@@ 150,42 150,26 @@ ACT_MOUSEKEY(0110):
Layer Actions
-------------
-TODO: reconsider layer methods.
-1 momemtary + tap key up: L, down: default
-1 bitwise + tap key up: xor B, down: xor B
-3 momemtary go + tap key? up: X, down:
-3 toggle(mementary back) + tap key? up: down: Y
-3 no tap up: X, down: Y
-
-ACT_LAYER_PRESSED(1000): Set layer on key pressed
-ACT_LAYER_RELEASED(1001): Set layer on key released
-ACT_LAYER_BIT(1010): On/Off layer bit
-ACT_LAYER_EXT(1011): Extentions
-
-1000|LLLL|0000 0000 set layer L when pressed
-1001|LLLL|0000 0000 set layer L when released
-1010|BBBB|0000 0000 on/off bit B when pressed/released
-1011|0000|0000 0000 set default layer when pressed
-1011|0001|0000 0000 set default layer when released
-
-1000|LLLL|1111 0000 set layer L when pressed + tap toggle
-1001|LLLL|1111 0000 set layer L when released + tap toggle
-1010|BBBB|1111 0000 on/off bit B when pressed/released + tap toggle
-1011|0000|1111 0000 set default layer when pressed + tap toggle
-1011|0001|1111 0000 set default layer when released + tap toggle
-
-1000|LLLL|1111 1111 set L to default layer when pressed
-1001|LLLL|1111 1111 set L to default layer when released
-1010|BBBB|1111 1111 on/off bit B of default layer when pressed/released
-1011|0000|1111 1111 set current to default layer when pressed
-1011|0001|1111 1111 set current to default layer when released
-
-1000|LLLL| keycode set layer L when pressed + tap key
-1001|LLLL| keyocde set layer L when released + tap key
-1010|BBBB| keyocde on/off bit B when pressed/released + tap key
-1011|0000| keyocde set default layer when pressed + tap key
-1011|0001| keyocde set default layer when released + tap key
-
+ACT_LAYER(1000): Set layer
+ACT_LAYER_BIT(1001): Bit-op layer
+
+1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
+1000|LLLL|0000 0001 set L to layer on press
+1000|LLLL|0000 0010 set L to layer on release
+1000|----|0000 0011 set default to layer on both(return to default layer)
+1000|LLLL|xxxx xxxx set L to layer while hold and send key on tap
+1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
+1000|LLLL|1111 1111 set L to default and layer(on press)
+
+1001|BBBB|0000 0000 (not used)
+1001|BBBB|0000 0001 bit-xor layer with B on press
+1001|BBBB|0000 0010 bit-xor layer with B on release
+1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
+1001|BBBB|xxxx xxxx bit-xor layer with B while hold and send key on tap
+1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
+1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
+
+
Extensions(11XX)
----------------
@@ 212,24 196,14 @@ enum action_kind_id {
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
- ACT_LAYER_PRESSED = 0b1000,
- ACT_LAYER_RELEASED = 0b1001,
- ACT_LAYER_BIT = 0b1010,
- ACT_LAYER_EXT = 0b1011,
+ ACT_LAYER = 0b1000,
+ ACT_LAYER_BIT = 0b1001,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
-enum params {
- P_ONESHOT = 0x00,
-};
-
-enum options {
- O_TAP = 0x8,
-};
-
/* action utility */
#define ACTION_NO 0
@@ 250,48 224,93 @@ enum options {
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
/* Mods + Tap key */
+enum mods_codes {
+ MODS_ONESHOT = 0x00,
+};
#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
-#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | P_ONESHOT)
+#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
-#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | P_ONESHOT)
+#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
/* Mod + Tap key */
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
-#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | P_ONESHOT)
+#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
-#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | P_ONESHOT)
-
-// TODO: contemplate about layer action
-/* Switch current layer */
-#define ACTION_LAYER_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
-#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
-#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
-#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
-#define ACTION_LAYER_SET_DEFAULT ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
-#define ACTION_LAYER_RETURN_DEFAULT ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
-#define ACTION_LAYER_SET_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
-#define ACTION_LAYER_SET_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
-/* Switch default layer */
-#define ACTION_LAYER_DEFAULT_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
-/* Layer switch with tap key */
-#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
-#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
-#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
-/* Layer switch with tap toggle */
-#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
+#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
+
+
+/*
+ * Switch layer
+ */
+enum layer_codes {
+ LAYER_MOMENTARY = 0,
+ LAYER_ON_PRESS = 1,
+ LAYER_ON_RELEASE = 2,
+ LAYER_DEFAULT =3,
+ LAYER_TAP_TOGGLE = 0xF0,
+ LAYER_CHANGE_DEFAULT = 0xFF
+};
+enum layer_vals_default {
+ DEFAULT_ON_PRESS = 1,
+ DEFAULT_ON_RELEASE = 2,
+ DEFAULT_ON_BOTH = 3,
+};
+
+/*
+ * return to default layer
+ */
+#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
+/* set default layer on press */
+#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
+/* set default layer on release */
+#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
+/* change default layer and set layer */
+
+/*
+ * Set layer
+ */
+/* set layer on press and set default on release */
+#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_MOMENTARY(layer)
+#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
+/* set layer on press and none on release */
+#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
+/* set layer while hold and send key on tap */
+#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
+/* set layer on press */
+#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
+/* set layer on release */
+#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
+/* set layer on hold and toggle on several taps */
+#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
+/* set default layer on both press and release */
+#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
+
+/*
+ * Bit-op layer
+ */
+/* bit-xor on both press and release */
+#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
+#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
+/* bit-xor on press */
+#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
+/* bit-xor while hold and send key on tap */
+#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
+/* bit-xor on press */
+#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
+/* bit-xor on release */
+#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
+/* bit-xor while hold and toggle on several taps */
+#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
+/* bit-xor default layer and set layer */
+#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
+
/* HID Usage */
-#define ACTION_USAGE_PAGE_SYSTEM 0
-#define ACTION_USAGE_PAGE_CONSUMER 1
-#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
-#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
+enum usage_pages {
+ PAGE_SYSTEM,
+ PAGE_CONSUMER
+};
+#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
+#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
/* Mousekey */
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
@@ 303,7 322,10 @@ enum options {
#define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */
+enum function_opts {
+ FUNC_TAP = 0x8,
+};
#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
-#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, O_TAP<<8 | id)
+#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
#endif /* ACTION_H */
@@ 29,8 29,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h"
-// Convert physical keyboard layout to matrix array.
-// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
@@ 50,6 48,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
}
+// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
@@ 57,17 56,17 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
- * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
+ * |Fn6 | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
* |-----------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1|
+ * |Fn8 | Z| X| C| V| B| N| M| ,| .|Fn2|Fn12 |Fn1|
* `-----------------------------------------------------------'
- * |Gui|Alt |Fn5 |Alt |Fn4|
+ * |Gui|Alt | Fn5 |Alt |Fn4|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \
- FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN10, \
+ FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \
LGUI,LALT, FN5, FN13,FN4),
/* Layer 1: HHKB mode (HHKB Fn)
@@ 80,13 79,13 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0|
* `-----------------------------------------------------------'
- * |Gui |Alt |Space |Alt |xxx|
- * `--------------------------------------------'
+ * |Gui|Alt | Space |Alt |Gui|
+ * `-------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
- CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
+ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
- LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
+ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 2: Vi mode (Slash)
@@ 99,7 98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Shift | | | | | |Hom|PgD|PgUlEnd|Fn0|Shift | |
* `-----------------------------------------------------------'
- * |Gui|Alt |Space |Alt |Gui|
+ * |Gui|Alt | Space |Alt |Gui|
* `-------------------------------------------'
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
@@ 112,13 111,13 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
- * |Tab |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR| | | |Backs|
+ * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
- * |Contro| |McL|McD|McR| |McL|McD|McU|McR|Fn0| |Return |
+ * |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------|
- * |Shift |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
+ * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* `-----------------------------------------------------------'
- * |Gui |Alt |Mb1 |Alt |Fn0|
+ * |Gui |Alt | Mb1 |Alt |Fn0|
* `--------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
@@ 147,10 146,23 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
LGUI,LALT, FN0, RALT,RGUI),
- /* Layer5: another Mouse mode (Space) */
+ /* Layer5: another Mouse mode (Space)
+ * ,-----------------------------------------------------------.
+ * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
+ * |-----------------------------------------------------------|
+ * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
+ * |-----------------------------------------------------------|
+ * |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
+ * |-----------------------------------------------------------|
+ * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
+ * `-----------------------------------------------------------'
+ * |Gui |Alt | Fn0 |Alt |Fn0|
+ * `--------------------------------------------'
+ * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
+ */
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
- LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
+ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
LGUI,LALT, FN0, RALT,RGUI),
};
@@ 164,27 176,32 @@ enum function_id {
MACRO = 0xff
};
+
/*
* Fn action definition
*/
+// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_LAYER_RETURN_DEFAULT, // FN0
+ ACTION_LAYER_DEFAULT, // FN0
ACTION_LAYER_SET(1), // FN1
- ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2
- ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3
- //ACTION_LAYER_SET(3), // FN4
- ACTION_FUNCTION(MACRO, 0), // FN4
+ ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
+ ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
+
+ ACTION_LAYER_SET(3), // FN4
+// ACTION_LAYER_SET_TOGGLE(3), // FN4
+// ACTION_FUNCTION(MACRO, 0), // FN4
ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // FN5
- ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6
- ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7
- ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift
- ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1), // FN9
- ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10
+// ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6 Control with tap Backspace
+ ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // FN6 Control with tap Backspace
+ ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7 Control with tap Enter
+ ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift
+ ACTION_LAYER_SET_TAP_TOGGLE(1), // FN9
+ ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10 Layer with Grave
//ACTION_LAYER_BIT(1), // FN10
//ACTION_LAYER_BIT_TAP_TOGGLE(1), // FN10
- ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11
- ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12
- ACTION_FUNCTION(MACRO, 1), // FN13
+ ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '('
+ ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')'
+ ACTION_FUNCTION(MACRO, 1), // FN13 Macro:
};