~ruther/qmk_firmware

98f486a633611764d5928fd52187155aabb33d63 — Jack Humbert 10 years ago 42fe422
atomic
A keyboard/atomic/Makefile => keyboard/atomic/Makefile +135 -0
@@ 0,0 1,135 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = gh60_lufa

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .

# project specific files
SRC =	keymap_common.c \
	matrix.c \
	led.c

ifdef KEYMAP
    SRC := keymap_$(KEYMAP).c $(SRC)
else
    SRC := keymap_plain.c $(SRC)
endif

CONFIG_H = config.h


# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000


#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = yes	# Console for debug(+400)
COMMAND_ENABLE = yes    # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes	# USB Nkey Rollover - not yet supported in LUFA


# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax

# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

A keyboard/atomic/Makefile.pjrc => keyboard/atomic/Makefile.pjrc +116 -0
@@ 0,0 1,116 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = gh60_pjrc

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .

# project specific files
SRC =	keymap_common.c \
	matrix.c \
	led.c

ifdef KEYMAP
    SRC := keymap_$(KEYMAP).c $(SRC)
else
    SRC := keymap_poker.c $(SRC)
endif

CONFIG_H = config.h


# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286


# Processor frequency.
#   Normally the first thing your program should do is set the clock prescaler,
#   so your program will run at the correct speed.  You should also set this
#   variable to same clock speed.  The _delay_ms() macro uses this, and many
#   examples use this variable to calculate timings.  Do not add a "UL" here.
F_CPU = 16000000


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+5000)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+600)
CONSOLE_ENABLE = yes    # Console for debug
COMMAND_ENABLE = yes    # Commands for debug and configuration
SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes	# USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes	# PS/2 mouse(TrackPoint) support


# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all

poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all

A keyboard/atomic/README 2.md => keyboard/atomic/README 2.md +141 -0
@@ 0,0 1,141 @@
GH60 keyboard firmware
======================
DIY compact keyboard designed and run by komar007 and Geekhack community.

- Both Rev.A and Rev.B PCB are supported by one firmware binary(issue #64)

## GH60 Resources
- [KOMAR's project page](http://blog.komar.be/projects/gh60-programmable-keyboard/)
- [Prototyping](http://geekhack.org/index.php?topic=34959.0)
- [Rev.A PCB test](http://geekhack.org/index.php?topic=37570.0)
- [Rev.B PCB test](http://geekhack.org/index.php?topic=50685.0)
- [Group buy](http://geekhack.org/index.php?topic=41464.0)


## Build
Move to this directory then just run `make` like:

    $ make

Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now.


## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.

To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:

    $ make KEYMAP=[poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]


### 1  Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.

    Fn + Esc = `
    Fn + {left, down, up, right}  = {home, pgdown, pgup, end}

#### 1.0 Default layer
    ,-----------------------------------------------------------.
    |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
    `-----------------------------------------------------------'
#### 1.1 Poker Fn layer
    ,-----------------------------------------------------------.
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
    |-----------------------------------------------------------|
    |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|     |
    |-----------------------------------------------------------|
    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
    |-----------------------------------------------------------|
    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|   Up     |
    |-----------------------------------------------------------|
    |    |    |    |         FnS            |Fn  |Left|Down|Righ|
    `-----------------------------------------------------------'


### 2. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail.

#### 1.0 Plain Default layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'


### 3. Hasu
This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.


### 4. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).

#### 4.0 Default layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space/Fn          |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'
#### 4.1 SpaceFN layer
    ,-----------------------------------------------------------.
    |`  | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
    |-----------------------------------------------------------|
    |     |   |   |   |   |   |   |Hom|Up |End|Psc|Slk|Pau|Ins  |
    |-----------------------------------------------------------|
    |      |   |   |   |   |   |PgU|Lef|Dow|Rig|   |   |        |
    |-----------------------------------------------------------|
    |        |   |   |   |   |Spc|PgD|`  |~  |   |   |          |
    |-----------------------------------------------------------|
    |    |    |    |            Fn          |    |    |    |    |
    `-----------------------------------------------------------'


