~ruther/qmk_firmware

b2aa142ee0a88ae6c38798f33cf5d833b0ae3864 — tmk 12 years ago aad91a3
Clean layer actions.
3 files changed, 199 insertions(+), 281 deletions(-)

M common/action.c
M common/action.h
M keyboard/hhkb/keymap.c
M common/action.c => common/action.c +46 -167
@@ 319,14 319,14 @@ static void process_action(keyrecord_t *record)
        case ACT_USAGE:
#ifdef EXTRAKEY_ENABLE
            switch (action.usage.page) {
                case ACTION_USAGE_PAGE_SYSTEM:
                case PAGE_SYSTEM:
                    if (event.pressed) {
                        host_system_send(action.usage.code);
                    } else {
                        host_system_send(0);
                    }
                    break;
                case ACTION_USAGE_PAGE_CONSUMER:
                case PAGE_CONSUMER:
                    if (event.pressed) {
                        host_consumer_send(action.usage.code);
                    } else {


@@ 351,20 351,44 @@ static void process_action(keyrecord_t *record)
            break;

        /* Layer key */
        case ACT_LAYER_PRESSED:
            // layer action when pressed
        case ACT_LAYER:
            switch (action.layer.code) {
                case 0x00:
                case LAYER_MOMENTARY:  /* momentary */
                    if (event.pressed) {
                        layer_switch(action.layer.val);
                    }
//TODO: this is ok?
                    else {
                        layer_switch(default_layer);
                    }
                    break;
                case 0xF0:
                    // tap toggle
                case LAYER_ON_PRESS:
                    if (event.pressed) {
                        layer_switch(action.layer.val);
                    }
                    break;
                case LAYER_ON_RELEASE:
                    if (!event.pressed) {
                        layer_switch(action.layer.val);
                    }
                    break;
                case LAYER_DEFAULT:  /* default layer */
                    switch (action.layer.val) {
                        case DEFAULT_ON_BOTH:
                            layer_switch(default_layer);
                            break;
                        case DEFAULT_ON_PRESS:
                            if (event.pressed) {
                                layer_switch(default_layer);
                            }
                            break;
                        case DEFAULT_ON_RELEASE:
                            if (!event.pressed) {
                                layer_switch(default_layer);
                            }
                            break;
                    }
                    break;
                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                    if (event.pressed) {
                        if (tap_count < TAPPING_TOGGLE) {
                            layer_switch(action.layer.val);


@@ 376,15 400,13 @@ static void process_action(keyrecord_t *record)
                        }
                    }
                    break;
                case 0xFF:
                    // change default layer
                case LAYER_CHANGE_DEFAULT:  /* change default layer */
                    if (event.pressed) {
                        default_layer = action.layer.val;
                        layer_switch(default_layer);
                    }
                    break;
                default:
                    // with tap key
                default:    /* switch layer on hold and key on tap*/
                    if (event.pressed) {
                       if (tap_count > 0) {
                            debug("LAYER_PRESSED: Tap: register_code\n");


@@ 407,65 429,26 @@ static void process_action(keyrecord_t *record)
                    break;
            }
            break;
        case ACT_LAYER_RELEASED:
        case ACT_LAYER_BIT:
            switch (action.layer.code) {
                case 0x00:
                    if (!event.pressed) {
                        layer_switch(action.layer.val);
                    }
                    break;
                case 0xF0:
                    // tap toggle
                case LAYER_MOMENTARY:  /* momentary */
                    if (event.pressed) {
                        if (tap_count >= TAPPING_TOGGLE) {
                            debug("LAYER_RELEASED: tap toggle.\n");
                            layer_switch(action.layer.val);
                        }
                        layer_switch(current_layer ^ action.layer.val);
                    } else {
                        if (tap_count < TAPPING_TOGGLE) {
                            layer_switch(action.layer.val);
                        }
                    }
                    break;
                case 0xFF:
                    // change default layer
                    if (!event.pressed) {
                        default_layer = action.layer.val;
                        layer_switch(default_layer);
                        layer_switch(current_layer ^ action.layer.val);
                    }
                    break;
                default:
                    // with tap key
                case LAYER_ON_PRESS:
                    if (event.pressed) {
                       if (tap_count > 0) {
                            debug("LAYER_RELEASED: Tap: register_code\n");
                            register_code(action.layer.code);
                       } else {
                            debug("LAYER_RELEASED: No tap: NO ACTION\n");
                       }
                    } else {
                        if (tap_count > 0) {
                            debug("LAYER_RELEASED: Tap: unregister_code\n");
                            unregister_code(action.layer.code);
                        } else {
                            debug("LAYER_RELEASED: No tap: layer_switch\n");
                            layer_switch(action.layer.val);
                        }
                        layer_switch(current_layer ^ action.layer.val);
                    }
                    break;
            }
            break;
        case ACT_LAYER_BIT:
            switch (action.layer.code) {
                case 0x00:
                    if (event.pressed) {
                        layer_switch(current_layer ^ action.layer.val);
                    } else {
                case LAYER_ON_RELEASE:
                    if (!event.pressed) {
                        layer_switch(current_layer ^ action.layer.val);
                    }
                    break;
                case 0xF0:
                    // tap toggle
                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                    if (event.pressed) {
                        if (tap_count < TAPPING_TOGGLE) {
                            debug("LAYER_BIT: tap toggle(press).\n");


