~ruther/qmk_firmware

9ff61601e31585b924a3b3ff3738a30c520acc65 — Lucas Moreira 5 years ago 09370a9
[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)

* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Added initial limits to color settings

* Added layer reset as part of the iddle timeout process

* Split Keymap into more manageable files

* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Used suggestion from Drashna to replace EEPROM_RESET with shorter version.

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Implemented drashna's comment

Co-authored-by: Drashna Jaelre <drashna@live.com>
M keyboards/crkbd/keymaps/kidbrazil/config.h => keyboards/crkbd/keymaps/kidbrazil/config.h +57 -42
@@ 52,49 52,64 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#endif

#ifdef RGB_MATRIX_ENABLE
//#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#   define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10
    //#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
    // #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
    // #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
    #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
    // #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
    // #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
    #define RGB_MATRIX_HUE_STEP 4
    #define RGB_MATRIX_SAT_STEP 4
    #define RGB_MATRIX_VAL_STEP 4
    #define RGB_MATRIX_SPD_STEP 10

/* Disable the animations you don&#39;t want/need.  You will need to disable a good number of these    *
 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
#   define DISABLE_RGB_MATRIX_ALPHAS_MODS
#   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #   define DISABLE_RGB_MATRIX_BREATHING
#   define DISABLE_RGB_MATRIX_CYCLE_ALL
#   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#   define DISABLE_RGB_MATRIX_DUAL_BEACON
#   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
#   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#   define DISABLE_RGB_MATRIX_RAINDROPS
#   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
#   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#   define DISABLE_RGB_MATRIX_SPLASH
#   define DISABLE_RGB_MATRIX_MULTISPLASH
#   define DISABLE_RGB_MATRIX_SOLID_SPLASH
#   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
    /* Disable the animations you don&#39;t want/need.  You will need to disable a good number of these    *
     * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
    #define DISABLE_RGB_MATRIX_ALPHAS_MODS
    #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #define DISABLE_RGB_MATRIX_BREATHING
    #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    #define DISABLE_RGB_MATRIX_BAND_SAT
    #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    #define DISABLE_RGB_MATRIX_BAND_VAL
    #define DISABLE_RGB_MATRIX_CYCLE_ALL
    #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
    #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
    #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
    #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
    #define DISABLE_RGB_MATRIX_DUAL_BEACON
    #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define DISABLE_RGB_MATRIX_SOLID_SPLASH
    #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
    #define DISABLE_RGB_MATRIX_SOLID_SPLASH
    #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
    #define DISABLE_RGB_MATRIX_SPLASH
    #define DISABLE_RGB_MATRIX_MULTISPLASH
    #define DISABLE_RGB_MATRIX_SPLASH
    #define DISABLE_RGB_MATRIX_MULTISPLASH
#endif
// Custom Font path
#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
#define OLED_DISABLE_TIMEOUT

A keyboards/crkbd/keymaps/kidbrazil/enums.h => keyboards/crkbd/keymaps/kidbrazil/enums.h +10 -0
@@ 0,0 1,10 @@
// [CRKBD layers Init] -------------------------------------------------------//
typedef enum {
    _QWERTY,
    _NUM,
    _SYM,
    _GAME,
    _WEAPON
}CRKBD_LAYERS;

extern enum CRKBD_LAYERS crkbd_layers;

M keyboards/crkbd/keymaps/kidbrazil/keymap.c => keyboards/crkbd/keymaps/kidbrazil/keymap.c +57 -92
@@ 1,4 1,6 @@
#include QMK_KEYBOARD_H
#include "enums.h"
#include "layer.h"

// [Init Variables] ----------------------------------------------------------//
extern uint8_t is_master;


@@ 9,15 11,6 @@ bool user_led_enabled = true;
// Boolean to store the master LED clear so it only runs once.
bool master_oled_cleared = false;

// [CRKBD layers Init] -------------------------------------------------------//
enum crkbd_layers {
    _QWERTY,
    _NUM,
    _SYM,
    _GAME,
    _WEAPON
};

// [Keymaps] -----------------------------------------------------------------//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
	  [_QWERTY] = LAYOUT(


@@ 36,8 29,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

	  [_SYM] = LAYOUT(
      KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC,                                   KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
      LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,                        KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
      KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME),                            KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
      LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD,                        KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
      KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME),                             KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
                                          LGUI_T(KC_PGUP), KC_TRNS, KC_SPC,       KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
    ),