### 5. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
#### 5.0: Default layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  \|  `|
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|Bspc |
    |-----------------------------------------------------------|
    |Ctrl  |  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift |Fn |
    |-----------------------------------------------------------|
    |    |Gui |Alt |      Space             |    |Alt |Gui |    |
    `-----------------------------------------------------------'
#### 5.1: HHKB Fn layer
    ,-----------------------------------------------------------.
    |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
    |-----------------------------------------------------------|
    |Caps |   |   |   |   |   |   |   |Psc|Slk|Pus|Up |   |     |
    |-----------------------------------------------------------|
    |      |VoD|VoU|Mut|Ejc|   |  *|  /|Hom|PgU|Lef|Rig|Enter   |
    |-----------------------------------------------------------|
    |        |   |   |   |   |   |  +|  -|End|PgD|Dow|      |   |
    |-----------------------------------------------------------|
    |    |    |    |                        |    |    |    |    |
    `-----------------------------------------------------------'


A keyboard/atomic/config.h => keyboard/atomic/config.h +70 -0
@@ 0,0 1,70 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H


/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6060
#define DEVICE_VER      0x0001
#define MANUFACTURER    Ortholinear Keyboards
#define PRODUCT         Atomic Keyboard
#define DESCRIPTION     t.m.k. keyboard firmware for Atomic

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE    5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)



/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#endif

A keyboard/atomic/keymap_common.c => keyboard/atomic/keymap_common.c +30 -0
@@ 0,0 1,30 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"


/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
    return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}

/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

A keyboard/atomic/keymap_common.h => keyboard/atomic/keymap_common.h +51 -0
@@ 0,0 1,51 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H

#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"


extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];


#define KEYMAP( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C,   K0E,    \
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,    K2C,   K2E, \
    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A,    K3B,   K3D, K3E, \
     K40,  K42,  K45,  K46,     K47,    K48,  K49,  K4A,  K4B,  K4C, K4D, K4E  \
) { \
    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_NO,    KC_##K0E }, \
    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \
    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_NO,    KC_##K2E }, \
    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_NO,    KC_##K3D, KC_##K3E }, \
    { KC_##K40, KC_NO,    KC_##K42, KC_NO,    KC_NO,    KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E }  \
}

#endif

A keyboard/atomic/keymap_hasu.c => keyboard/atomic/keymap_hasu.c +145 -0
@@ 0,0 1,145 @@
#include "keymap_common.h"

/*
 * Hasu
 */
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Keymap 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|Fn2|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Fn4 |Fn4 |Fn1 |
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(
        ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   FN2, QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN1,           FN9,  \
        LCTL,LGUI,LALT,          SPC,                     RALT,FN3, FN3, FN0),
    /* Keymap 1: colemak */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
    /* Keymap 2: dvorak */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
    /* Keymap 3: workman */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),

    /* Overlay 4: HHKB mode
     * ,-----------------------------------------------------------.
     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
     * |-----------------------------------------------------------|
     * |Caps |   |   |   |   |   |   |   |Psc|Slk|Pus|Up |   |Inser|
     * |-----------------------------------------------------------|
     * |Contro|VoD|VoU|Mut|   |   |  *|  /|Hom|PgU|Lef|Rig|Enter   |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |    |
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,  \
        CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP,  TRNS,INS,  \
        LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
        LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,FN4, TRNS),
    /* Overlay 5: Vi mode (Slash)
     * ,-----------------------------------------------------------.
     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End|   |   |   |     |
     * |-----------------------------------------------------------|
     * |Contro|   |Lef|Dow|Rig|   |Lef|Dow|Up |Rig|   |   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|   |Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
        LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP,  RGHT,TRNS,TRNS,     ENT,  \
        LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
    /* Overlay 6: Mouse mode (Semicolon/App)
     * ,-----------------------------------------------------------.
     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |     |
     * |-----------------------------------------------------------|
     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|   |   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |    |    |    |    |
     * `-----------------------------------------------------------'
     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
     */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
        TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
        LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS,     ENT,  \
        LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS,          RSFT, \
        LCTL,LGUI,LALT,          BTN1,                    TRNS,TRNS,TRNS,RCTL),
    /* Overlay 7: Layout selector
     * ,-----------------------------------------------------------.
     * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       |
     * |-----------------------------------------------------------|
     * |     |Lq |Lw |   |   |   |   |   |   |   |   |   |   |     |
     * |-----------------------------------------------------------|
     * |      |   |   |Ld |   |   |   |   |   |   |   |   |        |
     * |-----------------------------------------------------------|
     * |        |   |   |Lc |   |   |   |   |   |   |   |          |
     * |-----------------------------------------------------------|
     * |    |    |    |                        |    |    |    |    |
     * `-----------------------------------------------------------'
     * Lq: set Qwerty layout
     * Lc: set Colemak layout
     * Ld: set Dvorak layout
     * Lw: set Workman layout
     */
    KEYMAP_ANSI(
        FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
};

