~ruther/qmk_firmware

89b80b79d50b2193830a961b0ab3ea398ae1d6f1 — Fredric Silberberg 6 years ago 9e6ee47
Add big switch layout
A keyboards/bigswitch/keymaps/333fred/config.h => keyboards/bigswitch/keymaps/333fred/config.h +20 -0
@@ 0,0 1,20 @@
/*
Copyright 2018 Fredric Silberberg (333fred)

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

// Long tapping term on the big switch, because it takes so long to press
#define TAPPING_TERM 500

A keyboards/bigswitch/keymaps/333fred/keymap.c => keyboards/bigswitch/keymaps/333fred/keymap.c +123 -0
@@ 0,0 1,123 @@
#include QMK_KEYBOARD_H

typedef enum {
    SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
} tap_dance_state_enum;

enum {
  TD_KEY = 0
};

static tap_dance_state_enum tap_dance_state;
static bool tap_dance_active = false;
static uint16_t timer;

void dance_cycle(bool override_timer) {
  if (tap_dance_active)
  {
    if (timer_elapsed(timer) > 100 || override_timer)
    {
      switch (tap_dance_state)
      {
        case SINGLE_HOLD:
        {
          rgblight_increase_hue_noeeprom();
          break;
        }

        case DOUBLE:
        {
          rgblight_step_noeeprom();
          break;
        }

        case TRIPLE:
        {
          rgblight_toggle_noeeprom();
          break;
        }

        default:
          // Not needed
          break;
      }

      timer = timer_read();
    }
  }
}

void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
  // Determine the current state
  switch (state->count)
  {
    case 1:
    {
      if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
      else tap_dance_state = SINGLE_HOLD;
      break;
    }
    case 2:
    {
      tap_dance_state = DOUBLE;
      break;
    }
    case 3:
    {
      tap_dance_state = TRIPLE;
      break;
    }
    default:
    {
      tap_dance_state = QUAD;
      break;
    }
  }

  switch (tap_dance_state)
  {
    case SINGLE_TAP:
    {
      // VS Build: CTRL+SHIFT+B
      SEND_STRING(SS_DOWN(X_LCTRL) SS_DOWN(X_LALT) "b" SS_UP(X_LALT) SS_UP(X_LCTRL));
      tap_dance_active = false;
      break;
    }

    case SINGLE_HOLD:
    case DOUBLE:
    case TRIPLE:
    {
      // These are handled by the matrix_scan, which will register the appropriate rgb
      // functions every scan
      tap_dance_active = true;
      timer = timer_read();
      dance_cycle(true);
      break;
    }

    case QUAD:
    {
      // Reprogram
      reset_keyboard();
      break;
    }
  }
}

void dance_reset(qk_tap_dance_state_t *state, void* user_data)
{
  tap_dance_active = false;
}

qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = LAYOUT(TD(TD_KEY))
};

void matrix_scan_user(void) {
  dance_cycle(false);
}

A keyboards/bigswitch/keymaps/333fred/rules.mk => keyboards/bigswitch/keymaps/333fred/rules.mk +5 -0
@@ 0,0 1,5 @@
# I'm not using things from my userpace in this one
USER_NAME = disable

RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes