~ruther/qmk_firmware

9828aba2a12f03fccbc1095bc8e4918ae58fa31b — Jack Humbert 9 years ago a8fd65d
adds multiple voices and the ability to iterate/deiterate between them
3 files changed, 53 insertions(+), 5 deletions(-)

M keyboard/preonic/keymaps/default/keymap.c
M quantum/audio/voices.c
M quantum/audio/voices.h
M keyboard/preonic/keymaps/default/keymap.c => keyboard/preonic/keymaps/default/keymap.c +19 -2
@@ 3,7 3,6 @@
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
  #include "audio.h"
  #include "song_list.h"
#endif

// Each layer gets a name for readability, which is then used in the keymap matrix below.


@@ 31,6 30,8 @@
#endif
#define MUS_OFF M(8)
#define MUS_ON M(9)
#define VC_IN M(10)
#define VC_DE M(11)

// Fillers to make layering more clear
#define _______ KC_TRNS


@@ 171,7 172,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  {KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12},
  {_______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  {_______, _______, _______, AUD_ON,  AUD_OFF, AG_NORM, AG_SWAP,  QWERTY, COLEMAK, DVORAK,  _______, _______},
  {_______, _______, _______, MUS_ON,  MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  {_______, VC_DE,   VC_IN,   MUS_ON,  MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}



@@ 289,6 290,22 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
            #endif
          }
        break;
        case 10:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              voice_iterate();
              PLAY_NOTE_ARRAY(music_scale, false, 0);
            #endif
          }
        break;
        case 11:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              voice_deiterate();
              PLAY_NOTE_ARRAY(music_scale, false, 0);
            #endif
          }
        break;
      }
    return MACRO_NONE;
};

M quantum/audio/voices.c => quantum/audio/voices.c +29 -2
@@ 1,23 1,35 @@
#include "voices.h"

// these are imported from audio.c
extern uint16_t envelope_index;
extern float note_timbre;
extern float polyphony_rate;

voice_type voice = default_voice;
voice_type voice = duty_osc;

void set_voice(voice_type v) {
    voice = v;
}

void voice_iterate() {
    voice = (voice + 1) % number_of_voices;
}

void voice_deiterate() {
    voice = (voice - 1) % number_of_voices;
}

float voice_envelope(float frequency) {
    // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
    uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));

    switch (voice) {
        case default_voice:
            // nothing here on purpose
            note_timbre = TIMBRE_50;
            polyphony_rate = 0;
        break;
        case butts_fader:
            polyphony_rate = 0;
            switch (compensated_index) {
                case 0 ... 9:
                    frequency = frequency / 4;


@@ 36,6 48,7 @@ float voice_envelope(float frequency) {
            }
        break;
        case octave_crunch:
            polyphony_rate = 0;
            switch (compensated_index) {
                case 0 ... 9:
                case 20 ... 24:


@@ 54,6 67,20 @@ float voice_envelope(float frequency) {
                break;
            }
        break;
        case duty_osc:
            // This slows the loop down a substantial amount, so higher notes may freeze
            polyphony_rate = 0;
            switch (compensated_index) {
                default:
                    #define SPEED 10
                    #define AMP   .75
                    // sine wave is slow
                    // note_timbre = (sin((float)compensated_index/10000*SPEED) * AMP / 2) + .5;
                    // triangle wave is a bit faster
                    note_timbre = (float)abs((compensated_index*SPEED % 3000) - 1500) * ( AMP / 1500 ) + (1 - AMP) / 2;
                break;
            }
        break;
    }

    return frequency;

M quantum/audio/voices.h => quantum/audio/voices.h +5 -1
@@ 13,9 13,13 @@ float voice_envelope(float frequency);
typedef enum {
    default_voice,
    butts_fader,
    octave_crunch
    octave_crunch,
    duty_osc,
    number_of_voices // important that this is last
} voice_type;

void set_voice(voice_type v);
void voice_iterate();
void voice_deiterate();

#endif
\ No newline at end of file