~ruther/qmk_firmware

92da1f0b972fbd3fe08888e04b96e45e44ab1b32 — JagdPietr 5 years ago a7cb1ce
[Keyboard] Drakon (#10071)

* Drakon60

* Updates

* Update: Deletion of XXX in WKL keymap

* Update keymap.c

* Revert "Updates"

This reverts commit b4f97d38777ae3f41d6b20b0da69d90945c1ed8a.

* Update keyboards/drakon/info.json

* Update keyboards/drakon/info.json

* Update keyboards/drakon/info.json

* Update keyboards/drakon/config.h

* Update keyboards/drakon/config.h

* Update keyboards/drakon/rules.mk

* Update keyboards/drakon/rules.mk

* Update keyboards/drakon/rules.mk

* Update keyboards/drakon/rules.mk

* Update keyboards/drakon/keymaps/wkl/readme.md

* Update keyboards/drakon/keymaps/logo/keymap.c

* Update keyboards/drakon/keymaps/default/keymap.c

* Update keyboards/drakon/keymaps/wkl/keymap.c

* Update keyboards/drakon/config.h

* Update keyboards/drakon/config.h

* Update keyboards/drakon/keymaps/logo/readme.md

* Update keyboards/drakon/config.h

* Update keyboards/drakon/readme.md

* Update keyboards/drakon/rules.mk

* Update keyboards/drakon/drakon.c

* Update config.h

Deletion as recommended

* Update config.h

Correction of the deletion

* Update config.h

Deletion of line as recommended

* Update config.h

Deleted line as recommended

* Update keymap.c

Deleted line as recommended

* Deletion of File

* Delete config.h

* Delete config.h

* Delete config.h

* Update keyboards/drakon/config.h

* Update keyboards/drakon/keymaps/wkl/keymap.c

* Update keyboards/drakon/keymaps/default/keymap.c

* Update keyboards/drakon/keymaps/wkl/keymap.c
A keyboards/drakon/config.h => keyboards/drakon/config.h +114 -0
@@ 0,0 1,114 @@
/*
Copyright 2020 jagdpietr

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x7776
#define DEVICE_VER 0x0001
#define MANUFACTURER jagdpietr
#define PRODUCT drakon

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 14

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { C7, B5, B6, B0, B1, F1 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, C6, B2, B3, B7, D3, D5, D4, D6, D7, B4 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { F0 }

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO


/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

A keyboards/drakon/drakon.c => keyboards/drakon/drakon.c +17 -0
@@ 0,0 1,17 @@
/* Copyright 2020 jagdpietr
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "drakon.h"

A keyboards/drakon/drakon.h => keyboards/drakon/drakon.h +91 -0
@@ 0,0 1,91 @@
/* Copyright 2020 jagdpietr
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

#define XXX KC_NO

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */


/* LAYOUT_ansi
 * ,---------------------------------------------------------.     .---. 
 * |00 |01 |02 |03 |04 |05 |06 |07 |08 |09 |0A |0B |0C |0D|2D|     |5C |
 * |---------------------------------------------------------| ,-----------.
 * |10  |11 |12 |13 |14 |15 |16 |17 |18 |19 |1A |1B |1C |1D  | |5A |5D |59 |
 * |---------------------------------------------------------| `-----------'
 * |20   |21 |22 |23 |24 |25 |26 |27 |28 |29 |2A |2B |2C     |     |5B |
 * |---------------------------------------------------------.     `---'
 * |30    |31 |32 |33 |34 |35 |36 |37 |38 |39 |3A |3B |  |3C |
 * |--------------------------------------------------'--`---'---.
 * |40 |41 |42 |   43                     |49 |4A |  |4B |4C |4D |
 * `----------------------------------------------'  `-----------'
 */

