~ruther/qmk_firmware

a09a042b8fe6a0369a7c479168492125efa24e59 — Joshua Coffey 7 years ago 3d587b1
New keymap and more songs (#2609)

* Added some new songs and my own keymap

* Made Dodger keymap safe to use with backlight disabled

* edited layer switching and added more songs

* changed keymap to lowercase
A keyboards/planck/keymaps/dodger/config.h => keyboards/planck/keymaps/dodger/config.h +90 -0
@@ 0,0 1,90 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6060
#define MANUFACTURER    OLKB
#define PRODUCT         Planck
#define DESCRIPTION     A compact ortholinear keyboard

/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12

/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define UNUSED_PINS

#define QMK_ESC_OUTPUT F1
#define QMK_ESC_INPUT D5
#define QMK_LED     E6
#define QMK_SPEAKER C6

#define AUDIO_VOICES
#define C6_AUDIO

#define BACKLIGHT_PIN B7

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */
#define BACKLIGHT_LEVELS 15

/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#define TAPPING_TERM 200
#endif

A keyboards/planck/keymaps/dodger/keymap.c => keyboards/planck/keymaps/dodger/keymap.c +338 -0
@@ 0,0 1,338 @@
/* Copyright 2015-2017 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "planck.h"
#include "action_layer.h"

extern keymap_config_t keymap_config;
bool isGame = false;
bool isMusic = false;


enum planck_layers {
  _COLEMAK,
  _GAME,
  _MUSIC,
  _LOWER,
  _RAISE,
  _ADJUST,
};

enum planck_keycodes {
  COLEMAK = SAFE_RANGE,
  GCTOGG,
  MCTOGG,
  LOWER,
  RAISE,
  LENNY,
  COMMENTHEAD,
  RICKANDMORT,
  MARIO,
  MARIOE,
  OVERWATCH,
  DOOM,
  DISNEY,
  NUMBERONE,
  CABBAGE,
  OLDSPICE,
};

enum {
  TD_SPC_ENT = 0,
  TD_ESC_CAPS
};

qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
  [TD_ESC_CAPS]  = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Colemak
 * ,-----------------------------------------------------------------------------------.
 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  |  =   |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |  -   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl | GUI  | Alt  |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
 * `-----------------------------------------------------------------------------------'
 */
[_COLEMAK] = {
  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL},
  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT},
  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS},
  {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER,   RSFT_T(KC_BSPC),  TD(TD_SPC_ENT),  RAISE,   COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
},

/* Lower
 * ,-----------------------------------------------------------------------------------.
 * |      |      |      |   [  |   ]  |      |  (   |   )  |   {  |   }  |      |  +   |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  | left | down |  up  | right|  |   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |      |      |      |      |  _   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
 * `-----------------------------------------------------------------------------------'
 */
[_LOWER] = {
  {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN,  KC_LCBR,    KC_RCBR, _______, S(KC_EQL)},
  {KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_LEFT,    KC_DOWN,    KC_UP, KC_RGHT,   KC_PIPE},
  {_______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,    _______,    _______, _______, KC_UNDS},
  {_______, _______, _______, _______, _______, _______, _______, _______,    KC_MNXT,    KC_VOLD, KC_VOLU, KC_MPLY}
},

/* Raise
 * ,-----------------------------------------------------------------------------------.
 * |   `  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | DEL  |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |  ~   |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |  \   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |      |  bl- |  bl+ | GCTG |
 * `-----------------------------------------------------------------------------------'
 */
[_RAISE] = {
  {KC_GRV,  KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,  KC_DEL},
  {KC_TILD, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  MCTOGG,  GCTOGG}
},

/* Adjust (Lower + Raise)
 * ,-----------------------------------------------------------------------------------.
 * |      | Reset|      |      |      |      |      |      |      |      |      |  Del |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |      |      |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover|      |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |      |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_ADJUST] = {
  {_______, RESET,   DEBUG,    RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
  {_______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______,  COLEMAK, _______,  _______,  _______},
  {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  _______, _______,  TERM_ON, TERM_OFF, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},

[_GAME] = {
  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL},
  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT},
  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS},
  {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
},

[_MUSIC] = {
  {MARIO,  MARIOE, OVERWATCH,  DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}

};

#ifdef AUDIO_ENABLE
  float guitar[][2] = SONG(GUITAR_SOUND);
  float mario[][2] = SONG(MARIO_THEME);
  float marioe[][2] = SONG(MARIO_GAMEOVER);
  float overwatch[][2] = SONG(OVERWATCH_THEME);
  float doom[][2] = SONG(E1M1_DOOM);
  float disney[][2] = SONG(DISNEY_SONG);
  float numberone[][2] = SONG(NUMBER_ONE);
  float cabbage[][2] = SONG(CABBAGE_SONG);
  float oldspice[][2] = SONG(OLD_SPICE);
#endif

void setLayer(int layer) {
    if (layer == _COLEMAK) {
        #ifdef AUDIO_ENABLE
            stop_all_notes();
            PLAY_SONG(marioe);
        #endif
        set_single_persistent_default_layer(_COLEMAK);
        #ifdef BACKLIGHT_ENABLE
            backlight_set(0);
        #endif
    } else if (layer == _GAME) {
        #ifdef AUDIO_ENABLE
            stop_all_notes();
            PLAY_SONG(mario);
        #endif
        set_single_persistent_default_layer(_GAME);
        #ifdef BACKLIGHT_ENABLE
            backlight_set(15);
        #endif
    } else if (layer == _MUSIC) {
        #ifdef AUDIO_ENABLE
            stop_all_notes();
            PLAY_SONG(guitar);
        #endif
        set_single_persistent_default_layer(_MUSIC);
        #ifdef BACKLIGHT_ENABLE
            backlight_set(1);
        #endif
    }
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case COLEMAK:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_COLEMAK);
        #ifdef BACKLIGHT_ENABLE
		  backlight_set(0);
        #endif
      }
      return false;
      break;
	case GCTOGG:
      if (record->event.pressed) {
		  if (isGame) {
              if (isMusic)
                  setLayer(_MUSIC);
              else
                  setLayer(_COLEMAK);
              isGame = false;
          } else {
              setLayer(_GAME);
              isGame = true;
          }
      }
      return false;
      break;
    case MCTOGG:
        if (record->event.pressed) {
            if (isMusic) {
                if (isGame)
                    setLayer(_GAME);
                else
                    setLayer(_COLEMAK);
                isMusic = false;
            } else {
                setLayer(_MUSIC);
                isMusic = true;
            }
        }
        return false;
        break;
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case LENNY:
    	if (record->event.pressed) {
    		SEND_STRING("()");
    	}
    	return false; break;
    case COMMENTHEAD:
    	if (record->event.pressed) {
    		SEND_STRING("// ---------------------------------------------------------------");
    	}
    	return false; break;
    case RICKANDMORT:
    	if (record->event.pressed) {
    		SEND_STRING("// ***************************************************************");
    	}
    	return false; break;
    case MARIO:
        if(record->event.pressed) {
          #ifdef AUDIO_ENABLE
            PLAY_SONG(mario);
          #endif
        }
        return false; break;
      case MARIOE:
          if(record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_SONG(marioe);
            #endif
          }
          return false; break;
      case OVERWATCH:
          if(record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_SONG(overwatch);
            #endif
          }
          return false; break;
      case DOOM:
          if(record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_SONG(doom);
            #endif
          }
          return false; break;
      case DISNEY:
          if(record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_SONG(disney);
            #endif
          }
          return false; break;
      case NUMBERONE:
          if(record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_SONG(numberone);
            #endif
          }
          return false; break;
      case CABBAGE:
          if(record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_SONG(cabbage);
            #endif
          }
          return false; break;
      case OLDSPICE:
          if(record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_SONG(oldspice);
            #endif
          }
          return false; break;
  }
  return true;
}

void matrix_init_user(void) {
	set_single_persistent_default_layer(_COLEMAK);
	isGame = false;
  #ifdef BACKLIGHT_ENABLE
        backlight_level(0);
  #endif
}

A keyboards/planck/keymaps/dodger/readme.md => keyboards/planck/keymaps/dodger/readme.md +2 -0
@@ 0,0 1,2 @@
# dodger


A keyboards/planck/keymaps/dodger/rules.mk => keyboards/planck/keymaps/dodger/rules.mk +70 -0
@@ 0,0 1,70 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000

#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Bootloader
#     This definition is optional, and if your keyboard supports multiple bootloaders of
#     different sizes, comment this out, and the correct address will be loaded
#     automatically (+60). See bootloader.mk for all options.
BOOTLOADER = atmel-dfu

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT

# Build Options
#   change to "no" to disable the options, or define them in the Makefile in 
#   the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no       # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
CONSOLE_ENABLE = no         # Console for debug(+400)
COMMAND_ENABLE = no        # Commands for debug and configuration
NKRO_ENABLE = yes            # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality
MIDI_ENABLE = no            # MIDI controls
AUDIO_ENABLE = yes           # Audio output on port C6
UNICODE_ENABLE = no         # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = no
TAP_DANCE_ENABLE = yes

# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend

LAYOUTS = ortho_4x12 planck_mit planck_grid

DEFAULT_FOLDER = planck/rev5

M quantum/audio/song_list.h => quantum/audio/song_list.h +141 -4
@@ 188,7 188,14 @@
    Q__NOTE(_B5 ),        \
    Q__NOTE(_CS6),        \
    Q__NOTE(_D6 ),        \
    Q__NOTE(_E6 ),        
    Q__NOTE(_E6 ),

