~ruther/qmk_firmware

7e8c0a368b983a3eb7b47531f1ce461cfabcb2f8 — Salt-Peanuts 7 years ago 028a4fe
Keymap: Added my keymap for Rorschach keyboard; minor updates to my Kinesis files. (#3734)

* Added keymap for Rorschach

* Rorschach update

* Minor updates to Kinesis files

* Minor fixes

* Minor fixes for Rorschach
M keyboards/kinesis/keymaps/insertsnideremarks/config.h => keyboards/kinesis/keymaps/insertsnideremarks/config.h +1 -0
@@ 6,6 6,7 @@

// place overrides here
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2


M keyboards/kinesis/keymaps/insertsnideremarks/keymap.c => keyboards/kinesis/keymaps/insertsnideremarks/keymap.c +39 -38
@@ 5,15 5,15 @@ extern keymap_config_t keymap_config;
enum kinesis_layers {
  _COLEMAK,   // Colemak (default layer)
  _QWERTY,    // Qwerty
  _COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
  _QWERTYGM,  // QWERTY gaming/vanilla (limited dual-role keys with layer access)
  _NUMBERS,   // Numbers & Symbols
  _NUMBERS2,  // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
  _FUNCTION,  // Function
  _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
  _NUMPAD,    // Numpad
  _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
  _QWERTYGM,  // QWERTY gaming/vanilla (no dual-role keys with layer access)
  _ADJUST,    // Adjust layer, accessed via tri-layer feature)
  _ADJUST2    // Second Adjust layer, accessed outside of tri-layer feature)
  _ADJUST,    // Adjust layer (accessed via tri-layer feature)
  _ADJUST2    // Second Adjust layer (accessed outside of tri-layer feature)
};

enum kinesis_keycodes {


@@ 64,7 64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
}

qk_tap_dance_action_t tap_dance_actions[] = {
[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer
[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer 
[LBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR),  // Left bracket on a single-tap, left brace on a double-tap
[RBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR),  // Right bracket on a single-tap, right brace on a double-tap
[EQPL]   = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS),   // Plus sign on a single-tap, equal sign on a double-tap


@@ 104,7 104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      | Space | Enter |App/Alt|   |  RGUI | Delete|  Bspc |
*                      |   /   |   /   |-------|   |-------|   /   |   /   |
*                      |  Fn   | Number|  Bspc |   | Enter |Number2|  Fn2  |
*                      `-----------------------'   `-----------------------'
*                      `-----------------------'   `-----------------------' 
*/
[_COLEMAK] = LAYOUT(
  // Left Hand


@@ 150,7 150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      | Space | Enter |App/Alt|   |  RGUI | Delete|  Bspc |
*                      |   /   |   /   |-------|   |-------|   /   |   /   |
*                      |  Fn   | Number|  Bspc |   | Enter |Number2|  Fn2  |
*                      `-----------------------'   `-----------------------'
*                      `-----------------------'   `-----------------------' 
*/
[_QWERTY] = LAYOUT(
  // Left Hand


@@ 160,7 160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  CTLESC,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,
  KC_LSPO, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,
           KC_INS,  KC_GRV,  KC_LBRC, KC_RBRC,
  //Left Thumb
  //Left Thumb                         
                                      CTLESC,  ALL_T(KC_NO),
                                               ALTAPP,
                             SPCFN,   ENTNS,   KC_BSPC,


@@ 197,7 197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      |       |       |       |   |       |       |       |
*                      |       |       |-------|   |-------|       |       |
*                      |       |       |       |   |       |       |       |
*                      `-----------------------'   `-----------------------'
*                      `-----------------------'   `-----------------------' 
*/
[_NUMBERS] = LAYOUT(
  // Left Hand


@@ 214,10 214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  // Right Hand
  _______,  _______,  _______,  _______,  _______,  _______, _______, _______, _______,
  KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,
  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______,
  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______,
  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______, 
  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______, 
  TD(GVTL), TD(LBCB), TD(RBCB), _______,  _______,  _______,
            _______,  _______,  _______,  _______,
            _______,  _______,  _______,  _______, 
  // Right Thumb
  _______,  _______,
  _______,