#define LAYOUT_ansi( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D,      K5C,      \
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D,      K5A, K5D, K59, \
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C,                K5B,      \
    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B,      K3C,                     \
    K40, K41, K42, K43,                          K49, K4A,      K4B, K4C, K4D                 \
) \
{ \
    { K00,  K01,  K02,  K03,  K04,  K05,  K06,  K07,  K08,  K09,  K0A,  K0B,  K0C,  K0D  }, \
    { K10,  K11,  K12,  K13,  K14,  K15,  K16,  K17,  K18,  K19,  K1A,  K1B,  K1C,  K1D  }, \
    { K20,  K21,  K22,  K23,  K24,  K25,  K26,  K27,  K28,  K29,  K2A,  K2B,  K2C,  K2D  }, \
    { K30,  K31,  K32,  K33,  K34,  K35,  K36,  K37,  K38,  K39,  K3A,  K3B,  K3C,  XXX  }, \
    { K40,  K41,  K42,  K43,  XXX,  XXX,  XXX,  XXX,  XXX,  K49,  K4A,  K4B,  K4C,  K4D  }, \
    { XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  K59,  K5A,  K5B,  K5C,  K5D  }  \
}

/* LAYOUT_wkl
 * ,---------------------------------------------------------.     .---. 
 * |00 |01 |02 |03 |04 |05 |06 |07 |08 |09 |0A |0B |0C |0D|2D|     |5C |
 * |---------------------------------------------------------| ,-----------.
 * |10  |11 |12 |13 |14 |15 |16 |17 |18 |19 |1A |1B |1C |1D  | |5A |5D |59 |
 * |---------------------------------------------------------| `-----------'
 * |20   |21 |22 |23 |24 |25 |26 |27 |28 |29 |2A |2B |2C     |     |5B |
 * |---------------------------------------------------------.     `---'
 * |30    |31 |32 |33 |34 |35 |36 |37 |38 |39 |3A |3B |  |3C |
 * |--------------------------------------------------'--`---'---.
 * |40 |   |42 |   43                     |49 |4A |  |4B |4C |4D |
 * `----------------------------------------------'  `-----------'
 */

#define LAYOUT_wkl( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D,      K5C,      \
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D,      K5A, K5D, K59, \
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C,                K5B,      \
    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B,      K3C,                     \
    K40,      K42, K43,                          K49, K4A,      K4B, K4C, K4D                 \
) \
{ \
    { K00,  K01,  K02,  K03,  K04,  K05,  K06,  K07,  K08,  K09,  K0A,  K0B,  K0C,  K0D  }, \
    { K10,  K11,  K12,  K13,  K14,  K15,  K16,  K17,  K18,  K19,  K1A,  K1B,  K1C,  K1D  }, \
    { K20,  K21,  K22,  K23,  K24,  K25,  K26,  K27,  K28,  K29,  K2A,  K2B,  K2C,  K2D  }, \
    { K30,  K31,  K32,  K33,  K34,  K35,  K36,  K37,  K38,  K39,  K3A,  K3B,  K3C,  XXX  }, \
    { K40,  XXX,  K42,  K43,  XXX,  XXX,  XXX,  XXX,  XXX,  K49,  K4A,  K4B,  K4C,  K4D  }, \
    { XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  XXX,  K59,  K5A,  K5B,  K5C,  K5D  }  \
} 

