~ruther/qmk_firmware

89bd04b9eba72c93e6e9227179aa4a1236f3061b — peepeetee 4 years ago 5b394e8
peepeetee's *very janky* hub16 keymap (#12506)

* peepeetee's bodged hub16 keymap

* add layer 3 lighting

* actually adds layer 3 lighting

* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
A keyboards/hub16/keymaps/peepeetee/config.h => keyboards/hub16/keymaps/peepeetee/config.h +57 -0
@@ 0,0 1,57 @@
/*
Copyright 2019 Josh Johnson

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
//   /*==== use exp() and sin() ====*/
//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
// #endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 20

// Time out one shot layers after 3 seconds
#define ONESHOT_TIMEOUT 3000

// Undef and redefine default brightness to half of 255
#undef RGBLIGHT_LIMIT_VAL
#define RGBLIGHT_LIMIT_VAL 255

//Define a preview timeout for RGB reviews
#define PREVIEW_TIMEOUT 5000

// Enable Light Layers implementation
#define RGBLIGHT_LAYERS
// Allow Light Layers to override RGB off configuration
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF

A keyboards/hub16/keymaps/peepeetee/keymap.c => keyboards/hub16/keymaps/peepeetee/keymap.c +208 -0
@@ 0,0 1,208 @@
/*
Copyright 2019 Josh Johnson 2021 peepeetee

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
static uint32_t rgb_preview_timer = 0;
#endif

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {


        // Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
        [0] = LAYOUT(
                        KC_MPLY, KC_MUTE,
                TG(3), TG(2), TG(1), TG(0),
                KC_PSCR, KC_SLCK, KC_PAUS, A(KC_F4),
                KC_INS, KC_HOME, KC_PGUP, KC_F12,    //Transparent to let you go between layers
                KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR

		),

        [1] = LAYOUT(
                        KC_MPLY, KC_MUTE,
                KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,
                KC_F7, KC_F8, KC_F9,                KC_F10,
                KC_F4, KC_F5, KC_F6,                KC_F11,
                KC_F1,      KC_F2,      KC_F3,      KC_F12         //Transparent to let you go between layers
        ),


                //Layer 5 - Keyboard Lights, Programming and Special Functions
        [2] = LAYOUT(
                        KC_MPLY, KC_MUTE,
                KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,         //Transparent to let you go between layers
                RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
                RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
                RGB_TOG,  EEP_RST, RESET,     KC_TRNS
        ),

        [3] = LAYOUT(
                        KC_MPLY, KC_MUTE,
                KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,         //Transparent to let you go between layers
                RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
                RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
                RGB_TOG,  EEP_RST, RESET,     KC_TRNS
        )


        //Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
        // [0] = LAYOUT(
        //                 KC_MPLY, KC_MUTE,
        //         KC_F13, KC_F14, KC_F15, KC_F16,
        //         KC_F17, KC_F18, KC_F19, KC_F20,
        //         KC_F21, KC_F22, KC_F23, KC_F24,
        //         OSL(1), OSL(2), OSL(3), TG(4)    //Transparent to let you go between layers
		// ),

        // [1] = LAYOUT(
        //                 KC_MPLY, KC_MUTE,
        //         LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
        //         LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
        //         LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
        // ),

        //Layer 2 - Shift + Function Key Layer
        // [2] = LAYOUT(
        //                 KC_MPLY, KC_MUTE,
        //         LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
        //         LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
        //         LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
        // ),

        // //Layer 3 - Control + Function Key
        // [3] = LAYOUT(
        //                 KC_MPLY, KC_MUTE,
        //         LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
        //         LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
        //         LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
        // ),

        // //Layer 4 - Multimedia
        // [4] = LAYOUT(
        //                 KC_MPLY, KC_MUTE,
        //         KC_MPRV, KC_MPLY, KC_U,   KC_K,
        //         KC_NO,   KC_NO,   KC_ENT, KC_X,
        //         KC_NO,   RESET,   LSFT(KC_HASH),   KC_J,
        //         TG(5),   KC_TRNS, KC_TRNS,   KC_TRNS         //Transparent to let you go between layers
        // ),

        // //Layer 5 - Keyboard Lights, Programming and Special Functions
        // [5] = LAYOUT(
        //                 KC_MPLY, KC_MUTE,
        //         RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
        //         RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
        //         RGB_TOG,  EEP_RST, RESET,     KC_LSHIFT,
        //         KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS         //Transparent to let you go between layers
        // ),
};

const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
        {0,16,HSV_WHITE}
    );
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
        {0,16,HSV_ORANGE}
    );
 const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
         {0,16,HSV_RED}
     );
 const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
         {0,16,HSV_BLUE}
     );
// const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
//         {0,16,HSV_WHITE}
//     );
// const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
//         {0,16,HSV_TEAL}
//     );
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
        my_layer0_layer,
        my_layer1_layer,
        my_layer2_layer,
        my_layer3_layer//,
        // my_layer4_layer,
        // my_layer5_layer
    );

void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) { /* Left Encoder */
        if (clockwise) {
            tap_code(KC_MPRV);
        } else {
            tap_code(KC_MNXT);
        }
    } else if (index == 1) { /* Right Encoder */
        if (clockwise) {
            tap_code(KC_VOLD);
        } else {
            tap_code(KC_VOLU);
        }
    }
}
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
    // Allow for a preview of changes when modifying RGB
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
  switch (keycode) {
    case RGB_TOG ... VLK_TOG:
      for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) {
        rgblight_set_layer_state(i, false);
      }
      rgb_preview_timer = timer_read32();
      break;
  }
# endif
  return;
}

//Set the appropriate layer color
layer_state_t layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, false);
    rgblight_set_layer_state(1, layer_state_cmp(state, 1));
    rgblight_set_layer_state(2, layer_state_cmp(state, 2));
    rgblight_set_layer_state(3, layer_state_cmp(state, 3));
    // rgblight_set_layer_state(4, layer_state_cmp(state, 4));
    // rgblight_set_layer_state(5, layer_state_cmp(state, 5));
    return state;
}

void keyboard_post_init_user(void) {
	//Enable the LED layers
	rgblight_layers = my_rgb_layers;
	layer_state_set_user(layer_state);
}

void matrix_scan_user(void) {
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
    // Allow preview for
    if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) {
        rgb_preview_timer = 0;
        default_layer_state_set_user(default_layer_state);
        layer_state_set_user(layer_state);
        led_update_user((led_t) host_keyboard_leds());
    }
# endif
}

//EEPROM Reset Function
void eeconfig_init_user(void) {
  rgblight_enable(); // Enable RGB by default
  rgblight_sethsv_orange();  // Set it to orange by default
}

A keyboards/hub16/keymaps/peepeetee/rules.mk => keyboards/hub16/keymaps/peepeetee/rules.mk +1 -0
@@ 0,0 1,1 @@
BOOTMAGIC_ENABLE = lite
\ No newline at end of file