@@ 510,108 493,6 @@ static void process_action(keyrecord_t *record)
                    break;
            }
            break;
        case ACT_LAYER_EXT:
            switch (action.layer.val) {
                case 0x00:
                    // set default layer when pressed
                    switch (action.layer.code) {
                        case 0x00:
                            if (event.pressed) {
                                layer_switch(default_layer);
                            }
                            break;
                        case 0xF0:
                            // tap toggle
                            if (event.pressed) {
                                if (tap_count < TAPPING_TOGGLE) {
                                    layer_switch(default_layer);
                                }
                            } else {
                                if (tap_count >= TAPPING_TOGGLE) {
                                    debug("LAYER_EXT_PRESSED: tap toggle.\n");
                                    layer_switch(default_layer);
                                }
                            }
                            break;
                        case 0xFF:
                            // change default layer
                            if (event.pressed) {
                                default_layer = current_layer;
                                layer_switch(default_layer);
                            }
                            break;
                        default:
                            // with tap key
                            if (event.pressed) {
                               if (tap_count > 0) {
                                    debug("LAYER_EXT_PRESSED: Tap: register_code\n");
                                    register_code(action.layer.code);
                               } else {
                                    debug("LAYER_EXT_PRESSED: No tap: layer_switch\n");
                                    layer_switch(default_layer);
                               }
                            } else {
                                if (tap_count > 0) {
                                    debug("LAYER_EXT_PRESSED: Tap: unregister_code\n");
                                    unregister_code(action.layer.code);
                                } else {
                                    debug("LAYER_EXT_PRESSED: No tap: NO ACTION\n");
                                }
                            }
                            break;
                    }
                    break;
                case 0x01:
                    // set default layer when released
                    switch (action.layer.code) {
                        case 0x00:
                            if (!event.pressed) {
                                layer_switch(default_layer);
                            }
                            break;
                        case 0xF0:
                            // tap toggle
                            if (event.pressed) {
                                if (tap_count >= TAPPING_TOGGLE) {
                                    debug("LAYER_EXT_RELEASED: tap toggle.\n");
                                    layer_switch(default_layer);
                                }
                            } else {
                                if (tap_count < TAPPING_TOGGLE) {
                                    layer_switch(default_layer);
                                }
                            }
                            break;
                        case 0xFF:
                            // change default layer
                            if (!event.pressed) {
                                default_layer = current_layer;
                                layer_switch(default_layer);
                            }
                            break;
                        default:
                            // with tap key
                            if (event.pressed) {
                               if (tap_count > 0) {
                                    debug("LAYER_EXT_RELEASED: Tap: register_code\n");
                                    register_code(action.layer.code);
                               } else {
                                    debug("LAYER_EXT_RELEASED: No tap: NO ACTION\n");
                               }
                            } else {
                                if (tap_count > 0) {
                                    debug("LAYER_EXT_RELEASED: Tap: unregister_code\n");
                                    unregister_code(action.layer.code);
                                } else {
                                    debug("LAYER_EXT_RELEASED: No tap: layer_switch\n");
                                    layer_switch(default_layer);
                                }
                            }
                            break;
                    }
                    break;
            }
            break;

