M docs/feature_led_matrix.md => docs/feature_led_matrix.md +20 -20
@@ 164,26 164,26 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description |
|-------------------------------------------------------|-----------------------------------------------|
-|`#define DISABLE_LED_MATRIX_ALPHAS_MODS` |Disables `LED_MATRIX_ALPHAS_MODS` |
-|`#define DISABLE_LED_MATRIX_BREATHING` |Disables `LED_MATRIX_BREATHING` |
-|`#define DISABLE_LED_MATRIX_BAND` |Disables `LED_MATRIX_BAND` |
-|`#define DISABLE_LED_MATRIX_BAND_PINWHEEL` |Disables `LED_MATRIX_BAND_PINWHEEL` |
-|`#define DISABLE_LED_MATRIX_BAND_SPIRAL` |Disables `LED_MATRIX_BAND_SPIRAL` |
-|`#define DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Disables `LED_MATRIX_CYCLE_LEFT_RIGHT` |
-|`#define DISABLE_LED_MATRIX_CYCLE_UP_DOWN` |Disables `LED_MATRIX_CYCLE_UP_DOWN` |
-|`#define DISABLE_LED_MATRIX_CYCLE_OUT_IN` |Disables `LED_MATRIX_CYCLE_OUT_IN` |
-|`#define DISABLE_LED_MATRIX_DUAL_BEACON` |Disables `LED_MATRIX_DUAL_BEACON` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_WIDE` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_CROSS` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_NEXUS` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
-|`#define DISABLE_LED_MATRIX_SOLID_SPLASH` |Disables `LED_MATRIX_SOLID_SPLASH` |
-|`#define DISABLE_LED_MATRIX_SOLID_MULTISPLASH` |Disables `LED_MATRIX_SOLID_MULTISPLASH` |
-|`#define DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Disables `LED_MATRIX_WAVE_LEFT_RIGHT` |
-|`#define DISABLE_LED_MATRIX_WAVE_UP_DOWN` |Disables `LED_MATRIX_WAVE_UP_DOWN` |
+|`#define ENABLE_LED_MATRIX_ALPHAS_MODS` |Enables `LED_MATRIX_ALPHAS_MODS` |
+|`#define ENABLE_LED_MATRIX_BREATHING` |Enables `LED_MATRIX_BREATHING` |
+|`#define ENABLE_LED_MATRIX_BAND` |Enables `LED_MATRIX_BAND` |
+|`#define ENABLE_LED_MATRIX_BAND_PINWHEEL` |Enables `LED_MATRIX_BAND_PINWHEEL` |
+|`#define ENABLE_LED_MATRIX_BAND_SPIRAL` |Enables `LED_MATRIX_BAND_SPIRAL` |
+|`#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Enables `LED_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN` |Enables `LED_MATRIX_CYCLE_UP_DOWN` |
+|`#define ENABLE_LED_MATRIX_CYCLE_OUT_IN` |Enables `LED_MATRIX_CYCLE_OUT_IN` |
+|`#define ENABLE_LED_MATRIX_DUAL_BEACON` |Enables `LED_MATRIX_DUAL_BEACON` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_WIDE` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_CROSS` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_NEXUS` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define ENABLE_LED_MATRIX_SOLID_SPLASH` |Enables `LED_MATRIX_SOLID_SPLASH` |
+|`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH` |Enables `LED_MATRIX_SOLID_MULTISPLASH` |
+|`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Enables `LED_MATRIX_WAVE_LEFT_RIGHT` |
+|`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN` |Enables `LED_MATRIX_WAVE_UP_DOWN` |
## Custom LED Matrix Effects :id=custom-led-matrix-effects
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +40 -40
@@ 448,46 448,46 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description |
|-------------------------------------------------------|-----------------------------------------------|
-|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
-|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
-|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` |
-|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
-|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
-|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
-|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
-|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
-|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
-|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
-|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
-|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
-|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
-|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
-|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
-|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
-|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
-|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
-|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
-|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
-|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
-|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
-|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
+|`#define ENABLE_RGB_MATRIX_ALPHAS_MODS` |Enables `RGB_MATRIX_ALPHAS_MODS` |
+|`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Enables `RGB_MATRIX_GRADIENT_UP_DOWN` |
+|`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Enables `MATRIX_GRADIENT_LEFT_RIGHT` |
+|`#define ENABLE_RGB_MATRIX_BREATHING` |Enables `RGB_MATRIX_BREATHING` |
+|`#define ENABLE_RGB_MATRIX_BAND_SAT` |Enables `RGB_MATRIX_BAND_SAT` |
+|`#define ENABLE_RGB_MATRIX_BAND_VAL` |Enables `RGB_MATRIX_BAND_VAL` |
+|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
+|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
+|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Enables `RGB_MATRIX_BAND_SPIRAL_SAT` |
+|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Enables `RGB_MATRIX_BAND_SPIRAL_VAL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_ALL` |Enables `RGB_MATRIX_CYCLE_ALL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Enables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN` |Enables `RGB_MATRIX_CYCLE_OUT_IN` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Enables `RGB_MATRIX_CYCLE_PINWHEEL` |
+|`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL` |Enables `RGB_MATRIX_CYCLE_SPIRAL` |
+|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
+|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
+|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
+|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
+|`#define ENABLE_RGB_MATRIX_HUE_WAVE ` |Enables `RGB_MATRIX_HUE_WAVE ` |
+|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` |
+|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE` |Enables `RGB_MATRIX_SOLID_REACTIVE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define ENABLE_RGB_MATRIX_SPLASH` |Enables `RGB_MATRIX_SPLASH` |
+|`#define ENABLE_RGB_MATRIX_MULTISPLASH` |Enables `RGB_MATRIX_MULTISPLASH` |
+|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` |
+|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` |
### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap
M quantum/led_matrix/animations/alpha_mods_anim.h => quantum/led_matrix/animations/alpha_mods_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
+#ifdef ENABLE_LED_MATRIX_ALPHAS_MODS
LED_MATRIX_EFFECT(ALPHAS_MODS)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/band_anim.h => quantum/led_matrix/animations/band_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND
+#ifdef ENABLE_LED_MATRIX_BAND
LED_MATRIX_EFFECT(BAND)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/band_pinwheel_anim.h => quantum/led_matrix/animations/band_pinwheel_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
+#ifdef ENABLE_LED_MATRIX_BAND_PINWHEEL
LED_MATRIX_EFFECT(BAND_PINWHEEL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/band_spiral_anim.h => quantum/led_matrix/animations/band_spiral_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
+#ifdef ENABLE_LED_MATRIX_BAND_SPIRAL
LED_MATRIX_EFFECT(BAND_SPIRAL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/breathing_anim.h => quantum/led_matrix/animations/breathing_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_BREATHING
+#ifdef ENABLE_LED_MATRIX_BREATHING
LED_MATRIX_EFFECT(BREATHING)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/cycle_left_right_anim.h => quantum/led_matrix/animations/cycle_left_right_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+#ifdef ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/cycle_out_in_anim.h => quantum/led_matrix/animations/cycle_out_in_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
+#ifdef ENABLE_LED_MATRIX_CYCLE_OUT_IN
LED_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/cycle_up_down_anim.h => quantum/led_matrix/animations/cycle_up_down_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
+#ifdef ENABLE_LED_MATRIX_CYCLE_UP_DOWN
LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/dual_beacon_anim.h => quantum/led_matrix/animations/dual_beacon_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
+#ifdef ENABLE_LED_MATRIX_DUAL_BEACON
LED_MATRIX_EFFECT(DUAL_BEACON)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/solid_reactive_cross.h => quantum/led_matrix/animations/solid_reactive_cross.h +4 -4
@@ 1,11 1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
# endif
@@ 22,11 22,11 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
# endif
M quantum/led_matrix/animations/solid_reactive_nexus.h => quantum/led_matrix/animations/solid_reactive_nexus.h +5 -5
@@ 1,11 1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
-# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
+# if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
# endif
@@ 19,11 19,11 @@ static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
# endif
M quantum/led_matrix/animations/solid_reactive_simple_anim.h => quantum/led_matrix/animations/solid_reactive_simple_anim.h +1 -1
@@ 1,5 1,5 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/solid_reactive_wide.h => quantum/led_matrix/animations/solid_reactive_wide.h +4 -4
@@ 1,11 1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
# endif
@@ 17,11 17,11 @@ static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uin
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
# endif
M quantum/led_matrix/animations/solid_splash_anim.h => quantum/led_matrix/animations/solid_splash_anim.h +4 -4
@@ 1,11 1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
-# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
LED_MATRIX_EFFECT(SOLID_SPLASH)
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif
@@ 17,11 17,11 @@ uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uin
return qadd8(val, 255 - effect);
}
-# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
# endif
-# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
+# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
# endif
M quantum/led_matrix/animations/wave_left_right_anim.h => quantum/led_matrix/animations/wave_left_right_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+#ifdef ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/animations/wave_up_down_anim.h => quantum/led_matrix/animations/wave_up_down_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
+#ifdef ENABLE_LED_MATRIX_WAVE_UP_DOWN
