~ruther/qmk_firmware

8479e6aa390bdd7711753d9fa1141bd1073e2b0a — Fred Sundvik 9 years ago 8ce6064
Update readme and license

Also add integration examples
M LICENSE.md => LICENSE.md +8 -0
@@ 1,3 1,11 @@
The files in this project are licensed under the MIT license
It uses the following libraries
uGFX - with it's own license, see the license.html file in the uGFX subfolder for more information
tmk_core - is indirectly used and not included in the repository. It's licensed under the GPLv2 license
Chibios - which is used by tmk_core is licensed under GPLv3.

Therefore the effective license for any project using the library is GPLv3

The MIT License (MIT)

Copyright (c) 2016 Fred Sundvik

A example_integration/callbacks.c => example_integration/callbacks.c +50 -0
@@ 0,0 1,50 @@
/*
The MIT License (MIT)

Copyright (c) 2016 Fred Sundvik

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "keyboard.h"
#include "action_layer.h"
#include "visualizer.h"
#include "host.h"

void post_keyboard_init(void) {
    visualizer_init();
}

void post_keyboard_task() {
    visualizer_set_state(default_layer_state, layer_state, host_keyboard_leds());
}

A example_integration/gfxconf.h => example_integration/gfxconf.h +325 -0
@@ 0,0 1,325 @@
/**
 * This file has a different license to the rest of the uGFX system.
 * You can copy, modify and distribute this file as you see fit.
 * You do not need to publish your source modifications to this file.
 * The only thing you are not permitted to do is to relicense it
 * under a different license.
 */

/**
 * Copy this file into your project directory and rename it as gfxconf.h
 * Edit your copy to turn on the uGFX features you want to use.
 * The values below are the defaults.
 *
 * Only remove the comments from lines where you want to change the
 * default value. This allows definitions to be included from
 * driver makefiles when required and provides the best future
 * compatibility for your project.
 *
 * Please use spaces instead of tabs in this file.
 */

#ifndef _GFXCONF_H
#define _GFXCONF_H


///////////////////////////////////////////////////////////////////////////
// GOS - One of these must be defined, preferably in your Makefile       //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_OS_CHIBIOS                           TRUE
//#define GFX_USE_OS_FREERTOS                          FALSE
//    #define GFX_FREERTOS_USE_TRACE                   FALSE
//#define GFX_USE_OS_WIN32                             FALSE
//#define GFX_USE_OS_LINUX                             FALSE
//#define GFX_USE_OS_OSX                               FALSE
//#define GFX_USE_OS_ECOS                              FALSE
//#define GFX_USE_OS_RAWRTOS                           FALSE
//#define GFX_USE_OS_ARDUINO                           FALSE
//#define GFX_USE_OS_KEIL                              FALSE
//#define GFX_USE_OS_CMSIS                             FALSE
//#define GFX_USE_OS_RAW32                             FALSE
//    #define INTERRUPTS_OFF()                         optional_code
//    #define INTERRUPTS_ON()                          optional_code
// These are not defined by default for some reason
#define GOS_NEED_X_THREADS	FALSE
#define GOS_NEED_X_HEAP		FALSE

// Options that (should where relevant) apply to all operating systems
    #define GFX_NO_INLINE                            FALSE
//    #define GFX_COMPILER                             GFX_COMPILER_UNKNOWN
//    #define GFX_CPU                                  GFX_CPU_UNKNOWN
//    #define GFX_OS_HEAP_SIZE                         0
//    #define GFX_OS_NO_INIT                           FALSE
//    #define GFX_OS_INIT_NO_WARNING                   FALSE
//    #define GFX_OS_PRE_INIT_FUNCTION                 myHardwareInitRoutine
//    #define GFX_OS_EXTRA_INIT_FUNCTION               myOSInitRoutine
//    #define GFX_OS_EXTRA_DEINIT_FUNCTION             myOSDeInitRoutine


///////////////////////////////////////////////////////////////////////////
// GDISP                                                                 //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GDISP                                TRUE

//#define GDISP_NEED_AUTOFLUSH                         FALSE
//#define GDISP_NEED_TIMERFLUSH                        FALSE
//#define GDISP_NEED_VALIDATION                        TRUE
//#define GDISP_NEED_CLIP                              TRUE
//#define GDISP_NEED_CIRCLE                            FALSE
//#define GDISP_NEED_ELLIPSE                           FALSE
//#define GDISP_NEED_ARC                               FALSE
//#define GDISP_NEED_ARCSECTORS                        FALSE
//#define GDISP_NEED_CONVEX_POLYGON                    FALSE
//#define GDISP_NEED_SCROLL                            FALSE
//#define GDISP_NEED_PIXELREAD                         FALSE
//#define GDISP_NEED_CONTROL                           FALSE
//#define GDISP_NEED_QUERY                             FALSE
//#define GDISP_NEED_MULTITHREAD                       FALSE
//#define GDISP_NEED_STREAMING                         FALSE
#define GDISP_NEED_TEXT                              TRUE
//    #define GDISP_NEED_TEXT_WORDWRAP                 FALSE
//    #define GDISP_NEED_ANTIALIAS                     FALSE
//    #define GDISP_NEED_UTF8                          FALSE
    #define GDISP_NEED_TEXT_KERNING                  TRUE
//    #define GDISP_INCLUDE_FONT_UI1                   FALSE
//    #define GDISP_INCLUDE_FONT_UI2                   FALSE		// The smallest preferred font.
//    #define GDISP_INCLUDE_FONT_LARGENUMBERS          FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS10          FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS12          FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS16          FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS20          FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS24          FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS32          FALSE
    #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12      TRUE
//    #define GDISP_INCLUDE_FONT_FIXED_10X20           FALSE
//    #define GDISP_INCLUDE_FONT_FIXED_7X14            FALSE
    #define GDISP_INCLUDE_FONT_FIXED_5X8             TRUE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA       FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA       FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA       FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA       FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA       FALSE
//    #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA   FALSE
//    #define GDISP_INCLUDE_USER_FONTS                 FALSE

//#define GDISP_NEED_IMAGE                             FALSE
//    #define GDISP_NEED_IMAGE_NATIVE                  FALSE
//    #define GDISP_NEED_IMAGE_GIF                     FALSE
//    #define GDISP_NEED_IMAGE_BMP                     FALSE
//        #define GDISP_NEED_IMAGE_BMP_1               FALSE
//        #define GDISP_NEED_IMAGE_BMP_4               FALSE
//        #define GDISP_NEED_IMAGE_BMP_4_RLE           FALSE
//        #define GDISP_NEED_IMAGE_BMP_8               FALSE
//        #define GDISP_NEED_IMAGE_BMP_8_RLE           FALSE
//        #define GDISP_NEED_IMAGE_BMP_16              FALSE
//        #define GDISP_NEED_IMAGE_BMP_24              FALSE
//        #define GDISP_NEED_IMAGE_BMP_32              FALSE
//    #define GDISP_NEED_IMAGE_JPG                     FALSE
//    #define GDISP_NEED_IMAGE_PNG                     FALSE
//    #define GDISP_NEED_IMAGE_ACCOUNTING              FALSE

//#define GDISP_NEED_PIXMAP                            FALSE
//    #define GDISP_NEED_PIXMAP_IMAGE                  FALSE

//#define GDISP_DEFAULT_ORIENTATION                    GDISP_ROTATE_LANDSCAPE    // If not defined the native hardware orientation is used.
//#define GDISP_LINEBUF_SIZE                           128
//#define GDISP_STARTUP_COLOR                          Black
#define GDISP_NEED_STARTUP_LOGO                      FALSE

