~ruther/qmk_firmware

81d2753ab07890532ea8c4bd6a68de3e5e08ca33 — tmk 12 years ago 9e9a85c
Remove matrix_key_count() from matrix.h
2 files changed, 0 insertions(+), 16 deletions(-)

M common/matrix.h
M keyboard/hbkb/matrix.c
M common/matrix.h => common/matrix.h +0 -2
@@ 49,8 49,6 @@ bool matrix_is_modified(void);
bool matrix_is_on(uint8_t row, uint8_t col);
/* matrix state on row */
matrix_row_t  matrix_get_row(uint8_t row);
/* count keys pressed */
uint8_t matrix_key_count(void);
/* print matrix for debug */
void matrix_print(void);


M keyboard/hbkb/matrix.c => keyboard/hbkb/matrix.c +0 -14
@@ 182,19 182,6 @@ void matrix_print(void)
    }
}

uint8_t matrix_key_count(void)
{
    uint8_t count = 0;
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
#if (MATRIX_COLS <= 8)
        count += bitpop(matrix[i]);
#else
        count += bitpop16(matrix[i]);
#endif
    }
    return count;
}

#ifdef MATRIX_HAS_GHOST
inline
static bool matrix_has_ghost_in_row(uint8_t row)


@@ 205,7 192,6 @@ static bool matrix_has_ghost_in_row(uint8_t row)

    // ghost exists in case same state as other row
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        //if (i != row && (matrix[i] & matrix[row]) == matrix[row])
        if (i != row && (matrix[i] & matrix[row]))
            return true;
    }