@@ 239,10 239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  // Right Hand
  _______,  _______,  _______,  _______,  _______,  _______, _______, _______, _______,
  KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,
  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______,
  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______,
  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______, 
  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______, 
  TD(GVTL), TD(LBCB), TD(RBCB), _______,  _______,  _______,
            _______,  _______,  _______,  _______,
            _______,  _______,  _______,  _______, 
  // Right Thumb
  _______,  _______,
  _______,


@@ 267,13 267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      |       |       |       |   |       |       |       |
*                      |       |       |-------|   |-------|       |       |
*                      |       |       |       |   |       |       |       |
*                      `-----------------------'   `-----------------------'
*                      `-----------------------'   `-----------------------' 
*/
[_FUNCTION] = LAYOUT(
  // Left Hand
  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
  KC_F12,  KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,
  _______, _______,    _______,    KC_UP,      _______,    _______,
  _______, _______,    _______,    KC_UP,      _______,    _______, 
  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),
  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
           _______,    _______,    _______,    _______,


@@ 281,7 281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                               _______,    _______,
                                                           _______,
                                   _______,    _______,    _______,
  // Right Hand
  // Right Hand  
  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
  KC_F6,   KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,
  _______, _______,    KC_UP,      LCTL(KC_Y), _______,    _______,


@@ 298,7 298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  // Left Hand
  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
  KC_F12,  KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,
  _______, _______,    _______,    KC_UP,      _______,    _______,
  _______, _______,    _______,    KC_UP,      _______,    _______, 
  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),
  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
           _______,    _______,    _______,    _______,


@@ 306,7 306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                               _______,    _______,
                                                           _______,
                                   _______,    _______,    _______,
  // Right Hand
  // Right Hand  
  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
  KC_F6,   KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,
  _______, _______,    KC_UP,      LCTL(KC_Y), _______,    _______,


@@ 338,7 338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      |       |       |       |   |       |       |       |
*                      |       |       |-------|   |-------|       |       |
*                      |       |       |       |   | KP Ent|       |       |
*                      `-----------------------'   `-----------------------'
*                      `-----------------------'   `-----------------------' 
*/
[_NUMPAD] = LAYOUT(
  // Left Hand


@@ 366,7 366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),

/* Colemak gaming/vanilla
*  (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
*  (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
*  ,-------------------------------------------.   ,-------------------------------------------.
*  |    =   |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   -    |
*  |--------+------+------+------+------+------|   |------+------+------+------+------+--------|


@@ 383,8 383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      ,-------|-------|-------|   |-------+-------+-------.
*                      |       |       |  LAlt |   |  RGUI |       |       |
*                      | Space | Enter |-------|   |-------| Delete|  Bspc |
*                      |       |       |  Bspc |   | Enter |       |       |
*                      `-----------------------'   `-----------------------'
*                      |       |       |Bspc/FN|   | Ent/NS|       |       |
*                      `-----------------------'   `-----------------------' 
*/
[_COLEMAKGM] = LAYOUT(
  // Left Hand


@@ 397,7 397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  //Left Thumb
                                      CTLESC,  TD(ADJ),
                                               KC_LALT,
                             KC_SPC,  KC_ENT,  KC_BSPC,
                             KC_SPC,  KC_ENT,  BSPCFN,
  //Right Hand
  KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,


@@ 408,11 408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  //Right Thumb
  KC_RALT, KC_RCTL,
  KC_RGUI,
  KC_ENT,  KC_DEL,  KC_BSPC
  ENTNS,   KC_DEL,  KC_BSPC
),

/* QWERTY gaming/vanilla
*  (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
*  (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
*  ,-------------------------------------------.   ,-------------------------------------------.
*  |    =   |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   -    |
*  |--------+------+------+------+------+------|   |------+------+------+------+------+--------|


@@ 429,8 429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      ,-------|-------|-------|   |-------+-------+-------.
*                      |       |       |  LAlt |   |  RGUI |       |       |
*                      | Space | Enter |-------|   |-------| Delete|  Bspc |
*                      |       |       |  Bspc |   | Enter |       |       |
*                      `-----------------------'   `-----------------------'
*                      |       |       |Bspc/FN|   | Ent/NS|       |       |
*                      `-----------------------'   `-----------------------' 
*/
[_QWERTYGM] = LAYOUT(
  // Left Hand