A keyboards/drakon/info.json => keyboards/drakon/info.json +15 -0
@@ 0,0 1,15 @@
{
    "keyboard_name": "drakon",
    "url": "",
    "maintainer": "jagdpietr",
    "width": 18.25,
    "height": 5.25,
    "layouts": {
        "LAYOUT_ansi": {
            "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":13, "y":0}, {"x":14, "y":0}, {"x":16.25, "y":0}, {"x":0, "y":1, "w":1.5}, {"x":1.5, "y":1}, {"x":2.5, "y":1}, {"x":3.5, "y":1}, {"x":4.5, "y":1}, {"x":5.5, "y":1}, {"x":6.5, "y":1}, {"x":7.5, "y":1}, {"x":8.5, "y":1}, {"x":9.5, "y":1}, {"x":10.5, "y":1}, {"x":11.5, "y":1}, {"x":12.5, "y":1}, {"x":13.5, "y":1, "w":1.5}, {"x":15.25, "y":1}, {"x":16.25, "y":1}, {"x":17.25, "y":1}, {"x":0, "y":2, "w":1.75}, {"x":1.75, "y":2}, {"x":2.75, "y":2}, {"x":3.75, "y":2}, {"x":4.75, "y":2}, {"x":5.75, "y":2}, {"x":6.75, "y":2}, {"x":7.75, "y":2}, {"x":8.75, "y":2}, {"x":9.75, "y":2}, {"x":10.75, "y":2}, {"x":11.75, "y":2}, {"x":12.75, "y":2, "w":2.25}, {"x":16.25, "y":2}, {"x":0, "y":3, "w":2.25}, {"x":2.25, "y":3}, {"x":3.25, "y":3}, {"x":4.25, "y":3}, {"x":5.25, "y":3}, {"x":6.25, "y":3}, {"x":7.25, "y":3}, {"x":8.25, "y":3}, {"x":9.25, "y":3}, {"x":10.25, "y":3}, {"x":11.25, "y":3}, {"x":12.25, "y":3, "w":1.25}, {"x":13.75, "y":3.25}, {"x":0, "y":4, "w":1.25}, {"x":1.25, "y":4, "w":1.25}, {"x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"x":10, "y":4, "w":1.25}, {"x":11.25, "y":4, "w":1.25}, {"x":12.75, "y":4.25}, {"x":13.75, "y":4.25}, {"x":14.75, "y":4.25}]
        },
        "LAYOUT_wkl": {
            "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":13, "y":0}, {"x":14, "y":0}, {"x":16.25, "y":0}, {"x":0, "y":1, "w":1.5}, {"x":1.5, "y":1}, {"x":2.5, "y":1}, {"x":3.5, "y":1}, {"x":4.5, "y":1}, {"x":5.5, "y":1}, {"x":6.5, "y":1}, {"x":7.5, "y":1}, {"x":8.5, "y":1}, {"x":9.5, "y":1}, {"x":10.5, "y":1}, {"x":11.5, "y":1}, {"x":12.5, "y":1}, {"x":13.5, "y":1, "w":1.5}, {"x":15.25, "y":1}, {"x":16.25, "y":1}, {"x":17.25, "y":1}, {"x":0, "y":2, "w":1.75}, {"x":1.75, "y":2}, {"x":2.75, "y":2}, {"x":3.75, "y":2}, {"x":4.75, "y":2}, {"x":5.75, "y":2}, {"x":6.75, "y":2}, {"x":7.75, "y":2}, {"x":8.75, "y":2}, {"x":9.75, "y":2}, {"x":10.75, "y":2}, {"x":11.75, "y":2}, {"x":12.75, "y":2, "w":2.25}, {"x":16.25, "y":2}, {"x":0, "y":3, "w":2.25}, {"x":2.25, "y":3}, {"x":3.25, "y":3}, {"x":4.25, "y":3}, {"x":5.25, "y":3}, {"x":6.25, "y":3}, {"x":7.25, "y":3}, {"x":8.25, "y":3}, {"x":9.25, "y":3}, {"x":10.25, "y":3}, {"x":11.25, "y":3}, {"x":12.25, "y":3, "w":1.25}, {"x":13.75, "y":3.25}, {"x":0, "y":4, "w":1.25}, {"x":1.75, "y":4, "w":1.25}, {"x":3, "y":4, "w":7}, {"x":10, "y":4, "w":1.25}, {"x":11.25, "y":4, "w":1.25}, {"x":12.75, "y":4.25}, {"x":13.75, "y":4.25}, {"x":14.75, "y":4.25}]
        }
    }
}