LED_MATRIX_EFFECT(WAVE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/led_matrix/led_matrix.h => quantum/led_matrix/led_matrix.h +1 -0
@@ 23,6 23,7 @@
#include <stdbool.h>
#include "led_matrix_types.h"
#include "quantum.h"
+#include "led_matrix_legacy_enables.h"
#ifdef IS31FL3731
# include "is31fl3731-simple.h"
A quantum/led_matrix/led_matrix_legacy_enables.h => quantum/led_matrix/led_matrix_legacy_enables.h +82 -0
@@ 0,0 1,82 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// to-do: remove this
+
+#pragma once
+
+#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
+# define ENABLE_LED_MATRIX_ALPHAS_MODS
+#endif
+#ifndef DISABLE_LED_MATRIX_BREATHING
+# define ENABLE_LED_MATRIX_BREATHING
+#endif
+#ifndef DISABLE_LED_MATRIX_BAND
+# define ENABLE_LED_MATRIX_BAND
+#endif
+#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
+# define ENABLE_LED_MATRIX_BAND_PINWHEEL
+#endif
+#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
+# define ENABLE_LED_MATRIX_BAND_SPIRAL
+#endif
+#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+#endif
+#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_LED_MATRIX_CYCLE_UP_DOWN
+#endif
+#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
+# define ENABLE_LED_MATRIX_CYCLE_OUT_IN
+#endif
+#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
+# define ENABLE_LED_MATRIX_DUAL_BEACON
+#endif
+#if defined(LED_MATRIX_KEYREACTIVE_ENABLED)
+# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+# endif
+# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+# endif
+# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# endif
+# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+# endif
+# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+# endif
+# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+# endif
+# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# endif
+# ifndef DISABLE_LED_MATRIX_SPLASH
+# define ENABLE_LED_MATRIX_SPLASH
+# endif
+# ifndef DISABLE_LED_MATRIX_MULTISPLASH
+# define ENABLE_LED_MATRIX_MULTISPLASH
+# endif
+#endif
+#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+# define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+#endif
+#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
+# define ENABLE_LED_MATRIX_WAVE_UP_DOWN
+#endif
M quantum/process_keycode/process_rgb.c => quantum/process_keycode/process_rgb.c +3 -3
@@ 161,7 161,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING)
handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
#endif
-#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING)
+#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_BREATHING)
rgb_matrix_mode(RGB_MATRIX_BREATHING);
#endif
return false;
@@ 169,7 169,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_MOOD)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
#endif
-#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
+#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
#endif
return false;
@@ 177,7 177,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
#endif
-#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL)
+#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_PINWHEEL)
rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);
#endif
return false;
M quantum/rgb_matrix/animations/alpha_mods_anim.h => quantum/rgb_matrix/animations/alpha_mods_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+#ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS
RGB_MATRIX_EFFECT(ALPHAS_MODS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/breathing_anim.h => quantum/rgb_matrix/animations/breathing_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BREATHING
+#ifdef ENABLE_RGB_MATRIX_BREATHING
RGB_MATRIX_EFFECT(BREATHING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/colorband_pinwheel_sat_anim.h => quantum/rgb_matrix/animations/colorband_pinwheel_sat_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/colorband_pinwheel_val_anim.h => quantum/rgb_matrix/animations/colorband_pinwheel_val_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/colorband_sat_anim.h => quantum/rgb_matrix/animations/colorband_sat_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_SAT
+#ifdef ENABLE_RGB_MATRIX_BAND_SAT
RGB_MATRIX_EFFECT(BAND_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/colorband_spiral_sat_anim.h => quantum/rgb_matrix/animations/colorband_spiral_sat_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/colorband_spiral_val_anim.h => quantum/rgb_matrix/animations/colorband_spiral_val_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/colorband_val_anim.h => quantum/rgb_matrix/animations/colorband_val_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_VAL
+#ifdef ENABLE_RGB_MATRIX_BAND_VAL
RGB_MATRIX_EFFECT(BAND_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/cycle_all_anim.h => quantum/rgb_matrix/animations/cycle_all_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_ALL
RGB_MATRIX_EFFECT(CYCLE_ALL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/cycle_left_right_anim.h => quantum/rgb_matrix/animations/cycle_left_right_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/cycle_out_in_anim.h => quantum/rgb_matrix/animations/cycle_out_in_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/cycle_out_in_dual_anim.h => quantum/rgb_matrix/animations/cycle_out_in_dual_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/cycle_pinwheel_anim.h => quantum/rgb_matrix/animations/cycle_pinwheel_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/cycle_spiral_anim.h => quantum/rgb_matrix/animations/cycle_spiral_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/cycle_up_down_anim.h => quantum/rgb_matrix/animations/cycle_up_down_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/dual_beacon_anim.h => quantum/rgb_matrix/animations/dual_beacon_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+#ifdef ENABLE_RGB_MATRIX_DUAL_BEACON