@@ 51,7 44,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
	  [_WEAPON] = LAYOUT(
      KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,                                   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
      KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F,                               KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
      KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V,                               KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
      KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V,                               KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
                                KC_TRNS, KC_TAB, KC_TRNS,             KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
    )
};


@@ 61,23 54,24 @@ void keyboard_post_init_user(void) {
    // Set RGB to known state
    rgb_matrix_enable_noeeprom();
    rgb_matrix_set_color_all(RGB_GREEN);
    rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
    user_led_enabled = true;

}
// [Process User Input] ------------------------------------------------------//
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
      // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
      // changes in marrix_scan_user
      case RGB_TOG:
        if (record->event.pressed) {
            // Toggle matrix on key press
            user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
        } else {
            // Flip User_led_enabled variable on key release
            user_led_enabled = !user_led_enabled;
        }
        return false; // Skip all further processing of this key
          if (record->event.pressed) {
              // Toggle matrix on key press
              user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
              // Toggle boolean flag
              user_led_enabled = !user_led_enabled;
          }
          return false;
      default:
          // Use process_record_keymap to reset timer on all other keypresses
          // Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
          if (record->event.pressed) {
              #ifdef OLED_DRIVER_ENABLE
                  oled_timer = timer_read32();


@@ 91,9 85,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    }
}

// [Matrix Scan] ------------------------------------------------------------//
void matrix_scan_user(void) {
     // Iddle timer to return to default layer if left on game layer
     if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
         // Reset layer in case it got left on _GAME
         // This prevents the issue where the master side sometimes wont switch off as expected
         // in the next step.
         if (get_highest_layer(layer_state) == _GAME) {
             layer_off(_GAME);
             layer_on(_QWERTY);
         }
         return;
     }
     // Timeout to turn off LEDs
     else if (timer_elapsed32(oled_timer) > 480000) {
         rgb_matrix_disable_noeeprom();
         return;
     }
     // Set RGB Matrix color based on layers
     if (user_led_enabled) {
         switch (get_highest_layer(layer_state)){
            case _GAME:
                rgb_matrix_set_color_all(RGB_PURPLE);
                break;
            case _NUM:
            case _SYM:
            case _QWERTY:
                rgb_matrix_set_color_all(RGB_GREEN);
                break;
            default:
                rgb_matrix_set_color_all(RGB_GREEN);
                break;

          }
     } else {
         rgb_matrix_disable_noeeprom();
         return;
     }
}
// [OLED Configuration] ------------------------------------------------------//
#ifdef OLED_DRIVER_ENABLE

// Init Oled and Rotate....
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    if (!has_usb())


@@ 105,74 137,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
const char *read_logo(void);

// {OLED helpers} -----------------------------------------------//

// Render Blank Space
void render_space(void) {
    oled_write_ln_P(PSTR("     "), false);
}

// Render separator lines for oled display
void render_separator(void) {
    switch (get_highest_layer(layer_state)){
        case _GAME:
        case _WEAPON:
            oled_write_ln_P(PSTR("===================="), false);
            break;
        default:
            oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
    }
}

// Render current layer state
void render_layer_state(void){
	// If you want to change the display of OLED, you need to change here
    switch (get_highest_layer(layer_state)){
        case _QWERTY:
            oled_write_ln_P(PSTR("| MODE | QWRTY     ]"), false);
            break;
        case _NUM:
            oled_write_ln_P(PSTR("| MODE | NUMBERS   ]"), false);
            break;
        case _SYM:
            oled_write_ln_P(PSTR("| MODE | SYMBOLS   ]"), false);
            break;
        case _GAME:
            oled_write_ln_P(PSTR("|    G  A  M  E    ]"), false);
            break;
        case _WEAPON:
            oled_write_ln_P(PSTR("| W  E  A  P  O  N ]"), false);
            break;
        default:
            oled_write_ln_P(PSTR("| MODE | UNDEF     ]"), false);
    }
}

// Render USB State
void render_usb_state(void) {
    switch (USB_DeviceState) {
      case DEVICE_STATE_Unattached:
			    oled_write_ln_P(PSTR("| USB  | FREE      ]"), false);
          break;
      case DEVICE_STATE_Suspended:
          oled_write_ln_P(PSTR("| USB  | SLEEP     ]"), false);
          break;
      case DEVICE_STATE_Configured:
          oled_write_ln_P(PSTR("| USB  | READY     ]"), false);
          break;
      case DEVICE_STATE_Powered:
          oled_write_ln_P(PSTR("| USB  | PWRD      ]"), false);
          break;
      case DEVICE_STATE_Default:
          oled_write_ln_P(PSTR("| USB  | DFLT      ]"), false);
          break;
      case DEVICE_STATE_Addressed:
          oled_write_ln_P(PSTR("| USB  | ADDRS     ]"), false);
          break;
      default:
          oled_write_ln_P(PSTR("| USB  | INVALID   ]"), false);
    }
}

// Render Logo
void render_logo(void) {
    oled_write(read_logo(), false);


@@ 209,7 173,8 @@ void render_slave_oled(void) {

// {OLED Task} -----------------------------------------------//
void oled_task_user(void) {
    if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) {
    // First time out switches to logo as first indication of iddle.
    if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
        // Render logo on both halves before full timeout
        if (is_master && !master_oled_cleared) {
            // Clear master OLED once so the logo renders properly

A keyboards/crkbd/keymaps/kidbrazil/layer.c => keyboards/crkbd/keymaps/kidbrazil/layer.c +69 -0
@@ 0,0 1,69 @@
#include QMK_KEYBOARD_H
#include "enums.h"

// Render Blank Space
void render_space(void) {
    oled_write_ln_P(PSTR("     "), false);
}

// Render separator lines for oled display
void render_separator(void) {
    switch (get_highest_layer(layer_state)){
        case _GAME:
        case _WEAPON:
            oled_write_ln_P(PSTR("===================="), false);
            break;
        default:
            oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
    }
}

// Render current layer state
void render_layer_state(void){
	// If you want to change the display of OLED, you need to change here
    switch (get_highest_layer(layer_state)){
        case _QWERTY:
            oled_write_ln_P(PSTR("| MODE | QWRTY     ]"), false);
            break;
        case _NUM:
            oled_write_ln_P(PSTR("| MODE | NUMBERS   ]"), false);
            break;
        case _SYM:
            oled_write_ln_P(PSTR("| MODE | SYMBOLS   ]"), false);
            break;
        case _GAME:
            oled_write_ln_P(PSTR("|    G  A  M  E    ]"), false);
            break;
        case _WEAPON:
            oled_write_ln_P(PSTR("| W  E  A  P  O  N ]"), false);
            break;
        default:
            oled_write_ln_P(PSTR("| MODE | UNDEF     ]"), false);
    }
}

// Render USB State
void render_usb_state(void) {
    switch (USB_DeviceState) {
      case DEVICE_STATE_Unattached:
			    oled_write_ln_P(PSTR("| USB  | FREE      ]"), false);
          break;
      case DEVICE_STATE_Suspended:
          oled_write_ln_P(PSTR("| USB  | SLEEP     ]"), false);
          break;
      case DEVICE_STATE_Configured:
          oled_write_ln_P(PSTR("| USB  | READY     ]"), false);
          break;
      case DEVICE_STATE_Powered:
          oled_write_ln_P(PSTR("| USB  | PWRD      ]"), false);
          break;
      case DEVICE_STATE_Default:
          oled_write_ln_P(PSTR("| USB  | DFLT      ]"), false);
          break;
      case DEVICE_STATE_Addressed:
          oled_write_ln_P(PSTR("| USB  | ADDRS     ]"), false);
          break;
      default:
          oled_write_ln_P(PSTR("| USB  | INVALID   ]"), false);
    }
}

A keyboards/crkbd/keymaps/kidbrazil/layer.h => keyboards/crkbd/keymaps/kidbrazil/layer.h +9 -0
@@ 0,0 1,9 @@
// [OLED Helpers] ----------------------------------------------------//
// Render empty space on OLED
void render_space(void);
// Render separator characters for rows
void render_separator(void);
// Render layer state
void render_layer_state(void);
// Render USB State
void render_usb_state(void);

M keyboards/crkbd/keymaps/kidbrazil/rules.mk => keyboards/crkbd/keymaps/kidbrazil/rules.mk +2 -7
@@ 8,10 8,5 @@ RGB_MATRIX_ENABLE = WS2812
OLED_DRIVER_ENABLE = yes

# If you want to change the display of OLED, you need to change here
SRC +=  ./keyboards/crkbd/keymaps/kidbrazil/logo_reader.c \
        #./lib/rgb_state_reader.c \
        #./lib/logo_reader.c \
        #./lib/keylogger.c \
        # ./lib/mode_icon_reader.c \
        # ./lib/host_led_state_reader.c \
        # ./lib/timelogger.c \
SRC +=  logo_reader.c \
				layer.c