M docs/custom_quantum_functions.md => docs/custom_quantum_functions.md +6 -6
@@ 297,8 297,8 @@ This runs code every time that the layers get changed. This can be useful for l
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
```c
-uint32_t layer_state_set_user(uint32_t state) {
- switch (biton32(state)) {
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(state)) {
case _RAISE:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
@@ 320,8 320,8 @@ uint32_t layer_state_set_user(uint32_t state) {
```
### `layer_state_set_*` Function Documentation
-* Keyboard/Revision: `uint32_t layer_state_set_kb(uint32_t state)`
-* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
+* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
+* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
@@ 377,8 377,8 @@ void keyboard_post_init_user(void) {
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
```c
-uint32_t layer_state_set_user(uint32_t state) {
- switch (biton32(state)) {
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(state)) {
case _RAISE:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
break;
M docs/feature_oled_driver.md => docs/feature_oled_driver.md +1 -1
@@ 31,7 31,7 @@ This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keym
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
- switch (biton32(layer_state)) {
+ switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
M docs/feature_userspace.md => docs/feature_userspace.md +2 -2
@@ 115,11 115,11 @@ For instance, let's look at the `layer_state_set_user()` function. You can enab
In your `<name.c>` file, you'd want to add this:
```c
__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
+layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
-uint32_t layer_state_set_user (uint32_t state) {
+layer_state_t layer_state_set_user (layer_state_t state) {
state = update_tri_layer_state(state, 2, 3, 5);
return layer_state_set_keymap (state);
}
M docs/ref_functions.md => docs/ref_functions.md +2 -2
@@ 50,7 50,7 @@ The caveat to this method is that you cannot access the `z` layer without having
#### Example
```c
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
```
@@ 58,7 58,7 @@ uint32_t layer_state_set_user(uint32_t state) {
Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects.
```c
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL);
return state;
M quantum/quantum.c => quantum/quantum.c +3 -3
@@ 931,9 931,9 @@ void set_single_persistent_default_layer(uint8_t default_layer) {
default_layer_set(1U<<default_layer);
}
-uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- uint32_t mask12 = (1UL << layer1) | (1UL << layer2);
- uint32_t mask3 = 1UL << layer3;
+layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
+ layer_state_t mask3 = 1UL << layer3;
return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
}
M quantum/quantum.h => quantum/quantum.h +1 -1
@@ 213,7 213,7 @@ void send_char(char ascii_code);
// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
-uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
+layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
void set_single_persistent_default_layer(uint8_t default_layer);
M quantum/visualizer/visualizer.c => quantum/visualizer/visualizer.c +2 -2
@@ 437,7 437,7 @@ uint8_t visualizer_get_mods() {
if (!has_oneshot_mods_timed_out()) {
mods |= get_oneshot_mods();
}
-#endif
+#endif
return mods;
}
@@ 447,7 447,7 @@ void visualizer_set_user_data(void* u) {
}
#endif
-void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
+void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds) {
// Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should
// not really matter as it will be fixed during the next loop step.
M quantum/visualizer/visualizer.h => quantum/visualizer/visualizer.h +4 -3
@@ 30,6 30,7 @@ SOFTWARE.
#include "config.h"
#include "gfx.h"
+#include "action_layer.h"
#ifdef LCD_BACKLIGHT_ENABLE
#include "lcd_backlight.h"
@@ 45,7 46,7 @@ uint8_t visualizer_get_mods(void);
// This need to be called once at the start
void visualizer_init(void);
// This should be called at every matrix scan
-void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
+void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds);
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
@@ 68,8 69,8 @@ void draw_emulator(void);
struct keyframe_animation_t;
typedef struct {
- uint32_t layer;
- uint32_t default_layer;
+ layer_state_t layer;
+ layer_state_t default_layer;
uint32_t leds; // See led.h for available statuses
uint8_t mods;
bool suspended;
M tmk_core/common/action_layer.h => tmk_core/common/action_layer.h +4 -1
@@ 21,12 21,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keyboard.h"
#include "action.h"
-#if defined(LAYER_STATE_8BIT) || ( defined(DYNAMIC_KEYMAP_ENABLE) && DYNAMIC_KEYMAP_LAYER_COUNT >= 8 )
+#if defined(LAYER_STATE_8BIT)
typedef uint8_t layer_state_t;
+#define get_highest_layer(state) biton8(state)
#elif defined(LAYER_STATE_16BIT)
typedef uint16_t layer_state_t;
+#define get_highest_layer(state) biton16(state)
#else
typedef uint32_t layer_state_t;
+#define get_highest_layer(state) biton32(state)
#endif