@@ 443,7 443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  //Left Thumb
                                      CTLESC,  TD(ADJ),
                                               KC_LALT,
                             KC_SPC,  KC_ENT,  KC_BSPC,
                             KC_SPC,  KC_ENT,  BSPCFN,
  //Right Hand
  KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,


@@ 454,7 454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  //Right Thumb
  KC_RALT, KC_RCTL,
  KC_RGUI,
  KC_ENT,  KC_DEL,  KC_BSPC
  ENTNS,   KC_DEL,  KC_BSPC
),

/* Adjust layer


@@ 476,7 476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*                      |       |       |       |   |       |       |       |
*                      |       |       |-------|   |-------|       |       |
*                      |       |       |       |   |       |       |       |
*                      `-----------------------'   `-----------------------'
*                      `-----------------------'   `-----------------------' 
*/
[_ADJUST] = LAYOUT(
  // Left Hand


@@ 496,7 496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  _______, _______, _______, _______, _______, _______,
  _______, NKROTG,  _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______,
           _______, _______, _______, _______,
           _______, _______, _______, _______, 
  // Right Thumb
  _______, _______,
  _______,


@@ 521,7 521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  _______, _______, _______, _______, _______, _______,
  _______, NKROTG,  _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______,
           _______, _______, _______, _______,
           _______, _______, _______, _______, 
  // Right Thumb
  _______, _______,
  _______,


@@ 541,9 541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case COLEMAK:
	case COLEMAK:
      if (record->event.pressed) {
        persistent_default_layer_set(1UL << _COLEMAK);
        default_layer_set(1UL << _COLEMAK);
//        persistent_default_layer_set(1UL << _COLEMAK);
        layer_off ( _QWERTY);
        layer_off ( _NUMBERS);
        layer_off ( _NUMBERS2);


@@ 559,7 560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
      break;
    case QWERTY:
      if (record->event.pressed) {
        persistent_default_layer_set(1UL << _QWERTY);
        default_layer_set(1UL << _QWERTY);
//        persistent_default_layer_set(1UL << _QWERTY);
        layer_off ( _COLEMAK);
        layer_off ( _NUMBERS);
        layer_off ( _NUMBERS2);


@@ 570,7 572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
        layer_off ( _QWERTYGM);
        layer_off ( _ADJUST);
        layer_off ( _ADJUST2);

      }
      return false;
      break;

M keyboards/kinesis/keymaps/insertsnideremarks/readme.md => keyboards/kinesis/keymaps/insertsnideremarks/readme.md +4 -4
@@ 150,7 150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
	

### Colemak gaming/vanilla
	(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
	(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
	,-----------------------------------------------------------------------------------------------------------.
	| ESC |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 |  F7 |  F8 |  F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
	`-----------------------------------------------------------------------------------------------------------'


@@ 170,12 170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
	                    ,-------|-------|-------|                   |-------+-------+-------.
	                    |       |       |  LAlt |                   |  RGUI |       |       |
	                    | Space | Enter |-------|                   |-------| Delete|  Bspc |
	                    |       |       |  Bspc |                   |  Tab  |       |       |
	                    |       |       |Bspc/FN|                   | Ent/NS|       |       |
	                    `-----------------------'                   `-----------------------' 
	

### QWERTY gaming/vanilla
	(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
	(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
	,-----------------------------------------------------------------------------------------------------------.
	| ESC |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 |  F7 |  F8 |  F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
	`-----------------------------------------------------------------------------------------------------------'


@@ 195,7 195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
	                    ,-------|-------|-------|                   |-------+-------+-------.
	                    |       |       |  LAlt |                   |  RGUI |       |       |
	                    | Space | Enter |-------|                   |-------| Delete|  Bspc |
	                    |       |       |  Bspc |                   |  Tab  |       |       |
	                    |       |       |Bspc/FN|                   | Ent/NS|       |       |
	                    `-----------------------'                   `-----------------------' 
	
### Adjust layer

A keyboards/rorschach/keymaps/insertsnideremarks/config.h => keyboards/rorschach/keymaps/insertsnideremarks/config.h +24 -0
@@ 0,0 1,24 @@
#pragma once