/*
 * Fn action definition
 */
const uint16_t PROGMEM fn_actions[] = {
    [0] = ACTION_LAYER_MOMENTARY(4),
    [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
    [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
    [3] = ACTION_LAYER_MOMENTARY(6),
    [4] = ACTION_LAYER_MOMENTARY(7),   // to Layout selector
    [5] = ACTION_DEFAULT_LAYER_SET(0),  // set qwerty layout
    [6] = ACTION_DEFAULT_LAYER_SET(1),  // set colemak layout
    [7] = ACTION_DEFAULT_LAYER_SET(2),  // set dvorak layout
    [8] = ACTION_DEFAULT_LAYER_SET(3),  // set workman layout
    [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
};

A keyboard/atomic/keymap_hhkb.c => keyboard/atomic/keymap_hhkb.c +52 -0
@@ 0,0 1,52 @@
#include "keymap_common.h"

/*
 * HHKB Layout
 */
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* 0: Default layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  \|  `|
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|Bspc |
     * |-----------------------------------------------------------|
     * |Ctrl  |  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift |Fn |
     * |-----------------------------------------------------------|
     * |    |Gui |Alt |      Space             |    |Alt |Gui |    |
     * `-----------------------------------------------------------'
     */
    KEYMAP_HHKB(
        ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSLS, GRV, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSPC,      \
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,       \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,     RSFT,FN0,       \
        NO,  LGUI,LALT,          SPC,                     NO,  RALT,RGUI,NO),
    /* 1: HHKB Fn layer
     * ,-----------------------------------------------------------.
     * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
     * |-----------------------------------------------------------|
     * |Caps |   |   |   |   |   |   |   |Psc|Slk|Pus|Up |   |     |
     * |-----------------------------------------------------------|
     * |      |VoD|VoU|Mut|Ejc|   |  *|  /|Hom|PgU|Lef|Rig|Enter   |
     * |-----------------------------------------------------------|
     * |        |   |   |   |   |   |  +|  -|End|PgD|Dow|      |   |
     * |-----------------------------------------------------------|
     * |    |    |    |                        |    |    |    |    |
     * `-----------------------------------------------------------'
     */
    KEYMAP_HHKB(
        PWR, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL,  \
        CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP,  TRNS,TRNS,      \
        TRNS,VOLD,VOLU,MUTE,EJCT,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,     PENT,      \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,     TRNS,TRNS,      \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
};

/*
 * Fn action definition
 */
const uint16_t PROGMEM fn_actions[] = {
    [0] = ACTION_LAYER_MOMENTARY(1),
};

A keyboard/atomic/keymap_plain.c => keyboard/atomic/keymap_plain.c +50 -0
@@ 0,0 1,50 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* 0: qwerty */
    [0] = KEYMAP(GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    MINS, EQL,    BSPC, \
                 TAB,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    LBRC, RBRC, BSLS, DEL, \
                 ESC,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,    ENT,     MPLY, \
                 LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH,    RSFT,    VOLD, VOLU, \
                 LCTL,    LALT,  LGUI,  FN2,    SPC,   FN1,  RGUI,   RALT,         LEFT, DOWN, UP,   RGHT),
    [1] = KEYMAP(GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    MINS, EQL,    BSPC, \
                 TAB,  Q,    W,    F,    P,    G,    J,    L,    U,    Y,    SCLN, LBRC, RBRC, BSLS, DEL, \
                 ESC,  A,    R,    S,    T,    D,    H,    N,    E,    I,    O,    QUOT,    ENT,     MPLY, \
                 LSFT, Z,    X,    C,    V,    B,    K,    M,    COMM, DOT,  SLSH,    RSFT,    VOLD, VOLU, \
                 LCTL,    LALT,  LGUI,  FN2,    SPC,   FN1,  RGUI,   RALT,         LEFT, DOWN, UP,   RGHT),
    [2] = KEYMAP(GRV,  F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,   F9,   F10,  F11,  F12,    BSPC, \
                 TAB,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    LBRC, RBRC, BSLS, DEL, \
                 ESC,  FN3, FN4, TRNS, TRNS, TRNS, TRNS, MINS, EQL,  LBRC, RBRC,   BSLS,    ENT,     MPLY, \
                 LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH,    RSFT,    VOLD, VOLU, \
                 LCTL,    LALT,  LGUI,  TRNS,   SPC,   FN1,  RGUI,   RALT,         MNXT, VOLD, VOLU, MPLY),
    [3] = KEYMAP(GRV,  F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,   F9,   F10,  F11,  F12,    BSPC, \
                 TAB,  FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, LBRC, RBRC, BSLS, DEL, \
                 ESC,  FN3, FN4, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,    ENT,     MPLY, \
                 LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH,    RSFT,    VOLD, VOLU, \
                 LCTL,    LALT,  LGUI,  FN2,    SPC,   TRNS, RGUI,   RALT,         MNXT, VOLD, VOLU, MPLY),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay
    [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay 
    // [1] = ACTION_LAYER_ON_OFF(1),
    // [2] = ACTION_LAYER_ON_OFF(2),
    [3] = ACTION_DEFAULT_LAYER_SET(0), 
    [4] = ACTION_DEFAULT_LAYER_SET(1),  

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

A keyboard/atomic/keymap_planck.c => keyboard/atomic/keymap_planck.c +51 -0
@@ 0,0 1,51 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = KEYMAP( /* Native */
      ESC,     Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    FN2, 
      BSPC,    A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
      TAB,     Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, ENT,
      DEL,     LCTL, NO,   LSFT, LALT, SPC,        NO,   LEFT, DOWN, UP,  RGHT), 
    [1] = KEYMAP( /* QWERTY->PHOTOSHOP */
      DELETE,  0,    1,    2,    3,    4,    5,    6,    7,    8,    9,    FN1,
      O,       G,    S,    U,    T,    FN27,  F21,  F10,  F11,  F7,   F8,   F9,
      TAB,     FN4, FN5,  FN6,  F1,   FN7,  F18,  F19,  F23,  F20,  F22,  FN9,
      COMM,    DOT,  FN10, FN11, FN3,  SPC,        FN12, F2,   FN8,  F3,   F14),
    [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
      ESC,    FN25, FN26,   NO,   NO,   NO,   NO,   NO,   NO,   NO,   NO,   NO,
      NO,      NO,   NO,   NO,   NO,   NO,   NO,   NO,   NO,   FN19, FN20, FN21, 
      C,       NO,  FN22,  FN5,   NO,   FN23, NO,   NO,   NO,   NO,   FN13, NO,
      FN14,    FN15, FN16, FN17, FN3,   SPC,        FN18, NO,   NO,   F24,  NO),
};

const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_DEFAULT_LAYER_SET(0),                             // set Qwerty layout
    [2] = ACTION_DEFAULT_LAYER_SET(1),                             // set Photoshop presets
    [3] = ACTION_LAYER_ON_OFF(2),                                  // Photoshop function layer
 
    [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9),   // photo folder AHK
    [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I),              // select inverse
    [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M),                         // marquee select
    [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC),                      // fill 
    [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X),    // warp
    [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12),  // merge all new layer
    [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS),                     // zoom out
    [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H),                        // RBG sliders
    [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S),                        // save
    [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5),           // layer mask from transparancy 
    [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC),                     // prev layer
    [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC),                     // next layer
    [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL),                      // zoom in
    [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H),             // HSV sliders
    [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
    [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7),  // gaussian blur
    [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8),  // motion blur
    [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X),            // liquify filter
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),                     // prev layer blending
    [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N),             // normal layer blending
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),                      // next layer blending
    [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z),                        // step back
    [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y),                        // step forward
    [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R),                        // rasterize
     
};

A keyboard/atomic/keymap_poker.c => keyboard/atomic/keymap_poker.c +104 -0
@@ 0,0 1,104 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* 0: qwerty */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
    /* 1: colemak */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
    /* 2: dvorak */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
    /* 3: workman */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
    /* 4: Poker with Arrow */
    KEYMAP_ANSI(
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
    /* 5: Poker with Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
    /* 6: Poker Fn
     * ,-----------------------------------------------------------.
     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
     * |-----------------------------------------------------------|
     * |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|FnL  |
     * |-----------------------------------------------------------|
     * |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
     * |-----------------------------------------------------------|
     * |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
     * |-----------------------------------------------------------|
     * |    |    |    |         FnS            |    |    |    |    |
     * `-----------------------------------------------------------'
     * Fn:  to Fn overlay
     * FnL: to Layout selector overaly
     * FnQ: toggle Esc overlay
     * FnS: toggle Arrow overlay
     */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4,  \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
    /* 7: Layout selector
     * ,-----------------------------------------------------------.
     * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       |
     * |-----------------------------------------------------------|
     * |     |Lq |Lw |   |   |   |   |   |   |   |   |   |   |     |
     * |-----------------------------------------------------------|
     * |      |   |   |Ld |   |   |   |   |   |   |   |   |        |
     * |-----------------------------------------------------------|
     * |        |   |   |Lc |   |   |   |   |   |   |   |          |
     * |-----------------------------------------------------------|
     * |    |    |    |                        |    |    |    |    |
     * `-----------------------------------------------------------'
     * Lq: set Qwerty layout
     * Lc: set Colemak layout
     * Ld: set Dvorak layout
     * Lw: set Workman layout
     */
    KEYMAP_ANSI(
        FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
    /* Poker Layout */
    [0] = ACTION_LAYER_MOMENTARY(6),  // to Fn overlay
    [1] = ACTION_LAYER_TOGGLE(4),     // toggle arrow overlay
    [2] = ACTION_LAYER_TOGGLE(5),     // toggle Esc overlay
    [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
    [4] = ACTION_LAYER_MOMENTARY(7),  // to Layout selector
    [5] = ACTION_DEFAULT_LAYER_SET(0),  // set qwerty layout
    [6] = ACTION_DEFAULT_LAYER_SET(1),  // set colemak layout
    [7] = ACTION_DEFAULT_LAYER_SET(2),  // set dvorak layout
    [8] = ACTION_DEFAULT_LAYER_SET(3),  // set workman layout
};

A keyboard/atomic/keymap_poker_bit.c => keyboard/atomic/keymap_poker_bit.c +50 -0
@@ 0,0 1,50 @@
#include "keymap_common.h"

// Poker fix with toggle and bit operation
// Fn + Esc = `
// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* 0: qwerty */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
    /* 4: Poker Default + Fn'd */
    [4] = KEYMAP_ANSI(
        TRNS,F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        CAPS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
    /* 5: Poker with Arrow */
    KEYMAP_ANSI(
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          PGUP, \
        TRNS,TRNS,TRNS,          TRNS,                    FN3, HOME,PGDN,END),
    /* 6: Poker with Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
    /* 7: Poker with Arrow + Fn'd */
    KEYMAP_ANSI(
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
};
const uint16_t PROGMEM fn_actions[] = {
    /* Poker Layout */
    [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH),   // Poker Fn(with fix for Esc)
    [1] = ACTION_LAYER_TOGGLE(5),                     // Poker Arrow toggle
    [2] = ACTION_LAYER_TOGGLE(6),                     // Poker Esc toggle
    [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH),   // Poker Fn(with fix for Arrow)
    [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
};

A keyboard/atomic/keymap_poker_set.c => keyboard/atomic/keymap_poker_set.c +82 -0
@@ 0,0 1,82 @@
#include "keymap_common.h"

