~ruther/qmk_firmware

86855f4417a3793b1e33a8288f2755b782ef3228 — Ryan Caltabiano 6 years ago 416eb1d
Xulkal Keymaps
A keyboards/massdrop/ctrl/keymaps/xulkal/keymap.c => keyboards/massdrop/ctrl/keymaps/xulkal/keymap.c +105 -0
@@ 0,0 1,105 @@
#include QMK_KEYBOARD_H
#include "xulkal.h"

enum ctrl_keycodes {
    U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
    U_T_AGCR,              //USB Toggle Automatic GCR control
    DBG_TOG,               //DEBUG Toggle On / Off
    DBG_MTRX,              //DEBUG Toggle Matrix Prints
    DBG_KBD,               //DEBUG Toggle Keyboard Prints
    DBG_MOU,               //DEBUG Toggle Mouse Prints
    MD_BOOT,               //Restart into bootloader after hold timeout
};

#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode

keymap_config_t keymap_config;

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,             KC_PSCR, KC_SLCK, KC_PAUS, \
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  TD_BSPC,   KC_INS,  KC_HOME, KC_PGUP, \
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,   KC_DEL,  KC_END,  KC_PGDN, \
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT, \
        KC_LSPO, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    TD_COMM, KC_DOT,  KC_SLSH, KC_RSPC,                              KC_UP, \
        KC_LCPO, KC_LGUI, KC_LALT,                   KC_SPC,                             KC_RALT, MO(1),   KC_APP,  KC_RCPC,            KC_LEFT, KC_DOWN, KC_RGHT \
    ),
    [1] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            KC_MUTE, _______, _______, \
        _______, RGB_RMOD, RGB_MOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   KC_MPLY, KC_MSTP, KC_VOLU, \
        RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, MD_BOOT, _______, _______, U_T_AUTO,U_T_AGCR,_______, _______, _______, _______, _______,   KC_MPRV, KC_MNXT, KC_VOLD, \
        RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
        _______, RGB_TOG, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______,                              _______, \
        _______, _______, _______,                   _______,                            _______, _______, _______, _______,            _______, _______, _______ \
    ),
    /*
    [X] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______,                              _______, \
        _______, _______, _______,                   _______,                            _______, _______, _______, _______,            _______, _______, _______ \
    ),
    */
};

// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};

// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};

#define MODS_SHIFT  (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
#define MODS_CTRL  (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL))
#define MODS_ALT  (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT))

bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
    static uint32_t key_timer;

    switch (keycode) {
        case U_T_AUTO:
            if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
                TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
            }
            return false;
        case U_T_AGCR:
            if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
                TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
            }
            return false;
        case DBG_TOG:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
            }
            return false;
        case DBG_MTRX:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
            }
            return false;
        case DBG_KBD:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
            }
            return false;
        case DBG_MOU:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
            }
            return false;
        case MD_BOOT:
            if (record->event.pressed) {
                key_timer = timer_read32();
            } else {
                if (timer_elapsed32(key_timer) >= 500) {
                    reset_keyboard();
                }
            }
            return false;
        default:
            return true; //Process all other keycodes normally
    }
}

A keyboards/massdrop/ctrl/keymaps/xulkal/rules.mk => keyboards/massdrop/ctrl/keymaps/xulkal/rules.mk +1 -0
@@ 0,0 1,1 @@
DISABLE_LTO = yes

A keyboards/preonic/keymaps/xulkal/keymap.c => keyboards/preonic/keymaps/xulkal/keymap.c +148 -0
@@ 0,0 1,148 @@
#include QMK_KEYBOARD_H
#include "xulkal.h"

#include "muse.h"

#define EXPAND_LAYOUT(...) LAYOUT_preonic_grid(__VA_ARGS__)

// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Qwerty Layout
   * ,------------------------------------------------.  ,------------------------------------------------.
   * | GESC |   1  |   2  |  3   |  4   |  5   |   -  |  |   =  |  6   |  7   |  8   |  9   |  0   | BkSp |
   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
   * | Tab  |   Q  |   W  |  E   |  R   |  T   |   [  |  |   ]  |  Y   |  U   |  I   |  O   |  P   |   \  |
   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
   * |FN(CAPS)| A  |   S  |   D  |  F   |  G   |   `  |  |   '  |  H   |  J   |  K   |  L   |  ;   | Enter|
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
   * | Sft[ |   Z  |   X  |   C  |  V   |  B   | RGB  |  |RGBRST|  N   |  M   |  ,   |  .   |  /   | Sft] |
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
   * | Ctrl |  Win | LOWER| RAISE| Alt  | Space|RGBRMOD| |RGBMOD| Space| Left |  Up  | Down | Right| Ctrl |
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
   *                                    | Space| DEL  |  | Enter| Space|
   *                                    `-------------'  `-------------'
   */
  [_QWERTY] = EXPAND_LAYOUT( \
    _________________QWERTY_L1_________________,  _________________QWERTY_R1_________________, \
    _________________QWERTY_L2_________________,  _________________QWERTY_R2_________________, \
    _________________QWERTY_L3_________________,  _________________QWERTY_R3_________________, \
    _________________QWERTY_L4_________________,  _________________QWERTY_R4_________________, \
    _________________QWERTY_L5_________________,  _________________QWERTY_R5_________________ \
  ),

#ifndef GAMELAYER_DISABLE
  [_GAME] = EXPAND_LAYOUT( \
    ___________________GAME_L1_________________,  ___________________GAME_R1_________________, \
    ___________________GAME_L2_________________,  ___________________GAME_R2_________________, \
    ___________________GAME_L3_________________,  ___________________GAME_R3_________________, \
    ___________________GAME_L4_________________,  ___________________GAME_R4_________________, \
    ___________________GAME_L5_________________,  ___________________GAME_R5_________________ \
  ),
#endif

  [_LOWER] =  EXPAND_LAYOUT( \
    __________________LOWER_L1_________________,  __________________LOWER_R1_________________, \
    __________________LOWER_L2_________________,  __________________LOWER_R2_________________, \
    __________________LOWER_L3_________________,  __________________LOWER_R3_________________, \
    __________________LOWER_L4_________________,  __________________LOWER_R4_________________, \
    __________________LOWER_L5_________________,  __________________LOWER_R5_________________ \
  ),

  [_RAISE] = EXPAND_LAYOUT( \
    __________________RAISE_L1_________________,  __________________RAISE_R1_________________, \
    __________________RAISE_L2_________________,  __________________RAISE_R2_________________, \
    __________________RAISE_L3_________________,  __________________RAISE_R3_________________, \
    __________________RAISE_L4_________________,  __________________RAISE_R4_________________, \
    __________________RAISE_L5_________________,  __________________RAISE_R5_________________ \
  ),

#ifdef TRILAYER_ENABLED
  [_ADJUST] = EXPAND_LAYOUT( \
    _________________ADJUST_L1_________________,  _________________ADJUST_R1_________________, \
    _________________ADJUST_L2_________________,  _________________ADJUST_R2_________________, \
    _________________ADJUST_L3_________________,  _________________ADJUST_R3_________________, \
    _________________ADJUST_L4_________________,  _________________ADJUST_R4_________________, \
    _________________ADJUST_L5_________________,  _________________ADJUST_R5_________________ \
  ),
#endif
};

bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;

void encoder_update_user(uint8_t index, bool clockwise) {
  if (muse_mode) {
    if (IS_LAYER_ON(_RAISE)) {
      if (clockwise) {
        muse_offset++;
      } else {
        muse_offset--;
      }
    } else {
      if (clockwise) {
        muse_tempo+=1;
      } else {
        muse_tempo-=1;
      }
    }
  } else {
    if (clockwise) {
      register_code(KC_PGDN);
      unregister_code(KC_PGDN);
    } else {
      register_code(KC_PGUP);
      unregister_code(KC_PGUP);
    }
  }
}

void dip_update(uint8_t index, bool active) {
  switch (index) {
    case 0:
      if (active) {
        layer_on(_ADJUST);
      } else {
        layer_off(_ADJUST);
      }
      break;
    case 1:
      if (active) {
        muse_mode = true;
      } else {
        muse_mode = false;
        #ifdef AUDIO_ENABLE
          stop_all_notes();
        #endif
      }
   }
}

void matrix_scan_user(void) {
  #ifdef AUDIO_ENABLE
    if (muse_mode) {
      if (muse_counter == 0) {
        uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
        if (muse_note != last_muse_note) {
          stop_note(compute_freq_for_midi_note(last_muse_note));
          play_note(compute_freq_for_midi_note(muse_note), 0xF);
          last_muse_note = muse_note;
        }
      }
      muse_counter = (muse_counter + 1) % muse_tempo;
    }
  #endif
}

bool music_mask_user(uint16_t keycode) {
  switch (keycode) {
    case RAISE:
    case LOWER:
      return false;
    default:
      return true;
  }
}

