[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901) * Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions * Updated keymap to better handle LED timeout - Added boolean to hold LED state - Added init function to set rgb to known state - Modified RGB_TOG to work with noeeprom commands * Finished adding the timeout for OLED and testing on CRKBD * Updated documentation * fixed the timeout logic so it works as intended * Added initial limits to color settings * Added layer reset as part of the iddle timeout process * Split Keymap into more manageable files * Finalizing RGB Layer status on CRKBD - Refactored OLED timeout to deal only with oled - If user remains iddle on game layer for too long it will switch to default - LED / OLED iddle working - Minor changes to _SYM layer - Removed some rgb controls from keyboard due to layer dependent RGB colors * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Used suggestion from Drashna to replace EEPROM_RESET with shorter version. Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Implemented drashna's comment Co-authored-by: Drashna Jaelre <drashna@live.com>
6 files changed, 204 insertions(+), 141 deletions(-) M keyboards/crkbd/keymaps/kidbrazil/config.h A keyboards/crkbd/keymaps/kidbrazil/enums.h M keyboards/crkbd/keymaps/kidbrazil/keymap.c A keyboards/crkbd/keymaps/kidbrazil/layer.c A keyboards/crkbd/keymaps/kidbrazil/layer.h M keyboards/crkbd/keymaps/kidbrazil/rules.mk
M keyboards/crkbd/keymaps/kidbrazil/config.h => keyboards/crkbd/keymaps/kidbrazil/config.h +57 -42
@@ 52,49 52,64 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #endif #ifdef RGB_MATRIX_ENABLE //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. #define RGB_MATRIX_HUE_STEP 4 #define RGB_MATRIX_SAT_STEP 4 #define RGB_MATRIX_VAL_STEP 4 #define RGB_MATRIX_SPD_STEP 10 /* Disable the animations you don't want/need. You will need to disable a good number of these * * because they take up a lot of space. Disable until you can successfully compile your firmware. */ # define DISABLE_RGB_MATRIX_ALPHAS_MODS # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // # define DISABLE_RGB_MATRIX_BREATHING # define DISABLE_RGB_MATRIX_CYCLE_ALL # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define DISABLE_RGB_MATRIX_DUAL_BEACON # define DISABLE_RGB_MATRIX_RAINBOW_BEACON # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define DISABLE_RGB_MATRIX_RAINDROPS # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define DISABLE_RGB_MATRIX_TYPING_HEATMAP # define DISABLE_RGB_MATRIX_DIGITAL_RAIN # define DISABLE_RGB_MATRIX_SOLID_REACTIVE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define DISABLE_RGB_MATRIX_SPLASH # define DISABLE_RGB_MATRIX_MULTISPLASH # define DISABLE_RGB_MATRIX_SOLID_SPLASH # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH /* Disable the animations you don't want/need. You will need to disable a good number of these * * because they take up a lot of space. Disable until you can successfully compile your firmware. */ #define DISABLE_RGB_MATRIX_ALPHAS_MODS #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define DISABLE_RGB_MATRIX_BREATHING #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define DISABLE_RGB_MATRIX_BAND_SAT #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define DISABLE_RGB_MATRIX_BAND_VAL #define DISABLE_RGB_MATRIX_CYCLE_ALL #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN #define DISABLE_RGB_MATRIX_DUAL_BEACON #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define DISABLE_RGB_MATRIX_SOLID_SPLASH #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #define DISABLE_RGB_MATRIX_SOLID_SPLASH #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #define DISABLE_RGB_MATRIX_SPLASH #define DISABLE_RGB_MATRIX_MULTISPLASH #define DISABLE_RGB_MATRIX_SPLASH #define DISABLE_RGB_MATRIX_MULTISPLASH #endif // Custom Font path #define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c" #define OLED_DISABLE_TIMEOUT
A keyboards/crkbd/keymaps/kidbrazil/enums.h => keyboards/crkbd/keymaps/kidbrazil/enums.h +10 -0
@@ 0,0 1,10 @@ // [CRKBD layers Init] -------------------------------------------------------// typedef enum { _QWERTY, _NUM, _SYM, _GAME, _WEAPON }CRKBD_LAYERS; extern enum CRKBD_LAYERS crkbd_layers;
