~ruther/qmk_firmware

b2b947f815dd4930b12851faf1b42ceb12aab6ee — Xyverz 5 years ago 54d8251
[Keymap] Sol rework (#7317)

* Added WOW layer

* Initial commit for this branch. Still a work in progress.

* Added Rorschach keyboard layout.

* Simplified keymap

Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.

* Added ErgoTravel keymap.

* reverted to previous layout.

* Added Sol keyboard layout.

* Minor changes to keymap.

* more changes

* Added sol graphic by Kagerufu and Cardiactuna

* Added colemak layer because I can.

* more changes to sol layout

* Streamlined Sol layout

* minor tweaks to sol layout

* further revisions to sol keymap.

* Removing deprecated #include statements from my keymaps

* Standardizing keymap `include` lines.

* Minor change to keymap.

Swapped ESC with GRV on all alpha layers.

* Tweaks to Atreus62 Keymap

Added a layer for FPS RPG Loot Shooters.

* Fixed readme.md for Atreus keymap.

Replaced "Keymap" with "Layer" in illustrations for continuity's sake

* More readme.md clean-up

More clarification in the Atreus readme file.

* Next verse, same as the first.

* Changes to Sol layout

Bringing my Sol layout more in line with my other Orthos.

* Fixed keymap GUI.

Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.

* Added ALPS64 keymap

* Formatting corrections

* fixes to config.h and keymap.c

* Fixed errors

This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.

* Fixed orthodox keymap config.h file

I hope this one fixes the problem. *sigh*

* Making suggested changes for PR#6192

Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.

* Fixing build errors

Travis has shown me the error of my ways...

* More fixes and corrections

Those pesky semicolons...

* More Fixes.

* Removing unneeded code snippet.

* fixed omitted semicolons

* Code updates to my keymaps

Updating the code for my Iris, Atreus62, and Atreus keymaps.

* Fixed Atreus62 Keymap

I forgot to add in the aliases for LOWER, RAISE, and ADJUST.

* Added userspace

Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro

* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.

* Moving userspace to new branch

Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.

* Added F13-F15 to Atreus62 Layout.

* Update readme.md.

* Updated Phantom keymap to current keymap standards

* Phantom keymap updates

Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!

* Standards Updates

Bringing my Kinesis keymap up to current code standards

* Adding a readme

* Bring GH60 code to standard

* Utilizing layouts for 60_ansi and tkl_ansi

Moving my GH60 and Phantom keymaps into layouts/community/

* Alps64 layout removal

Removing my Alps64 keymap now that I've setup my 60_ansi layout.

* Moved Clueboard layout to community/66_ansi.

* Additions to 66_ansi config.h

* Bringing keymaps up to standard.

* More updates to keymaps.

* Syntax updates

* Revert "Syntax updates"

This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183.

* Moved WIP keymaps

Moved my WIP keymaps to my wip_keymaps branch to keep my master clean

* Updates requested by noroadsleft

* more changes per noroadsleft

More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.

* Reworked Sol Keymap

Reworking the Sol keymap to bring it more or less up to current
standards and to accurately depict the correct layer on the OLED
display.

* Final tweaks to sol keymap

... for now.
2 files changed, 225 insertions(+), 191 deletions(-)

M keyboards/rgbkb/sol/keymaps/xyverz/keymap.c
M keyboards/rgbkb/sol/keymaps/xyverz/rules.mk
M keyboards/rgbkb/sol/keymaps/xyverz/keymap.c => keyboards/rgbkb/sol/keymaps/xyverz/keymap.c +221 -190
@@ 1,13 1,9 @@
#include QMK_KEYBOARD_H

#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
  #include "common/ssd1306.h"
#endif

extern keymap_config_t keymap_config;

#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings


@@ 16,10 12,6 @@ extern rgblight_config_t rgblight_config;

extern uint8_t is_master;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
    _DVORAK = 0,
    _DESTINY,


@@ 38,13 30,14 @@ enum custom_keycodes {
  LOWER,
  RAISE,
  ADJUST,
  BACKLIT,
  RGBRST
  RGBRST,
  RGB_MENU
};

enum macro_keycodes {
  KC_SAMPLEMACRO,
};
// Aliases to make the keymap clearer.
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_DVORAK] = LAYOUT( \


@@ 53,7 46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      KC_RCTL, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    XXXXXXX,  XXXXXXX, KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS, \
      KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    XXXXXXX,  XXXXXXX, KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_RSFT, \
      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
                                                   KC_BSPC, KC_LGUI,  KC_ENT,  KC_SPC \

  ),



@@ 63,7 56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      KC_RCTL, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    XXXXXXX,  XXXXXXX, KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS, \
      KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    XXXXXXX,  XXXXXXX, KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_RSFT, \
      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
                                                   KC_BSPC, KC_DEL,   KC_ENT,  KC_SPC \

  ),
  


@@ 73,7 66,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      KC_RCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    XXXXXXX,  XXXXXXX, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    XXXXXXX,  XXXXXXX, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, \
      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
                                                   KC_BSPC, KC_LGUI,  KC_ENT,  KC_SPC \
  ),

  [_COLEMAK] = LAYOUT( \


@@ 82,7 75,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      KC_RCTL, KC_A,    KC_R,    KC_S,    KC_T,    KC_G,    XXXXXXX,  XXXXXXX, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, \
      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_D,    KC_V,    XXXXXXX,  XXXXXXX, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, \
      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
                                                   KC_BSPC, KC_LGUI,  KC_ENT,  KC_SPC \
  ),

  [_LOWER] =  LAYOUT( \


@@ 103,228 96,266 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                                   KC_DEL,  _______, _______, KC_INS \
  ),

  /* ADJUST
   * ,------------------------------------------------.  ,------------------------------------------------.
   * |  F11 |  F1  |  F2  |  F3  |  F4  |  F5  | RESET|  |      |  F6  |  F7  |  F8  |  F9  |  F10 |  F12 |
   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
   * |      |      |QWERTY|COLEMK|DVORAK|DESTNY|      |  |      |      | PrSc | ScLk | NmLk |      |      |
   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
   * |      |      | Mute | Vol- | Vol+ |      |      |  |      |RGBTOG|RGBMOD|  HUI |  SAI | VAI  |      |
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
   * |      |      | Prev | Play | Next |      |      |  |      |      |RGBRMD|  HUD |  SAD | VAD  |      |
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
   * |      |      |      | Home | End  |      |      |  |      |      | PgUp | PgDn |      |      |      |
   * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
   *                                    | Del  |      |  |      | Ins  |
   *                                    `-------------'  `-------------'
   */

  [_ADJUST] =  LAYOUT( \
      _______, _______, _______, _______, _______, _______, RESET,   _______, _______, _______, _______, _______, _______, _______, \
      _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \
      KC_CAPS, _______, QWERTY,  COLEMAK, DVORAK,  DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \
      _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
      _______, _______, _______, RGB_SPI, RGB_SPD, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
                                                   KC_DEL,  _______, _______, KC_INS \
      )
};



// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;

// Setting ADJ layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
    #ifdef RGBLIGHT_ENABLE
      //rgblight_mode(RGB_current_mode);
    #endif
    layer_on(layer3);
  } else {
    layer_off(layer3);
  }
}

layer_state_t layer_state_set_user(layer_state_t state) {
  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
  if (record->event.pressed) {
   switch (keycode) {
    case DVORAK:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_DVORAK);
      }
      return false;
    case DESTINY:
        set_single_persistent_default_layer(_DESTINY);
      return false;
    case QWERTY:
        set_single_persistent_default_layer(_QWERTY);
      return false;
    case COLEMAK:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_COLEMAK);
      }
      return false;
    case QWERTY:
    case RGBRST:
#if defined(RGBLIGHT_ENABLE)
        eeconfig_update_rgblight_default();
        rgblight_enable();
#elif defined(RGB_MATRIX_ENABLE)
        eeconfig_update_rgb_matrix_default();
#endif
      return false;
#if defined(RGB_MATRIX_ENABLE) && defined(KEYBOARD_rgbkb_sol_rev2)
    case RGB_TOG:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_QWERTY);
        rgb_matrix_increase_flags();
      }
      return false;

/*
    Commenting this out since I removed the layer, but I want this in here for reference.

    case FN:
#endif
    case RGB_MENU:
#ifdef RGB_OLED_MENU
      if (record->event.pressed) {
        //not sure how to have keyboard check mode and set it to a variable, so my work around
        //uses another variable that would be set to true after the first time a reactive key is pressed.
        if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
        if (get_mods() & MOD_MASK_SHIFT) {
          rgb_encoder_state = (rgb_encoder_state - 1);
          if (rgb_encoder_state > 5) {
            rgb_encoder_state = 5;
          }
        } else {
          TOG_STATUS = !TOG_STATUS;
          #ifdef RGBLIGHT_ENABLE
            //rgblight_mode(15);
          #endif
          rgb_encoder_state = (rgb_encoder_state + 1) % 6;
        }
        layer_on(_FN);
      } else {
        #ifdef RGBLIGHT_ENABLE
          //rgblight_mode(RGB_current_mode);  // revert RGB to initial mode prior to RGB mode change
        #endif
        layer_off(_FN);
        TOG_STATUS = false;
      }
#endif
      return false;
      break;
 */
    case ADJUST:
        if (record->event.pressed) {
          layer_on(_ADJUST);
        } else {
          layer_off(_ADJUST);
        }
        return false;
        break;
      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
    case RGBRST:
      #ifdef RGBLIGHT_ENABLE
        if (record->event.pressed) {
          eeconfig_update_rgblight_default();
          rgblight_enable();
          RGB_current_mode = rgblight_config.mode;
        }
      #endif
      break;
    }
  }
  return true;
};