        /* Extentions */
        case ACT_MACRO:


@@ 932,7 813,7 @@ bool is_tap_key(key_t key)
        case ACT_LMODS_TAP:
        case ACT_RMODS_TAP:
            return true;
        case ACT_LAYER_PRESSED:
        case ACT_LAYER:
        case ACT_LAYER_BIT:
            switch (action.layer.code) {
                case 0x00:


@@ 944,7 825,7 @@ bool is_tap_key(key_t key)
            }
            return false;
        case ACT_FUNCTION:
            if (action.func.opt & O_TAP) {
            if (action.func.opt & FUNC_TAP) {
                return true;
            }
            return false;


@@ 975,10 856,8 @@ static void debug_action(action_t action)
        case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
        case ACT_USAGE:             debug("ACT_USAGE");             break;
        case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
        case ACT_LAYER_PRESSED:     debug("ACT_LAYER_PRESSED");     break;
        case ACT_LAYER_RELEASED:    debug("ACT_LAYER_RELEASED");    break;
        case ACT_LAYER:             debug("ACT_LAYER");     break;
        case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
        case ACT_LAYER_EXT:         debug("ACT_LAYER_EXT");         break;
        case ACT_MACRO:             debug("ACT_MACRO");             break;
        case ACT_COMMAND:           debug("ACT_COMMAND");           break;
        case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;

M common/action.h => common/action.h +106 -84
@@ 150,42 150,26 @@ ACT_MOUSEKEY(0110):

Layer Actions
-------------
TODO: reconsider layer methods.
1   momemtary + tap key                 up: L,     down: default
1   bitwise   + tap key                 up: xor B, down: xor B
3   momemtary go + tap key?             up: X,     down:
3   toggle(mementary back) + tap key?   up:        down: Y
3   no tap                              up: X,     down: Y

ACT_LAYER_PRESSED(1000):    Set layer on key pressed
ACT_LAYER_RELEASED(1001):   Set layer on key released
ACT_LAYER_BIT(1010):        On/Off layer bit
ACT_LAYER_EXT(1011):        Extentions

1000|LLLL|0000 0000   set layer L when pressed
1001|LLLL|0000 0000   set layer L when released
1010|BBBB|0000 0000   on/off bit B when pressed/released
1011|0000|0000 0000   set default layer when pressed
1011|0001|0000 0000   set default layer when released

1000|LLLL|1111 0000   set layer L when pressed + tap toggle
1001|LLLL|1111 0000   set layer L when released + tap toggle
1010|BBBB|1111 0000   on/off bit B when pressed/released + tap toggle
1011|0000|1111 0000   set default layer when pressed + tap toggle
1011|0001|1111 0000   set default layer when released + tap toggle

1000|LLLL|1111 1111   set L to default layer when pressed
1001|LLLL|1111 1111   set L to default layer when released
1010|BBBB|1111 1111   on/off bit B of default layer when pressed/released
1011|0000|1111 1111   set current to default layer when pressed
1011|0001|1111 1111   set current to default layer when released

1000|LLLL| keycode    set layer L when pressed + tap key
1001|LLLL| keyocde    set layer L when released + tap key
1010|BBBB| keyocde    on/off bit B when pressed/released + tap key
1011|0000| keyocde    set default layer when pressed + tap key
1011|0001| keyocde    set default layer when released + tap key
 
ACT_LAYER(1000):            Set layer
ACT_LAYER_BIT(1001):        Bit-op layer

1000|LLLL|0000 0000   set L to layer on press and set default on release(momentary)
1000|LLLL|0000 0001   set L to layer on press
1000|LLLL|0000 0010   set L to layer on release
1000|----|0000 0011   set default to layer on both(return to default layer)
1000|LLLL|xxxx xxxx   set L to layer while hold and send key on tap
1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
1000|LLLL|1111 1111   set L to default and layer(on press)

1001|BBBB|0000 0000   (not used)
1001|BBBB|0000 0001   bit-xor layer with B on press
1001|BBBB|0000 0010   bit-xor layer with B on release
1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
1001|BBBB|xxxx xxxx   bit-xor layer with B while hold and send key on tap
1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)



Extensions(11XX)
----------------


@@ 212,24 196,14 @@ enum action_kind_id {
    ACT_USAGE           = 0b0100,
    ACT_MOUSEKEY        = 0b0101,

