~ruther/qmk_firmware

8a2457d7534ba082b52599e3af56f9e50e8dc38a — IBNobody 9 years ago 17628e9
Adding Retro_Refit Keyboard

Retro_Refit is an example of using a Teensy to replace a keyboard
controller on an older keyboard. The original 6x15 keyboard had a
non-standard 11x8 matrix.
A keyboard/retro_refit/Makefile => keyboard/retro_refit/Makefile +139 -0
@@ 0,0 1,139 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = retro_refit


# Directory common source filess exist
TOP_DIR = ../..
TMK_DIR = ../../tmk_core

# Directory keyboard dependent files exist
TARGET_DIR = .

# # project specific files
SRC = retro_refit.c

ifdef KEYMAP
    SRC := keymaps/$(KEYMAP).c $(SRC)
else
    SRC := keymaps/default.c $(SRC)
endif

CONFIG_H = config.h

# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000


#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
OPT_DEFS += -DBOOTLOADER_SIZE=512


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = yes	# Console for debug(+400)
COMMAND_ENABLE = yes    # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
# SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
# NKRO_ENABLE = yes		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = yes  # Enable keyboard backlight functionality
# MIDI_ENABLE = YES 		# MIDI controls
# UNICODE_ENABLE = YES 		# Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID


# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax

# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
VPATH += $(TMK_DIR)

include $(TOP_DIR)/quantum/quantum.mk


A keyboard/retro_refit/README.md => keyboard/retro_refit/README.md +24 -0
@@ 0,0 1,24 @@
retro_refit keyboard firmware
======================

## Quantum MK Firmware

For the full Quantum feature list, see [the parent README.md](/README.md).

## Building

Download or clone the whole firmware and navigate to the keyboard/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. 

Depending on which keymap you would like to use, you will have to compile slightly differently.

### Default
To build with the default keymap, simply run `make`.

### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file

A keyboard/retro_refit/config.h => keyboard/retro_refit/config.h +79 -0
@@ 0,0 1,79 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6060
#define DEVICE_VER      0x0001
#define MANUFACTURER    Nobody
#define PRODUCT         retro_refit
#define DESCRIPTION     Retro Refit

/* key matrix size */
#define MATRIX_ROWS 11
#define MATRIX_COLS 8

// See note in retro_refit.h for an explanation of how this matrix is wired up
#define COLS (int []){ B0, B1, B2, B3, D2, D3, C7, D5 }
#define ROWS (int []){ D4, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */
#define BACKLIGHT_LEVELS 0

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#endif

A keyboard/retro_refit/keymaps/default.c => keyboard/retro_refit/keymaps/default.c +33 -0
@@ 0,0 1,33 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.

#include "retro_refit.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] =
	KEYMAP( ESC,    F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,  F9,  F10, NLCK, SLCK, PSCR, PAUS, \
			GRV,     1,    2,    3,    4,    5,    6,    7,    8,   9,    0, MINS,  EQL, BSPC, HOME, \
			TAB,     Q,    W,    E,    R,    T,    Y,    U,    I,   O,    P, LBRC, RBRC,       PGUP, \
			BSLS,    A,    S,    D,    F,    G,    H,    J,    K,   L, SCLN, QUOT,        ENT, PGDN, \
			LSFT,          Z,    X,    C,    V,    B,    N,    M, COMM, DOT, SLSH, RSFT,   UP,  END, \
			LCTL, LGUI, LALT,        SPC,                               INS,  DEL, LEFT, DOWN, RGHT),
};

const uint16_t PROGMEM fn_actions[] = {

};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
  // MACRODOWN only works in this function
      switch(id) {
        case 0:
          if (record->event.pressed) {
            register_code(KC_RSFT);
          } else {
            unregister_code(KC_RSFT);
          }
        break;
      }
    return MACRO_NONE;
};

A keyboard/retro_refit/retro_refit.c => keyboard/retro_refit/retro_refit.c +80 -0
@@ 0,0 1,80 @@
#include "retro_refit.h"

__attribute__ ((weak))
void * matrix_init_user(void) {
	// leave this function blank - it can be defined in a keymap file
	return NULL;
};

__attribute__ ((weak))
void * matrix_scan_user(void) {
	// leave this function blank - it can be defined in a keymap file
	return NULL;
};

__attribute__ ((weak))
void * led_set_user(uint8_t usb_led) {
	// leave this function blank - it can be defined in a keymap file
	return NULL;
};

void * matrix_init_kb(void) {
	// put your keyboard start-up code here
	// runs once when the firmware starts up
	
