~ruther/qmk_firmware

b114b273737291ffec5a042ce58bf6d738e967d7 — peepeetee 3 years ago a75fb03
[Keyboard] Idobao ID80 V3 (#15912)

Co-authored-by: Drashna Jaelre <drashna@live.com>
A keyboards/idobao/id80/v3/config.h => keyboards/idobao/id80/v3/config.h +135 -0
@@ 0,0 1,135 @@
/*
Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
Copyright 2022 peepeetee

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x6964 /* "id" */
#define PRODUCT_ID      0x0080
#define DEVICE_VER      0x0003
#define MANUFACTURER    IDOBAO
#define PRODUCT         ID80 v3


/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 11

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 * The matrix description in the vendor-supplied JSON file for kbfirmware.com
 * had 9 columns:
 *     { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
 * and 12 rows:
 *     { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
 * However, the row 6 was completely empty, and the pin F0 was not actually
 * routed anywhere on the PCB, therefore this row was removed to save some
 * resources (the EEPROM space for dynamic keymaps is especially scarce).
 *
 * After doing the above change, the matrix was transposed (rows and columns
 * were swapped), because a matrix with the COL2ROW layout can be scanned much
 * more efficiently than a matrix with the ROW2COL layout (depending on various
 * optimizations, the difference in scan rate can be over 2 times).  Because of
 * this, the "columns" in the matrix layout now mostly correspond to physical
 * rows, and the "rows" have mostly vertical physical orientation.
 */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }

#define DIODE_DIRECTION COL2ROW


#define RGB_DI_PIN B6
#    define DRIVER_LED_TOTAL 96 /* 16 Bottom 80 top*/
#ifdef RGB_DI_PIN
#    define RGBLED_NUM 96 /* 16 Bottom 80 top*/
#    define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#endif
#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define RGB_MATRIX_KEYPRESSES
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
#    define ENABLE_RGB_MATRIX_BAND_SAT
#    define ENABLE_RGB_MATRIX_BAND_VAL
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define ENABLE_RGB_MATRIX_HUE_BREATHING
#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
#    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

/* Bootmagic Lite key configuration: use the Esc key */
#define BOOTMAGIC_LITE_ROW      0
#define BOOTMAGIC_LITE_COLUMN   5

#define ENCODERS_PAD_A { C7 }
#define ENCODERS_PAD_B { C6 }





A keyboards/idobao/id80/v3/info.json => keyboards/idobao/id80/v3/info.json +96 -0
@@ 0,0 1,96 @@
{
    "keyboard_name": "ID80 v3",
    "url": "",
    "maintainer": "qmk",
    "layouts": {
        "LAYOUT": {
            "layout": [
                {"label":"Esc", "x":0, "y":0},
                {"label":"F1", "x":1.25, "y":0},
                {"label":"F2", "x":2.25, "y":0},
                {"label":"F3", "x":3.25, "y":0},
                {"label":"F4", "x":4.25, "y":0},
                {"label":"F5", "x":5.5, "y":0},
                {"label":"F6", "x":6.5, "y":0},
                {"label":"F7", "x":7.5, "y":0},
                {"label":"F8", "x":8.5, "y":0},
                {"label":"F9", "x":9.75, "y":0},
                {"label":"F10", "x":10.75, "y":0},
                {"label":"F11", "x":11.75, "y":0},
                {"label":"F12", "x":12.75, "y":0},
                {"label":"Fn", "x":14, "y":0},
                {"label":"Insert", "x":15.25, "y":0},

                {"label":"`", "x":0, "y":1.25},
                {"label":"1", "x":1, "y":1.25},
                {"label":"2", "x":2, "y":1.25},
                {"label":"3", "x":3, "y":1.25},
                {"label":"4", "x":4, "y":1.25},
                {"label":"5", "x":5, "y":1.25},
                {"label":"6", "x":6, "y":1.25},
                {"label":"7", "x":7, "y":1.25},
                {"label":"8", "x":8, "y":1.25},
                {"label":"9", "x":9, "y":1.25},
                {"label":"0", "x":10, "y":1.25},
                {"label":"-", "x":11, "y":1.25},
                {"label":"=", "x":12, "y":1.25},
                {"label":"Backspace", "x":13, "y":1.25, "w":2},
                {"label":"Home", "x":15.25, "y":1.25},

