Added amj40 keymap (#2754) fixed shift area keymap updates to try to make this thing usable documentation tweaks fix readme mismatch clean up and finish docs
3 files changed, 125 insertions(+), 0 deletions(-) A keyboards/amj40/keymaps/jetpacktuxedo/keymap.c A keyboards/amj40/keymaps/jetpacktuxedo/readme.md A keyboards/amj40/keymaps/jetpacktuxedo/rules.mk
A keyboards/amj40/keymaps/jetpacktuxedo/keymap.c => keyboards/amj40/keymaps/jetpacktuxedo/keymap.c +43 -0
@@ 0,0 1,43 @@ #include "amj40.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Default Layer [0] = KEYMAP( \ KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,\ LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(2, KC_ENT),\ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH),\ KC_LCTL, KC_LGUI, KC_LALT, LT(1, KC_SPC), LT(1, KC_SPC), KC_RALT, MO(3), KC_RCTL \ ), // Number Layer [1] = KEYMAP( \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ KC_TRNS, KC_MINS, KC_EQL, KC_SCLN, KC_QUOT, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, MT(MOD_RSFT, KC_BSLS), \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS\ ), // Shifted Layer [2] = KEYMAP( \ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,\ KC_TRNS, KC_UNDS, KC_PLUS, KC_COLN, KC_DQUO, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_PIPE, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS\ ), // Fkey Layer [3] = KEYMAP( \ KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, RESET,\ KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ KC_TRNS, TG(4), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS\ ), // Gaming Layer [4] = KEYMAP( \ KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,\ KC_TAB, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,\ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\ KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS\ ), };
A keyboards/amj40/keymaps/jetpacktuxedo/readme.md => keyboards/amj40/keymaps/jetpacktuxedo/readme.md +55 -0
@@ 0,0 1,55 @@ Jetpacktuxedo's AMJ40 layout ===================== This is based heavily on my minivan layout, with most difference stemming from the different widths between the minivan and the AMJ40.  ## Base Layer (0) The base layer is pretty simple, straight qwerty layout where available. Both spacebars go to layer 1 when held. `tab` is `tab` when pressed and `fn2` when held, `enter` is the same. `GESC` is `esc` when used alone, but `~` when shifted. `/` is `/` when tapped but `rshift` when held. ``` |GESC| Q | W | E | R | T | Y | U | I | O | P |BSPC| | TAB | A | S | D | F | G | H | J | K | L | ENTER | |LSHIFT | Z | X | C | V | B | N | M | , | . | / | |LCTRL|LWIN|LALT | SPACE | SPACE |RALT |FN 3|RCTRL | ``` ## Number Layer (1) Numbers are set up just like on my minivan layout, but symbols are a bit different because the AMJ40 is one key narrower than the minivan and also lacks dedicated arrows. Decided to go with `hjkl` arrows, which takes some getting used to. `;` is on a layer now because of the narrowness I mentioned before, and it (along with `-`, `=`, and `'`) moves to the right hand to leave room for the `hjkl` arrows. `delete` on `backspace`, `[` and `]` on `<` and `>`, and `\` on `/` are all stolen straight from my minivan layout. ``` | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |DEL | | | - | = | ; | ' | | ← | ↓ | ↑ | → | | | | | | | | | | | [ | ] | \ | | | | | | | | | | ``` ## Shifted Layer (2) I don't want to be using two key combos constantly, so I also added this symbol layer that is basically shift+numeric layer. Also has nav keys on top of where arrows sit on the previous layer ``` | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) |DEL | | | _ | + | : | " | |HOME|PGDN|PGUP|END | | | | | | | | | | | { | } | | | | | | | | | | | | ``` ## Fkey Layer (3) Honestly, I use this more for jumping to my gaming layer and for reset than I use it for Fkeys. Lol. Hitting the left windows key while in this layer locks the gaming layer listed below ``` | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 |F10 |RSET| | |F11 |F12 | | | | | | | | | | | | | | | | | | | | | | |FN 4| | | | | | | ``` ## "Gaming" Layer (4) Based on the "gaming" layer on my minivan that I mostly just use for mouse keys. To toggle this back off you hit the right windows key (to go to layer 3) and then the left windows key again. ``` |ESC | | | | | |MWUP|MLCK|M UP|MRCK| | | | TAB | | | | | |MWDN|M L |M DN|M R | | | | | | | | | | | | | | | | | | SPACE | | | | | ```
A keyboards/amj40/keymaps/jetpacktuxedo/rules.mk => keyboards/amj40/keymaps/jetpacktuxedo/rules.mk +27 -0
@@ 0,0 1,27 @@ # Build Options # change to "no" to disable the options, or define them in the Makefile in # the appropriate keymap folder that will get included automatically # BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) MOUSEKEY_ENABLE = yes # Mouse keys(+4700) EXTRAKEY_ENABLE = yes # Audio control and System control(+450) CONSOLE_ENABLE = no # Console for debug(+400) COMMAND_ENABLE = no # Commands for debug and configuration NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality MIDI_ENABLE = no # MIDI controls AUDIO_ENABLE = no # Audio output on port C6 UNICODE_ENABLE = no # Unicode BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. # Do not enable SLEEP_LED_ENABLE. It uses the same timer as BACKLIGHT_ENABLE SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend #define ws2812_PORTREG PORTD #define ws2812_DDRREG DDRD ifndef QUANTUM_DIR include ../../../../Makefile endif