M keyboards/crkbd/keymaps/kidbrazil/keymap.c => keyboards/crkbd/keymaps/kidbrazil/keymap.c +57 -92
@@ 1,4 1,6 @@ #include QMK_KEYBOARD_H #include "enums.h" #include "layer.h" // [Init Variables] ----------------------------------------------------------// @@ extern uint8_t is_master; 9,15 11,6 @@ bool user_led_enabled = true; // Boolean to store the master LED clear so it only runs once. bool master_oled_cleared = false; // [CRKBD layers Init] -------------------------------------------------------// enum crkbd_layers { _QWERTY, _NUM, _SYM, _GAME, _WEAPON }; // [Keymaps] -----------------------------------------------------------------// const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { @@ [_QWERTY] = LAYOUT( 36,8 29,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_SYM] = LAYOUT( KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD, LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD, LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) ), @@ 51,7 44,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_WEAPON] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST, KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS ) @@ }; 61,23 54,24 @@ void keyboard_post_init_user(void) { // Set RGB to known state rgb_matrix_enable_noeeprom(); rgb_matrix_set_color_all(RGB_GREEN); rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); user_led_enabled = true; } // [Process User Input] ------------------------------------------------------// bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color // changes in marrix_scan_user case RGB_TOG: if (record->event.pressed) { // Toggle matrix on key press user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom(); } else { // Flip User_led_enabled variable on key release user_led_enabled = !user_led_enabled; } return false; // Skip all further processing of this key if (record->event.pressed) { // Toggle matrix on key press user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom(); // Toggle boolean flag user_led_enabled = !user_led_enabled; } return false; default: // Use process_record_keymap to reset timer on all other keypresses // Use process_record_keymap to reset timer on all other keypresses to awaken from idle. if (record->event.pressed) { #ifdef OLED_DRIVER_ENABLE @@ oled_timer = timer_read32(); 91,9 85,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } } // [Matrix Scan] ------------------------------------------------------------// void matrix_scan_user(void) { // Iddle timer to return to default layer if left on game layer if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) { // Reset layer in case it got left on _GAME // This prevents the issue where the master side sometimes wont switch off as expected // in the next step. if (get_highest_layer(layer_state) == _GAME) { layer_off(_GAME); layer_on(_QWERTY); } return; } // Timeout to turn off LEDs else if (timer_elapsed32(oled_timer) > 480000) { rgb_matrix_disable_noeeprom(); return; } // Set RGB Matrix color based on layers if (user_led_enabled) { switch (get_highest_layer(layer_state)){ case _GAME: rgb_matrix_set_color_all(RGB_PURPLE); break; case _NUM: case _SYM: case _QWERTY: rgb_matrix_set_color_all(RGB_GREEN); break; default: rgb_matrix_set_color_all(RGB_GREEN); break; } } else { rgb_matrix_disable_noeeprom(); return; } } // [OLED Configuration] ------------------------------------------------------// #ifdef OLED_DRIVER_ENABLE // Init Oled and Rotate.... oled_rotation_t oled_init_user(oled_rotation_t rotation) { @@ if (!has_usb()) 105,74 137,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) { const char *read_logo(void); // {OLED helpers} -----------------------------------------------// // Render Blank Space void render_space(void) { oled_write_ln_P(PSTR(" "), false); } // Render separator lines for oled display void render_separator(void) { switch (get_highest_layer(layer_state)){ case _GAME: case _WEAPON: oled_write_ln_P(PSTR("===================="), false); break; default: oled_write_ln_P(PSTR("++++++++++++++++++++"), false); } } // Render current layer state void render_layer_state(void){ // If you want to change the display of OLED, you need to change here switch (get_highest_layer(layer_state)){ case _QWERTY: oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false); break; case _NUM: oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false); break; case _SYM: oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false); break; case _GAME: oled_write_ln_P(PSTR("| G A M E ]"), false); break; case _WEAPON: oled_write_ln_P(PSTR("| W E A P O N ]"), false); break; default: oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false); } } // Render USB State void render_usb_state(void) { switch (USB_DeviceState) { case DEVICE_STATE_Unattached: oled_write_ln_P(PSTR("| USB | FREE ]"), false); break; case DEVICE_STATE_Suspended: oled_write_ln_P(PSTR("| USB | SLEEP ]"), false); break; case DEVICE_STATE_Configured: oled_write_ln_P(PSTR("| USB | READY ]"), false); break; case DEVICE_STATE_Powered: oled_write_ln_P(PSTR("| USB | PWRD ]"), false); break; case DEVICE_STATE_Default: oled_write_ln_P(PSTR("| USB | DFLT ]"), false); break; case DEVICE_STATE_Addressed: oled_write_ln_P(PSTR("| USB | ADDRS ]"), false); break; default: oled_write_ln_P(PSTR("| USB | INVALID ]"), false); } } // Render Logo void render_logo(void) { @@ oled_write(read_logo(), false); 209,7 173,8 @@ void render_slave_oled(void) { // {OLED Task} -----------------------------------------------// void oled_task_user(void) { if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) { // First time out switches to logo as first indication of iddle. if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) { // Render logo on both halves before full timeout if (is_master && !master_oled_cleared) { // Clear master OLED once so the logo renders properly
A keyboards/crkbd/keymaps/kidbrazil/layer.c => keyboards/crkbd/keymaps/kidbrazil/layer.c +69 -0
@@ 0,0 1,69 @@ #include QMK_KEYBOARD_H #include "enums.h" // Render Blank Space void render_space(void) { oled_write_ln_P(PSTR(" "), false); } // Render separator lines for oled display void render_separator(void) { switch (get_highest_layer(layer_state)){ case _GAME: case _WEAPON: oled_write_ln_P(PSTR("===================="), false); break; default: oled_write_ln_P(PSTR("++++++++++++++++++++"), false); } } // Render current layer state void render_layer_state(void){ // If you want to change the display of OLED, you need to change here switch (get_highest_layer(layer_state)){ case _QWERTY: oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false); break; case _NUM: oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false); break; case _SYM: oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false); break; case _GAME: oled_write_ln_P(PSTR("| G A M E ]"), false); break; case _WEAPON: oled_write_ln_P(PSTR("| W E A P O N ]"), false); break; default: oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false); } } // Render USB State void render_usb_state(void) { switch (USB_DeviceState) { case DEVICE_STATE_Unattached: oled_write_ln_P(PSTR("| USB | FREE ]"), false); break; case DEVICE_STATE_Suspended: oled_write_ln_P(PSTR("| USB | SLEEP ]"), false); break; case DEVICE_STATE_Configured: oled_write_ln_P(PSTR("| USB | READY ]"), false); break; case DEVICE_STATE_Powered: oled_write_ln_P(PSTR("| USB | PWRD ]"), false); break; case DEVICE_STATE_Default: oled_write_ln_P(PSTR("| USB | DFLT ]"), false); break; case DEVICE_STATE_Addressed: oled_write_ln_P(PSTR("| USB | ADDRS ]"), false); break; default: oled_write_ln_P(PSTR("| USB | INVALID ]"), false); } }
A keyboards/crkbd/keymaps/kidbrazil/layer.h => keyboards/crkbd/keymaps/kidbrazil/layer.h +9 -0
@@ 0,0 1,9 @@ // [OLED Helpers] ----------------------------------------------------// // Render empty space on OLED void render_space(void); // Render separator characters for rows void render_separator(void); // Render layer state void render_layer_state(void); // Render USB State void render_usb_state(void);
M keyboards/crkbd/keymaps/kidbrazil/rules.mk => keyboards/crkbd/keymaps/kidbrazil/rules.mk +2 -7
@@ 8,10 8,5 @@ RGB_MATRIX_ENABLE = WS2812 OLED_DRIVER_ENABLE = yes # If you want to change the display of OLED, you need to change here SRC += ./keyboards/crkbd/keymaps/kidbrazil/logo_reader.c \ #./lib/rgb_state_reader.c \ #./lib/logo_reader.c \ #./lib/keylogger.c \ # ./lib/mode_icon_reader.c \ # ./lib/host_led_state_reader.c \ # ./lib/timelogger.c \ SRC += logo_reader.c \ layer.c