                {"label":"Tab", "x":0, "y":2.25, "w":1.5},
                {"label":"Q", "x":1.5, "y":2.25},
                {"label":"W", "x":2.5, "y":2.25},
                {"label":"E", "x":3.5, "y":2.25},
                {"label":"R", "x":4.5, "y":2.25},
                {"label":"T", "x":5.5, "y":2.25},
                {"label":"Y", "x":6.5, "y":2.25},
                {"label":"U", "x":7.5, "y":2.25},
                {"label":"I", "x":8.5, "y":2.25},
                {"label":"O", "x":9.5, "y":2.25},
                {"label":"P", "x":10.5, "y":2.25},
                {"label":"[", "x":11.5, "y":2.25},
                {"label":"]", "x":12.5, "y":2.25},
                {"label":"\\", "x":13.5, "y":2.25, "w":1.5},
                {"label":"Delete", "x":15.25, "y":2.25},

                {"label":"Caps Lock", "x":0, "y":3.25, "w":1.75},
                {"label":"A", "x":1.75, "y":3.25},
                {"label":"S", "x":2.75, "y":3.25},
                {"label":"D", "x":3.75, "y":3.25},
                {"label":"F", "x":4.75, "y":3.25},
                {"label":"G", "x":5.75, "y":3.25},
                {"label":"H", "x":6.75, "y":3.25},
                {"label":"J", "x":7.75, "y":3.25},
                {"label":"K", "x":8.75, "y":3.25},
                {"label":"L", "x":9.75, "y":3.25},
                {"label":";", "x":10.75, "y":3.25},
                {"label":"'", "x":11.75, "y":3.25},
                {"label":"Enter", "x":12.75, "y":3.25, "w":2.25},

                {"label":"Shift", "x":0, "y":4.25, "w":2.25},
                {"label":"Z", "x":2.25, "y":4.25},
                {"label":"X", "x":3.25, "y":4.25},
                {"label":"C", "x":4.25, "y":4.25},
                {"label":"V", "x":5.25, "y":4.25},
                {"label":"B", "x":6.25, "y":4.25},
                {"label":"N", "x":7.25, "y":4.25},
                {"label":"M", "x":8.25, "y":4.25},
                {"label":",", "x":9.25, "y":4.25},
                {"label":".", "x":10.25, "y":4.25},
                {"label":"/", "x":11.25, "y":4.25},
                {"label":"Shift", "x":12.25, "y":4.25, "w":1.75},
                {"label":"\u2191", "x":14.25, "y":4.5},

                {"label":"Ctrl", "x":0, "y":5.25, "w":1.25},
                {"label":"Win", "x":1.25, "y":5.25, "w":1.25},
                {"label":"Alt", "x":2.5, "y":5.25, "w":1.25},
                {"x":3.75, "y":5.25, "w":6.25},
                {"label":"Alt", "x":10, "y":5.25, "w":1.5},
                {"label":"Ctrl", "x":11.5, "y":5.25, "w":1.5},
                {"label":"\u2190", "x":13.25, "y":5.5},
                {"label":"\u2193", "x":14.25, "y":5.5},
                {"label":"\u2192", "x":15.25, "y":5.5}
            ]
        }
    }
}

A keyboards/idobao/id80/v3/keymaps/default/keymap.c => keyboards/idobao/id80/v3/keymaps/default/keymap.c +36 -0
@@ 0,0 1,36 @@
/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(
        KC_ESC,    KC_F1,   KC_F2,   KC_F3,   KC_F4,     KC_F5,   KC_F6,   KC_F7,   KC_F8,     KC_F9,   KC_F10,  KC_F11,  KC_F12,     MO(1),     KC_INS,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,            KC_HOME,
        KC_TAB,      KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,        KC_DEL,
        KC_CAPS,       KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,
        KC_LSFT,            KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,          KC_UP,
        KC_LCTL,   KC_LGUI,   KC_LALT,                       KC_SPC,                              KC_RALT,     KC_RCTL,        KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [1] = LAYOUT(
        RESET,     _______, _______, _______, _______,   _______, _______, _______, _______,   _______, _______, _______, _______,    _______,   KC_MUTE,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            _______,
        _______,     RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______,        _______,
        _______,       _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______,            _______, _______, BL_DEC,  BL_TOGG, BL_INC,  NK_TOGG, _______, _______, _______, _______, _______,          BL_INC,
        _______,   _______,   _______,                      _______,                              _______,     _______,        BL_TOGG, BL_DEC,  BL_STEP
    ),
};


A keyboards/idobao/id80/v3/keymaps/default/readme.md => keyboards/idobao/id80/v3/keymaps/default/readme.md +1 -0
@@ 0,0 1,1 @@
# The default keymap for id80