/* Use I2C or Serial, not both */

// #define USE_SERIAL
#define USE_I2C

/* Select hand configuration */

// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS

#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2

// #undef RGBLED_NUM
// #define RGBLIGHT_ANIMATIONS
// #define RGBLED_NUM 12
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8

A keyboards/rorschach/keymaps/insertsnideremarks/keymap.c => keyboards/rorschach/keymaps/insertsnideremarks/keymap.c +330 -0
@@ 0,0 1,330 @@
#include QMK_KEYBOARD_H

extern keymap_config_t keymap_config;

enum rorschach_layers {
  _COLEMAK,   // Colemak (default layer)
  _QWERTY,    // Qwerty
  _NUMBERS,   // Numbers & Symbols
  _NUMBERS2,  // Numbers & Function Keys (similar to _NUMBERS; used with _NUMBERS for tri-layer access to _ADJUST)
  _FUNCTION,  // Function
  _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
  _NUMPAD,    // Numpad
//  _COLEMAKGM,  // Colemak gaming/vanilla (no dual-role keys with layer access)
//  _QWERTYGM,  // QWERTY gaming/vanilla (no dual-role keys with layer access)
  _ADJUST,    // Adjust layer, accessed via tri-layer feature)
  _ADJUST2    // Second Adjust layer, accessed outside of tri-layer feature)
};

enum rorschach_keycodes {
  COLEMAK = SAFE_RANGE,
  QWERTY,
//  COLEMAKGM,
//  QWERTYGM,
  NUMPAD = TG(_NUMPAD),
  ADJUST = MO(_ADJUST2),
  SPCFN  = LT(_FUNCTION, KC_SPC),
  BSPCFN = LT(_FUNCTION2, KC_BSPC),
  ENTNS  = LT(_NUMBERS, KC_ENT),
  DELNS  = LT(_NUMBERS2, KC_DEL),
  CTLESC = CTL_T(KC_ESC),
  ALTAPP = ALT_T(KC_APP),
  NKROTG = MAGIC_TOGGLE_NKRO,
};

#define _______ KC_TRNS
#define XXXXXXX KC_NO

//Tap Dance Declarations
enum {
  ADJ = 0,
  LBCB,
  RBCB,
  EQPL,
  PLEQ,
  MNUN,
  SLAS,
  GVTL,
  PPLEQ,
  PMNUN,
  PSLPAS
};

void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
  if (state->count == 2) {
     layer_on(_ADJUST2);
     set_oneshot_layer(_ADJUST2, ONESHOT_START);
  }
}
void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
  if (state->count == 2) {
     layer_off(_ADJUST2);
     clear_oneshot_layer_state(ONESHOT_PRESSED);
  }
}

qk_tap_dance_action_t tap_dance_actions[] = {
[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer 
[LBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR),  // Left bracket on a single-tap, left brace on a double-tap
[RBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR),  // Right bracket on a single-tap, right brace on a double-tap
[EQPL]   = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS),   // Plus sign on a single-tap, equal sign on a double-tap
[PLEQ]   = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL),   // Equal sign on a single-tap, plus sign on a double-tap
[MNUN]   = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS),  // Minus sign on a single-tap, underscore on a double-tap
[SLAS]   = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR),  // Slash in a single-tap, asterisk in a double-tap
[GVTL]   = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD),   // Grave on a single-tap, tilde on a double-tap
[PPLEQ]  = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL),   // Numpad plus sign on a single-tap, equal sign on a double-tap
[PMNUN]  = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS),  // Numpad minus sign on a single-tap, underscore on a double-tap
[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST)   // Numpad slash on a single-tap, numpad asterisk on a double-tap
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
*  (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
*  ,-----------------------------------------------.                  ,-----------------------------------------------.
*  |  Tab  |   Q   |   W   |   F   |   P   |   G   |                  |   J   |   L   |   U   |   Y   |   ;   |   \   |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |Esc/Ctl|   A   |   R   |   S   |   T   |   D   |                  |   H   |   N   |   E   |   I   |   O   |   '   |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  | SC Sft|   Z   |   X   |   C   |   V   |   B   |                  |   K   |   M   |   ,   |   .   |   /   | SC Sft|
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
*  |  Ins  |   `   |   [   |   ]   |App/Alt| Spc/FN|                  |Bsp/Fn2|  RGUI |  Left |  Down |   Up  | Right |
*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
*                                          | Ent/NS|  Bspc |  | Enter |Del/NS2|
*                                          `---------------'  `---------------'    
*/
[_COLEMAK] = LAYOUT(
  KC_TAB,  KC_Q,   KC_W,    KC_F,    KC_P,   KC_G,                    KC_J,   KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSLS,
  CTLESC,  KC_A,   KC_R,    KC_S,    KC_T,   KC_D,                    KC_H,   KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
  KC_LSPO, KC_Z,   KC_X,    KC_C,    KC_V,   KC_B,                    KC_K,   KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSPC,
  KC_INS,  KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN,                   BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT,
                                             ENTNS, KC_BSPC,  KC_ENT, DELNS
),
  
