~ruther/qmk_firmware

a68057852bbffc45f783523a86a6aa2e80a03d44 — Doug Raffle 7 years ago f6bd5d7
Keymap: initial migration of raffle 1up60rgb (#3747)

* initial migration of raffle 1up60rgb

* updated include statement
2 files changed, 173 insertions(+), 0 deletions(-)

A keyboards/1up60rgb/keymaps/raffle/keymap.c
A keyboards/1up60rgb/keymaps/raffle/readme.md
A keyboards/1up60rgb/keymaps/raffle/keymap.c => keyboards/1up60rgb/keymaps/raffle/keymap.c +130 -0
@@ 0,0 1,130 @@
//****************************************************************************//
// raffle's keymap for the 1up60rgb.                                          //
//   emulates my pok3r layout and adds RGB control + firmware reset/debug     //
//   layers                                                                   //
//****************************************************************************//

//************************ dependencies + definitions ************************//
#include QMK_KEYBOARD_H

// create names for layers
enum layers {
  _typing,
  _raise,
  _rgb,
  _adjust
};

// define layer mods
#define RAISE MO(_raise)
#define RGB MO(_rgb)

// define mod masks for making multi-key macros
#define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK  (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))

//********************************** Layers **********************************//
// define layers
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  // typing layer to handle basic typing
  [_typing] = LAYOUT_all
  (
   KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
   KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
   KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT,
   KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT,
   RAISE, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, RGB, KC_RCTL
   ),
  // raise layer to handle function & nav keys
  [_raise] = LAYOUT_all
  (
   KC_GRV,  KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_LSCR, KC_PAUSE, KC_TRNS,
   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, KC_TRNS, KC_TRNS,
   KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
   ),
  // rgb layer for pretty backlight colors
  [_rgb] = LAYOUT_all
  (
   RGB_TOG, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI, RGB_VAI, RGB_HUD, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_SAI, RGB_VAD,RGB_SAD, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_RMOD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
   ),
  // adjust to handle firmware debug + reset mode
  [_adjust] = LAYOUT_all
  (
   RESET, DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
   KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
   )
};

//***************************** Function bodies  *****************************//
// enable tri-layer state for _raise + _rgb = _adjust
uint32_t layer_state_set_user(uint32_t state) {
  return update_tri_layer_state(state, _raise, _rgb, _adjust);
}


// scan matrix
void matrix_scan_user(void) {
}

// support for standard mod state keys (caps lock, scroll lock, etc.)
void led_set_user(uint8_t usb_led) {

  if (usb_led & (1 << USB_LED_NUM_LOCK)) {

  } else {

  }

  if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
    DDRB |= (1 << 2); PORTB &= ~(1 << 2);
  } else {
    DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
  }

  if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {

  } else {

  }

  if (usb_led & (1 << USB_LED_COMPOSE)) {

  } else {

  }

  if (usb_led & (1 << USB_LED_KANA)) {

  } else {

  }

}

//*********** Empty fxns from default map that I'm not modifying ***********//
// onboard macro support
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  ;

  switch (id) {

  }
  return MACRO_NONE;
}

// initialize matrix 
void matrix_init_user(void) {
}




A keyboards/1up60rgb/keymaps/raffle/readme.md => keyboards/1up60rgb/keymaps/raffle/readme.md +43 -0
@@ 0,0 1,43 @@
## raffle's keymap
The default keymap is just enough to get started. This keymap adds a pok3r-like
raise layer, backlight RGB control layer, and firmware reset/debug adjust layer
for ANSI layouts.

In the default layer, the following modifications are made (using standard ANSI
keys for LHS):

- `CAPS` = `LCTRL`
- `LCTRL` = `RAISE`
- `APP` = `RGB`
- `LCTRL` + `APP` (`RAISE` + `RGB`) = `ADJUST`
- `GRV` = `ESC`

Additionally, the pok3r's `SHIFT` + `ESC` for `~` is maintained (with either `SHIFT`).

### Raise Layer
Emulates standard pok3r layout (without the onboard macro keys)

Highlights:

- `IJKL` for arrow keys
- `H`/`N` for `HOME`/`END`
- `U`/`P` for `PGUP`/`PGDN`
- `1` - `=` for `F1` - `F12`
- `Y` for calculator

Other standard keys from the pok3r layout are carried over. See the keymap or
the pok3r documentation for details.

### RGB Layer
Uses navigation keys from `RAISE` layer for RGB adjustment

- `I`/`K` for Value (brightness) Increase/Decrease
- `U`/`P` for Hue (color) Increase/Decrease
- `H`/`N` for Saturation Incrase/Decrease
- `GRV` to toggle RGB on/off
- `1`-`9` to activate QMK's predefined RGB animations

### Adjust Layer

- `GRV` activates firmware reset for flashing
- `1` enters debug mode