set_orange      rgblight_sethsv (0x1E,  0xFF, 0xFF);
#define rgblight_set_teal        rgblight_sethsv (0xC3,  0xFF, 0xFF);
#define rgblight_set_magenta     rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_yellow      rgblight_sethsv (0x3C,  0xFF, 0xFF);
#define rgblight_set_purple      rgblight_sethsv (0x10E, 0xFF, 0xFF);
#endif

#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables


@@ 122,77 124,71 @@ qk_tap_dance_action_t tap_dance_actions[] = {

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* QWERTY
 * ,------------------------------------------------.      ,------------------------------------------------.
 * |  Ins |   `  |   1  |   2  |   3  |   4  |   5  |      |   6  |   7  |   8  |   9  |   0  | Bksp | Del  |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * |   -  | Tab  |   Q  |   W  |   E  |   R  |   T  |      |   Y  |   U  |   I  |   O  |   P  |   [  |   ]  |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * |   =  | Esc  |   A  |   S  |   D  |   F  |   G  |      |   H  |   J  |   K  |   L  |   ;  |   "  |Enter |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * | Pg Up| Shift|   Z  |   X  |   C  |   V  |   B  |      |   N  |   M  |   ,  |   .  |   /  | Home | End  |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * | Pg Dn|Adjust| Ctrl | Alt  | GUI  |Lower |Space |      |Space |Raise | Left | Down |  Up  | Right|   \  |
 * `------------------------------------------------'      `------------------------------------------------'
 */
  [_NUMNAV] = KEYMAP(
      MACROS,  DIABLO,  GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      MEDIA,   XXXXXXX, XXXXXXX, KC_P7,   KC_P8,   KC_P9,   KC_PAST,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      MACROS,  DIABLO,  GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      MEDIA,   KC_CALC, COVECUBE,KC_P7,   KC_P8,   KC_P9,   KC_PAST,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_HOME, KC_DEL,  KC_PGUP, KC_P4,   KC_P5,   KC_P6,   KC_PMNS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_END,  KC_UP,   KC_PGDN, KC_P1,   KC_P2,   KC_P3,   KC_PPLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_LEFT, KC_DOWN, KC_RGHT, KC_P0,   KC_P00,  KC_PDOT, KC_PENT,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  ),

/* Lower
 * ,------------------------------------------------.      ,------------------------------------------------.
 * |      |   ~  |  F1  |  F3  |  F3  |  F4  |  F5  |      |  F6  |  F7  |  F8  |  F9  | F10  | F11  | F12  |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * |   _  |      |   !  |   @  |   #  |   $  |   %  |      |   ^  |   &  |   *  |   (  |   )  |   {  |   }  |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * |   +  |      |  F1  |  F2  |  F3  |  F4  |  F5  |      |  F6  |   _  |   +  |   {  |   }  |      |      |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * |      |      |  F7  |  F8  |  F9  |  F10 |  F11 |      |  F12 |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      | Next | Vol- | Vol+ | Play |      |
 * `------------------------------------------------'      `------------------------------------------------'
 */
  [_DIABLO] = KEYMAP(
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
      KC_ESC,  DIABLO,  KC_V,    KC_D,    XXXXXXX, XXXXXXX, KC_L,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_TAB,  KC_S,    KC_F,    KC_I,    KC_M,    KC_T,    KC_J,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_Q,    KC_1,    KC_2,    KC_3,    KC_4,    KC_G,    KC_F,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_LALT, KC_F4,   KC_F5,   KC_F8,   KC_F9,   KC_F10,  SFT_T(KC_SPACE),          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  ),

 
  [_GAMEPAD] = KEYMAP(  // Game pad layout designed primarily for Overwatch
      MACROS,  KC_ESC,  GAMEPAD, KC_1,    KC_2,    KC_3,    KC_4,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      MEDIA,   KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_Z,    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_Y,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_F1,   KC_U,    KC_I,    KC_Y,    KC_V,    KC_SPC,  KC_V,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  ),

  [_MACROS] = KEYMAP(
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
      MACROS,      XXXXXXX,     GAMEPAD,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_SYMM,     KC_TORB,     KC_DOOMFIST, XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_GLHF,     KC_GOODGAME, XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_SALT,     KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM,      XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  ),

  [_COVECUBE] = KEYMAP(
      COVECUBE,    XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  ),

  [_MEDIA] = KEYMAP(
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
      RESET,   KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      MEDIA,   XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
      KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  )


};



bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    uint16_t kc;
    if (is_overwatch) {
        kc = KC_BSPC;
    if (is_overwatch) { 
        kc = KC_BSPC;  
    }
    else {
        kc = KC_ENTER;
    }
    // Once a delay command is added to "SEND_STRING", 
    // replace these with X_BSPC and X_ENTER instead. 
    // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
    // SEND_STRING commands, to compress things. 
    switch (keycode) {
#ifdef TAP_DANCE_ENABLE
    case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them