    ACT_LAYER_PRESSED   = 0b1000,
    ACT_LAYER_RELEASED  = 0b1001,
    ACT_LAYER_BIT       = 0b1010,
    ACT_LAYER_EXT       = 0b1011,
    ACT_LAYER           = 0b1000,
    ACT_LAYER_BIT       = 0b1001,

    ACT_MACRO           = 0b1100,
    ACT_COMMAND         = 0b1110,
    ACT_FUNCTION        = 0b1111
};

enum params {
    P_ONESHOT           = 0x00,
};

enum options {
    O_TAP               = 0x8,
};


/* action utility */
#define ACTION_NO                       0


@@ 250,48 224,93 @@ enum options {
#define ACTION_RMOD_KEY(mod, key)       ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | (key))

/* Mods + Tap key */
enum mods_codes {
    MODS_ONESHOT           = 0x00,
};
#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_LMODS_ONESHOT(mods)      ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | P_ONESHOT)
#define ACTION_LMODS_ONESHOT(mods)      ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods)      ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | P_ONESHOT)
#define ACTION_RMODS_ONESHOT(mods)      ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
/* Mod + Tap key */
#define ACTION_LMOD_TAP_KEY(mod, key)   ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_LMOD_ONESHOT(mod)        ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | P_ONESHOT)
#define ACTION_LMOD_ONESHOT(mod)        ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
#define ACTION_RMOD_TAP_KEY(mod, key)   ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD_ONESHOT(mod)        ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | P_ONESHOT)

// TODO: contemplate about layer action
/* Switch current layer */
#define ACTION_LAYER_SET(layer)                        ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_PRESSED(layer)             ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_RELEASED(layer)            ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
#define ACTION_LAYER_BIT(bits)                         ACTION(ACT_LAYER_BIT,      (bits)<<8 | 0x00)
#define ACTION_LAYER_SET_DEFAULT                       ACTION(ACT_LAYER_EXT,      0x0<<8     | 0x00)
#define ACTION_LAYER_RETURN_DEFAULT                    ACTION(ACT_LAYER_EXT,      0x1<<8     | 0x00)
#define ACTION_LAYER_SET_DEFAULT_ON_PRESSED            ACTION(ACT_LAYER_EXT,      0x0<<8     | 0x00)
#define ACTION_LAYER_SET_DEFAULT_ON_RELEASED           ACTION(ACT_LAYER_EXT,      0x1<<8     | 0x00)
/* Switch default layer */
#define ACTION_LAYER_DEFAULT_SET(layer)                ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer)     ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer)    ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_BIT(bits)                 ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED    ACTION(ACT_LAYER_EXT, 0x0<<8    | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED   ACTION(ACT_LAYER_EXT, 0x1<<8    | 0xFF)
/* Layer switch with tap key */
#define ACTION_LAYER_SET_TAP_KEY(layer, key)           ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
#define ACTION_LAYER_BIT_TAP_KEY(bits, key)            ACTION(ACT_LAYER_BIT,     (bits)<<8 | (key))
#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key)          ACTION(ACT_LAYER_EXT,     0x0<<8     | (key))
/* Layer switch with tap toggle */
#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer)  ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0xF0)
#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_BIT_TAP_TOGGLE(layer)             ACTION(ACT_LAYER_BIT,     (layer)<<8 | 0xF0)
#define ACTION_LAYER_DEFAULT_TAP_TOGGLE                ACTION(ACT_LAYER_EXT,     0x0<<8     | 0xF0)
#define ACTION_RMOD_ONESHOT(mod)        ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)


/* 
 * Switch layer
 */
enum layer_codes {
    LAYER_MOMENTARY = 0,
    LAYER_ON_PRESS = 1,
    LAYER_ON_RELEASE = 2,
    LAYER_DEFAULT =3,
    LAYER_TAP_TOGGLE = 0xF0,
    LAYER_CHANGE_DEFAULT = 0xFF
};
enum layer_vals_default {
    DEFAULT_ON_PRESS = 1,
    DEFAULT_ON_RELEASE = 2,
    DEFAULT_ON_BOTH = 3,
};

