~ruther/qmk_firmware

87e6d0137484fdc8e076eb79dbbed47836eba2c5 — GO 6 years ago fff6f22
Keyboard: add newgame (#4466)

* Add files via upload

* Add files via upload

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/newgame40.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/keymaps/default/keymap.c

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/config.h

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/rules.mk

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/rules.mk

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Add readme (newgame40)

* Update keyboards/newgame40/readme.md

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keyboards/newgame40/readme.md

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Update keymap.c

* Update keyboards/newgame40/rules.mk

Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com>

* Add files via upload

* remove community/ortho_4x10
A keyboards/newgame40/config.h => keyboards/newgame40/config.h +75 -0
@@ 0,0 1,75 @@
/*
Copyright 2018 Go Takigawa <gotakigawa@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x0000
#define DEVICE_VER      0x0001
#define MANUFACTURER    GoTakigawa
#define PRODUCT         NEWGAME40
#define DESCRIPTION     4x10key keyboard

/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 10

/* pin-out */
#define MATRIX_ROW_PINS { F7, B1, B3, B2 }
#define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS

/* ws2812 RGB LED */
#define RGB_DI_PIN F6
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 25    // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17

#ifndef IOS_DEVICE_ENABLE
  #if RGBLED_NUM <= 6
    #define RGBLIGHT_LIMIT_VAL 255
  #else
    #define RGBLIGHT_LIMIT_VAL 130
  #endif
  #define RGBLIGHT_VAL_STEP 17
#else
  #if RGBLED_NUM <= 6
    #define RGBLIGHT_LIMIT_VAL 90
  #else
    #define RGBLIGHT_LIMIT_VAL 45
  #endif
  #define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17

#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
  #define USB_MAX_POWER_CONSUMPTION 400
#else
  // fix iPhone and iPad power adapter issue
  // iOS device need lessthan 100
  #define USB_MAX_POWER_CONSUMPTION 100
#endif
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

#define TAPPING_TERM 200


A keyboards/newgame40/info.json => keyboards/newgame40/info.json +13 -0
@@ 0,0 1,13 @@
{
  "keyboard_name": "NEWGAME40",
  "url": "",
  "maintainer": "qmk",
  "width": 10,
  "height": 4,
  "layouts": {
    "LAYOUT_ortho_4x10": {
      "key_count": 40,
      "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}]
    }
  }
}

A keyboards/newgame40/keymaps/default/config.h => keyboards/newgame40/keymaps/default/config.h +5 -0
@@ 0,0 1,5 @@


#pragma once

// place overrides here

A keyboards/newgame40/keymaps/default/keymap.c => keyboards/newgame40/keymaps/default/keymap.c +208 -0
@@ 0,0 1,208 @@
/* Copyright 2018 GoTakigawa
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

 #include QMK_KEYBOARD_H

 extern keymap_config_t keymap_config;

enum layers {
  _QWERTY,
  _COLEMAK,
  _DVORAK,
  _EUCALYN,
  _LOWER,
  _RAISE,
  _ADJUST,
};

 enum custom_keycodes {
   QWERTY = SAFE_RANGE,
   COLEMAK,
   DVORAK,
   LOWER,
   RAISE,
   EUCALYN,
   ADJUST,
 };

 // Fillers to make layering more clear
 #define LOWER MO(_LOWER)
 #define RAISE MO(_RAISE)

 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

 /* Qwerty
  * ,---------------------------------------------------------------------.
  * |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  |
  * |------+------+------+------+------+------|------+------+------+------|
  * |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   -  |
  * |------+------+------+------+------+------+-------------+------+------|
  * |   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |
  * |-------------+------+------+------+------+------+------+------+------'
  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
  * `---------------------------------------------------------------------'
  */
 [_QWERTY] = LAYOUT_ortho_4x10( \
   KC_Q,     KC_W,     KC_E,      KC_R,      KC_T,      KC_Y,      KC_U,      KC_I,      KC_O,      KC_P,     \
   KC_A,     KC_S,     KC_D,      KC_F,      KC_G,      KC_H,      KC_J,      KC_K,      KC_L,      KC_MINS,  \
   KC_Z,     KC_X,     KC_C,      KC_V,      KC_B,      KC_N,      KC_M,      KC_COMM,   KC_DOT,    KC_SLSH,  \
   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
 ),

 /* Colemak
  * ,---------------------------------------------------------------------.
  * |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   -  |
  * |------+------+------+------+------+------|------+------+------+------|
  * |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |
  * |------+------+------+------+------+------+-------------+------+------|
  * |   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |
  * |-------------+------+------+------+------+------+------+------+------'
  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
  * `---------------------------------------------------------------------'
  */
 [_COLEMAK] = LAYOUT_ortho_4x10( \
   KC_Q,     KC_W,     KC_F,      KC_P,      KC_G,      KC_J,      KC_L,      KC_U,      KC_Y,      KC_MINS,  \
   KC_A,     KC_R,     KC_S,      KC_T,      KC_D,      KC_H,      KC_N,      KC_E,      KC_I,      KC_O,     \
   KC_Z,     KC_X,     KC_C,      KC_V,      KC_B,      KC_K,      KC_M,      KC_COMM,   KC_DOT,    KC_SLSH,  \
   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
 ),