/* QWERTY
*  (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
*  ,-----------------------------------------------.                  ,-----------------------------------------------.
*  |  Tab  |   Q   |   W   |   E   |   R   |   T   |                  |   Y   |   U   |   I   |   O   |   P   |   \   |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |Esc/Ctl|   A   |   S   |   D   |   F   |   G   |                  |   H   |   J   |   K   |   L   |   ;   |   '   |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  | SC Sft|   Z   |   X   |   C   |   V   |   B   |                  |   N   |   M   |   ,   |   .   |   /   | SC Sft|
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
*  |  Ins  |   `   |   [   |   ]   |App/Alt| Spc/FN|                  |Bsp/Fn2|  RGUI |  Left |  Down |   Up  | Right |
*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
*                                          | Ent/NS|  Bspc |  | Enter |Del/NS2|
*                                          `---------------'  `---------------'    
*/
[_QWERTY] = LAYOUT(
  KC_TAB,  KC_Q,   KC_W,    KC_E,    KC_R,   KC_T,                    KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
  CTLESC,  KC_A,   KC_S,    KC_D,    KC_F,   KC_G,                    KC_H,   KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
  KC_LSPO, KC_Z,   KC_X,    KC_C,    KC_V,   KC_B,                    KC_N,   KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSPC,
  KC_INS,  KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN,                   BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT,
                                             ENTNS, KC_BSPC,  KC_ENT, DELNS
),

/* Number/symbol layer
*  (Multiple characters: single-tap for first, double-tap for second)
*  ,-----------------------------------------------.                  ,-----------------------------------------------.
*  |       |   6   |   7   |   8   |   9   |   0   |                  |   ^   |   &   |   *   |   (   |   )   |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       |   1   |   2   |   3   |   4   |   5   |                  |   !   |   @   |   #   |   $   |   %   |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       |       |   .   |  / *  |  - _  |  + =  |                  |  ` ~  |  [ {  |  ] }  |       |       |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
*  |   (   |   )   |  [ {  |  ] }  |       |       |                  |       |       |       |       |       |       |
*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
*                                          |       |       |  |       |       |
*                                          `---------------'  `---------------'    
*/
[_NUMBERS] = LAYOUT(
  _______, KC_6,    KC_7,     KC_8,     KC_9,     KC_0,                       KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN, KC_RPRN, _______, 
  _______, KC_1,    KC_2,     KC_3,     KC_4,     KC_5,                       KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,  KC_PERC, _______, 
  _______, _______, KC_DOT,   TD(SLAS), TD(MNUN), TD(PLEQ),                   TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
  KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______,  _______,                    _______,  _______,  _______,  _______, _______, _______,
                                                  _______, _______,  _______, _______
), 

/* Number/Function Key layer
*  (Multiple characters: single-tap for first, double-tap for second)
*  ,-----------------------------------------------.                  ,-----------------------------------------------.
*  |       |   6   |   7   |   8   |   9   |   0   |                  |   F7  |   F8  |   F9  |   F10 |   F11 |   F12 |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       |   1   |   2   |   3   |   4   |   5   |                  |   F1  |   F2  |   F3  |   F4  |   F5  |   F6  |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       |       |   .   |  / *  |  - _  |  + =  |                  |  ` ~  |  [ {  |  ] }  |       |       |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
*  |   (   |   )   |  [ {  |  ] }  |       |       |                  |       |       |       |       |       |       |
*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
*                                          |       |       |  |       |       |
*                                          `---------------'  `---------------'    
*/
[_NUMBERS2] = LAYOUT(
  _______, KC_6,    KC_7,     KC_8,     KC_9,     KC_0,                       KC_F7,    KC_F8,    KC_F9,    KC_F10,  KC_F11,  KC_F12, 
  _______, KC_1,    KC_2,     KC_3,     KC_4,     KC_5,                       KC_F1,    KC_F2,    KC_F3,    KC_F4,   KC_F5,   KC_F6, 
  _______, _______, KC_DOT,   TD(SLAS), TD(MNUN), TD(PLEQ),                   TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
  KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______,  _______,                    _______,  _______,  _______,  _______, _______, _______,
                                                  _______, _______,  _______, _______
), 

/* Function layer
*  ,-----------------------------------------------.                  ,-----------------------------------------------.
*  |       |       |       |   Up  |       |       |                  |       |       |   Up  | Ctrl+Y|       |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       | Ctrl+A|  Left |  Down | Right |C+A+Tab|                  |  PgUp | Right |  Down |  Left |  Home |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V|  Bspc |                  |  PgDn |  Mute |  Vol- |  Vol+ |  End  |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
*  |       |       |       |       |       |       |                  |       |       |  Prev |  Play |  Next |  Stop |
*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
*                                          |       |       |  |       |       |
*                                          `---------------'  `---------------'    
*/
[_FUNCTION] = LAYOUT(
  _______, _______,    _______,    KC_UP,      _______,    _______,                    _______, _______, KC_UP,   LCTL(KC_Y), _______, _______, 
  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),                KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT,    KC_HOME, _______,
  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,                    KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU,    KC_END,  _______,
  _______, _______,    _______,    _______,    _______,    _______,                    _______, _______, KC_MPRV, KC_MPLY,    KC_MNXT, KC_MSTP,
                                                           _______, _______,  _______, _______
), 

[_FUNCTION2] = LAYOUT(
  _______, _______,    _______,    KC_UP,      _______,    _______,                    _______, _______, KC_UP,   LCTL(KC_Y), _______, _______, 
  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),                KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT,    KC_HOME, _______,
  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,                    KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU,    KC_END,  _______,
  _______, _______,    _______,    _______,    _______,    _______,                    _______, _______, KC_MPRV, KC_MPLY,    KC_MNXT, KC_MSTP,
                                                           _______, _______,  _______, _______
), 

/* Numpad layer
*  (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
*  ,-----------------------------------------------.                  ,-----------------------------------------------.
*  |       |  KP 6 |  KP 7 |  KP 8 |  KP 9 |  KP 0 |                  | NumLk |  KP 7 |  KP 8 |  KP 9 |  KP / |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       |  KP 1 |  KP 2 |  KP 3 |  KP 4 |  KP 5 |                  |  Tab  |  KP 4 |  KP 5 |  KP 6 |  KP * |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       | NumLk |  KP . |KP/ KP*| KP- _ | KP+ = |                  |       |  KP 1 |  KP 2 |  KP 3 |  KP - |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
*  |   (   |   )   |  [ {  |  ] }  |       |       |                  |       |  KP 0 |   =   |  KP . |  KP + |       |
*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
*                                          |       |       |  | KP Ent|       |
*                                          `---------------'  `---------------'    
*/
[_NUMPAD] = LAYOUT(
  _______, KC_P6,   KC_P7,    KC_P8,      KC_P9,     KC_P0,                      KC_NLCK, KC_P7, KC_P8,  KC_P9,   KC_PSLS, _______, 
  _______, KC_P1,   KC_P2,    KC_P3,      KC_P4,     KC_P5,                      KC_TAB,  KC_P4, KC_P5,  KC_P6,   KC_PAST, _______, 
  _______, KC_NLCK, KC_PDOT,  TD(PSLPAS), TD(PMNUN), TD(PPLEQ),                  _______, KC_P1, KC_P2,  KC_P3,   KC_PMNS, _______,
  KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),   _______,   _______,                    _______, KC_P0, KC_EQL, KC_PDOT, KC_PPLS, _______,
                                                     _______, _______,  KC_PENT, _______
),

