~ruther/qmk_firmware

a6fad5cc87753bfe69518d4e44b4ae370c746f97 — Adam Applegate 3 years ago 5dd944d
[Keymap] Added personal keymap for keebio/iris/rev6 (#17971)

A keyboards/keebio/iris/keymaps/adamgate/config.h => keyboards/keebio/iris/keymaps/adamgate/config.h +24 -0
@@ 0,0 1,24 @@
/*
Copyright 2022 Adam Applegate

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

// #define USE_I2C
#define EE_HANDS
#define TAPPING_TOGGLE 3    //# of button presses needed to permanently toggle a layer
// #define TAPPING_TERM 150     //# of ms before another input is accepted for tap dancing
// #define RGBLIGHT_LAYERS 4   //# of layer of rgb (max of 8)ASDASDASDASDFASDF
\ No newline at end of file

A keyboards/keebio/iris/keymaps/adamgate/keymap.c => keyboards/keebio/iris/keymaps/adamgate/keymap.c +82 -0
@@ 0,0 1,82 @@
/*
  Copyright (c) 2022 Adam Applegate

  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:

  The above copyright notice and this permission notice shall be included in all
  copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
*/

#include QMK_KEYBOARD_H

enum custom_layers {
  _QWERTY,
  _LOWER,
  _GAMING,
  _RISE,
}

/*****************
*** TAPDANCES ***
*****************/
enum custom_tapdances {
   TD_SHFT_CAPS = 0,
};

qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_SHFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), //shift if pressed 1x, caps lock if pressed 2x
};

/*****************
***  KEYMAPS  ***
*****************/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

   // layout for everyday use
  [_QWERTY] = LAYOUT(
     KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                               KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
     KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                               KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_EQL,
     TD(TD_SHFT_CAPS), KC_A,    KC_S,    KC_D,    KC_F,  KC_G,                        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
     KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,  KC_DEL,              KC_ENT, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_BSLS,
                                        KC_RALT, KC_LGUI, KC_BSPC,         KC_SPC, TT(_LOWER), _______
  ),

  [_LOWER] = LAYOUT(
     KC_GRAVE, KC_F1,  KC_F2,  KC_F3,  KC_F4,   KC_F5,                               KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_PEQL,
     KC_F11,  KC_F12,  KC_UP,  _______, _______, KC_LPRN,                            KC_RPRN,  KC_7,    KC_8,    KC_9,   KC_PSLS, KC_PAST,
     KC_LSFT, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_LCBR,                           KC_RCBR,  KC_4,    KC_5,    KC_6,   KC_PMNS, KC_PPLS,
     KC_LCTL, _______, _______, _______, _______, KC_LBRC, KC_DEL,            KC_ENT, KC_RBRC,  KC_1,    KC_2,    KC_3,   KC_PDOT, _______,
                                       _______, TO(_QWERTY), KC_BSPC,         KC_SPC, TG(_GAMING), KC_0
  ),

  //makes gaming easier, adding a space for jumping closer to the movement keys
  [_GAMING] = LAYOUT(
     KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                               KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
     KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                               KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_EQL,
     KC_LSFT, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                               KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
     KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,  KC_DEL,             KC_ENT,  KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_BSLS,
                                        KC_RALT, KC_SPC, KC_BSPC,           KC_SPC, TG(_RAISE), TO(_LOWER) 
  ),

  //used for editing rgb settings, sound, and misc commands
  [_RAISE] = LAYOUT(
     RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______,                            KC_MUTE, KC_VOLU, KC_MNXT, _______, KC_BRIU, KC_CALC,
    _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______,                            KC_MSTP, KC_VOLD, KC_MPRV, _______, KC_BRID, KC_MYCM,
     DM_REC1, DM_REC2, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, KC_WSCH,
     DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______,         _______, _______, _______,  _______, _______, _______, _______,
                                       DM_RSTP, TO(_GAMING), _______,        _______, _______, _______
  )
};

A keyboards/keebio/iris/keymaps/adamgate/rules.mk => keyboards/keebio/iris/keymaps/adamgate/rules.mk +6 -0
@@ 0,0 1,6 @@
TAP_DANCE_ENABLE = yes
# COMBO_ENABLE = yes
# RGBLIGHT_ENABLE = yes

# Disable unnecessary things to save space
# LTO_ENABLE = yes  #link time optimization