A keyboards/drakon/keymaps/default/keymap.c => keyboards/drakon/keymaps/default/keymap.c +247 -0
@@ 0,0 1,247 @@
/* Copyright 2020 jagdpietr
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

char wpm_str[10];

// Defines names for use in layer keycodes and the keymap
enum Layer_names {
_Base,
_FN,
_Lyr2
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_Base] = LAYOUT_ansi(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,            KC_MUTE,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           KC_MPRV, KC_MPLY, KC_MNXT,
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,                     KC_MSTP,
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,
        KC_LCTL, KC_LGUI, KC_LALT, KC_SPC,                                               KC_APP,  MO(_FN),          KC_LEFT, KC_DOWN, KC_RIGHT
    ),

    [_FN] = LAYOUT_ansi(
        KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,  KC_TRNS,           KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,           KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,                    KC_TRNS,
        KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                                              KC_TRNS, KC_TRNS,          KC_HOME, KC_PGDN, KC_END
    ),

    [_Lyr2] = LAYOUT_ansi(
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,           KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,           KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,                    KC_TRNS,
        KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                                              KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS
    )    
};

void encoder_update_user(uint8_t index, bool clockwise) {
        if (clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
}

#ifdef OLED_DRIVER_ENABLE

oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    return OLED_ROTATION_90;  // flips the display 90 degrees if offhand

}

void render_status(void) {
    //Host Keyboard Layer Status
    oled_set_cursor(0,10);
    oled_write_P(PSTR("Lyr: "), false);

    switch (get_highest_layer(layer_state)) {
        case _Base:
            oled_write_P(PSTR("Base\n"), false);
            break;
        case _FN:
            oled_write_P(PSTR("FN\n"), false);
            break;
        case _Lyr2:
            oled_write_P(PSTR("Lyr2\n"), false);
            break;
        default:
            // Or use the write_ln shortcut over adding '\n' to the end of your string
            oled_write_ln_P(PSTR("Undefined"), false);
    }
    // Host Keyboard LED Status
    led_t led_state = host_keyboard_led_state();
    oled_set_cursor(0,12);
    oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR("    "), false);

}

// WPM-responsive animation stuff here
#define IDLE_FRAMES 5
#define IDLE_SPEED 40 // below this wpm value your animation will idle

// #define PREP_FRAMES 1 // uncomment if >1

#define TAP_FRAMES 2
#define TAP_SPEED 60 // above this wpm value typing animation to triggere

#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 128 // number of bytes in array, minimize for adequate firmware size, max is 1024

uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;

// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static void render_anim(void) {
    static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
        {
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        },
        {
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        },
        {
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        },
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 
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        },
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, 
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        0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, 
        0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, 
        0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00
        }
    };
    static const char PROGMEM prep[][ANIM_SIZE] = {
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, 
        0x60, 0xc0, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0xf8, 0x18, 0x0c, 0x0c, 0x38, 0x0c, 0x06, 0x03, 0x01, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x01, 0x03, 0x02, 0x06, 0x04, 0x08, 0x18, 0x30, 0x18, 0x18, 0xf8, 0x00, 0x00, 
        0x00, 0x07, 0x0c, 0x18, 0x18, 0x10, 0x10, 0x10, 0x20, 0x60, 0x61, 0x41, 0x42, 0xc2, 0x86, 0x84, 
        0x80, 0x00, 0x00, 0x18, 0x10, 0xfc, 0x02, 0x02, 0x04, 0x1c, 0x00, 0x00, 0x3e, 0xe1, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 
        0x01, 0x03, 0x03, 0x02, 0x06, 0x07, 0x06, 0x0c, 0x0c, 0x0c, 0x10, 0x10, 0x30, 0x20, 0x3f, 0x00
        }
    };
    static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, 
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        0xfe, 0xfe, 0x80, 0xc0, 0x60, 0x18, 0x0c, 0x02, 0x01, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 
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        0xf9, 0xff, 0xe3, 0xe0, 0xc0, 0x40, 0x60, 0x20, 0x20, 0x60, 0x41, 0x40, 0xc3, 0x82, 0x86, 0x04, 
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        0xf0, 0xfc, 0x03, 0x00, 0x01, 0x07, 0x7c, 0x78, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 
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        },
        {
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        0xe0, 0xf8, 0x04, 0x04, 0x0c, 0x3c, 0x06, 0x03, 0x01, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 
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        0x03, 0x07, 0x04, 0x0c, 0x08, 0x08, 0x18, 0x10, 0x10, 0x30, 0x20, 0x20, 0x61, 0x43, 0x43, 0xc2, 
        0x80, 0x80, 0x80, 0x8c, 0x80, 0x00, 0x00, 0xe0, 0xf8, 0x7e, 0x3f, 0x1f, 0x1f, 0x7d, 0x80, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf0, 0x70, 
        0x30, 0x38, 0x19, 0x0f, 0x1e, 0x1c, 0x79, 0xf8, 0xe8, 0xc4, 0x84, 0x08, 0x08, 0x18, 0x1f, 0x1c
        },
    };

