~ruther/qmk_firmware

9f3afae5d12e7847639666b30f3239580dafed28 — Ian O'Dea 6 years ago d55dc9b
Make arm_atsam led matrix circular animation circular rather than obloid
2 files changed, 4 insertions(+), 1 deletions(-)

M tmk_core/protocol/arm_atsam/led_matrix.c
M tmk_core/protocol/arm_atsam/led_matrix.h
M tmk_core/protocol/arm_atsam/led_matrix.c => tmk_core/protocol/arm_atsam/led_matrix.c +3 -1
@@ 218,6 218,7 @@ void disp_calc_extents(void)

    disp.width = disp.right - disp.left;
    disp.height = disp.top - disp.bottom;
    disp.max_distance = sqrtf(powf(disp.width, 2) + powf(disp.height, 2));
}

void disp_pixel_setup(void)


@@ 267,6 268,7 @@ void led_matrix_run(void)
    float go;
    float bo;
    float po;

    uint8_t led_this_run = 0;
    led_setup_t *f = (led_setup_t*)led_setups[led_animation_id];



@@ 330,7 332,7 @@ void led_matrix_run(void)
            {

                if (led_animation_circular) {
                  po = sqrtf((powf(fabsf(50 - led_cur->py), 2) + powf(fabsf(50 - led_cur->px), 2)));
                  po = sqrtf((powf(fabsf((disp.width / 2) - (led_cur->x - disp.left)), 2) + powf(fabsf((disp.height / 2) - (led_cur->y - disp.bottom)), 2))) / disp.max_distance * 100;
                }
                else {
                  if (led_animation_orientation)

M tmk_core/protocol/arm_atsam/led_matrix.h => tmk_core/protocol/arm_atsam/led_matrix.h +1 -0
@@ 83,6 83,7 @@ typedef struct led_disp_s {
    float bottom;
    float width;
    float height;
    float max_distance;
} led_disp_t;

uint8_t led_matrix_init(void);