//#define GDISP_TOTAL_DISPLAYS                         1

//#define GDISP_DRIVER_LIST                            GDISPVMT_Win32, GDISPVMT_Win32
//    #ifdef GDISP_DRIVER_LIST
//        // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
//        #define GDISP_HARDWARE_STREAM_WRITE          FALSE
//        #define GDISP_HARDWARE_STREAM_READ           FALSE
//        #define GDISP_HARDWARE_STREAM_POS            FALSE
//        #define GDISP_HARDWARE_DRAWPIXEL             FALSE
//        #define GDISP_HARDWARE_CLEARS                FALSE
//        #define GDISP_HARDWARE_FILLS                 FALSE
//        #define GDISP_HARDWARE_BITFILLS              FALSE
//        #define GDISP_HARDWARE_SCROLL                FALSE
//        #define GDISP_HARDWARE_PIXELREAD             FALSE
//        #define GDISP_HARDWARE_CONTROL               FALSE
//        #define GDISP_HARDWARE_QUERY                 FALSE
//        #define GDISP_HARDWARE_CLIP                  FALSE

        #define GDISP_PIXELFORMAT                    GDISP_PIXELFORMAT_RGB888
//    #endif

// The custom format is not defined for some reason, so define it as error
// so we don't get compiler warnings
#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR

#define GDISP_USE_GFXNET                             FALSE
//    #define GDISP_GFXNET_PORT                        13001
//    #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP         FALSE
//    #define GDISP_DONT_WAIT_FOR_NET_DISPLAY          FALSE
//    #define GDISP_GFXNET_UNSAFE_SOCKETS              FALSE


///////////////////////////////////////////////////////////////////////////
// GWIN                                                                  //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GWIN                                 FALSE

//#define GWIN_NEED_WINDOWMANAGER                      FALSE
//    #define GWIN_REDRAW_IMMEDIATE                    FALSE
//    #define GWIN_REDRAW_SINGLEOP                     FALSE
//    #define GWIN_NEED_FLASHING                       FALSE
//        #define GWIN_FLASHING_PERIOD                 250

//#define GWIN_NEED_CONSOLE                            FALSE
//    #define GWIN_CONSOLE_USE_HISTORY                 FALSE
//        #define GWIN_CONSOLE_HISTORY_AVERAGING       FALSE
//        #define GWIN_CONSOLE_HISTORY_ATCREATE        FALSE
//    #define GWIN_CONSOLE_ESCSEQ                      FALSE
//    #define GWIN_CONSOLE_USE_BASESTREAM              FALSE
//    #define GWIN_CONSOLE_USE_FLOAT                   FALSE
//#define GWIN_NEED_GRAPH                              FALSE
//#define GWIN_NEED_GL3D                               FALSE

//#define GWIN_NEED_WIDGET                             FALSE
//#define GWIN_FOCUS_HIGHLIGHT_WIDTH                   1
//    #define GWIN_NEED_LABEL                          FALSE
//        #define GWIN_LABEL_ATTRIBUTE                 FALSE
//    #define GWIN_NEED_BUTTON                         FALSE
//        #define GWIN_BUTTON_LAZY_RELEASE             FALSE
//    #define GWIN_NEED_SLIDER                         FALSE
//        #define GWIN_SLIDER_NOSNAP                   FALSE
//        #define GWIN_SLIDER_DEAD_BAND                5
//        #define GWIN_SLIDER_TOGGLE_INC               20
//    #define GWIN_NEED_CHECKBOX                       FALSE
//    #define GWIN_NEED_IMAGE                          FALSE
//        #define GWIN_NEED_IMAGE_ANIMATION            FALSE
//    #define GWIN_NEED_RADIO                          FALSE
//    #define GWIN_NEED_LIST                           FALSE
//        #define GWIN_NEED_LIST_IMAGES                FALSE
//    #define GWIN_NEED_PROGRESSBAR                    FALSE
//        #define GWIN_PROGRESSBAR_AUTO                FALSE
//    #define GWIN_NEED_KEYBOARD                       FALSE
//        #define GWIN_KEYBOARD_DEFAULT_LAYOUT         VirtualKeyboard_English1
//        #define GWIN_NEED_KEYBOARD_ENGLISH1          TRUE
//    #define GWIN_NEED_TEXTEDIT                       FALSE
//    #define GWIN_FLAT_STYLING                        FALSE
//    #define GWIN_WIDGET_TAGS                         FALSE