#define MINOR_SOUND \
    Q__NOTE(_A5 ),        \
    Q__NOTE(_B5 ),        \
    Q__NOTE(_C6 ),        \
    Q__NOTE(_D6 ),        \
    Q__NOTE(_E6 ),

#define GUITAR_SOUND \
    Q__NOTE(_E5 ),        \


@@ 272,12 279,142 @@
    HD_NOTE(_C6),

#define ZELDA_TREASURE \
    Q__NOTE(_A4), \
    Q__NOTE(_A4 ), \
    Q__NOTE(_AS4), \
    Q__NOTE(_B4), \
    HD_NOTE(_C5), \
    Q__NOTE(_B4 ), \
    HD_NOTE(_C5 ), \

#define TERMINAL_SOUND \
    E__NOTE(_C5 )

#define OVERWATCH_THEME \
    HD_NOTE(_A4 ), \
    Q__NOTE(_E4 ), \
    Q__NOTE(_A4 ), \
    HD_NOTE(_B4 ), \
    Q__NOTE(_E4 ), \
    Q__NOTE(_B4 ), \
    W__NOTE(_CS5),

#define MARIO_THEME \
    Q__NOTE(_E5), \
    H__NOTE(_E5), \
    H__NOTE(_E5), \
    Q__NOTE(_C5), \
    H__NOTE(_E5), \
    W__NOTE(_G5), \
    Q__NOTE(_G4),

#define MARIO_GAMEOVER \
    HD_NOTE(_C5 ), \
    HD_NOTE(_G4 ), \
    H__NOTE(_E4 ), \
    H__NOTE(_A4 ), \
    H__NOTE(_B4 ), \
    H__NOTE(_A4 ), \
    H__NOTE(_AF4), \
    H__NOTE(_BF4), \
    H__NOTE(_AF4), \
    WD_NOTE(_G4 ),

#define E1M1_DOOM  \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E4 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_D4 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_C4 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_BF3), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_B3 ), \
    Q__NOTE(_C4 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E4 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_D4 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_C4 ), \
    Q__NOTE(_E3 ), \
    Q__NOTE(_E3 ), \
    H__NOTE(_BF3),

#define DISNEY_SONG \
    H__NOTE(_G3 ),  \
    H__NOTE(_G4 ),  \
    H__NOTE(_F4 ),  \
    H__NOTE(_E4 ),  \
    H__NOTE(_CS4),  \
    H__NOTE(_D4 ),  \
    W__NOTE(_A4 ),  \
    H__NOTE(_B3 ),  \
    H__NOTE(_B4 ),  \
    H__NOTE(_A4 ),  \
    H__NOTE(_G4 ),  \
    H__NOTE(_FS4),  \
    H__NOTE(_G4 ),  \
    W__NOTE(_C5 ),  \
    H__NOTE(_D5 ),  \
    H__NOTE(_C5 ),  \
    H__NOTE(_B4 ),  \
    H__NOTE(_A4 ),  \
    H__NOTE(_G4 ),  \
    H__NOTE(_F4 ),  \
    H__NOTE(_E4 ),  \
    H__NOTE(_D4 ),  \
    W__NOTE(_A4 ),  \
    W__NOTE(_B3 ),  \
    W__NOTE(_C4 ),

#define NUMBER_ONE \
    HD_NOTE(_F4 ), \
    Q__NOTE(_C5 ), \
    E__NOTE(_B4 ), \
    E__NOTE(_C5 ), \
    E__NOTE(_B4 ), \
    E__NOTE(_C5 ), \
    Q__NOTE(_B4 ), \
    Q__NOTE(_C5 ), \
    H__NOTE(_AF4), \
    HD_NOTE(_F4 ), \
    Q__NOTE(_F4 ), \
    Q__NOTE(_AF4), \
    Q__NOTE(_C5 ), \
    H__NOTE(_DF5), \
    H__NOTE(_AF4), \
    H__NOTE(_DF5), \
    H__NOTE(_EF5), \
    Q__NOTE(_C5 ), \
    Q__NOTE(_DF5), \
    Q__NOTE(_C5 ), \
    Q__NOTE(_DF5), \
    H__NOTE(_C5 ),

#define CABBAGE_SONG \
    H__NOTE(_C4),    \
    H__NOTE(_A4),    \
    H__NOTE(_B4),    \
    H__NOTE(_B4),    \
    H__NOTE(_A4),    \
    H__NOTE(_G4),    \
    H__NOTE(_E4),

#define OLD_SPICE  \
    Q__NOTE(_A4 ), \
    Q__NOTE(_A4 ), \
    H__NOTE(_B4 ), \
    H__NOTE(_D5 ), \
    H__NOTE(_CS5), \
    Q__NOTE(_E5 ), \
    H__NOTE(_FS5), \
    H__NOTE(_D5 ), \

#endif