@@ 48,17 48,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//define layer change stuff for underglow indicator
bool skip_leds = false;
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
-//This is both for underglow, and Diablo 3 macros
-
-static uint8_t current_layer = 0;
+#ifdef RGBLIGHT_ENABLE
+#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
+#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
+#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
+#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
+#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
+#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
+#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
+#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
+#endif
//define diablo macro timer variables
static uint16_t diablo_timer[4];
@@ 136,11 135,13 @@ void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
// and set the underglow to red, because red == bad
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
+#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff,0x00,0x00);
- reset_keyboard();
+#endif
reset_tap_dance(state);
+ reset_keyboard();
}
}
@@ 229,7 230,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
- ALT_T(KC_APPLICATION), KC_LEAD,
+ ALT_T(KC_APPLICATION), KC_LGUI,
KC_HOME,
KC_SPACE, KC_BSPACE, KC_END,
@@ 237,8 238,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
TG(OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
- KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
- KC_LALT, CTL_T(KC_ESCAPE),
+ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
+ KC_LEAD, CTL_T(KC_ESCAPE),
KC_PGUP,
KC_PGDOWN, KC_DELETE, KC_ENTER
),
@@ 280,7 281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
TG(OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
- KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_DELETE, KC_ENT
@@ 323,7 324,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
TG(OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
- KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, KC_FN1,
+ KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_DELETE, KC_ENT
@@ 366,7 367,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
TG(OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
- KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_DELETE, KC_ENT
@@ 398,7 399,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
VRSN, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_DVORAK,
KC_MAKEQMK, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK,
- KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
+ KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
@@ 540,16 541,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
-const uint16_t PROGMEM fn_actions[] = {
- [1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
- // FN1 - Momentary Layer 1 (Symbols)
-};
-
-void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
-{
-
-}
-
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
@@ 558,6 549,9 @@ void persistent_default_layer_set(uint16_t default_layer) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+#ifdef CONSOLE_ENABLE
+ xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
+#endif
switch (keycode) {
// dynamically generate these.
case EPRM:
@@ 574,7 568,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case RGB_SLD:
if (record->event.pressed) {
+#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
+#endif
}
return false;
break;
@@ 668,8 664,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
break;
case KC_MAKEQMK:
- if (record->event.pressed) {
- SEND_STRING("make ergodox_ez:drashna-custom:teensy"SS_TAP(X_ENTER));
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":teensy"SS_TAP(X_ENTER));
}
return false;
break;
@@ 678,10 674,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
+#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke (uint8_t diablo_key) {
- if (current_layer == DIABLO) {
+ if (biton32(layer_state) == DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
@@ 713,16 710,33 @@ void run_diablo_macro_check(void) {
}
+#endif
+
+
void matrix_init_user(void) { // Runs boot tasks for keyboard
+#ifdef RGBLIGHT_ENABLE
+ uint8_t default_layer = eeconfig_read_default_layer();
+ rgblight_enable();
+ if (default_layer & (1UL << COLEMAK)) {
+ rgblight_set_magenta;
+ }
+ else if (default_layer & (1UL << DVORAK)) {
+ rgblight_set_green;
+ }
+ else if (default_layer & (1UL << WORKMAN)) {
+ rgblight_set_purple;
+ }
+ else {
+ rgblight_set_teal;
+ }
+#endif
};
LEADER_EXTERNS();
void matrix_scan_user(void) { // runs frequently to update info
uint8_t modifiders = get_mods();
- uint8_t layer = biton32(layer_state);
- static bool has_layer_changed = true;
if (!skip_leds) {
ergodox_board_led_off();
@@ 744,70 758,29 @@ void matrix_scan_user(void) { // runs frequently to update info
}
}
- if (layer != current_layer) {
- has_layer_changed = true;
- current_layer = layer;
- }
- // Check layer, and apply color if its changed since last check
- if (has_layer_changed) {
- uint8_t default_layer = 0;
- default_layer = eeconfig_read_default_layer();
-
- switch (layer) {
- case SYMB:
- rgblight_set_blue;
- rgblight_mode(2);
- break;
- case OVERWATCH:
- rgblight_set_orange;
- rgblight_mode(17);
- break;
- case DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case MOUS:
- rgblight_set_urine;
- rgblight_mode(1);
- break;
- case 7:
- rgblight_sethsv (255,255,255);
- rgblight_mode(1);
- break;
- default:
- if (default_layer & (1UL << COLEMAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << DVORAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- rgblight_mode(1);
- break;
- }
- has_layer_changed = false;
- }
// Run Diablo 3 macro checking code.