//#define GWIN_NEED_CONTAINERS                         FALSE
//    #define GWIN_NEED_CONTAINER                      FALSE
//    #define GWIN_NEED_FRAME                          FALSE
//    #define GWIN_NEED_TABSET                         FALSE
//        #define GWIN_TABSET_TABHEIGHT                18


///////////////////////////////////////////////////////////////////////////
// GEVENT                                                                //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GEVENT                               FALSE

//#define GEVENT_ASSERT_NO_RESOURCE                    FALSE
//#define GEVENT_MAXIMUM_SIZE                          32
//#define GEVENT_MAX_SOURCE_LISTENERS                  32


///////////////////////////////////////////////////////////////////////////
// GTIMER                                                                //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GTIMER                               FALSE

//#define GTIMER_THREAD_PRIORITY                       HIGH_PRIORITY
//#define GTIMER_THREAD_WORKAREA_SIZE                  2048


///////////////////////////////////////////////////////////////////////////
// GQUEUE                                                                //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GQUEUE                               FALSE

//#define GQUEUE_NEED_ASYNC                            FALSE
//#define GQUEUE_NEED_GSYNC                            FALSE
//#define GQUEUE_NEED_FSYNC                            FALSE
//#define GQUEUE_NEED_BUFFERS                          FALSE

///////////////////////////////////////////////////////////////////////////
// GINPUT                                                                //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GINPUT                               FALSE

//#define GINPUT_NEED_MOUSE                            FALSE
//    #define GINPUT_TOUCH_STARTRAW                    FALSE
//    #define GINPUT_TOUCH_NOTOUCH                     FALSE
//    #define GINPUT_TOUCH_NOCALIBRATE                 FALSE
//    #define GINPUT_TOUCH_NOCALIBRATE_GUI             FALSE
//    #define GINPUT_MOUSE_POLL_PERIOD                 25
//    #define GINPUT_MOUSE_CLICK_TIME                  300
//    #define GINPUT_TOUCH_CXTCLICK_TIME               700
//    #define GINPUT_TOUCH_USER_CALIBRATION_LOAD       FALSE
//    #define GINPUT_TOUCH_USER_CALIBRATION_SAVE       FALSE
//    #define GMOUSE_DRIVER_LIST                       GMOUSEVMT_Win32, GMOUSEVMT_Win32
//#define GINPUT_NEED_KEYBOARD                         FALSE
//    #define GINPUT_KEYBOARD_POLL_PERIOD              200
//    #define GKEYBOARD_DRIVER_LIST                    GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
//    #define GKEYBOARD_LAYOUT_OFF                     FALSE
//        #define GKEYBOARD_LAYOUT_SCANCODE2_US        FALSE
//#define GINPUT_NEED_TOGGLE                           FALSE
//#define GINPUT_NEED_DIAL                             FALSE


///////////////////////////////////////////////////////////////////////////
// GFILE                                                                 //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GFILE                                FALSE

//#define GFILE_NEED_PRINTG                            FALSE
//#define GFILE_NEED_SCANG                             FALSE
//#define GFILE_NEED_STRINGS                           FALSE
//#define GFILE_NEED_FILELISTS                         FALSE
//#define GFILE_NEED_STDIO                             FALSE
//#define GFILE_NEED_NOAUTOMOUNT                       FALSE
//#define GFILE_NEED_NOAUTOSYNC                        FALSE

//#define GFILE_NEED_MEMFS                             FALSE
//#define GFILE_NEED_ROMFS                             FALSE
//#define GFILE_NEED_RAMFS                             FALSE
//#define GFILE_NEED_FATFS                             FALSE
//#define GFILE_NEED_NATIVEFS                          FALSE
//#define GFILE_NEED_CHBIOSFS                          FALSE

