~ruther/qmk_firmware

b479eff94013c32b6f3f926a23b7e4a6cf7a3a6e — marksard 6 years ago 6b8be98
[Keymap] Add keymap csprt (#5918)

* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add center sprit keymap for nomu30
A keyboards/nomu30/keymaps/center_sprit/config.h => keyboards/nomu30/keymaps/center_sprit/config.h +66 -0
@@ 0,0 1,66 @@
/*
This is the c configuration file for the keymap

Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

// place overrides here
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT

#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
#define TAPPING_TERM_PER_KEY

#ifdef MOUSEKEY_ENABLE
  #undef MOUSEKEY_INTERVAL
  #define MOUSEKEY_INTERVAL 1

  #undef MOUSEKEY_TIME_TO_MAX
  #define MOUSEKEY_TIME_TO_MAX 150

  #undef MOUSEKEY_MAX_SPEED
  #define MOUSEKEY_MAX_SPEED 3

  #undef MOUSEKEY_MOVE_DELTA
  #define MOUSEKEY_MOVE_DELTA 4

  #undef MOUSEKEY_DELAY
  #define MOUSEKEY_DELAY 0
#endif

// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
   //#define RGBLIGHT_EFFECT_BREATHING
   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
   //#define RGBLIGHT_EFFECT_SNAKE
   #define RGBLIGHT_EFFECT_KNIGHT
   //#define RGBLIGHT_EFFECT_CHRISTMAS
   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
   //#define RGBLIGHT_EFFECT_RGB_TEST
   //#define RGBLIGHT_EFFECT_ALTERNATING
#endif

// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
#ifdef RGBLIGHT_ENABLE
  #define RGB_DI_PIN B5
  #define RGBLIGHT_TIMER

  #define RGBLED_NUM 6
#endif

A keyboards/nomu30/keymaps/center_sprit/keymap.c => keyboards/nomu30/keymaps/center_sprit/keymap.c +159 -0
@@ 0,0 1,159 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"

extern keymap_config_t keymap_config;

#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
  _BASE = 0,
  _LOWER,
  _RAISE,
  _ADJUST,
};

enum custom_keycodes {
  RGBRST = SAFE_RANGE,
  LOWER,
  RAISE,
  KANJI,
};

enum tapdances{
  TD_CODO = 0,
 };

// Layer Mode aliases
#define KC_MLAD  MO(_ADJUST)

// Base layer mod tap
#define KC_SLSF  LSFT_T(KC_SLSH)
#define KC_Z_CT  LCTL_T(KC_Z)
#define KC_X_AL  LALT_T(KC_X)
#define KC_C_GU  LGUI_T(KC_C)
#define KC_ENSF  LSFT_T(KC_ENT)
#define KC_M_CT  LCTL_T(KC_M)

// Lower layer mod tap
#define KC_F6SF  LSFT_T(KC_F6)
#define KC_BSSF  LSFT_T(KC_BSLS)
#define KC_11CT  LCTL_T(KC_F11)
#define KC_12AL  LALT_T(KC_F12)

// Layer tap
#define KC_BSLO  LT(_LOWER, KC_BSPC)
#define KC_SPRA  LT(_RAISE, KC_SPC)

// Tap dance
#define KC_CODO  TD(TD_CODO)

qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
 };

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
          KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,  KC_BSLO,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_SLSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_Z_CT,  KC_X_AL,  KC_C_GU,     KC_V,     KC_B,  KC_SPRA,     KC_N,  KC_M_CT,  KC_CODO
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_LOWER] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
         KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  _______,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_11CT,  KC_12AL,   KC_ESC,   KC_TAB,    KANJI,  KC_MLAD,  XXXXXXX,  KC_COMM,   KC_DOT
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_RAISE] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
          KC_1,     KC_2,     KC_3,     KC_4,     KC_5,  _______,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_LCTL,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  _______,  XXXXXXX,  KC_SLSH,    KC_RO
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_ADJUST] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
         RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  _______,  KC_BTN1,  KC_BTN2,  XXXXXXX
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  )
};

uint16_t get_tapping_term(uint16_t keycode) {
  switch (keycode) {
    case KC_BSLO:
      return TAPPING_LAYER_TERM;
    case KC_SPRA:
      return TAPPING_LAYER_TERM;
    default:
      return TAPPING_TERM;
  }
}

int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

  bool result = false;
  switch (keycode) {
    case KANJI:
      if (record->event.pressed) {
        if (keymap_config.swap_lalt_lgui == false) {
          register_code(KC_LANG2);
        } else {
          SEND_STRING(SS_LALT("`"));
        }
      } else {
        unregister_code(KC_LANG2);
      }
      break;
    #ifdef RGBLIGHT_ENABLE
      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
      case RGB_MOD:
          if (record->event.pressed) {
            rgblight_mode(RGB_current_mode);
            rgblight_step();
            RGB_current_mode = rgblight_config.mode;
          }
        break;
      case RGBRST:
          if (record->event.pressed) {
            eeconfig_update_rgblight_default();
            rgblight_enable();
            RGB_current_mode = rgblight_config.mode;
          }
        break;
    #endif
    default:
      result = true;
      break;
  }

  return result;
}

void keyboard_post_init_user(void) {
  #ifdef RGBLIGHT_ENABLE
    RGB_current_mode = rgblight_config.mode;
  #endif
}

A keyboards/nomu30/keymaps/center_sprit/readme.md => keyboards/nomu30/keymaps/center_sprit/readme.md +68 -0
@@ 0,0 1,68 @@
# The center sprit (as known as treadstone/stonehenge style staggered like keymap)

See [stonehenge30](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/stonehenge30)  

A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.  

## Keymap Description

- KC_SLSF ...... / key is one tap, Shift key is long push.
- KC_Z_CT ...... Z key is one tap, Ctrl key is long tap.
- KC_X_AL ...... X key is one tap, Alt key is long tap.
- KC_C_GU ...... C key is one tap, GUI key is long tap.
- KC_M_CT ...... M key is one tap, Ctrl key is long tap.
- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
- KC_CODO ...... , key is one tap, . key is double tap.
- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
- AG_NORM ...... If you use Mac set to mode.
- AG_SWAP ...... If you use Win set to mode.
- KANJI ...... Japanese IME toggle key.

## How to move to Ajdust Layer

At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.

```c

  [_BASE] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
          KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,  KC_BSLO,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_SLSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_Z_CT,  KC_X_AL,  KC_C_GU,     KC_V,     KC_B,  KC_SPRA,     KC_N,  KC_M_CT,  KC_CODO
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_LOWER] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
         KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  _______,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_11CT,  KC_12AL,   KC_ESC,   KC_TAB,    KANJI,  KC_MLAD,  XXXXXXX,  KC_COMM,   KC_DOT
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_RAISE] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
          KC_1,     KC_2,     KC_3,     KC_4,     KC_5,  _______,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_LCTL,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  _______,  XXXXXXX,  KC_SLSH,    KC_RO
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_ADJUST] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
         RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  _______,  KC_BTN1,  KC_BTN2,  XXXXXXX
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  )

```

A keyboards/nomu30/keymaps/center_sprit/rules.mk => keyboards/nomu30/keymaps/center_sprit/rules.mk +26 -0
@@ 0,0 1,26 @@

# Build Options
#   change to "no" to disable the options, or define them in the Makefile in
#   the appropriate keymap folder that will get included automatically
#
MOUSEKEY_ENABLE =  yes       # Mouse keys(+4700)
TAP_DANCE_ENABLE = yes

# If your custom treadstone32 pcb, you can rewrite to yes.
RGBLIGHT_ENABLE = yes  # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes        # LED animations

# Other selectable option
IOS_DEVICE_ENABLE = no      # connect to IOS device (iPad,iPhone)

ifeq ($(strip $(LED_ANIMATIONS)), yes)
    # OPT_DEFS += -DRGBLIGHT_ANIMATIONS
    OPT_DEFS += -DLED_ANIMATIONS
endif

ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
    OPT_DEFS += -DIOS_DEVICE_ENABLE
endif

# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend