~ruther/qmk_firmware

8819cf6bb1da487de9bef9b01ee434fbdf710d4d — tmk 12 years ago a0f9c1f
Fix Tapping: release key immediately but modifier #65

- See https://github.com/tmk/tmk_keyboard/issues/60
- **Except for modifiers** a key pressed before the tapping starts should be released immediately
- 'Mod-Tap key'(like shift-;) didn't work from this fix: 4d0b3aa Fix Tapping: release of a key pressed before tap
This key sequence should register ':', not ';'. With the fix Shift is
released before settlement of tapping, this registers ';'.
    Shift   ~~___~~~~~~~
    ;(Tap)  ~~~____~~~~
2 files changed, 37 insertions(+), 18 deletions(-)

M common/action_tapping.c
M common/keyboard.h
M common/action_tapping.c => common/action_tapping.c +28 -8
@@ 1,7 1,9 @@
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
#include "action_layer.h"
#include "action_tapping.h"
#include "keycode.h"
#include "timer.h"

#ifdef DEBUG_ACTION


@@ 95,22 97,40 @@ bool process_tapping(keyrecord_t *keyp)
                    return false;
                }
#if TAPPING_TERM >= 500
                /* This can settle mod/fn state fast but may prevent from typing fast. */
                else if (!event.pressed && waiting_buffer_typed(event)) {
                    // other key typed. not tap.
                /* Process a key typed within TAPPING_TERM
                 * This can register the key before settlement of tapping,
                 * useful for long TAPPING_TERM but may prevent fast typing.
                 */
                else if (IS_RELEASED(event) && waiting_buffer_typed(event)) {
                    debug("Tapping: End. No tap. Interfered by typing key\n");
                    process_action(&tapping_key);
                    tapping_key = (keyrecord_t){};
                    debug_tapping_key();

                    // enqueue
                    return false;
                }
#endif
                /* release a key pressed before tapping */
                else if (!event.pressed && !waiting_buffer_typed(event)) {
                    /* Unexpected repeating occurs unless this event is processed immedately. */
                    debug("Tapping: release a key pressed before tapping\n");
                /* Process release event of a key pressed before tapping starts
                 * Without this unexpected repeating will occur with having fast repeating setting
                 * https://github.com/tmk/tmk_keyboard/issues/60
                 */
                else if (IS_RELEASED(event) && !waiting_buffer_typed(event)) {
                    // Modifier should be retained till end of this tapping.
                    action_t action = layer_switch_get_action(event.key);
                    switch (action.kind.id) {
                        case ACT_LMODS:
                        case ACT_RMODS:
                            if (action.key.mods && !action.key.code) return false;
                            if (IS_MOD(action.key.code)) return false;
                            break;
                        case ACT_LMODS_TAP:
                        case ACT_RMODS_TAP:
                            if (action.key.mods && keyp->tap.count == 0) return false;
                            if (IS_MOD(action.key.code)) return false;
                            break;
                    }
                    // Release of key should be process immediately.
                    debug("Tapping: release event of a key pressed before tapping\n");
                    process_action(keyp);
                    return true;
                }

M common/keyboard.h => common/keyboard.h +9 -10
@@ 42,16 42,15 @@ typedef struct {
/* equivalent test of key_t */
#define KEYEQ(keya, keyb)       ((keya).row == (keyb).row && (keya).col == (keyb).col)

/* (time == 0) means no event and assumes matrix has no 255 line. */
#define IS_NOEVENT(event)       ((event).time == 0 || ((event).key.row == 255 && (event).key.col == 255))

#define NOEVENT                 (keyevent_t){           \
    .key = (key_t){ .row = 255, .col = 255 },           \
    .pressed = false,                                   \
    .time = 0                                           \
}

/* tick event */
/* Rules for No Event:
 * 1) (time == 0) to handle (keyevent_t){} as empty event
 * 2) Matrix(255, 255) to make TICK event available
 */
static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.row == 255 && event.key.col == 255); }
static inline bool IS_PRESSED(keyevent_t event) { return (!IS_NOEVENT(event) && event.pressed); }
static inline bool IS_RELEASED(keyevent_t event) { return (!IS_NOEVENT(event) && !event.pressed); }

/* Tick event */
#define TICK                    (keyevent_t){           \
    .key = (key_t){ .row = 255, .col = 255 },           \
    .pressed = false,                                   \