//#define GFILE_ALLOW_FLOATS                           FALSE
//#define GFILE_ALLOW_DEVICESPECIFIC                   FALSE
//#define GFILE_MAX_GFILES                             3

///////////////////////////////////////////////////////////////////////////
// GADC                                                                  //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GADC                                 FALSE

//#define GADC_MAX_LOWSPEED_DEVICES                    4


///////////////////////////////////////////////////////////////////////////
// GAUDIO                                                                //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GAUDIO                               FALSE
// There seems to be a bug in the ugfx code, the wrong define is used
// So define it in order to avoid warnings
#define GFX_USE_GAUDIN                               GFX_USE_GAUDIO
//    #define GAUDIO_NEED_PLAY                         FALSE
//    #define GAUDIO_NEED_RECORD                       FALSE


///////////////////////////////////////////////////////////////////////////
// GMISC                                                                 //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GMISC                                FALSE

//#define GMISC_NEED_ARRAYOPS                          FALSE
//#define GMISC_NEED_FASTTRIG                          FALSE
//#define GMISC_NEED_FIXEDTRIG                         FALSE
//#define GMISC_NEED_INVSQRT                           FALSE
//    #define GMISC_INVSQRT_MIXED_ENDIAN               FALSE
//    #define GMISC_INVSQRT_REAL_SLOW                  FALSE
//#define GMISC_NEED_MATRIXFLOAT2D                     FALSE
//#define GMISC_NEED_MATRIXFIXED2D                     FALSE

#endif /* _GFXCONF_H */

A example_integration/lcd_backlight_hal.c => example_integration/lcd_backlight_hal.c +90 -0
@@ 0,0 1,90 @@
/*
The MIT License (MIT)

Copyright (c) 2016 Fred Sundvik

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "lcd_backlight.h"
#include "hal.h"

#define RED_PIN 1
#define GREEN_PIN 2
#define BLUE_PIN 3
#define CHANNEL_RED FTM0->CHANNEL[0]
#define CHANNEL_GREEN FTM0->CHANNEL[1]
#define CHANNEL_BLUE FTM0->CHANNEL[2]

#define RGB_PORT PORTC
#define RGB_PORT_GPIO GPIOC

// Base FTM clock selection (72 MHz system clock)
// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
// Higher pre-scalar will use the most power (also look the best)
// Pre-scalar calculations
// 0 -      72 MHz -> 549 Hz
// 1 -      36 MHz -> 275 Hz
// 2 -      18 MHz -> 137 Hz
// 3 -       9 MHz ->  69 Hz (Slightly visible flicker)
// 4 -   4 500 kHz ->  34 Hz (Visible flickering)
// 5 -   2 250 kHz ->  17 Hz
// 6 -   1 125 kHz ->   9 Hz
// 7 - 562 500  Hz ->   4 Hz
// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
// Which will reduce the brightness range
#define PRESCALAR_DEFINE 0

void lcd_backlight_hal_init(void) {
	// Setup Backlight
    SIM->SCGC6 |= SIM_SCGC6_FTM0;
    FTM0->CNT = 0; // Reset counter

	// PWM Period
	// 16-bit maximum
	FTM0->MOD = 0xFFFF;

	// Set FTM to PWM output - Edge Aligned, Low-true pulses
#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
	CHANNEL_RED.CnSC = CNSC_MODE;
	CHANNEL_GREEN.CnSC = CNSC_MODE;
	CHANNEL_BLUE.CnSC = CNSC_MODE;

	// System clock, /w prescalar setting
	FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);

	CHANNEL_RED.CnV = 0;
	CHANNEL_GREEN.CnV = 0;
	CHANNEL_BLUE.CnV = 0;

	RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
	RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
	RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);

#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
    RGB_PORT->PCR[RED_PIN] = RGB_MODE;
    RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
    RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
}

void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
	CHANNEL_RED.CnV = r;
	CHANNEL_GREEN.CnV = g;
	CHANNEL_BLUE.CnV = b;
}