+#ifdef TAP_DANCE_ENABLE
run_diablo_macro_check();
-#ifdef LEADER_KEYS
+#endif
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_C) {
SEND_STRING("Covecube");
}
+ SEQ_ONE_KEY(KC_D) {
+ SEND_STRING("StableBit CloudDrive");
+ }
+ SEQ_ONE_KEY(KC_L) {
+ register_code(KC_LGUI);
+ register_code(KC_L);
+ unregister_code(KC_L);
+ unregister_code(KC_LGUI);
+ }
SEQ_TWO_KEYS(KC_S, KC_D) {
SEND_STRING("StableBit DrivePool");
}
- SEQ_TWO_KEYS(KC_C, KC_D) {
- SEND_STRING("StableBit CloudDrive");
- }
SEQ_TWO_KEYS(KC_S, KC_C) {
SEND_STRING("StableBit Scanner");
}
@@ 815,6 788,45 @@ void matrix_scan_user(void) { // runs frequently to update info
SEND_STRING("StableBit Troubleshooter");
}
}
-#endif
};
+uint32_t layer_state_set_kb(uint32_t state) {
+#ifdef RGBLIGHT_ENABLE
+ uint8_t default_layer = eeconfig_read_default_layer();
+
+ switch (biton32(state)) {
+ case SYMB:
+ rgblight_set_blue;
+ rgblight_mode(2);
+ break;
+ case OVERWATCH:
+ rgblight_set_orange;
+ rgblight_mode(17);
+ break;
+ case DIABLO:
+ rgblight_set_red;
+ rgblight_mode(5);
+ break;
+ case MOUS:
+ rgblight_set_yellow;
+ rgblight_mode(1);
+ break;
+ default:
+ if (default_layer & (1UL << COLEMAK)) {
+ rgblight_set_green;
+ }
+ else if (default_layer & (1UL << DVORAK)) {
+ rgblight_set_magenta;
+ }
+ else if (default_layer & (1UL << WORKMAN)) {
+ rgblight_set_purple;
+ }
+ else {
+ rgblight_set_teal;
+ }
+ rgblight_mode(1);
+ break;
+ }
+#endif
+ return state;
+}
@@ 45,6 45,7 @@ enum custom_keycodes {
LOWER,
RAISE,
ADJUST,
+ KC_MAKE
};
// Fillers to make layering more clear
@@ 52,21 53,17 @@ enum custom_keycodes {
#define XXXXXXX KC_NO
#ifdef RGBLIGHT_ENABLE
-//define layer change stuff for underglow indicator
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
-
-//This is both for underglow, and Diablo 3 macros
-bool has_layer_changed = true;
-static uint8_t current_layer = 10;
+#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
+#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
+#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
+#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
+#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
+#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
+#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
+#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
#endif
+
#ifdef TAP_DANCE_ENABLE
enum {
TD_FLSH = 0,
@@ 84,8 81,8 @@ void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
rgblight_mode(1);
rgblight_setrgb(0xff, 0x00, 0x00);
#endif
- reset_keyboard();
reset_tap_dance(state);
+ reset_keyboard();
}
}
@@ 137,9 134,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_ADJUST] = KEYMAP( \
- _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
+ KC_MAKE, RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
)
@@ 149,6 146,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_workman[][2] = SONG(PLOVER_SONG);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
@@ 159,23 157,23 @@ void persistent_default_layer_set(uint16_t default_layer) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
- if (record->event.pressed) {
+ if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
+ PLAY_SONG(tone_qwerty);
#endif
- persistent_default_layer_set(1UL<<_QWERTY);
- }
- return false;
- break;
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
case COLEMAK:
- if (record->event.pressed) {
+ if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
+ PLAY_SONG(tone_colemak);
#endif
- persistent_default_layer_set(1UL<<_COLEMAK);
- }
- return false;
- break;
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
@@ 188,102 186,124 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case WORKMAN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
+ PLAY_SONG(tone_workman);
#endif
persistent_default_layer_set(1UL << _WORKMAN);
}
return false;
break;
case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- } else {
- layer_off(_ADJUST);
- }
- return false;
- break;
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ case KC_MAKE:
+ if (!record->event.pressed) {
+#ifdef RGBLIGHT_ENABLE
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
