~ruther/qmk_firmware

a960a1b0066b84bbf279fbebe2d62dfee6ea3812 — Fred Sundvik 9 years ago c95b17b
Add fade out for the led test
2 files changed, 20 insertions(+), 5 deletions(-)

M led_test.c
M led_test.h
M led_test.c => led_test.c +19 -5
@@ 25,21 25,35 @@ SOFTWARE.
#include "gfx.h"

keyframe_animation_t led_test_animation = {
    .num_frames = 1,
    .num_frames = 3,
    .loop = true,
    .frame_lengths = {MS2ST(1000)},
    .frame_lengths = {MS2ST(1000), MS2ST(1000), MS2ST(1000)},
    .frame_functions = {
        keyframe_fade_in_all_leds,
        keyframe_no_operation,
        keyframe_fade_out_all_leds,
    },
};

bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
    int frame_length = animation->frame_lengths[animation->current_frame];
    int current_pos = frame_length - animation->time_left_in_frame;
    uint8_t luma = 0x255 * current_pos / frame_length;
    int delta = to - from;
    int luma = (delta * current_pos) / frame_length;
    luma += from;
    color_t color = LUMA2COLOR(luma);
    gdispGClear(LED_DISPLAY, color);
    gdispGFlush(LED_DISPLAY);
}

bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    keyframe_fade_all_leds_from_to(animation, 0, 255);
    return true;
}

bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    keyframe_fade_all_leds_from_to(animation, 255, 0);
    return true;
}

M led_test.h => led_test.h +1 -0
@@ 28,6 28,7 @@ SOFTWARE.
#include "visualizer.h"

bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);

extern keyframe_animation_t led_test_animation;