/* 
 * return to default layer
 */
#define ACTION_LAYER_DEFAULT                    ACTION_LAYER_DEFAULT_R
/* set default layer on press */
#define ACTION_LAYER_DEFAULT_P                  ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
/* set default layer on release */
#define ACTION_LAYER_DEFAULT_R                  ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
/* change default layer and set layer */

/*
 * Set layer
 */
/* set layer on press and set default on release */
#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_MOMENTARY(layer)
#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
/* set layer on press and none on release */
#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
/* set layer while hold and send key on tap */
#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
/* set layer on press */
#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
/* set layer on release */
#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
/* set layer on hold and toggle on several taps */
#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
/* set default layer on both press and release */
#define ACTION_LAYER_SET_DEFAULT(layer)         ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)

/* 
 * Bit-op layer
 */
/* bit-xor on both press and release */
#define ACTION_LAYER_BIT(bits)                  ACTION_LAYER_BIT_MOMENTARY(bits)
#define ACTION_LAYER_BIT_MOMENTARY(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
/* bit-xor on press */
#define ACTION_LAYER_BIT_TOGGLE(bits)           ACTION_LAYER_BIT_R(bits)
/* bit-xor while hold and send key on tap */
#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
/* bit-xor on press */
#define ACTION_LAYER_BIT_P(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
/* bit-xor on release */
#define ACTION_LAYER_BIT_R(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
/* bit-xor while hold and toggle on several taps */
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
/* bit-xor default layer and set layer */
#define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)


/* HID Usage */
#define ACTION_USAGE_PAGE_SYSTEM        0
#define ACTION_USAGE_PAGE_CONSUMER      1
#define ACTION_USAGE_SYSTEM(id)         ACTION(ACT_USAGE,    ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
#define ACTION_USAGE_CONSUMER(id)       ACTION(ACT_USAGE,    ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
enum usage_pages {
    PAGE_SYSTEM,
    PAGE_CONSUMER
};
#define ACTION_USAGE_SYSTEM(id)         ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
#define ACTION_USAGE_CONSUMER(id)       ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))

/* Mousekey */
#define ACTION_MOUSEKEY(key)            ACTION(ACT_MOUSEKEY, key)


@@ 303,7 322,10 @@ enum options {
#define ACTION_COMMAND(opt, id)         ACTION(ACT_COMMAND,  (opt)<<8 | (addr))

/* Function */
enum function_opts {
    FUNC_TAP        = 0x8,
};
#define ACTION_FUNCTION(id, opt)        ACTION(ACT_FUNCTION, (opt)<<8 | id)
#define ACTION_FUNCTION_TAP(id)         ACTION(ACT_FUNCTION, O_TAP<<8 | id)
#define ACTION_FUNCTION_TAP(id)         ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)

#endif  /* ACTION_H */

M keyboard/hhkb/keymap.c => keyboard/hhkb/keymap.c +47 -30
@@ 29,8 29,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h"


// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
    K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
    K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \


@@ 50,6 48,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
}


// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.


@@ 57,17 56,17 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|Backs|
     * |-----------------------------------------------------------|
     * |Contro|  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
     * |Fn6   |  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|Fn2|Shift |Fn1|
     * |Fn8     |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|Fn2|Fn12  |Fn1|
     * `-----------------------------------------------------------'
     *       |Gui|Alt  |Fn5                    |Alt  |Fn4|
     *       |Gui|Alt  |          Fn5          |Alt  |Fn4|
     *       `-------------------------------------------'
     */
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSLS,GRV, \
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSPC, \
           FN6, A,   S,   D,   F,   G,   H,   J,   K,   L,   FN3, QUOT,FN7, \
           FN8, Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN2, FN12,FN10, \
           FN8, Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN2, FN12,FN9, \
                LGUI,LALT,          FN5,                FN13,FN4),

    /* Layer 1: HHKB mode (HHKB Fn)


@@ 80,13 79,13 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift |Fn0|
     * `-----------------------------------------------------------'
     *      |Gui |Alt  |Space                  |Alt  |xxx|
     *      `--------------------------------------------'
     *       |Gui|Alt  |         Space         |Alt  |Gui|
     *       `-------------------------------------------'
     */ 
    KEYMAP(PWR, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \
           CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,BRK, UP,  NO,  BSPC, \
           CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS, UP,  NO,  BSPC, \
           LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
           LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
           LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
                LGUI,LALT,          SPC,                RALT,RGUI),