// For RGBRST Keycode
#if defined(RGB_MATRIX_ENABLE)
void rgb_matrix_increase_flags(void)
{
    switch (rgb_matrix_get_flags()) {
        case LED_FLAG_ALL: {
            rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
            rgb_matrix_set_color_all(0, 0, 0);
            }
            break;
        case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
            rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
            rgb_matrix_set_color_all(0, 0, 0);
            }
            break;
        case LED_FLAG_UNDERGLOW: {
            rgb_matrix_set_flags(LED_FLAG_NONE);
            rgb_matrix_disable_noeeprom();
            }
            break;
        default: {
            rgb_matrix_set_flags(LED_FLAG_ALL);
            rgb_matrix_enable_noeeprom();
            }
            break;
    }
}

void matrix_init_user(void) {
    #ifdef RGBLIGHT_ENABLE
      RGB_current_mode = rgblight_config.mode;
    #endif
    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
    #ifdef SSD1306OLED
        iota_gfx_init(!has_usb());   // turns on the display
    #endif
void rgb_matrix_decrease_flags(void)
{
    switch (rgb_matrix_get_flags()) {
        case LED_FLAG_ALL: {
            rgb_matrix_set_flags(LED_FLAG_NONE);
            rgb_matrix_disable_noeeprom();
            }
            break;
        case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
            rgb_matrix_set_flags(LED_FLAG_ALL);
            rgb_matrix_set_color_all(0, 0, 0);
            }
            break;
        case LED_FLAG_UNDERGLOW: {
            rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
            rgb_matrix_set_color_all(0, 0, 0);
            }
            break;
        default: {
            rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
            rgb_matrix_enable_noeeprom();
            }
            break;
    }
}
#endif

#ifdef RGB_OLED_MENU
uint8_t rgb_encoder_state = 4;

//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
typedef void (*rgb_matrix_f)(void);

// hook point for 'led_test' keymap
//   'default' keymap's led_test_init() is empty function, do nothing
//   'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
__attribute__ ((weak))
void led_test_init(void) {}
const rgb_matrix_f rgb_matrix_functions[6][2] = {
    { rgb_matrix_increase_hue, rgb_matrix_decrease_hue },
    { rgb_matrix_increase_sat, rgb_matrix_decrease_sat },
    { rgb_matrix_increase_val, rgb_matrix_decrease_val },
    { rgb_matrix_increase_speed, rgb_matrix_decrease_speed },
    { rgb_matrix_step, rgb_matrix_step_reverse },
    { rgb_matrix_increase_flags, rgb_matrix_decrease_flags }
};
#endif

void matrix_scan_user(void) {
    led_test_init();
    iota_gfx_task();  // this is what updates the display continuously
}
#ifdef ENCODER_ENABLE

static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a)/sizeof(pin_t))

const uint16_t PROGMEM encoders[][NUMBER_OF_ENCODERS * 2][2]  = {
    [_QWERTY] = ENCODER_LAYOUT( \
        KC_VOLU, KC_VOLD,
        KC_VOLU, KC_VOLD
    ),
    [_COLEMAK] = ENCODER_LAYOUT( \
        _______, _______,
        _______, _______
    ),
    [_FN] = ENCODER_LAYOUT( \
        _______, _______,
        _______, _______
    ),
    [_ADJ] = ENCODER_LAYOUT( \
        _______, _______,
        _______, _______
    )
};

void matrix_update(struct CharacterMatrix *dest,
                          const struct CharacterMatrix *source) {
  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
    memcpy(dest->display, source->display, sizeof(dest->display));
    dest->dirty = true;
void encoder_update_user(uint8_t index, bool clockwise) {
  if (!is_keyboard_master())
    return;

#ifdef RGB_OLED_MENU
  if (index == RGB_OLED_MENU) {
    (*rgb_matrix_functions[rgb_encoder_state][clockwise])();
  } else
#endif
  {
    uint8_t layer = biton32(layer_state);
    uint16_t keycode = encoders[layer][index][clockwise];
    while (keycode == KC_TRANSPARENT && layer > 0)
    {
      layer--;
      if ((layer_state & (1 << layer)) != 0)
          keycode = encoders[layer][index][clockwise];
    }
    if (keycode != KC_TRANSPARENT)
      tap_code16(keycode);
  }
}
#endif

