~ruther/qmk_firmware

87665f404b48d5b60744c0774e69770a63686d3b — r-pufky 4 years ago c6b87be
[Keymap] Add gaming toggle layer & layer colors to r-pufky keymap. (#14251)

M keyboards/massdrop/ctrl/keymaps/r-pufky/config.h => keyboards/massdrop/ctrl/keymaps/r-pufky/config.h +2 -0
@@ 24,3 24,5 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_MATRIX_STARTUP_VAL 100
#define HSV_BACKLIGHT_COLOR HSV_BLUE
#define HSV_GAME_COLOR      170, 255, 192 // darker blue
#define HSV_CONTROL_COLOR   0,   255, 192 // darker red

M keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c => keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c +67 -38
@@ 16,6 16,9 @@

#include QMK_KEYBOARD_H

#define BASE 0
#define GAME 1
#define CTRL 2
#define MODS_SHIFT  (get_mods() & MOD_MASK_SHIFT)
#define MODS_CTRL   (get_mods() & MOD_MASK_CTRL)
#define MODS_ALT    (get_mods() & MOD_MASK_ALT)


@@ 43,34 46,60 @@ enum ctrl_keycodes {
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,             KC_PSCR, KC_SLCK, KC_PAUS,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,   KC_INS,  KC_HOME, KC_PGUP,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,   KC_DEL,  KC_END,  KC_PGDN,
        KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,
        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,                              KC_UP,
        KC_NLCK, KC_LGUI, KC_LALT,                   KC_SPC,                             KC_RALT, MO(1),   KC_F24,  KC_RCTL,            KC_LEFT, KC_DOWN, KC_RGHT
    [BASE] = LAYOUT(
        KC_ESC,  KC_F1,    KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,   KC_F11,   KC_F12,            KC_PSCR, KC_SLCK, KC_PAUS,
        KC_GRV,  KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_BSPC, KC_INS,  KC_HOME, KC_PGUP,
        KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS, KC_DEL,  KC_END,  KC_PGDN,
        KC_LCTL, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,  KC_QUOT,  KC_ENT,
        KC_LSFT, KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,  KC_RSFT,                              KC_UP,
        KC_NLCK, KC_LGUI,  KC_LALT,                   KC_SPC,                             KC_RALT, MO(CTRL), KC_F24,   KC_RCTL,           KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [1] = LAYOUT(
        KC_EJCT, KC_F13,  KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20,  KC_F21,  KC_F22,  KC_F23,  KC_F24,             KC_MUTE, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   KC_MPLY, KC_MSTP, KC_VOLU,
        _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,   KC_MPRV, KC_MNXT, KC_VOLD,
        KC_CAPS, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
        _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______,                              KC_BRIU,
        _______, _______, _______,                   _______,                            _______, _______, _______, _______,            KC_MRWD, KC_BRID, KC_MFFD
    [GAME] = LAYOUT(
        KC_ESC,  KC_F1,    KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,   KC_F11,   KC_F12,            KC_PSCR, KC_SLCK, KC_PAUS,
        KC_GRV,  KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_BSPC, KC_INS,  KC_HOME, KC_PGUP,
        KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS, KC_DEL,  KC_END,  KC_PGDN,
        KC_LCTL, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,  KC_QUOT,  KC_ENT,
        KC_LSFT, KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,  KC_RSFT,                              KC_UP,
        KC_HOME, KC_END,   KC_LALT,                   KC_SPC,                             KC_RALT, MO(CTRL), KC_F24,   KC_RCTL,           KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [CTRL] = LAYOUT(
        KC_EJCT, KC_F13,   KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20,  KC_F21,  KC_F22,   KC_F23,   KC_F24,            KC_MUTE, _______, _______,
        _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______,  _______,  _______, KC_MPLY, KC_MSTP, KC_VOLU,
        _______, RGB_SPD,  RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______,  TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
        KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______,  _______,  _______,
        _______, RGB_TOG,  _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______,  _______,                              KC_BRIU,
        _______, _______,  _______,                   _______,                            _______, _______,  _______,  _______,           KC_MRWD, KC_BRID, KC_MFFD
    ),
};