// Poker fix with set(state transition)
// Fn + Esc = `
// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* 0: qwerty */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
    /* 1: Poker with Arrow */
    KEYMAP_ANSI(
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
    /* 2: Poker with Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
    /* 3: Poker with Arrow and Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
    /* 4: Poker Fn'd */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
    /* 5: Poker Fn'd arrow */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
        TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
    /* 6: Poker Fn'd Esc */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
    /* 7: Poker Fn'd Arrow + Esc */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
        TRNS,TRNS,TRNS,          FN6,                     FN7, HOME,PGDN,END),
};

/*
 * Fn action definition
 */
const uint16_t PROGMEM fn_actions[] = {
    /* Poker Layout */
    [0] = ACTION_LAYER_SET(4, ON_PRESS),     // FN0 move to Fn'd             when press
    [1] = ACTION_LAYER_SET(5, ON_PRESS),     // FN1 move to Fn'd arrow       when press
    [2] = ACTION_LAYER_SET(6, ON_PRESS),     // FN2 move to Fn'd Esc         when press
    [3] = ACTION_LAYER_SET(7, ON_PRESS),     // FN3 move to Fn'd arrow + Esc when press

    //[4] = ACTION_LAYER_CLEAR(ON_RELEASE),    // FN4 clear overlay            when release
    [4] = ACTION_LAYER_SET(0, ON_RELEASE),   // FN4 clear overlay            when release
    [5] = ACTION_LAYER_SET(1, ON_RELEASE),   // FN5 move to arrow            when release
    [6] = ACTION_LAYER_SET(2, ON_RELEASE),   // FN6 move to Esc              when release
    [7] = ACTION_LAYER_SET(3, ON_RELEASE),   // FN7 move to arrow + Esc      when release

    [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
};

A keyboard/atomic/keymap_spacefn.c => keyboard/atomic/keymap_spacefn.c +55 -0
@@ 0,0 1,55 @@
#include "keymap_common.h"

/*
 * SpaceFN
 * http://geekhack.org/index.php?topic=51069.0
 */
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Keymap 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(
        ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          FN0,                     RALT,RGUI,APP, RCTL),

    /* Overlay 1: SpaceFN
     * ,-----------------------------------------------------------.
     * |`  | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
     * |-----------------------------------------------------------|
     * |     |   |   |   |   |   |   |Hom|Up |End|Psc|Slk|Pau|Ins  |
     * |-----------------------------------------------------------|
     * |      |   |   |   |   |   |PgU|Lef|Dow|Rig|   |   |        |
     * |-----------------------------------------------------------|
     * |        |   |   |   |   |Spc|PgD|`  |~  |   |   |          |
     * |-----------------------------------------------------------|
     * |    |    |    |                        |    |    |    |    |
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,  \
        TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP,  END, PSCR,SLCK,PAUS,INS,  \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
};

/*
 * Fn action definition
 */
const uint16_t PROGMEM fn_actions[] = {
    [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
    [1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),    // tilde
};

A keyboard/atomic/led.c => keyboard/atomic/led.c +34 -0
@@ 0,0 1,34 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include <avr/io.h>
#include "stdint.h"
#include "led.h"


void led_set(uint8_t usb_led)
{
    if (usb_led & (1<<USB_LED_FUNCTION)) {
        // Output high.
        DDRF |= (1<<0);
        PORTF |= (1<<0);
    } else {
        // Output low.
        DDRF &= ~(1<<0);
        PORTF &= ~(1<<0);
    }
}

A keyboard/atomic/matrix.c => keyboard/atomic/matrix.c +230 -0
@@ 0,0 1,230 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/*
 * scan matrix
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"


#ifndef DEBOUNCE
#   define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;

/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];

static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);


inline
uint8_t matrix_rows(void)
{
    return MATRIX_ROWS;
}

inline
uint8_t matrix_cols(void)
{
    return MATRIX_COLS;
}

static
void setup_leds(void) {
  DDRF  |=  0x00;
  PORTF |=  0x00;
}


void matrix_init(void)
{
    // initialize row and col
    unselect_rows();
    init_cols();

    setup_leds();