@@ 215,11 211,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
        }
        return false;
        break;
    case KC_MAKE:
        if (!record->event.pressed) {
            SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
        }
        return false;
        break;
    case KC_OVERWATCH:  // reset all Diable timers, disabling them
        if (record->event.pressed) {
            is_overwatch = !is_overwatch;
            has_layer_changed = true;
        }
#ifdef RGBLIGHT_ENABLE
        is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif
        return false;
        break;
    case KC_SALT:


@@ 227,9 231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("Salt, salt, salt...");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
        }
        return false;
        break;


@@ 238,9 240,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("Please sir, can I have some more salt?!");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
        }
        return false;
        break;


@@ 249,9 249,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
        }
        return false;
        break;


@@ 260,9 258,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("Good game, everyone!");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
        }
        return false;
        break;


@@ 271,9 267,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("Good luck, have fun!!!");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
        }
        return false;
        break;


@@ 282,48 276,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("Left click to win!");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
        }
        return false;
        break;
    case KC_DOOMFIST:
    case KC_JUSTGAME:

        if (!record->event.pressed) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("Hey, look at me.  I'm Doomfist, and I'm overpowered!  All I do is spam punches all day!   I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
        }
        return false;
        break;
    case KC_JUSTGAME:
    case KC_TORB:

        if (!record->event.pressed) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
        }
        return false;
        break;
    case KC_TORB:
    case KC_AIM:

        if (!record->event.pressed) {
            register_code(kc);
            unregister_code(kc);
            _delay_ms(50);
            SEND_STRING("That was positively riveting!");
            register_code(KC_ENTER);
            unregister_code(KC_ENTER);
            SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
            _delay_ms(50);
            SEND_STRING("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
        }
        return false;
        break;


    }
    return true;
}


@@ 332,7 322,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {

// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
    if (current_layer == _DIABLO) {
    if (biton32(layer_state) == _DIABLO) {
        switch (diablo_key) {
        case 0:
            SEND_STRING("1");


@@ 366,48 356,51 @@ void run_diablo_macro_check(void) {
#endif


void matrix_scan_user(void) {  // runs frequently to update info
    uint8_t layer = biton32(layer_state);

    if (layer != current_layer) {
        has_layer_changed = true;
        current_layer = layer;
    }
    // Check layer, and apply color if its changed since last check
    if (has_layer_changed) {
void matrix_init_user(void) { // Runs boot tasks for keyboard
#ifdef RGBLIGHT_ENABLE
    rgblight_enable();
    rgblight_set_teal;
    rgblight_mode(1);
#endif
};

        switch (layer) {
        case _NUMNAV:
            rgblight_set_teal;
            rgblight_mode(2);
            break;
        case _MACROS:
            rgblight_set_orange;
            if (is_overwatch) {
                rgblight_mode(17); 
            }
            else {
                rgblight_mode(18);
            }
            break;
        case _DIABLO:
            rgblight_set_red;
            rgblight_mode(5);
            break;
        case _GAMEPAD:
            rgblight_set_urine;
            rgblight_mode(1);
            break;
        case _MEDIA:
            rgblight_set_blue;
            rgblight_mode(1);
            break;
        }
        has_layer_changed = false;
    }

void matrix_scan_user(void) {  // runs frequently to update info
#ifdef TAP_DANCE_ENABLE
    // Run Diablo 3 macro checking code.
    run_diablo_macro_check();
#endif
};
\ No newline at end of file
};


uint32_t layer_state_set_kb(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
    rgblight_enable();
    switch (biton32(state)) {
    case _NUMNAV:
        rgblight_set_teal;
        rgblight_mode(2);
        break;
    case _MACROS:
        rgblight_set_orange;
        is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
        break;
    case _DIABLO:
        rgblight_set_red;
        rgblight_mode(5);
        break;
    case _GAMEPAD:
        rgblight_set_yellow;
        rgblight_mode(1);
        break;
    case _MEDIA:
        rgblight_set_blue;
        rgblight_mode(1);
        break;
    case _COVECUBE:
        rgblight_set_green;
        rgblight_mode(2);
    }
#endif
    return state;
}

M keyboards/viterbi/keymaps/drashna/rules.mk => keyboards/viterbi/keymaps/drashna/rules.mk +3 -0
@@ 2,6 2,9 @@ CONSOLE_ENABLE    = no
TAP_DANCE_ENABLE  = yes
RGBLIGHT_ENABLE   = yes
MOUSEKEY_ENABLE   = no
NKRO_ENABLE       = yes

EXTRAFLAGS        = -flto

ifndef QUANTUM_DIR
	include ../../../../Makefile