A example_integration/visualizer_user.c => example_integration/visualizer_user.c +135 -0
@@ 0,0 1,135 @@
/*
The MIT License (MIT)

Copyright (c) 2016 Fred Sundvik

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif

#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif

#include "visualizer.h"

static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};

// Just an example how to write custom keyframe functions, we could have moved
// all this into the init function
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)animation;
    // Read the uGFX documentation for information how to use the displays
    // http://wiki.ugfx.org/index.php/Main_Page
    gdispClear(White);
    // You can use static variables for things that can't be found in the animation
    // or state structs
    gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
    gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
    // Always remember to flush the display
    gdispFlush();
    // you could set the backlight color as well, but we won't do it here, since
    // it's part of the following animation
    // lcd_backlight_color(hue, saturation, intensity);
    // We don't need constant updates, just drawing the screen once is enough
    return false;
}

// Feel free to modify the animations below, or even add new ones if needed

// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
    .num_frames = 4,
    .loop = false,
    .frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
    .frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, user_visualizer_inited},
};

// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
    .num_frames = 2,
    .loop = false,
    // Note that there's a 200 ms no-operation frame,
    // this prevents the color from changing when activating the layer
    // momentarily
    .frame_lengths = {MS2ST(200), MS2ST(500)},
    .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
};

// The LCD animation alternates between the layer name display and a
// bitmap that displays all active layers
static keyframe_animation_t lcd_animation = {
    .num_frames = 2,
    .loop = true,
    .frame_lengths = {MS2ST(2000), MS2ST(2000)},
    .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
};

void initialize_user_visualizer(visualizer_state_t* state) {
    // The brightness will be dynamically adjustable in the future
    // But for now, change it here.
    lcd_backlight_brightness(0x50);
    state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
    state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
    start_keyframe_animation(&startup_animation);
}

void update_user_visualizer_state(visualizer_state_t* state) {
    // Add more tests, change the colors and layer texts here
    // Usually you want to check the high bits (higher layers first)
    // because that's the order layers are processed for keypresses
    // You can for check for example:
    // state->status.layer
    // state->status.default_layer
    // state->status.leds (see led.h for available statuses)
    if (state->status.layer & 0x2) {
        state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
        state->layer_text = "Layer 2";
    }
    else {
        state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
        state->layer_text = "Layer 1";
    }
    // You can also stop existing animations, and start your custom ones here
    // remember that you should normally have only one animation for the LCD
    // and one for the background. But you can also combine them if you want.
    start_keyframe_animation(&lcd_animation);
    start_keyframe_animation(&color_animation);
}

M readme.md => readme.md +18 -1
@@ 1,1 1,18 @@
A visualization library for the TMK keyboard firmware
# A visualization library for the TMK keyboard firmware

This library is designed to work together with the [TMK keyboard firmware](https://github.com/tmk/tmk_keyboard). Currently it only works for [Chibios](http://www.chibios.org/)
 flavors, but it would be possible to add support for other configurations as well. The LCD display functionality is provided by the [uGFX library](http://www.ugfx.org/). 

## To use this library as a user
You can and should modify the visualizer\_user.c file. Check the comments in the file for more information.

## To add this library to custom keyboard projects

1. Add tmk_visualizer as a submodule to your project
1. Set VISUALIZER_DIR in the main keyboard project makefile to point to the submodule
1. Define LCD\_ENABLE and/or LCD\_BACKLIGHT\_ENABLE, to enable support
1. Include the visualizer.mk make file
1. Copy the files in the example\_integration folder to your keyboard project
1. All other files than the callback.c file are included automatically, so you will need to add callback.c to your makefile manually. If you already have a similar file in your project, you can just copy the functions instead of the whole file.
1. Edit the files to match your hardware. You might might want to read the Chibios and UGfx documentation, for more information.
1. If you enable LCD support you might also have to write a custom uGFX display driver, check the uGFX documentation for that. You probably also want to enable SPI support in your Chibios configuration.