 /* Dvorak
  * ,---------------------------------------------------------------------.
  * |   "  |   ,  |   .  |   P  |   Y  |   F  |   G  |   C  |   R  |   L  |
  * |------+------+------+------+------+------|------+------+------+------|
  * |   A  |   O  |   E  |   U  |   I  |   D  |   H  |   T  |   N  |   S  |
  * |------+------+------+------+------+------+-------------+------+------|
  * |   ;  |   Q  |   J  |   K  |   X  |   B  |   M  |   W  |   V  |   Z  |
  * |-------------+------+------+------+------+------+------+------+------'
  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
  * `---------------------------------------------------------------------'
  */
 [_DVORAK] = LAYOUT_ortho_4x10( \
   KC_QUOT,   KC_COMM,  KC_DOT,    KC_P,      KC_Y,       KC_F,     KC_G,      KC_C,     KC_R,      KC_L, \
   KC_A,      KC_O,     KC_E,      KC_U,      KC_I,       KC_D,     KC_H,      KC_T,     KC_N,      KC_S, \
   KC_SCLN,   KC_Q,     KC_J,      KC_K,      KC_X,       KC_B,     KC_M,      KC_W,     KC_V,      KC_Z, \
   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
 ),

 /* Lower
  * ,---------------------------------------------------------------------.
  * |  Esc |      |      |      |      |      |      |      |      |      |
  * |------+------+------+------+------+------|------+------+------+------|
  * |      |      |      |      |      |      |      |      |      |      |
  * |------+------+------+------+------+------+-------------+------+------|
  * |  F13 |  F14 |  F15 |  F16 |  F17 |  F18 | F19  | F20  | F21  | F22  |
  * |-------------+------+------+------+------+------+------+------+------'
  * |  F1  | F2   |      | F3   |  F4  |  F5  |  F6  |      |  F7 |   F8  |
  * `---------------------------------------------------------------------'
  */
 [_LOWER] = LAYOUT_ortho_4x10( \
   KC_ESC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, \
   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
   KC_F13,  KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20,  KC_F21,  KC_F22,  \
   KC_F1,   KC_F2,   _______, KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, KC_F7,   KC_F8    \
 ),

 /* Raise
  * ,---------------------------------------------------------------------.
  * |   1  |   2  |  3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |
  * |------+------+------+------+------+------|------+------+------+------|
  * |   !  |   "  |   #  |   $  |   %  |   &  |   '  |  (  |   )  |   _  |
  * |------+------+------+------+------+------+-------------+------+------|
  * |   =  |   ¥  |  {   |   }  |   *  |   ~  |   |  |  <   |   >  |   ?  |
  * |-------------+------+------+------+------+------+------+------+------'
  * |  F1  |  Alt |      |   [  |   ]  |   ;  |   :  |      |   \  |   /  |
  * `---------------------------------------------------------------------'
  */
 [_RAISE] = LAYOUT_ortho_4x10( \
   KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0, \
   KC_EXLM, KC_DQT,  KC_HASH, KC_DLR,  KC_PERC, KC_AMPR, KC_QUOT, KC_LPRN, KC_RPRN, KC_UNDS,  \
   KC_EQL,  KC_JYEN, KC_LCBR, KC_RCBR, KC_ASTR, KC_TILD, KC_PIPE, KC_LABK, KC_RABK, KC_QUES,  \
   KC_F1,   KC_LALT, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_COLN, _______, KC_BSLS, KC_SLSH   \
 ),

 /* EUCALYN
  * ,---------------------------------------------------------------------.
  * |   Q  |   W  |   ,  |   .  |   ;  |   M  |   R  |   D  |   Y  |   P  |
  * |------+------+------+------+------+------|------+------+------+------|
  * |   A  |   O  |   E  |   I  |   U  |   G  |   T  |   K  |   S  |   N  |
  * |------+------+------+------+------+------+-------------+------+------|
  * |   Z  |   X  |   C  |   V  |   F  |   B  |   H  |   J  |   L  |   /  |
  * `-------------+------+------+------+------+------+------+-------------'
  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
  * `---------------------------------------------------------------------'
  */
 [_EUCALYN] = LAYOUT_ortho_4x10( \
   KC_Q,     KC_W,      KC_COMM,   KC_DOT,    KC_SCLN,     KC_M,     KC_R,     KC_D,     KC_Y,      KC_P, \
   KC_A,     KC_O,      KC_E,      KC_I,      KC_U,        KC_G,     KC_T,     KC_K,     KC_S,      KC_N, \
   KC_Z,     KC_X,      KC_C,      KC_V,      KC_F,        KC_B,     KC_H,     KC_J,     KC_L,      KC_SLSH, \
   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
 ),

