M quantum/led_matrix/led_matrix.c => quantum/led_matrix/led_matrix.c +2 -2
@@ 82,7 82,7 @@ static last_hit_t last_hit_buffer;
#endif // LED_MATRIX_KEYREACTIVE_ENABLED
// split led matrix
-#if defined(LED_MATRIX_ENABLE) && defined(LED_MATRIX_SPLIT)
+#if defined(LED_MATRIX_SPLIT)
const uint8_t k_led_matrix_split[2] = LED_MATRIX_SPLIT;
#endif
@@ 147,7 147,7 @@ void led_matrix_set_value(int index, uint8_t value) {
}
void led_matrix_set_value_all(uint8_t value) {
-#if defined(LED_MATRIX_ENABLE) && defined(LED_MATRIX_SPLIT)
+#if defined(LED_MATRIX_SPLIT)
for (uint8_t i = 0; i < LED_MATRIX_LED_COUNT; i++)
led_matrix_set_value(i, value);
#else
M quantum/rgb_matrix/rgb_matrix.c => quantum/rgb_matrix/rgb_matrix.c +2 -2
@@ 84,7 84,7 @@ static last_hit_t last_hit_buffer;
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
// split rgb matrix
-#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_SPLIT)
+#if defined(RGB_MATRIX_SPLIT)
const uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT;
#endif
@@ 148,7 148,7 @@ void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue) {
}
void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue) {
-#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_SPLIT)
+#if defined(RGB_MATRIX_SPLIT)
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++)
rgb_matrix_set_color(i, red, green, blue);
#else
M quantum/rgb_matrix/rgb_matrix_drivers.c => quantum/rgb_matrix/rgb_matrix_drivers.c +1 -1
@@ 164,7 164,7 @@ static void flush(void) {
// Set an led in the buffer to a color
static inline void setled(int i, uint8_t r, uint8_t g, uint8_t b) {
-# if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_SPLIT)
+# if defined(RGB_MATRIX_SPLIT)
const uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT;
if (!is_keyboard_left()) {
if (i >= k_rgb_matrix_split[0]) {