Adapt to unicode refactoring (#18345)
4 files changed, 3 insertions(+), 3 deletions(-) M users/spidey3/rules.mk M users/spidey3/spidey3.h R users/spidey3/{unicode => spidey3_unicode}.c R users/spidey3/{unicode => spidey3_unicode}.h
M users/spidey3/rules.mk => users/spidey3/rules.mk +1 -1
@@ 11,5 11,5 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes) SRC += layer_rgb.c endif ifeq ($(strip $(UNICODEMAP_ENABLE)), yes) SRC += unicode.c SRC += spidey3_unicode.c endif
M users/spidey3/spidey3.h => users/spidey3/spidey3.h +1 -1
@@ 6,7 6,7 @@ #include QMK_KEYBOARD_H #ifdef UNICODEMAP_ENABLE # include "unicode.h" # include "spidey3_unicode.h" #endif enum userspace_layers {
R users/spidey3/unicode.c => users/spidey3/spidey3_unicode.c +1 -1
@@ 2,7 2,7 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include "unicode.h" #include "spidey3_unicode.h" const uint32_t PROGMEM unicode_map[] = { [BUL1] = 0x2022, // •
R users/spidey3/unicode.h => users/spidey3/spidey3_unicode.h +0 -0