    //assumes 1 frame prep stage
    void animation_phase(void) {
        if(get_current_wpm() <=IDLE_SPEED){
            current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
            oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
         }
         if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
             // oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
             oled_write_raw_P(prep[0], ANIM_SIZE);  // remove if IDLE_FRAMES >1
         }
         if(get_current_wpm() >=TAP_SPEED){
             current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
             oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
         }
    }
    if(get_current_wpm() != 000) {
        oled_on(); // not essential but turns on animation OLED with any alpha keypress
        if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
            anim_timer = timer_read32();
            animation_phase();
        }
        anim_sleep = timer_read32();
    } else {
        if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
            oled_off();
        } else {
            if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
                anim_timer = timer_read32();
                animation_phase();
            }
        }
    }
}
void oled_task_user(void) {

        render_anim();
        oled_set_cursor(0,6);
        sprintf(wpm_str, "       WPM: %03d", get_current_wpm());
        oled_set_cursor(0,5);
        oled_write(wpm_str, false);

        render_status();

    }

#endif

A keyboards/drakon/keymaps/default/readme.md => keyboards/drakon/keymaps/default/readme.md +1 -0
@@ 0,0 1,1 @@
# The default keymap for drakon

A keyboards/drakon/keymaps/logo/keymap.c => keyboards/drakon/keymaps/logo/keymap.c +110 -0
@@ 0,0 1,110 @@
/* Copyright 2020 jagdpietr
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum Layer_names {
_Base,
_FN,
_Lyr2
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_Base] = LAYOUT_ansi(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,            KC_MUTE,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           KC_MPRV, KC_MPLY, KC_MNXT,
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,                     KC_MSTP,
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,
        KC_LCTL, KC_LGUI, KC_LALT, KC_SPC,                                               KC_APP,  MO(_FN),          KC_LEFT, KC_DOWN, KC_RIGHT
    ),

    [_FN] = LAYOUT_ansi(
        KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,  KC_TRNS,           KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,           KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,                    KC_TRNS,
        KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                                              KC_TRNS, KC_TRNS,          KC_HOME, KC_PGDN, KC_END
    ),

    [_Lyr2] = LAYOUT_ansi(
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,           KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,           KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,                    KC_TRNS,
        KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                                              KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS
    )    
};

void encoder_update_user(uint8_t index, bool clockwise) {
        if (clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
}

#ifdef OLED_DRIVER_ENABLE

oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    return OLED_ROTATION_90;  // flips the display 90 degrees if offhand

}

void oled_task_user(void) {
    static const char PROGMEM drakon_logo[] = {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0x80, 0x80, 0x80, 0x80, 0x80, 0xc0, 0x40, 0x80, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x18, 0x18, 0x11, 0x17, 0x11, 0x12, 0x22, 0x24, 0x28, 0x59, 
        0x52, 0xec, 0xf0, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1e, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 
        0x03, 0xfc, 0x01, 0x03, 0x07, 0x1e, 0x78, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x09, 0x0b, 0x06, 0x1c, 0x18, 0x10, 0x10, 0x30, 
        0x2e, 0x27, 0x20, 0x20, 0x20, 0x20, 0x20, 0x21, 0x27, 0x3c, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x1c, 0x22, 0x41, 0x41, 0xc1, 0x22, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x41, 0x47, 0x06, 0x38, 
        0x38, 0x00, 0x47, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x41, 0x7f, 0x4d, 0x0c, 0x10, 0x63, 0x41, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
        };
    oled_set_cursor(0,4);
    oled_write_raw_P(drakon_logo, 192);

    // Host Keyboard Layer Status
    oled_set_cursor(0,10);
    oled_write_P(PSTR("Lyr: "), false);

    switch (get_highest_layer(layer_state)) {
        case _Base:
            oled_write_P(PSTR("Base\n"), false);
            break;
        case _FN:
            oled_write_P(PSTR("FN\n"), false);
            break;
        case _Lyr2:
            oled_write_P(PSTR("Lyr2\n"), false);
            break;
        default:
            // Or use the write_ln shortcut over adding '\n' to the end of your string
            oled_write_ln_P(PSTR("Undefined"), false);
    }
    // Host Keyboard LED Status
    led_t led_state = host_keyboard_led_state();
    oled_set_cursor(0,12);
    oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR("    "), false);

    
}

#endif

A keyboards/drakon/keymaps/logo/readme.md => keyboards/drakon/keymaps/logo/readme.md +1 -0
@@ 0,0 1,1 @@
# The logo keymap for drakon

A keyboards/drakon/keymaps/wkl/keymap.c => keyboards/drakon/keymaps/wkl/keymap.c +248 -0
@@ 0,0 1,248 @@
/* Copyright 2020 jagdpietr
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

char wpm_str[10];

// Defines names for use in layer keycodes and the keymap
enum Layer_names {
_Base,
_FN,
_Lyr2
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_Base] = LAYOUT_wkl(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,  KC_DEL,            KC_MUTE,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,            KC_MPRV, KC_MPLY, KC_MNXT,
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,                      KC_MSTP,
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,
        KC_LCTL,          KC_LALT, KC_SPC,                                               KC_APP,  MO(_FN),          KC_LEFT, KC_DOWN,  KC_RIGHT
    ),

    [_FN] = LAYOUT_wkl(
        KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,  KC_TRNS,             KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,             KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,                      KC_TRNS,
        KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP,
        KC_TRNS,          KC_TRNS, KC_TRNS,                                              KC_TRNS, KC_TRNS,          KC_HOME, KC_PGDN, KC_END
    ),

    [_Lyr2] = LAYOUT_wkl(
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL,  KC_TRNS,             KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,             KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,                      KC_TRNS,
        KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP,
        KC_TRNS,          KC_TRNS, KC_TRNS,                                              KC_TRNS, KC_TRNS,          KC_HOME, KC_PGDN, KC_END
    )

};

void encoder_update_user(uint8_t index, bool clockwise) {
        if (clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
}

#ifdef OLED_DRIVER_ENABLE

oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    return OLED_ROTATION_90;  // flips the display 90 degrees if offhand

}

void render_status(void) {
    //Host Keyboard Layer Status
    oled_set_cursor(0,10);
    oled_write_P(PSTR("Lyr: "), false);

    switch (get_highest_layer(layer_state)) {
        case _Base:
            oled_write_P(PSTR("Base\n"), false);
            break;
        case _FN:
            oled_write_P(PSTR("FN\n"), false);
            break;
        case _Lyr2:
            oled_write_P(PSTR("Lyr2\n"), false);
            break;
        default:
            // Or use the write_ln shortcut over adding '\n' to the end of your string
            oled_write_ln_P(PSTR("Undefined"), false);
    }
    // Host Keyboard LED Status
    led_t led_state = host_keyboard_led_state();
    oled_set_cursor(0,12);
    oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR("    "), false);

}

// WPM-responsive animation stuff here
#define IDLE_FRAMES 5
#define IDLE_SPEED 40 // below this wpm value your animation will idle

// #define PREP_FRAMES 1 // uncomment if >1

#define TAP_FRAMES 2
#define TAP_SPEED 60 // above this wpm value typing animation to triggere

#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 128 // number of bytes in array, minimize for adequate firmware size, max is 1024

uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;

// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static void render_anim(void) {
    static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, 
        0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, 
        0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, 
        0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00
        },
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x60, 0x30, 0x10, 0x08, 0x04, 0x04, 0x06, 0x01, 0x01, 0x06, 
        0x04, 0x0c, 0x08, 0x18, 0x10, 0x30, 0x20, 0x40, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x00, 0x00, 
        0xe0, 0x98, 0x04, 0x03, 0x01, 0x80, 0x80, 0x80, 0x80, 0x84, 0x86, 0x80, 0x08, 0x18, 0x10, 0x00, 
        0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x78, 0x87, 0x00, 0x00, 
        0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 
        0x02, 0x02, 0x0e, 0x3e, 0x20, 0x20, 0x20, 0x10, 0x10, 0x18, 0x18, 0x10, 0x10, 0x33, 0x3e, 0x00
        },
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, 
        0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, 
        0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, 
        0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00
        },
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x60, 0x30, 0x10, 0x08, 0x04, 0x04, 0x06, 0x01, 0x01, 0x06, 
        0x04, 0x0c, 0x08, 0x18, 0x10, 0x30, 0x20, 0x40, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x00, 0x00, 
        0xe0, 0x98, 0x04, 0x03, 0x01, 0x80, 0x80, 0x80, 0x80, 0x84, 0x86, 0x80, 0x08, 0x18, 0x10, 0x00, 
        0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x78, 0x87, 0x00, 0x00, 
        0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 
        0x02, 0x02, 0x0e, 0x3e, 0x20, 0x20, 0x20, 0x10, 0x10, 0x18, 0x18, 0x10, 0x10, 0x33, 0x3e, 0x00
        },
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, 
        0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, 
        0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, 
        0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00
        }
    };
    static const char PROGMEM prep[][ANIM_SIZE] = {
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, 
        0x60, 0xc0, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0xf8, 0x18, 0x0c, 0x0c, 0x38, 0x0c, 0x06, 0x03, 0x01, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x01, 0x03, 0x02, 0x06, 0x04, 0x08, 0x18, 0x30, 0x18, 0x18, 0xf8, 0x00, 0x00, 
        0x00, 0x07, 0x0c, 0x18, 0x18, 0x10, 0x10, 0x10, 0x20, 0x60, 0x61, 0x41, 0x42, 0xc2, 0x86, 0x84, 
        0x80, 0x00, 0x00, 0x18, 0x10, 0xfc, 0x02, 0x02, 0x04, 0x1c, 0x00, 0x00, 0x3e, 0xe1, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 
        0x01, 0x03, 0x03, 0x02, 0x06, 0x07, 0x06, 0x0c, 0x0c, 0x0c, 0x10, 0x10, 0x30, 0x20, 0x3f, 0x00
        }
    };
    static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, 
        0x60, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0xfe, 0xfe, 0x80, 0xc0, 0x60, 0x18, 0x0c, 0x02, 0x01, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x08, 0x10, 0x10, 0x18, 0x08, 0xfc, 0x00, 0x00, 
        0xf9, 0xff, 0xe3, 0xe0, 0xc0, 0x40, 0x60, 0x20, 0x20, 0x60, 0x41, 0x40, 0xc3, 0x82, 0x86, 0x04, 
        0x00, 0x00, 0x00, 0x18, 0x18, 0xfc, 0x06, 0x06, 0x04, 0x38, 0x00, 0x00, 0x1c, 0xe7, 0x00, 0x00, 
        0xf0, 0xfc, 0x03, 0x00, 0x01, 0x07, 0x7c, 0x78, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 
        0x01, 0x03, 0x02, 0x02, 0x06, 0x07, 0x04, 0x0c, 0x08, 0x08, 0x18, 0x10, 0x30, 0x21, 0x3f, 0x38
        },
        {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x60, 0x30, 0x18, 0x0c, 0x38, 
        0x60, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0xe0, 0xf8, 0x04, 0x04, 0x0c, 0x3c, 0x06, 0x03, 0x01, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x02, 0x06, 0x0c, 0x18, 0x98, 0x08, 0x0c, 0xfc, 0x00, 0x00, 
        0x03, 0x07, 0x04, 0x0c, 0x08, 0x08, 0x18, 0x10, 0x10, 0x30, 0x20, 0x20, 0x61, 0x43, 0x43, 0xc2, 
        0x80, 0x80, 0x80, 0x8c, 0x80, 0x00, 0x00, 0xe0, 0xf8, 0x7e, 0x3f, 0x1f, 0x1f, 0x7d, 0x80, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf0, 0x70, 
        0x30, 0x38, 0x19, 0x0f, 0x1e, 0x1c, 0x79, 0xf8, 0xe8, 0xc4, 0x84, 0x08, 0x08, 0x18, 0x1f, 0x1c
        },
    };