    /* Layer 2: Vi mode (Slash)


@@ 99,7 98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |Hom|PgD|PgUlEnd|Fn0|Shift |   |
     * `-----------------------------------------------------------'
     *       |Gui|Alt  |Space                  |Alt  |Gui|
     *       |Gui|Alt  |          Space        |Alt  |Gui|
     *       `-------------------------------------------'
     */
    KEYMAP(ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \


@@ 112,13 111,13 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * ,-----------------------------------------------------------.
     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
     * |-----------------------------------------------------------|
     * |Tab  |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR|   |   |   |Backs|
     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |Backs|
     * |-----------------------------------------------------------|
     * |Contro|   |McL|McD|McR|   |McL|McD|McU|McR|Fn0|   |Return  |
     * |Contro|   |   |   |   |   |McL|McD|McU|McR|Fn0|   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift |   |
     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift |   |
     * `-----------------------------------------------------------'
     *      |Gui |Alt  |Mb1                    |Alt  |Fn0|
     *      |Gui |Alt  |          Mb1          |Alt  |Fn0|
     *      `--------------------------------------------'
     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 
     */


@@ 147,10 146,23 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
           LSFT,SLSH,DOT, COMM,M,   N,   B,   V,   C,   X,   Z,   RSFT,NO, \
                LGUI,LALT,          FN0,                RALT,RGUI),

    /* Layer5: another Mouse mode (Space) */
    /* Layer5: another Mouse mode (Space)
     * ,-----------------------------------------------------------.
     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
     * |-----------------------------------------------------------|
     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |Backs|
     * |-----------------------------------------------------------|
     * |Contro|   |   |   |   |   |McL|McD|McU|McR|Fn0|   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift |   |
     * `-----------------------------------------------------------'
     *      |Gui |Alt  |          Fn0          |Alt  |Fn0|
     *      `--------------------------------------------'
     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 
     */
    KEYMAP(ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \
           TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  BSPC, \
           LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,  ENT, \
           LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,NO,  NO,  ENT, \
           LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,  RSFT,NO, \
                LGUI,LALT,          FN0,                RALT,RGUI),
};


@@ 164,27 176,32 @@ enum function_id {
    MACRO                   = 0xff
};


/*
 * Fn action definition
 */
// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint16_t PROGMEM fn_actions[] = {
    ACTION_LAYER_RETURN_DEFAULT,                    // FN0
    ACTION_LAYER_DEFAULT,                           // FN0
    ACTION_LAYER_SET(1),                            // FN1
    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2
    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3
    //ACTION_LAYER_SET(3),                            // FN4
    ACTION_FUNCTION(MACRO, 0),                      // FN4
    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon

    ACTION_LAYER_SET(3),                            // FN4
//  ACTION_LAYER_SET_TOGGLE(3),                     // FN4
//  ACTION_FUNCTION(MACRO, 0),                      // FN4
    ACTION_LAYER_SET_TAP_KEY(5, KC_SPC),            // FN5
    ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC),          // FN6
    ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT),           // FN7
    ACTION_LMOD_ONESHOT(KC_LSFT),                   // FN8    Oneshot Shift
    ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1),     // FN9
    ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV),            // FN10
//  ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC),          // FN6  Control with tap Backspace
    ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC),           // FN6  Control with tap Backspace
    ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT),           // FN7  Control with tap Enter
    ACTION_LMOD_ONESHOT(KC_LSFT),                   // FN8  Oneshot Shift
    ACTION_LAYER_SET_TAP_TOGGLE(1),                 // FN9
    ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV),            // FN10 Layer with Grave
    //ACTION_LAYER_BIT(1),                          // FN10
    //ACTION_LAYER_BIT_TAP_TOGGLE(1),               // FN10
    ACTION_FUNCTION_TAP(LSHIFT_LPAREN),             // FN11
    ACTION_FUNCTION_TAP(RSHIFT_RPAREN),             // FN12
    ACTION_FUNCTION(MACRO, 1),                      // FN13
    ACTION_FUNCTION_TAP(LSHIFT_LPAREN),             // FN11 Function: LShift with tap '('
    ACTION_FUNCTION_TAP(RSHIFT_RPAREN),             // FN12 Function: RShift with tap ')'
    ACTION_FUNCTION(MACRO, 1),                      // FN13 Macro:
};