~ruther/qmk_firmware

794aed37a0da5a277a07e7fa86263e0852fa9f6d — Eric Tang 9 years ago cc3972e
Improve string sending (#376)
2 files changed, 104 insertions(+), 52 deletions(-)

M quantum/quantum.c
M quantum/quantum.h
M quantum/quantum.c => quantum/quantum.c +99 -50
@@ 287,14 287,14 @@ bool process_record_quantum(keyrecord_t *record) {
        music_sequence_count = 0;
        return false;
      }
    

      if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
        stop_all_notes();
        music_sequence_recording = false;
        music_sequence_playing = false;
        return false;
      }
    

      if (keycode == KC_LGUI && record->event.pressed) { // Start playing
        stop_all_notes();
        music_sequence_recording = false;


@@ 309,7 309,7 @@ bool process_record_quantum(keyrecord_t *record) {
            music_sequence_interval-=10;
        return false;
      }
    

      if (keycode == KC_DOWN) {
        if (record->event.pressed)
            music_sequence_interval+=10;


@@ 473,57 473,106 @@ bool process_record_quantum(keyrecord_t *record) {
  return process_action_kb(record);
}

bool shift_us_qwerty[0x80] = {
  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,  // 0 - 31
  0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1,  // 32 - 63
  1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1,  // 64 - 95
  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0   // 96 - 127
const bool ascii_to_qwerty_shift_lut[0x80] PROGMEM = {
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 1, 1, 1, 1, 1, 1, 0,
    1, 1, 1, 1, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 1, 0, 1, 0, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 0, 0, 0, 1, 1,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 1, 1, 1, 1, 0
};

uint8_t ascii_us_qwerty[0x80] = {
  0, 0, 0, 0, 0, 0, 0, 0, KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KC_ESC, 0, 0, 0, 0,  // 0 - 31
  KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT, KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, // 32 - 46
  KC_SLSH, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL,     // 47 - 61
  KC_DOT, KC_SLSH, KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N,  // 62 - 78
  KC_O, KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W, KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6,    // 79 - 94
  KC_MINS, KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,  // 95 - 111
  KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W, KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL // 112 - 127
const uint8_t ascii_to_qwerty_keycode_lut[0x80] PROGMEM = {
    0, 0, 0, 0, 0, 0, 0, 0,
    KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, KC_ESC, 0, 0, 0, 0,
    KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
    KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
    KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
    KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
    KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
    KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
    KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
    KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
    KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
    KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
    KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
    KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
};

// This is how you'd add OS colemak support

// bool shift_us_colemak[0x80] = {
//   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,  // 0 - 31
//   0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1,  // 32 - 63
//   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1,  // 64 - 95
//   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0   // 96 - 127
// };

// #include "keymap_colemak.h"

// uint8_t ascii_us_colemak[0x80] = {
//   0, 0, 0, 0, 0, 0, 0, 0, KC_BSPC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KC_ESC, 0, 0, 0, 0,  // 0 - 31
//   KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT, KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, // 32 - 46
//   KC_SLSH, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, CM_SCLN, CM_SCLN, KC_COMM, KC_EQL,     // 47 - 61
//   KC_DOT, KC_SLSH, KC_2, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G, CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N,  // 62 - 78
//   CM_O, CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W, CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6,    // 79 - 94
//   KC_MINS, KC_GRV, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G, CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N, CM_O,  // 95 - 111
//   CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W, CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL // 112 - 127
// };

void send_string(char str[]) {
  for (int i = 0; str[i] != 0; i++) {
    uint8_t keycode = ascii_us_qwerty[str[i]];
    if (shift_us_qwerty[str[i]]) {
      register_code(KC_LSFT);
      register_code(keycode);
      unregister_code(keycode);
      unregister_code(KC_LSFT);
    } else {
      register_code(keycode);
      unregister_code(keycode);
/* for users whose OSes are set to Colemak */
#if 0
#include "keymap_colemak.h"

const bool ascii_to_colemak_shift_lut[0x80] PROGMEM = {
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 1, 1, 1, 1, 1, 1, 0,
    1, 1, 1, 1, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 1, 0, 1, 0, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 0, 0, 0, 1, 1,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 1, 1, 1, 1, 0
};

const uint8_t ascii_to_colemak_keycode_lut[0x80] PROGMEM = {
    0, 0, 0, 0, 0, 0, 0, 0,
    KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, KC_ESC, 0, 0, 0, 0,
    KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
    KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
    KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
    KC_8, KC_9, CM_SCLN, CM_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
    KC_2, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G,
    CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N, CM_O,
    CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W,
    CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
    KC_GRV, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G,
    CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N, CM_O,
    CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W,
    CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
};

#endif

void send_string(const char *str) {
    while (1) {
        uint8_t keycode;
        uint8_t ascii_code = pgm_read_byte(str);
        if (!ascii_code) break;
        keycode = pgm_read_byte(&ascii_to_qwerty_keycode_lut[ascii_code]);
        if (pgm_read_byte(&ascii_to_qwerty_shift_lut[ascii_code])) {
            register_code(KC_LSFT);
            register_code(keycode);
            unregister_code(keycode);
            unregister_code(KC_LSFT);
        }
        else {
            register_code(keycode);
            unregister_code(keycode);
        }
        ++str;
    }
  }
}




@@ 572,7 621,7 @@ void matrix_scan_quantum() {
#endif

//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on 
// Override these functions in your keymap file to play different tunes on
// different events such as startup and bootloader jump

__attribute__ ((weak))

M quantum/quantum.h => quantum/quantum.h +5 -2
@@ 1,6 1,7 @@
#ifndef QUANTUM_H
#define QUANTUM_H

#include <avr/pgmspace.h>
#include "matrix.h"
#include "keymap_common.h"
#ifdef BACKLIGHT_ENABLE


@@ 25,6 26,8 @@
#include <avr/io.h>
#include <util/delay.h>

#define SEND_STRING(str) send_string(PSTR(str))

extern uint32_t default_layer_state;

#ifndef NO_ACTION_LAYER


@@ 59,7 62,7 @@ extern uint32_t default_layer_state;
	#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
#endif

void send_string(char str[]);
void send_string(const char *str);

void matrix_init_kb(void);
void matrix_scan_kb(void);


@@ 79,4 82,4 @@ void audio_on_user(void);
void music_on_user(void);
void music_scale_user(void);

#endif
\ No newline at end of file
#endif