//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)

static void render_logo(struct CharacterMatrix *matrix) {
// OLED Driver Logic
#ifdef OLED_DRIVER_ENABLE
 oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  if (is_keyboard_master())
    return OLED_ROTATION_270;
  return rotation;
}

  static char logo[]={
static void render_logo(void) {
  static const char PROGMEM sol_logo[] = {
    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
    0};
  matrix_write(matrix, logo);
  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0
  };
  oled_write_P(sol_logo, false);
}



void render_status(struct CharacterMatrix *matrix) {

static void render_status(void) {
  // Render to mode icon
  static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  if(keymap_config.swap_lalt_lgui==false){
    matrix_write(matrix, logo[0][0]);
    matrix_write_P(matrix, PSTR("\n"));
    matrix_write(matrix, logo[0][1]);
  }else{
    matrix_write(matrix, logo[1][0]);
    matrix_write_P(matrix, PSTR("\n"));
    matrix_write(matrix, logo[1][1]);
  static const char PROGMEM sol_icon[] = {
    0x9b,0x9c,0x9d,0x9e,0x9f,
    0xbb,0xbc,0xbd,0xbe,0xbf,
    0xdb,0xdc,0xdd,0xde,0xdf,0
  };
  oled_write_P(sol_icon, false);

  // Define layers here
  oled_write_P(PSTR("     Layer-----"), false);
  uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state);
  switch (layer) {
    case _DVORAK:
      oled_write_P(PSTR("DVRAK"), false);
      break;
    case _DESTINY:
      oled_write_P(PSTR("DSTNY"), false);
      break;
    case _QWERTY:
      oled_write_P(PSTR("QWRTY"), false);
      break;
    case _COLEMAK:
      oled_write_P(PSTR("COLMK"), false);
      break;
    case _LOWER:
      oled_write_P(PSTR("LOWER"), false);
      break;
    case _RAISE:
      oled_write_P(PSTR("RAISE"), false);
      break;
    case _ADJUST:
      oled_write_P(PSTR("ADJST"), false);
      break;
    default:
      oled_write_P(PSTR("UNDEF"), false);
  }

  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  char buf[40];
  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  matrix_write_P(matrix, PSTR("\nLayer: "));
    switch (layer_state) {
        case L_BASE:
           matrix_write_P(matrix, PSTR("Default"));
           break;
        /* case L_FN:
           matrix_write_P(matrix, PSTR("FN"));
           break; */
        case L_ADJ:
        /* case L_ADJ_TRI: */
           matrix_write_P(matrix, PSTR("ADJ"));
           break;
        default:
           matrix_write(matrix, buf);
    }

  // Host Keyboard LED Status
  char led[40];
    snprintf(led, sizeof(led), "\n%s  %s  %s",
            (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
            (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
            (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
  matrix_write(matrix, led);
}


void iota_gfx_task_user(void) {
  struct CharacterMatrix matrix;

#if DEBUG_TO_SCREEN
  if (debug_enable) {
    return;
  }
    uint8_t led_state = host_keyboard_leds();
    oled_write_P(PSTR("-----"), false);
    oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR("     "), false);
    oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR("     "), false);
    oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR("     "), false);

#ifdef RGB_OLED_MENU
    static char buffer[31] = { 0 };
    snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
    buffer[4 + rgb_encoder_state * 5] = '<';

    oled_write_P(PSTR("-----"), false);
    oled_write(buffer, false);
#endif
}

  matrix_clear(&matrix);
  if(is_master){
    render_status(&matrix);
  }else{
    render_logo(&matrix);
void oled_task_user(void) {
  if (is_keyboard_master()) {
    render_status();
  } else {
    render_logo();
    oled_scroll_left();
  }
  matrix_update(&display, &matrix);
}

#endif
#endif
\ No newline at end of file

M keyboards/rgbkb/sol/keymaps/xyverz/rules.mk => keyboards/rgbkb/sol/keymaps/xyverz/rules.mk +4 -1
@@ 20,8 20,11 @@ SWAP_HANDS_ENABLE = no      # Enable one-hand typing
ENCODER_ENABLE_CUSTOM = no  # Enable rotary encoder
AUDIO_ENABLE = no

OLED_ENABLE = yes           # OLED_ENABLE
OLED_ENABLE = no            # OLED_ENABLE
IOS_DEVICE_ENABLE = no      # Limit max brightness to connect to IOS device (iPad,iPhone)
DEFAULT_FOLDER = rgbkb/sol/rev1
ENCODER_ENABLE = no
OLED_DRIVER_ENABLE = yes

# Do not edit past here