+#else
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
+#endif
+ }
+ return false;
+ break;
+
}
return true;
}
-#ifdef RGBLIGHT_ENABLE
+void matrix_init_user(void) { // Runs boot tasks for keyboard
+#ifdef RGBLIGHT_ENABLE
+ uint8_t default_layer = eeconfig_read_default_layer();
+ rgblight_enable();
+ if (default_layer & (1UL << _COLEMAK)) {
+ rgblight_set_magenta;
+}
+ else if (default_layer & (1UL << _DVORAK)) {
+ rgblight_set_green;
+ }
+ else if (default_layer & (1UL << _WORKMAN)) {
+ rgblight_set_purple;
+ }
+ else {
+ rgblight_set_teal;
+ }
+#endif
+};
void matrix_scan_user(void) { // runs frequently to update info
- uint8_t layer = biton32(layer_state);
- if (layer != current_layer) {
- has_layer_changed = true;
- current_layer = layer;
- }
- // Check layer, and apply color if its changed since last check
- if (has_layer_changed) {
- uint8_t default_layer = 0;
- default_layer = eeconfig_read_default_layer();
-
- switch (layer) {
- case _QWERTY:
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- rgblight_mode(1);
- break;
- case _COLEMAK:
- rgblight_set_magenta;
- rgblight_mode(1);
- break;
- case _DVORAK:
- rgblight_set_green;
- rgblight_mode(1);
- break;
- case _RAISE:
- rgblight_set_blue;
- rgblight_mode(2);
- break;
- case _LOWER:
- rgblight_set_orange;
- rgblight_mode(3);
- break;
- case _ADJUST:
- rgblight_set_red;
- rgblight_mode(17);
- break;
- case 6:
- rgblight_set_urine;
- break;
+};
+
+uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
+#ifdef RGBLIGHT_ENABLE
+ uint8_t default_layer = eeconfig_read_default_layer();
+
+ switch (biton32(state)) {
+ case _COLEMAK:
+ rgblight_set_magenta;
+ rgblight_mode(1);
+ break;
+ case _DVORAK:
+ rgblight_set_green;
+ rgblight_mode(1);
+ break;
+ case _RAISE:
+ rgblight_set_yellow;
+ rgblight_mode(5);
+ break;
+ case _LOWER:
+ rgblight_set_orange;
+ rgblight_mode(5);
+ break;
+ case _ADJUST:
+ rgblight_set_red;
+ rgblight_mode(23);
+ break;
+ case 6:
+ rgblight_set_blue;
+ break;
+ case _QWERTY:
+ if (default_layer & (1UL << _COLEMAK)) {
+ rgblight_set_magenta;
+ }
+ else if (default_layer & (1UL << _DVORAK)) {
+ rgblight_set_green;
}
- has_layer_changed = false;
+ else if (default_layer & (1UL << _WORKMAN)) {
+ rgblight_set_purple;
+ }
+ else {
+ rgblight_set_teal;
+ }
+ rgblight_mode(1);
+ break;
}
-
- };
-#endif>
\ No newline at end of file
+#endif
+ return state;
+}
@@ 10,14 10,16 @@ extern keymap_config_t keymap_config;
// entirely and just use numbers.
#define _NUMNAV 0
#define _DIABLO 1
-#define _MACROS 2
-#define _GAMEPAD 3
+#define _GAMEPAD 2
+#define _MACROS 3
#define _MEDIA 4
+#define _COVECUBE 5
enum custom_keycodes {
KC_DIABLO_CLEAR = SAFE_RANGE,
KC_P00,
+ KC_MAKE,
KC_OVERWATCH,
KC_SALT,
KC_MORESALT,
@@ 27,33 29,33 @@ enum custom_keycodes {
KC_DOOMFIST,
KC_JUSTGAME,
KC_GLHF,
- KC_TORB
+ KC_TORB,
+ KC_AIM
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
-#define MACROS TG(_MACROS)
-#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_GAMEPAD)
-#define MEDIA TG(_MEDIA)
+#define MACROS TG(_MACROS)
+#define DIABLO TG(_DIABLO)
+#define GAMEPAD TG(_GAMEPAD)
+#define MEDIA TG(_MEDIA)
+#define COVECUBE TG(_COVECUBE)
bool is_overwatch = false;
-//This is both for underglow, and Diablo 3 macros
-static uint8_t current_layer = 0;
-bool has_layer_changed = true;
-
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
+#ifdef RGBLIGHT_ENABLE
+#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
+#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
+#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
+#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
+#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
+#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
+#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
+#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
+#endif
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
@@ 122,77 124,71 @@ qk_tap_dance_action_t tap_dance_actions[] = {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* QWERTY
- * ,------------------------------------------------. ,------------------------------------------------.
- * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
- * `------------------------------------------------' `------------------------------------------------'
- */
[_NUMNAV] = KEYMAP(
- MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
-/* Lower
- * ,------------------------------------------------. ,------------------------------------------------.
- * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
- * `------------------------------------------------' `------------------------------------------------'
- */
[_DIABLO] = KEYMAP(
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
-
+ [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
+ MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ ),
+
[_MACROS] = KEYMAP(
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ ),
+
+ [_COVECUBE] = KEYMAP(
+ COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_MEDIA] = KEYMAP(
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
)
+
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t kc;
- if (is_overwatch) {
- kc = KC_BSPC;
+ if (is_overwatch) {
+ kc = KC_BSPC;
}
else {
kc = KC_ENTER;
}
+ // Once a delay command is added to "SEND_STRING",
+ // replace these with X_BSPC and X_ENTER instead.
+ // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
+ // SEND_STRING commands, to compress things.
switch (keycode) {
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
@@ 215,11 211,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
+ case KC_MAKE:
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
case KC_OVERWATCH: // reset all Diable timers, disabling them
if (record->event.pressed) {
is_overwatch = !is_overwatch;
- has_layer_changed = true;
}
+#ifdef RGBLIGHT_ENABLE
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+#endif
return false;
break;
case KC_SALT:
@@ 227,9 231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Salt, salt, salt...");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
}
return false;
break;
@@ 238,9 240,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
}
return false;
break;
@@ 249,9 249,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
}
return false;
break;
@@ 260,9 258,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Good game, everyone!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
}
return false;
break;
@@ 271,9 267,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Good luck, have fun!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
}
return false;
break;
@@ 282,48 276,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Left click to win!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
}
return false;
break;
- case KC_DOOMFIST:
+ case KC_JUSTGAME:
+
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
}
return false;
break;
- case KC_JUSTGAME:
+ case KC_TORB:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
}
return false;
break;
- case KC_TORB:
+ case KC_AIM:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("That was positively riveting!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
+ _delay_ms(50);
+ SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
}
return false;
break;
+
}
return true;
}
@@ 332,7 322,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
- if (current_layer == _DIABLO) {
+ if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
@@ 366,48 356,51 @@ void run_diablo_macro_check(void) {
#endif
-void matrix_scan_user(void) { // runs frequently to update info
- uint8_t layer = biton32(layer_state);
-
- if (layer != current_layer) {
- has_layer_changed = true;
- current_layer = layer;
- }
- // Check layer, and apply color if its changed since last check
- if (has_layer_changed) {
+void matrix_init_user(void) { // Runs boot tasks for keyboard
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable();
+ rgblight_set_teal;
+ rgblight_mode(1);
+#endif
+};
- switch (layer) {
- case _NUMNAV:
- rgblight_set_teal;
- rgblight_mode(2);
- break;
- case _MACROS:
- rgblight_set_orange;
- if (is_overwatch) {
- rgblight_mode(17);
- }
- else {
- rgblight_mode(18);
- }
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _GAMEPAD:
- rgblight_set_urine;
- rgblight_mode(1);
- break;
- case _MEDIA:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- }
- has_layer_changed = false;
- }
+void matrix_scan_user(void) { // runs frequently to update info
#ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif
-};>
\ No newline at end of file
+};
+
+
+uint32_t layer_state_set_kb(uint32_t state) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable();
+ switch (biton32(state)) {
+ case _NUMNAV:
+ rgblight_set_teal;
+ rgblight_mode(2);
+ break;
+ case _MACROS:
+ rgblight_set_orange;
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ break;
+ case _DIABLO:
+ rgblight_set_red;
+ rgblight_mode(5);
+ break;
+ case _GAMEPAD:
+ rgblight_set_yellow;
+ rgblight_mode(1);
+ break;
+ case _MEDIA:
+ rgblight_set_blue;
+ rgblight_mode(1);
+ break;
+ case _COVECUBE:
+ rgblight_set_green;
+ rgblight_mode(2);
+ }
+#endif
+ return state;
+}