A keyboards/preonic/keymaps/xulkal/rules.mk => keyboards/preonic/keymaps/xulkal/rules.mk +6 -0
@@ 0,0 1,6 @@
SRC += muse.c

ENCODER_ENABLE        = no

OPT_DEFS += -DTRILAYER_ENABLED
OPT_DEFS += -DAUDIO_CLICKY

A keyboards/sol/keymaps/xulkal/keymap.c => keyboards/sol/keymaps/xulkal/keymap.c +155 -0
@@ 0,0 1,155 @@
#include QMK_KEYBOARD_H
#include "xulkal.h"

#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif

#ifdef OLED_DRIVER_ENABLE
  #include "oled_driver.h"
#endif

#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)

// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Qwerty Layout
   * ,------------------------------------------------.  ,------------------------------------------------.
   * | GESC |   1  |   2  |  3   |  4   |  5   |   -  |  |   =  |  6   |  7   |  8   |  9   |  0   | BkSp |
   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
   * | Tab  |   Q  |   W  |  E   |  R   |  T   |   [  |  |   ]  |  Y   |  U   |  I   |  O   |  P   |   \  |
   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
   * |FN(CAPS)| A  |   S  |   D  |  F   |  G   |   `  |  |   '  |  H   |  J   |  K   |  L   |  ;   | Enter|
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
   * | Sft[ |   Z  |   X  |   C  |  V   |  B   | RGB  |  |RGBRST|  N   |  M   |  ,   |  .   |  /   | Sft] |
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
   * | Ctrl |  Win | LOWER| RAISE| Alt  | Space|RGBRMOD| |RGBMOD| Space| Left |  Up  | Down | Right| Ctrl |
   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
   *                                    | Space| DEL  |  | Enter| Space|
   *                                    `-------------'  `-------------'
   */
  [_QWERTY] = EXPAND_LAYOUT( \
    _________________QWERTY_L1_________________,  KC_MINS,  KC_EQL,   _________________QWERTY_R1_________________, \
    _________________QWERTY_L2_________________,  KC_LBRC,  KC_RBRC,  _________________QWERTY_R2_________________, \
    _________________QWERTY_L3_________________,  KC_GRV,   KC_QUOT,  _________________QWERTY_R3_________________, \
    _________________QWERTY_L4_________________,  RGB_TOG,  RGBRST,   _________________QWERTY_R4_________________, \
    _________________QWERTY_L5_________________,  RGB_RMOD, RGB_MOD,  _________________QWERTY_R5_________________, \
                KC_VOLU, KC_VOLD,        KC_SPC,  KC_DEL,   KC_ENT,   KC_SPC,        KC_VOLU, KC_VOLD \
  ),

#ifndef GAMELAYER_DISABLE
  [_GAME] = EXPAND_LAYOUT( \
    ___________________GAME_L1_________________,  KC_MINS,  KC_EQL,   ___________________GAME_R1_________________, \
    ___________________GAME_L2_________________,  KC_LBRC,  KC_RBRC,  ___________________GAME_R2_________________, \
    ___________________GAME_L3_________________,  KC_GRV,   KC_QUOT,  ___________________GAME_R3_________________, \
    ___________________GAME_L4_________________,  RGB_TOG,  RGBRST,   ___________________GAME_R4_________________, \
    ___________________GAME_L5_________________,  RGB_RMOD, RGB_MOD,  ___________________GAME_R5_________________, \
                KC_VOLU, KC_VOLD,        KC_SPC,  KC_DEL,   KC_ENT,   KC_SPC,        KC_VOLU, KC_VOLD \
  ),
#endif

  [_LOWER] =  EXPAND_LAYOUT( \
    __________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
    __________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
    __________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
    __________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
    __________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
                _______, _______,       _______, _______, _______, _______,          _______, _______ \
  ),

  [_RAISE] = EXPAND_LAYOUT( \
    __________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
    __________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
    __________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
    __________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
    __________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
                _______, _______,       _______, _______, _______, _______,          _______, _______ \
  ),

#ifdef TRILAYER_ENABLED
  [_RAISE] = EXPAND_LAYOUT( \
    _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
    _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
    _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
    _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
    _________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
                _______, _______,       _______, _______, _______, _______,          _______, _______ \
  ),
#endif
};

//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef OLED_DRIVER_ENABLE

static void render_logo(void) {
  static const char PROGMEM sol_logo[] = {
    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};

  oled_write_P(sol_logo, false);
}

static void render_status(void) {
  // Render to mode icon
  static const char PROGMEM mode_logo[2][4] = {
    {0x97,0x98,0x0a,0},
    {0xb7,0xb8,0x0a,0} };

    oled_write_P(mode_logo[0], false);
    oled_write_P(mode_logo[1], false);

  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  oled_write_P(PSTR("Layer: "), false);
  switch (biton32(layer_state)) {
    case _QWERTY:
#ifndef GAMELAYER_DISABLE
      switch (biton32(default_layer_state)) {
        case _QWERTY:
          oled_write_P(PSTR("Default\n"), false);
          break;
        case _GAME:
          oled_write_P(PSTR("Game\n"), false);
          break;
        default:
          oled_write_P(PSTR("Undefined\n"), false);
          break;
      }
#else
      oled_write_P(PSTR("Default\n"), false);
#endif
      break;
    case _LOWER:
      oled_write_P(PSTR("Lower\n"), false);
      break;
    case _RAISE:
      oled_write_P(PSTR("Raise\n"), false);
      break;
#ifdef TRILAYER_ENABLED
    case _ADJUST:
      oled_write_P(PSTR("Adjust\n"), false);
      break;
#endif
    default:
      oled_write_P(PSTR("Undefined\n"), false);
  }

  // Host Keyboard LED Status
  uint8_t led_usb_state = host_keyboard_leds();
  oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR("       "), false);
  oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR("       "), false);
  oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR("       "), false);
}

void oled_task_user(void) {
  if (has_usb()) {
    render_status();
  } else {
    render_logo();
    oled_scroll_left();
  }
}

#endif

A keyboards/sol/keymaps/xulkal/rules.mk => keyboards/sol/keymaps/xulkal/rules.mk +42 -0
@@ 0,0 1,42 @@
# Build Options
#   change to "no" to disable the options, or define them in the Makefile in
#   the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE        = no    # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE         = no    # Mouse keys(+4700)
EXTRAKEY_ENABLE         = yes   # Audio control and System control(+450)
CONSOLE_ENABLE          = no    # Console for debug(+400)
COMMAND_ENABLE          = no    # Commands for debug and configuration
NKRO_ENABLE             = no    # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE         = no    # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS     = no    # LED animations
LED_MIRRORED            = no    # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE       = WS2812    # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES   = yes   # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER     = no    # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE          = no    # Unicode
SWAP_HANDS_ENABLE       = no    # Enable one-hand typing
ENCODER_ENABLE_CUSTOM   = no    # Enable rotary encoder (+90)
OLED_DRIVER_ENABLE      = yes   # Enable the OLED Driver (+5000)
IOS_DEVICE_ENABLE       = no    # Limit max brightness to connect to IOS device (iPad,iPhone)

# Do not edit past here

ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
    OPT_DEFS += -DENCODER_ENABLE_CUSTOM
    SRC += common/knob_v2.c
endif

ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
    OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
    OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif

ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
    OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif

ifeq ($(strip $(LED_MIRRORED)), yes)
    OPT_DEFS += -DLED_MIRRORED
endif

A users/xulkal/config.h => users/xulkal/config.h +13 -0
@@ 0,0 1,13 @@
#pragma once

#ifndef TAPPING_FORCE_HOLD
#define TAPPING_FORCE_HOLD
#endif // TAPPING_FORCE_HOLD

#undef TAPPING_TERM
#define TAPPING_TERM 175

#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
#define RCPO_KEYS KC_RCTL, KC_TRNS, KC_EQL

A users/xulkal/layouts.h => users/xulkal/layouts.h +119 -0
@@ 0,0 1,119 @@
#pragma once

 /* Qwerty Layout
  * ,-----------------------------------------.  ,-----------------------------------------.
  * | GESC |   1  |   2  |  3   |  4   |  5   |  |  6   |  7   |  8   |  9   |  0   | BkSp |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * | Tab  |   Q  |   W  |  E   |  R   |  T   |  |  Y   |  U   |  I   |  O   |  P   |   \  |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |FN(CAPS)| A  |   S  |   D  |  F   |  G   |  |  H   |  J   |  K   |  L   |  ;   | Enter|
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * | Sft[ |   Z  |   X  |   C  |  V   |  B   |  |  N   |  M   |  ,   |  .   |  /   | Sft] |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * | Ctrl |  Win |  ADJ |  FN  | Alt  | Space|  | Space| Left |  Up  | Down | Right| Ctrl |
  * `-----------------------------------------'  `-----------------------------------------'
  */

#define _________________QWERTY_L1_________________ KC_GESC,  KC_1,     KC_2,     KC_3,     KC_4,     KC_5
#define _________________QWERTY_L2_________________ TD_TAB,   KC_Q,     KC_W,     KC_E,     KC_R,     KC_T
#define _________________QWERTY_L3_________________ RIS_CAPS, KC_A,     KC_S,     KC_D,     KC_F,     KC_G
#define _________________QWERTY_L4_________________ KC_LSPO,  KC_Z,     KC_X,     KC_C,     KC_V,     KC_B
#define _________________QWERTY_L5_________________ KC_LCPO,  KC_LGUI,  LOWER,    RAISE,    KC_LALT,  KC_SPC

#define _________________QWERTY_R1_________________           KC_6,    KC_7,      KC_8,     KC_9,     KC_0,     TD_BSPC
#define _________________QWERTY_R2_________________           KC_Y,    KC_U,      KC_I,     KC_O,     KC_P,     KC_BSLS
#define _________________QWERTY_R3_________________           KC_H,    KC_J,      KC_K,     KC_L,     KC_SCLN,  KC_ENT
#define _________________QWERTY_R4_________________           KC_N,    KC_M,      TD_COMM,  KC_DOT,   KC_SLASH, KC_RSPC
#define _________________QWERTY_R5_________________           KC_SPC,  KC_LEFT,   KC_UP,    KC_DOWN,  KC_RIGHT, KC_RCPC


#define ___________________GAME_L1_________________ KC_ESC,   KC_1,     KC_2,     KC_3,     KC_4,     KC_5
#define ___________________GAME_L2_________________ KC_TAB,   KC_Q,     KC_W,     KC_E,     KC_R,     KC_T
#define ___________________GAME_L3_________________ KC_CAPS,  KC_A,     KC_S,     KC_D,     KC_F,     KC_G
#define ___________________GAME_L4_________________ KC_LSFT,  KC_Z,     KC_X,     KC_C,     KC_V,     KC_B
#define ___________________GAME_L5_________________ KC_LCTL,  KC_LGUI,  LOWER,    RAISE,    KC_LALT,  KC_SPC

#define ___________________GAME_R1_________________           KC_6,    KC_7,      KC_8,     KC_9,     KC_0,     KC_BSPC
#define ___________________GAME_R2_________________           KC_Y,    KC_U,      KC_I,     KC_O,     KC_P,     KC_BSLS
#define ___________________GAME_R3_________________           KC_H,    KC_J,      KC_K,     KC_L,     KC_SCLN,  KC_ENT
#define ___________________GAME_R4_________________           KC_N,    KC_M,      KC_COMM,  KC_DOT,   KC_SLASH, KC_RSFT
#define ___________________GAME_R5_________________           KC_SPC,  KC_LEFT,   KC_UP,    KC_DOWN,  KC_RIGHT, KC_RCTL


 /* RAISE Layout
  * ,-----------------------------------------.  ,-----------------------------------------.
  * |  F12 |  F1  |  F2  |  F3  |  F4  |  F5  |  |  F6  |  F7  |  F8  |  F9  |  F10 | F11  |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      | PGDN |  UP  | PGUP |      |QWERTY|  |      | INS  | HOME | PGUP | PRINT|      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      | LEFT | DOWN | RIGHT|      | GAME |  |      | DEL  | END  | PGDN |SCRLCK|      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      |      |      |      |      |      |  |      |      |      |      |      |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      |      |      |      |      |      |  |      | PREV | VOL- | VOL+ | NEXT | PLAY |
  * `-----------------------------------------'  `-----------------------------------------'
  */

#define __________________RAISE_L1_________________ KC_F12,   KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5
#define __________________RAISE_L2_________________ _______,  KC_PGDN,  KC_UP,    KC_PGUP,  _______,  QWERTY
#define __________________RAISE_L3_________________ _______,  KC_LEFT,  KC_DOWN,  KC_RGHT,  _______,  GAME
#define __________________RAISE_L4_________________ _______,  _______,  _______,  _______,  _______,  _______
#define __________________RAISE_L5_________________ _______,  _______,  _______,  _______,  _______,  _______

#define __________________RAISE_R1_________________           KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11
#define __________________RAISE_R2_________________           _______,  KC_INS,   KC_HOME,  KC_PGUP,  KC_PSCR,  _______
#define __________________RAISE_R3_________________           _______,  KC_DEL,   KC_END,   KC_PGDN,  KC_SLCK,  _______
#define __________________RAISE_R4_________________           _______,  _______,  _______,  _______,  _______,  _______
#define __________________RAISE_R5_________________           _______,  KC_MPRV,  KC_MPRV,  KC_VOLD,  KC_MNXT,  KC_MPLY

  /* LOWER Layout
  * ,-----------------------------------------.  ,-----------------------------------------.
  * |      |      |      |      |      |      |  |      |      |      |      |      |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * | SPDI | SAI  | VAI  | HUI  | RESET|      |  |      |      |  7   |  8   |  9   |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * | SPDD | SAD  | VAD  | HUD  |RGBRST|      |  |      |      |  4   |  5   |  6   |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      |      |      |      |      |      |  |      |      |  1   |  2   |  3   |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      |      |      |      |      |      |  |      |      |      |  0   |  .   |      |
  * `-----------------------------------------'  `-----------------------------------------'
  */

#define __________________LOWER_L1_________________ _______,  RGB_RMOD, RGB_MOD,  _______,  _______,  _______
#define __________________LOWER_L2_________________ RGB_SPI,  RGB_SAI,  RGB_VAI,  RGB_HUI,  RESET,    _______
#define __________________LOWER_L3_________________ RGB_SPD,  RGB_SAD,  RGB_VAD,  RGB_HUD,  RGBRST,   _______
#define __________________LOWER_L4_________________ _______,  _______,  _______,  _______,  _______,  _______
#define __________________LOWER_L5_________________ _______,  _______,  _______,  _______,  _______,  _______

#define __________________LOWER_R1_________________           _______,  _______,  _______,  _______,  _______,  KC_DEL
#define __________________LOWER_R2_________________           _______,  _______,  KC_KP_7,  KC_KP_8,  KC_KP_9,  _______
#define __________________LOWER_R3_________________           _______,  _______,  KC_KP_4,  KC_KP_5,  KC_KP_6,  _______
#define __________________LOWER_R4_________________           _______,  _______,  KC_KP_1,  KC_KP_2,  KC_KP_3,  _______
#define __________________LOWER_R5_________________           _______,  _______,  _______,  KC_KP_0,  KC_PDOT,  _______

  /* ADJUST Layout
  * ,-----------------------------------------.  ,-----------------------------------------.
  * |      |      |      |      |      |      |  |      |      |      |      |      |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      | RESET| DEBUG|      |      |      |  |      |TERM_ON|TERM_OFF|   |      |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      |      |MusMod|Aud on|AudOff|AGnorm|  |AGswap|ClkUp |ClkDwn|      |      |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      |Voice-|Voice+|Mus on|MusOff|MidiOn|  |MidOff|ClkOn |ClkOff|      |      |      |
  * |------+------+------+------+------+------|  |------+------+------+------+------+------|
  * |      |      |      |      |      |      |  |      |      |      |      |      |      |
  * `-----------------------------------------'  `-----------------------------------------'
  */

#define _________________ADJUST_L1_________________ _______,  _______,  _______,  _______,  _______,  _______
#define _________________ADJUST_L2_________________ _______,  RESET,    DEBUG,    _______,  _______,  _______
#define _________________ADJUST_L3_________________ _______,  _______,  MU_MOD,   AU_ON,    AU_OFF,   AG_NORM
#define _________________ADJUST_L4_________________ _______,  MUV_DE,   MUV_IN,   MU_ON,    MU_OFF,   MI_ON
#define _________________ADJUST_L5_________________ _______,  _______,  _______,  _______,  _______,  _______

#define _________________ADJUST_R1_________________           _______,  _______,  _______,  _______,  _______,  _______
#define _________________ADJUST_R2_________________           _______,  TERM_ON,  TERM_OFF, _______,  _______,  _______
#define _________________ADJUST_R3_________________           AG_SWAP,  CK_UP,    CK_DOWN,  _______,  _______,  _______
#define _________________ADJUST_R4_________________           MI_OFF,   CK_ON,    CK_OFF,   _______,  _______,  _______
#define _________________ADJUST_R5_________________           _______,  _______,  _______,  _______,  _______,  _______

A users/xulkal/process_records.c => users/xulkal/process_records.c +85 -0
@@ 0,0 1,85 @@
#include "process_records.h"

#ifdef TAP_DANCE_ENABLE
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
  [COMM_QUOT]  = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
  [BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
  [TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
  [CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
  [CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
};
#endif

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_QWERTY);
      }
      return false;
      break;
    case GAME:
#ifndef GAMELAYER_DISABLE
      if (record->event.pressed) {
        set_single_persistent_default_layer(_GAME);
      }
#endif
      return false;
      break;
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      } else {
        layer_off(_LOWER);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      }
      return false;
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      } else {
        layer_off(_RAISE);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      }
      return false;
      break;
    case RGBRST:
      #ifdef RGBLIGHT_ENABLE
        if (record->event.pressed) {
          eeconfig_update_rgblight_default();
          rgblight_enable();
        }
      #endif
      return false;
      break;
  }

  return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
    process_record_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE;
    true;
}

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}


__attribute__ ((weak))
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
  return true;
}

A users/xulkal/process_records.h => users/xulkal/process_records.h +49 -0
@@ 0,0 1,49 @@
#pragma once
#include "quantum.h"

#define RIS_ESC  LT(_RAISE, KC_ESC)
#define RIS_CAPS LT(_RAISE, KC_CAPS)

#ifdef TAP_DANCE_ENABLE
#include "process_tap_dance.h"

//Tap Dance Declarations
enum {
  COMM_QUOT = 0,
  BACKSPACE,
  TAP_TAB,
  CTRL_MINUS,
  CTRL_PLUS
};

#define TD_COMM TD(COMM_QUOT)
#define TD_BSPC TD(BACKSPACE)
#define TD_TAB TD(TAP_TAB)
#define TD_LCTL TD(CTRL_MINUS)
#define TD_RCTL TD(CTRL_PLUS)
#else
#define TD_COMM KC_COMM
#define TD_BSPC KC_BSPACE
#define TD_TAB KC_TAB
#define TD_LCTL KC_LCTL
#define TD_RCTL KC_RCTL
#endif

enum layer_number {
    _QWERTY = 0,
    _GAME,
    _LOWER,
    _RAISE,
    _ADJUST
};

enum custom_keycodes {
  QWERTY = SAFE_RANGE,
  GAME,
  LOWER,
  RAISE,
  RGBRST
};

bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
bool process_record_rgb(uint16_t keycode, keyrecord_t *record);

A users/xulkal/rules.mk => users/xulkal/rules.mk +13 -0
@@ 0,0 1,13 @@
SRC += xulkal.c \
       process_records.c

# Some usual defaults
MOUSEKEY_ENABLE         = no    # Mouse keys (+4700)
EXTRAKEY_ENABLE         = yes   # Audio control and System control (+450)
TAP_DANCE_ENABLE        = yes   # Enable the tap dance feature. (+1100)

ifneq ($(strip $(DISABLE_LTO)), yes)
  EXTRAFLAGS += -flto
  OPT_DEFS += -DNO_ACTION_MACRO
  OPT_DEFS += -DNO_ACTION_FUNCTION
endif

A users/xulkal/xulkal.c => users/xulkal/xulkal.c +1 -0
@@ 0,0 1,1 @@
#include "xulkal.h"

A users/xulkal/xulkal.h => users/xulkal/xulkal.h +4 -0
@@ 0,0 1,4 @@
#pragma once

#include "process_records.h"
#include "layouts.h"