    //assumes 1 frame prep stage
    void animation_phase(void) {
        if(get_current_wpm() <=IDLE_SPEED){
            current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
            oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
         }
         if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
             // oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
             oled_write_raw_P(prep[0], ANIM_SIZE);  // remove if IDLE_FRAMES >1
         }
         if(get_current_wpm() >=TAP_SPEED){
             current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
             oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
         }
    }
    if(get_current_wpm() != 000) {
        oled_on(); // not essential but turns on animation OLED with any alpha keypress
        if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
            anim_timer = timer_read32();
            animation_phase();
        }
        anim_sleep = timer_read32();
    } else {
        if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
            oled_off();
        } else {
            if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
                anim_timer = timer_read32();
                animation_phase();
            }
        }
    }
}
void oled_task_user(void) {

        render_anim();
        oled_set_cursor(0,6);
        sprintf(wpm_str, "       WPM: %03d", get_current_wpm());
        oled_set_cursor(0,5);
        oled_write(wpm_str, false);

        render_status();

    }

#endif

A keyboards/drakon/keymaps/wkl/readme.md => keyboards/drakon/keymaps/wkl/readme.md +1 -0
@@ 0,0 1,1 @@
# The Winkeyless keymap for drakon

A keyboards/drakon/readme.md => keyboards/drakon/readme.md +14 -0
@@ 0,0 1,14 @@
# drakon

![drakon](https://i.imgur.com/J5PkdURl.jpg)

60% keyboard with OLED and 4-directional press Encoder

* Keyboard Maintainer: [jagdpietr](https://github.com/JagdPietr)
* Hardware Supported: Atmega32u4-AU

Make example for this keyboard (after setting up your build environment):

    make drakon:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/drakon/rules.mk => keyboards/drakon/rules.mk +27 -0
@@ 0,0 1,27 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no        # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = yes        # Console for debug
COMMAND_ENABLE = yes        # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes           # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no       # Enable Bluetooth
AUDIO_ENABLE = no           # Audio output

LTO_ENABLE = yes
WPM_ENABLE = yes
OLED_DRIVER_ENABLE = yes
ENCODER_ENABLE = yes