RGB_MATRIX_EFFECT(DUAL_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/gradient_left_right_anim.h => quantum/rgb_matrix/animations/gradient_left_right_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
RGB_MATRIX_EFFECT(GRADIENT_LEFT_RIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/gradient_up_down_anim.h => quantum/rgb_matrix/animations/gradient_up_down_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/hue_breathing_anim.h => quantum/rgb_matrix/animations/hue_breathing_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
+#ifdef ENABLE_RGB_MATRIX_HUE_BREATHING
RGB_MATRIX_EFFECT(HUE_BREATHING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/hue_pendulum_anim.h => quantum/rgb_matrix/animations/hue_pendulum_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
+#ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM
RGB_MATRIX_EFFECT(HUE_PENDULUM)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/hue_wave_anim.h => quantum/rgb_matrix/animations/hue_wave_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
+#ifdef ENABLE_RGB_MATRIX_HUE_WAVE
RGB_MATRIX_EFFECT(HUE_WAVE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/jellybean_raindrops_anim.h => quantum/rgb_matrix/animations/jellybean_raindrops_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/rainbow_beacon_anim.h => quantum/rgb_matrix/animations/rainbow_beacon_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+#ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
RGB_MATRIX_EFFECT(RAINBOW_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/rainbow_moving_chevron_anim.h => quantum/rgb_matrix/animations/rainbow_moving_chevron_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/rainbow_pinwheels_anim.h => quantum/rgb_matrix/animations/rainbow_pinwheels_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
RGB_MATRIX_EFFECT(RAINBOW_PINWHEELS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/raindrops_anim.h => quantum/rgb_matrix/animations/raindrops_anim.h +1 -1
@@ 1,4 1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+#ifdef ENABLE_RGB_MATRIX_RAINDROPS
RGB_MATRIX_EFFECT(RAINDROPS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/animations/typing_heatmap_anim.h => quantum/rgb_matrix/animations/typing_heatmap_anim.h +1 -1
@@ 1,4 1,4 @@
-#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
RGB_MATRIX_EFFECT(TYPING_HEATMAP)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
M quantum/rgb_matrix/rgb_matrix.c => quantum/rgb_matrix/rgb_matrix.c +3 -3
@@ 92,7 92,7 @@ __attribute__((weak)) RGB rgb_matrix_hsv_to_rgb(HSV hsv) { return hsv_to_rgb(hsv
#endif
#if !defined(RGB_MATRIX_STARTUP_MODE)
-# ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
# else
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
@@ 243,11 243,11 @@ void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed) {
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
-#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
process_rgb_matrix_typing_heatmap(row, col);
}
-#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
}
void rgb_matrix_test(void) {
M quantum/rgb_matrix/rgb_matrix.h => quantum/rgb_matrix/rgb_matrix.h +1 -0
@@ 23,6 23,7 @@
#include "rgb_matrix_types.h"
#include "color.h"
#include "quantum.h"
+#include "rgb_matrix_legacy_enables.h"
#ifdef IS31FL3731
# include "is31fl3731.h"
A quantum/rgb_matrix/rgb_matrix_legacy_enables.h => quantum/rgb_matrix/rgb_matrix_legacy_enables.h +153 -0
@@ 0,0 1,153 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// to-do: remove this
+
+#pragma once
+
+#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#endif
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#endif
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BREATHING
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_SAT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_VAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+#endif
+#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#endif
+#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+#endif
+#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#endif
+#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+#endif
+#ifndef DISABLE_RGB_MATRIX_PIXEL_RAIN
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#endif
+#ifndef DISABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#endif
+#ifndef DISABLE_RGB_MATRIX_PIXEL_FRACTAL
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+#endif
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+# ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# endif
+# ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# endif
+#endif
+#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# endif
+# ifndef DISABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_SPLASH
+# endif
+# ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+# endif
+# ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# endif
+#endif