/* Adjust layer
*  (Enter/Number + Delete/Number2 to access; Numpad is a toggle)
*  ,-----------------------------------------------.                  ,-----------------------------------------------.
*  |       |Colemak| Qwerty|       |       |       |                  | Numpad|       |       | Ctrl+Y|       | RESET |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       |       |       |       |       |       |                  |       |NKROTog|       |       |       |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
*  |       |       |       |       |       |       |                  |       |       |       |       |       |       |
*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
*  |       |       |       |       |       |       |                  |       |       |       |       |       |       |
*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
*                                          |       |       |  |       |       |
*                                          `---------------'  `---------------'    
*/
[_ADJUST] = LAYOUT(
  _______, COLEMAK,  QWERTY, _______, _______, _______,                    NUMPAD,  _______, _______, _______, _______, RESET, 
  _______, _______, _______, _______, _______, _______,                    _______, NKROTG,  _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
                                               _______, _______,  _______, _______
), 

[_ADJUST2] = LAYOUT(
  _______, COLEMAK,  QWERTY, _______, _______, _______,                    NUMPAD,  _______, _______, _______, _______, RESET, 
  _______, _______, _______, _______, _______, _______,                    _______, NKROTG,  _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
                                               _______, _______,  _______, _______
)
 
};

uint32_t layer_state_set_user(uint32_t state) {
  return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
}

void persistent_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case COLEMAK:
      if (record->event.pressed) {
        persistent_default_layer_set(1UL << _COLEMAK);
        layer_off ( _QWERTY);
        layer_off ( _NUMBERS);
        layer_off ( _NUMBERS2);
        layer_off ( _FUNCTION);
        layer_off ( _FUNCTION2);
        layer_off ( _NUMPAD);
//        layer_off ( _COLEMAKGM);
//        layer_off ( _QWERTYGM);
        layer_off ( _ADJUST);
		layer_off ( _ADJUST2);
      }
      return false;
      break;
    case QWERTY:
      if (record->event.pressed) {
        persistent_default_layer_set(1UL << _QWERTY);
        layer_off ( _COLEMAK);
        layer_off ( _NUMBERS);
        layer_off ( _NUMBERS2);
        layer_off ( _FUNCTION);
        layer_off ( _FUNCTION2);
        layer_off ( _NUMPAD);
//        layer_off ( _COLEMAKGM);
//        layer_off ( _QWERTYGM);
        layer_off ( _ADJUST);
		layer_off ( _ADJUST2);
      }
      return false;
      break;
/*    case COLEMAKGM:
      if (record->event.pressed) {
        default_layer_set(1UL << _COLEMAKGM);
        layer_off ( _QWERTY);
        layer_off ( _COLEMAK);
        layer_off ( _NUMBERS);
        layer_off ( _NUMBERS2);
        layer_off ( _FUNCTION);
        layer_off ( _FUNCTION2);
        layer_off ( _NUMPAD);
        layer_off ( _QWERTYGM);
        layer_off ( _ADJUST);
		layer_off ( _ADJUST2);
      }
      return false;
      break;
    case QWERTYGM:
      if (record->event.pressed) {
        default_layer_set(1UL << _QWERTYGM);
        layer_off ( _QWERTY);
        layer_off ( _COLEMAK);
        layer_off ( _NUMBERS);
        layer_off ( _NUMBERS2);
        layer_off ( _FUNCTION);
        layer_off ( _FUNCTION2);
        layer_off ( _NUMPAD);
        layer_off ( _COLEMAKGM);
        layer_off ( _ADJUST);
		layer_off ( _ADJUST2);
      }
      return false;
      break;
*/
  }
  return true;
}
\ No newline at end of file

A keyboards/rorschach/keymaps/insertsnideremarks/rules.mk => keyboards/rorschach/keymaps/insertsnideremarks/rules.mk +21 -0
@@ 0,0 1,21 @@
# Build Options
#   change to "no" to disable the options, or define them in the Makefile in 
#   the appropriate keymap folder that will get included automatically
#

BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no        # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
CONSOLE_ENABLE = yes        # Console for debug(+400)
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
MIDI_ENABLE = no            # MIDI controls
AUDIO_ENABLE = no           # Audio output on port C6
UNICODE_ENABLE = yes        # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes      # Enable Tap Dancing function