M quantum/led_matrix/led_matrix.c => quantum/led_matrix/led_matrix.c +2 -3
@@ 342,9 342,8 @@ void led_matrix_task(void) {
case RENDERING:
led_task_render(effect);
if (effect) {
- // Only run the basic indicators in the last render iteration (default there are 5 iterations)
- if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
- led_matrix_indicators();
+ if (led_task_state == FLUSHING) {
+ led_matrix_indicators(); // ensure we only draw basic indicators once rendering is finished
}
led_matrix_indicators_advanced(&led_effect_params);
}
M quantum/led_matrix/led_matrix.h => quantum/led_matrix/led_matrix.h +0 -1
@@ 88,7 88,6 @@
#ifndef LED_MATRIX_LED_PROCESS_LIMIT
# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
#endif
-#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)
#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
# if defined(LED_MATRIX_SPLIT)
M quantum/rgb_matrix/rgb_matrix.c => quantum/rgb_matrix/rgb_matrix.c +1 -2
@@ 383,8 383,7 @@ void rgb_matrix_task(void) {
case RENDERING:
rgb_task_render(effect);
if (effect) {
- // Only run the basic indicators in the last render iteration (default there are 5 iterations)
- if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
+ if (rgb_task_state == FLUSHING) { // ensure we only draw basic indicators once rendering is finished
rgb_matrix_indicators();
}
rgb_matrix_indicators_advanced(&rgb_effect_params);
M quantum/rgb_matrix/rgb_matrix.h => quantum/rgb_matrix/rgb_matrix.h +0 -1
@@ 106,7 106,6 @@
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
#endif
-#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)
#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
# if defined(RGB_MATRIX_SPLIT)