~ruther/qmk_firmware

872744f5ab515c2169ac43e54148d845f483ebaf — Drashna Jaelre 5 years ago 44df087
Update debounce docs (#7355)

1 files changed, 5 insertions(+), 5 deletions(-)

M docs/feature_debounce_type.md
M docs/feature_debounce_type.md => docs/feature_debounce_type.md +5 -5
@@ 17,14 17,14 @@ endif
| DEBOUNCE_TYPE    | Description                                          | What else is needed           |
| -------------    | ---------------------------------------------------  | ----------------------------- |
| Not defined      | Use the default algorithm, currently sym_g           | Nothing                       |
| custom           | Use your own debounce.c                              | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| custom           | Use your own debounce code                           | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else    | Use another algorithm from quantum/debounce/*        | Nothing                       |

**Regarding split keyboards**:
The debounce code is compatible with split keyboards.

# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom ```.
* Set ```DEBOUNCE_TYPE = custom```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.


@@ 33,10 33,10 @@ The debounce code is compatible with split keyboards.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row. 
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row. 
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.