A keyboards/idobao/id80/v3/keymaps/via/keymap.c => keyboards/idobao/id80/v3/keymaps/via/keymap.c +52 -0
@@ 0,0 1,52 @@
/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(
        KC_ESC,    KC_F1,   KC_F2,   KC_F3,   KC_F4,     KC_F5,   KC_F6,   KC_F7,   KC_F8,     KC_F9,   KC_F10,  KC_F11,  KC_F12,     MO(1),     KC_INS,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,            KC_HOME,
        KC_TAB,      KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,        KC_DEL,
        KC_CAPS,       KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,
        KC_LSFT,            KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,          KC_UP,
        KC_LCTL,   KC_LGUI,   KC_LALT,                       KC_SPC,                              KC_RALT,     KC_RCTL,        KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [1] = LAYOUT(
        RESET,     _______, _______, _______, _______,   _______, _______, _______, _______,   _______, _______, _______, _______,    _______,   KC_MUTE,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            _______,
        _______,     RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______,        _______,
        _______,       _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______,            _______, _______, BL_DEC,  BL_TOGG, BL_INC,  NK_TOGG, _______, _______, _______, _______, _______,          BL_INC,
        _______,   _______,   _______,                      _______,                              _______,     _______,        BL_TOGG, BL_DEC,  BL_STEP
    ),
    [2] = LAYOUT(
        _______,   _______, _______, _______, _______,   _______, _______, _______, _______,   _______, _______, _______, _______,    _______,   _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            _______,
        _______,     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,        _______,
        _______,       _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______,            _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______,   _______,   _______,                      _______,                              _______,     _______,        _______, _______, _______
    ),
    [3] = LAYOUT(
        _______,   _______, _______, _______, _______,   _______, _______, _______, _______,   _______, _______, _______, _______,    _______,   _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            _______,
        _______,     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,        _______,
        _______,       _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______,            _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______,   _______,   _______,                      _______,                              _______,     _______,        _______, _______, _______
    ),
};


A keyboards/idobao/id80/v3/keymaps/via/rules.mk => keyboards/idobao/id80/v3/keymaps/via/rules.mk +2 -0
@@ 0,0 1,2 @@
LTO_ENABLE = yes
VIA_ENABLE = yes

A keyboards/idobao/id80/v3/readme.md => keyboards/idobao/id80/v3/readme.md +27 -0
@@ 0,0 1,27 @@
# ID80v3

![ID80v3](https://i.imgur.com/PGvZfQj.jpg)

A 75% hotswap in-switch RGB keyboard with an encoder.

* Keyboard Maintainer: [peepeetee](https://github.com/peepeetee)
* Hardware Supported: ID80v3
* Hardware Availability: Not avaliable yet

Make example for this keyboard (after setting up your build environment):

    make idobao/id80/v3:default

Flashing example for this keyboard:

    make idobao/id80/v3:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

## Bootloader

Enter the bootloader in 3 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

A keyboards/idobao/id80/v3/rules.mk => keyboards/idobao/id80/v3/rules.mk +22 -0
@@ 0,0 1,22 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = yes           # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output
ENCODER_ENABLE = yes

RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812

A keyboards/idobao/id80/v3/v3.c => keyboards/idobao/id80/v3/v3.c +62 -0
@@ 0,0 1,62 @@
// Copyright 2022 peepeetee (@peepeetee)
// Copyright 2022 Xelus22
// SPDX-License-Identifier: GPL-2.0-or-later

#include "v3.h"

#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
    if (!encoder_update_user(index, clockwise)) { return false; }
    if (index == 0) {
        if (clockwise) {
            tap_code_delay(KC_VOLU, 10);
        } else {
            tap_code_delay(KC_VOLD, 10);
        }
    }
    return true;
}
#endif

#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
    // Key Matrix to LED Index
    { 8,   9,      34,   35,   64,   65,   NO_LED,   NO_LED, NO_LED, NO_LED,   NO_LED },
    { 7,   NO_LED, 33,   36,   63,   66,   NO_LED,   NO_LED, NO_LED, NO_LED,   NO_LED },
    { 6,   10,     32,   37,   62,   67,   NO_LED,   NO_LED, 49,     50,       79 },
    { 0,   11,     31,   38,   61,   68,   21,       NO_LED, 48,     NO_LED,   77 },
    { 1,   12,     30,   39,   60,   69,   20,       22,     47,     52,   76 },
    { 2,   13,     29,   40,   59,   70,   19,       23,     46,     53,   75 },
    { 5,   14,     28,   41,   58,   71,   NO_LED,   NO_LED, NO_LED, 51,   78 },
    { 3,   15,     27,   42,   57,   72,   18,       24,     45,     54,   74 },
    { 4,   16,     26,   43,   56,   73,   17,       25,     44,     55,   NO_LED },
}, {
    // LED Index to Physical Position
{224, 64}, {209, 64}, {195, 64}, {173, 61}, {151, 61}, {94 , 61}, {39 , 61}, {20 , 61}, {2  , 61}, {9  , 50}, {33 , 50},
{48 , 50}, {62 , 50}, {77 , 50}, {92 , 50}, {106, 50}, {121, 50}, {136, 50}, {151, 50}, {165, 50}, {185, 50}, {209, 53},
{196, 39}, {173, 39}, {158, 39}, {143, 39}, {129, 39}, {114, 39}, {99 , 39}, {84 , 39}, {70 , 39}, {55 , 39}, {40 , 39},
{26 , 39}, {6  , 39}, {4  , 28}, {22 , 28}, {37 , 28}, {51 , 28}, {66 , 28}, {81 , 28}, {95 , 28}, {110, 28}, {125, 28},
{140, 28}, {154, 28}, {169, 28}, {184, 28}, {202, 28}, {224, 28}, {224, 17}, {198, 17}, {176, 17}, {162, 17}, {147, 17},
{132, 17}, {118, 17}, {103, 17}, {88 , 17}, {73 , 17}, {59 , 17}, {44 , 17}, {29 , 17}, {15 , 17}, {0  , 17}, {0  ,  0},
{18 ,  0}, {33 ,  0}, {48 ,  0}, {62 ,  0}, {81 ,  0}, {95 ,  0}, {110,  0}, {125,  0}, {143,  0}, {158,  0}, {173,  0},
{187,  0}, {206,  0}, {224,  0},

{ 207,  13},
{ 207,  32},
{ 207,  51},{ 174,  51},{ 141,  51},{ 108,  51},{ 73,  51},{ 40,  51},{  13,  51 },
{ 13,  32},
{ 13,  13},{ 40,  13},{ 73,  13},{ 108,  13},{ 141,  13},{ 174,  13},

}, {
    // LED Index to Flag
1,1,1,1,1,4,1,1,1,
1,4,4,4,4,4,4,4,4,4,4,1,1,
1,4,4,4,4,4,4,4,4,4,4,4,1,
1,4,4,4,4,4,4,4,4,4,4,4,4,4,1,
1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,
1,4,4,4,4,1,1,1,1,4,4,4,4,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,

} };

#endif

A keyboards/idobao/id80/v3/v3.h => keyboards/idobao/id80/v3/v3.h +37 -0
@@ 0,0 1,37 @@
/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#include "quantum.h"

#define LAYOUT( \
    K50,  K51, K52, K53, K54,  K55, K56, K57, K58,  KA7, KA5, KA4, KA3,   KA6,  KA2,  \
    K40, K41, K42, K43, K44, K45, K46, K47, K48, K98, K97, K95, K94, K96,       K92,  \
    K30,   K31, K32, K33, K34, K35, K36, K37, K38, K88, K87, K85, K84, K83,     K82,  \
    K20,    K21, K22, K23, K24, K25, K26, K27, K28, K78, K77, K75, K74,               \
    K10,       K12, K13, K14, K15, K16, K17, K18, K68, K67, K65, K64,      K63,       \
    K00,  K01,  K02,              K06,                K08,   K07,     K05, K04, K03   \
) { \
    { K00,   K10,   K20,   K30,   K40,   K50,   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
    { K01,   KC_NO, K21,   K31,   K41,   K51,   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
    { K02,   K12,   K22,   K32,   K42,   K52,   KC_NO, KC_NO, K82,   K92,   KA2   }, \
    { K03,   K13,   K23,   K33,   K43,   K53,   K63,   KC_NO, K83,   KC_NO, KA3   }, \
    { K04,   K14,   K24,   K34,   K44,   K54,   K64,   K74,   K84,   K94,   KA4   }, \
    { K05,   K15,   K25,   K35,   K45,   K55,   K65,   K75,   K85,   K95,   KA5   }, \
    { K06,   K16,   K26,   K36,   K46,   K56,   KC_NO, KC_NO, KC_NO, K96,   KA6   }, \
    { K07,   K17,   K27,   K37,   K47,   K57,   K67,   K77,   K87,   K97,   KA7   }, \
    { K08,   K18,   K28,   K38,   K48,   K58,   K68,   K78,   K88,   K98,   KC_NO }, \
}