~ruther/qmk_firmware

a3cd1290be8187a34e3c4e156c07531380bfecaa — TurtleHunter 4 years ago 7d33d1b
3 new LED effect animations (#9827)

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +6 -0
@@ 254,6 254,9 @@ enum rgb_matrix_effects {
    RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard
    RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue
    RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
    RGB_MATRIX_HUE_BREATHING,       // Hue shifts up a slight ammount at the same time, then shifts back
    RGB_MATRIX_HUE_PENDULUM,        // Hue shifts up a slight ammount in a wave to the right, then back to the left
    RGB_MATRIX_HUE_WAVE,            // Hue shifts up a slight ammount and then back down in a wave to the right 
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
    RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation


@@ 305,6 308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
|`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
|`#define DISABLE_RGB_MATRIX_HUE_BREATHING`             |Disables `RGB_MATRIX_HUE_BREATHING`            |
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM`              |Disables `RGB_MATRIX_HUE_PENDULUM`             |
|`#define DISABLE_RGB_MATRIX_HUE_WAVE `                 |Disables `RGB_MATRIX_HUE_WAVE `                |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |

A quantum/rgb_matrix_animations/hue_breathing_anim.h => quantum/rgb_matrix_animations/hue_breathing_anim.h +22 -0
@@ 0,0 1,22 @@
#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
RGB_MATRIX_EFFECT(HUE_BREATHING)
#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

// Change huedelta to adjust range of hue change. 0-255.
// Hue Breathing - All LED's light up
bool HUE_BREATHING(effect_params_t* params) {
    RGB_MATRIX_USE_LIMITS(led_min, led_max);
    uint8_t  huedelta = 12;
    HSV      hsv      = rgb_matrix_config.hsv;
    uint16_t time     = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
    hsv.h             = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
    RGB rgb           = hsv_to_rgb(hsv);
    for (uint8_t i = led_min; i < led_max; i++) {
        RGB_MATRIX_TEST_LED_FLAGS();
        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
    }
    return led_max < DRIVER_LED_TOTAL;
}

#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif      // DISABLE_RGB_HUE_BREATHING

A quantum/rgb_matrix_animations/hue_pendulum_anim.h => quantum/rgb_matrix_animations/hue_pendulum_anim.h +17 -0
@@ 0,0 1,17 @@
#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
RGB_MATRIX_EFFECT(HUE_PENDULUM)
#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

// Change huedelta to adjust range of hue change. 0-255.
// Looks better with a low value and slow speed for subtle change.
// Hue Pendulum - color changes in a wave to the right before reversing direction
static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
    uint8_t huedelta = 12;
    hsv.h            = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
    return hsv;
}

bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }

#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif      // DISABLE_RGB_HUE_PENDULUM

A quantum/rgb_matrix_animations/hue_wave_anim.h => quantum/rgb_matrix_animations/hue_wave_anim.h +17 -0
@@ 0,0 1,17 @@
#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
RGB_MATRIX_EFFECT(HUE_WAVE)
#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

// Change huedelta to adjust range of hue change. 0-255.
// Looks better with a low value and slow speed for subtle change.
// Hue Wave - color changes in a wave to the right
static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
    uint8_t huedelta = 24;
    hsv.h            = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
    return hsv;
}

bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }

#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif      // DISABLE_RGB_HUE_WAVE

M quantum/rgb_matrix_animations/rgb_matrix_effects.inc => quantum/rgb_matrix_animations/rgb_matrix_effects.inc +3 -0
@@ 23,6 23,9 @@
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/raindrops_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
#include "rgb_matrix_animations/hue_breathing_anim.h"
#include "rgb_matrix_animations/hue_pendulum_anim.h"
#include "rgb_matrix_animations/hue_wave_anim.h"
#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"