 /* Adjust (Lower + Raise)
  * ,---------------------------------------------------------------------.
  * |      |RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn|      |
  * |------+------+------+------+------+------.------+------+------+------|
  * |      |      |      |Aud on|Audoff|AGnorm|AGswap|      |BL TOG|BL STP|
  * |------+------+------+------+------+------+------+------+------+------|
  * |Qwerty|Colemk|Dvorak|Eucalyn|     |      |      |      |      |      |
  * |------+------+------+------+------+------+------+------+------+------|
  * |      |      |      |      |      |      |      |      |      |      |
  * `---------------------------------------------------------------------'
  */
 [_ADJUST] =  LAYOUT_ortho_4x10( \
   _______,  RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, \
   _______, _______,  _______,  AU_ON,    AU_OFF, AG_NORM, AG_SWAP, _______, BL_TOGG, BL_STEP, \
   QWERTY,  COLEMAK, DVORAK,  EUCALYN, _______, _______, _______, _______, _______, _______, \
   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______  \
 )


 };

 uint32_t layer_state_set_user(uint32_t state) {
   return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
 }

 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
   switch (keycode) {
     case QWERTY:
       if (record->event.pressed) {
         set_single_persistent_default_layer(_QWERTY);
       }
       return false;
       break;
     case COLEMAK:
       if (record->event.pressed) {
         set_single_persistent_default_layer(_COLEMAK);
       }
       return false;
       break;
     case DVORAK:
       if (record->event.pressed) {
         set_single_persistent_default_layer(_DVORAK);
       }
       return false;
       break;
     case EUCALYN:
       if (record->event.pressed) {
         set_single_persistent_default_layer(_EUCALYN);
       }
       return false;
       break;
   }
   return true;
 }

A keyboards/newgame40/newgame40.c => keyboards/newgame40/newgame40.c +5 -0
@@ 0,0 1,5 @@
#include "newgame40.h"

void matrix_init_kb(void) {
	matrix_init_user();
}

A keyboards/newgame40/newgame40.h => keyboards/newgame40/newgame40.h +19 -0
@@ 0,0 1,19 @@
#ifndef NEWGAME40_H
#define NEWGAME40_H

#include "quantum.h"

#define LAYOUT_ortho_4x10( \
      k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
      k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
      k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
      k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
) \
{ \
      {k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
      {k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
      {k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
      {k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
}

#endif

A keyboards/newgame40/readme.md => keyboards/newgame40/readme.md +17 -0
@@ 0,0 1,17 @@
# NEWGAME40

![NEWGAME40](https://i.imgur.com/HtujXda.jpg)

40% (4x10) ortholinear keyboard.

Keyboard Maintainer:
[GoTakigawa](https://github.com/GoTakigawa)
[@Go_Drums](https://twitter.com/Go_Drums)  
Hardware Supported: The NEWGAME40 PCBs, ProMicro supported  
Hardware Availability: Group buy soon

Make example for this keyboard (after setting up your build environment):

    make newgame40:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/newgame40/rules.mk => keyboards/newgame40/rules.mk +74 -0
@@ 0,0 1,74 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000

#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
BOOTLOADER = caterina

# Build Options
#   change to "no" to disable the options, or define them in the Makefile in
#   the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = lite    # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
CONSOLE_ENABLE = no         # Console for debug(+400)
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
MIDI_ENABLE = no            # MIDI controls
AUDIO_ENABLE = no           # Audio output on port C6
UNICODE_ENABLE = yes        # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes       # Enable WS2812 RGB underlight.
IOS_DEVICE_ENABLE = no     # connect to IOS Device

  ifeq ($(strip $(IOS_DEVICE_ENABLE )), yes)
    OPT_DEFS += -DIOS_DEVICE_ENABLE 
  endif

# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend

LAYOUTS = ortho_4x10

A layouts/default/ortho_4x10/default_ortho_4x10/keymap.c => layouts/default/ortho_4x10/default_ortho_4x10/keymap.c +10 -0
@@ 0,0 1,10 @@
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_ortho_4x10( 
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, 
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J
    )
};

A layouts/default/ortho_4x10/layout.json => layouts/default/ortho_4x10/layout.json +4 -0
@@ 0,0 1,4 @@
["","","","","","","","","",""],
["","","","","","","","","",""],
["","","","","","","","","",""],
["","","","","","","","","",""]

A layouts/default/ortho_4x10/readme.md => layouts/default/ortho_4x10/readme.md +3 -0
@@ 0,0 1,3 @@
# ortho_4x10

    LAYOUT_ortho_4x10