// Init keyboard static color with underglow off.
void matrix_init_user(void) {
  rgblight_sethsv(HSV_BACKLIGHT_COLOR);
  rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
    rgblight_sethsv(HSV_BACKLIGHT_COLOR);
    rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
};

// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};

// Set backlight color based on active layer
layer_state_t layer_state_set_user(layer_state_t state) {
    switch (get_highest_layer(state)) {
        case GAME: {
           rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
           break;
        }
        case CTRL: {
            rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
            break;
        }
        default:
            rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
            break;
    }
    return state;
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    static uint32_t key_timer;



@@ 116,28 145,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            return false;
        case RGB_TOG:
            if (record->event.pressed) {
              switch (rgb_matrix_get_flags()) {
                case LED_FLAG_ALL: {
                    rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
                    rgb_matrix_set_color_all(RGB_OFF);
                  }
                  break;
                case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
                    rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
                    rgb_matrix_set_color_all(RGB_OFF);
                  }
                  break;
                case LED_FLAG_UNDERGLOW: {
                    rgb_matrix_set_flags(LED_FLAG_NONE);
                    rgb_matrix_disable_noeeprom();
                  }
                  break;
                default: {
                    rgb_matrix_set_flags(LED_FLAG_ALL);
                    rgb_matrix_enable_noeeprom();
                  }
                  break;
              }
                switch (rgb_matrix_get_flags()) {
                    case LED_FLAG_ALL: {
                        rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
                        rgb_matrix_set_color_all(RGB_OFF);
                    }
                    break;
                    case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
                        rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
                        rgb_matrix_set_color_all(RGB_OFF);
                    }
                    break;
                    case LED_FLAG_UNDERGLOW: {
                        rgb_matrix_set_flags(LED_FLAG_NONE);
                        rgb_matrix_disable_noeeprom();
                    }
                    break;
                    default: {
                        rgb_matrix_set_flags(LED_FLAG_ALL);
                        rgb_matrix_enable_noeeprom();
                    }
                    break;
                }
            }
            return false;
        default:

M keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md => keyboards/massdrop/ctrl/keymaps/r-pufky/readme.md +25 -9
@@ 1,6 1,7 @@
# Massdrop Ctrl r-pufky

Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage.
Gaming QOL improvments; enabling useful keys for left hand & in-game overlay
usage.

## Layers



@@ 8,21 9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa

![Typing Layer](https://i.imgur.com/qEBaupV.png)

Layer optimized to enable useful keys for gaming without changing typing state, as well as specific
in-game overlay keys.
Layer optimized to enable useful keys for typing and casual gaming without
changing typing state, as well as specific in-game overlay keys.

* Left Ctrl: Easier control key usage without always setting capslock.
* Num Lock: Unique non visible character key for additional left-hand input options in game.
* Fn: Enable layer 1, temporal.
* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays.
* Num Lock: Unique non visible character key for additional left-hand input
    options in game.
* Fn: Enable Control layer, temporal.
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.

### Gaming Layer

![Gaming Layer](https://i.imgur.com/q4wGbFQ.png)

Replaces super key with additional non-printing inputs.

* Home: Non visible character key for additional input options in game.
* End: Non visible character key for additional input options in game.
* Left Ctrl: Easier control key usage without always setting capslock.
* Fn: Enable Control layer, temporal.
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
 
### Function Layer
### Control Layer

![Function Layer](https://i.imgur.com/2qGNwVQ.png)
![Function Layer](https://i.imgur.com/7Nalcyp.png)

* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader.
* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable
    bootloader.
* Orange: RGB Controls.
* Green: Toggle gaming layer.
* Capslock: Now requires the use of the function key.
* F13-F24: Extended function keys.
* Bright+/-: Monitor Brightness.