    // initialize matrix state: all keys off
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        matrix[i] = 0;
        matrix_debouncing[i] = 0;
    }
}

uint8_t matrix_scan(void)
{
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        select_row(i);
        _delay_us(30);  // without this wait read unstable value.
        matrix_row_t cols = read_cols();
        if (matrix_debouncing[i] != cols) {
            matrix_debouncing[i] = cols;
            if (debouncing) {
                debug("bounce!: "); debug_hex(debouncing); debug("\n");
            }
            debouncing = DEBOUNCE;
        }
        unselect_rows();
    }

    if (debouncing) {
        if (--debouncing) {
            _delay_ms(1);
        } else {
            for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
                matrix[i] = matrix_debouncing[i];
            }
        }
    }

    // uint8_t layer = biton32(default_layer_state);
    switch (default_layer_state) {
        case 1:
            DDRF &= ~(1<<0);
            PORTF &= ~(1<<0);
            break;
        case 2:
            DDRF |= (1<<0);
            PORTF |= (1<<0);
            break;
    }

    return 1;
}

bool matrix_is_modified(void)
{
    if (debouncing) return false;
    return true;
}

inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
    return (matrix[row] & ((matrix_row_t)1<<col));
}

inline
matrix_row_t matrix_get_row(uint8_t row)
{
    return matrix[row];
}

void matrix_print(void)
{
    print("\nr/c 0123456789ABCDEF\n");
    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
        phex(row); print(": ");
        pbin_reverse16(matrix_get_row(row));
        print("\n");
    }
}

uint8_t matrix_key_count(void)
{
    uint8_t count = 0;
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        count += bitpop16(matrix[i]);
    }
    return count;
}

/* Column pin configuration
 * col: 0  1  2  3  4  5  6  7  8  9  10 11
 * pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7 D5 D4
 */

static void init_cols(void)
{
    DDRC  &= ~(1<<6 | 1<<7);
    PORTC |=  (1<<6 | 1<<7);
    DDRD  &= ~(1<<4 | 1<<5 | 1<<6 | 1<<7);
    PORTD |=  (1<<4 | 1<<5 | 1<<6 | 1<<7);
    DDRB  &= ~(1<<4 | 1<<5 | 1<<6);
    PORTB |=  (1<<4 | 1<<5 | 1<<6);
    DDRF  &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    PORTF |=  (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
}

static matrix_row_t read_cols(void)
{
    return (PINC&(1<<6) ? 0 : (1<< 0)) |
           (PINC&(1<<7) ? 0 : (1<< 1)) |
           (PIND&(1<<5) ? 0 : (1<< 2)) |
           (PIND&(1<<4) ? 0 : (1<< 3)) |
           (PIND&(1<<6) ? 0 : (1<< 4)) |
           (PIND&(1<<7) ? 0 : (1<< 5)) |
           (PINB&(1<<4) ? 0 : (1<< 6)) |
           (PINB&(1<<5) ? 0 : (1<< 7)) |
           (PINB&(1<<6) ? 0 : (1<< 8)) |
           (PINF&(1<<7) ? 0 : (1<< 9)) |
           (PINF&(1<<6) ? 0 : (1<<10)) |
           (PINF&(1<<5) ? 0 : (1<<11)) |
           (PINF&(1<<4) ? 0 : (1<<12)) |
           (PINF&(1<<1) ? 0 : (1<<13)) |
           (PINF&(1<<0) ? 0 : (1<<14));
}

/* Row pin configuration
 * row: 0  1  2  3
 * pin: B0 B1 B2 B3
 */
static void unselect_rows(void)
{
    // Hi-Z(DDR:0, PORT:0) to unselect
    DDRB  &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
    PORTB |=  (1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
}

static void select_row(uint8_t row)
{
    switch (row) {
        case 0:
            DDRB  |= (1<<0);
            PORTB &= ~(1<<0);
            break;
        case 1:
            DDRB  |= (1<<1);
            PORTB &= ~(1<<1);
            break;
        case 2:
            DDRB  |= (1<<2);
            PORTB &= ~(1<<2);
            break;
        case 3:
            DDRB  |= (1<<3);
            PORTB &= ~(1<<3);
            break;
        case 4:
            DDRB  |= (1<<7);
            PORTB &= ~(1<<7);
            break;
    }
}