	// Disable status LED on KB, enable status LED on Teensy (KB_STATUS = !TEENSY_STATUS)
	DDRD |= (1<<6);
	PORTD |= (1<<6);
	
	if (matrix_init_user) {
		(*matrix_init_user)();
	}
	return NULL;
};

void * matrix_scan_kb(void) {
    // put your looping keyboard code here
    // runs every cycle (a lot)

	if (matrix_scan_user) {
		(*matrix_scan_user)();
	}
	return NULL;
};

void * led_set_kb(uint8_t usb_led) {
	// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here

    if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
        // output low
        DDRD |= (1<<0);
        PORTD &= ~(1<<0);
    } else {
        // Hi-Z
        DDRD &= ~(1<<0);
        PORTD &= ~(1<<0);
    }
    if (usb_led & (1<<USB_LED_NUM_LOCK)) {
        // output low
        DDRD |= (1<<1);
        PORTD &= ~(1<<1);
    } else {
        // Hi-Z
        DDRD &= ~(1<<1);
        PORTD &= ~(1<<1);
    }
    if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
        // output low
        DDRC |= (1<<6);
        PORTC &= ~(1<<6);
    } else {
        // Hi-Z
        DDRC &= ~(1<<6);
        PORTC &= ~(1<<6);
    }	
	
	if (led_set_user) {
		(*led_set_user)(usb_led);
	}
	return NULL;
};
\ No newline at end of file

A keyboard/retro_refit/retro_refit.h => keyboard/retro_refit/retro_refit.h +45 -0
@@ 0,0 1,45 @@
#ifndef RETRO_REFIT_H
#define RETRO_REFIT_H

#include "matrix.h"
#include "keymap_common.h"
#include "led.h"
#include <stddef.h>

// This macro is an example of using a non-standard row-column matrix. The 
// keyboard in question had 11 rows and 8 columns, but the rows were not all 
// horizontal, and the columns were not all vertical. For example, row 2 
// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", 
// "Left Alt", "Up Arrow", and "Down Arrow".
//
// The macro makes programming the keys easier and in a more straight-forward
// manner because it realigns the keys into a 6x15 sensible keyboard layout 
// instead of the obtuse 11x8 matrix.

#define KEYMAP( \
	K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
	K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
	K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45,      K97, \
	K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30,      K44, K87, \
	K26,      K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
	K10, K06, K25,                K07,                K86, K85, K95, K90, K93  \
) { \
{	KC_##K00,	KC_##K01,	KC_##K02,	KC_##K03,	KC_##K04,	KC_##K05,	KC_##K06,	KC_##K07,	}, \
{	KC_##K10,	KC_##K11,	KC_##K12,	KC_##K13,	KC_##K14,	KC_##K15,	KC_##K16,	KC_##K17,	}, \
{	KC_##K20,	KC_##K21,	KC_##K22,	KC_##K23,	KC_##K24,	KC_##K25,	KC_##K26,	KC_##K27,	}, \
{	KC_##K30,	KC_##K31,	KC_##K32,	KC_##K33,	KC_##K34,	KC_##K35,	KC_##K36,	KC_##K37,	}, \
{	KC_##K40,	KC_##K41,	KC_##K42,	KC_##K43,	KC_##K44,	KC_##K45,	KC_##K46,	KC_##K47,	}, \
{	KC_##K50,	KC_##K51,	KC_##K52,	KC_##K53,	KC_##K54,	KC_##K55,	KC_##K56,	KC_##K57,	}, \
{	KC_##K60,	KC_##K61,	KC_##K62,	KC_##K63,	KC_##K64,	KC_##K65,	KC_##K66,	KC_##K67,	}, \
{	KC_##K70,	KC_##K71,	KC_##K72,	KC_##K73,	KC_##K74,	KC_##K75,	KC_##K76,	KC_##K77,	}, \
{	KC_NO,		KC_NO,		KC_NO,		KC_NO,		KC_NO,		KC_##K85,	KC_##K86,	KC_##K87,	}, \
{	KC_##K90,	KC_##K91,	KC_NO,		KC_##K93,	KC_##K94,	KC_##K95,	KC_NO,		KC_##K97,	}, \
{	KC_##KA0,	KC_##KA1,	KC_##KA2,	KC_##KA3,	KC_##KA4,	KC_##KA5,	KC_##KA6,	KC_##KA7,	} \
}

void * matrix_init_user(void);
void * matrix_scan_user(void);
void * led_set_user(uint8_t usb_led);

#endif
\ No newline at end of file