M quantum/rgb_matrix/animations/solid_reactive_anim.h => quantum/rgb_matrix/animations/solid_reactive_anim.h +1 -1
@@ 5,7 5,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE)
static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
- hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
+ hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif
hsv.h += qsub8(130, offset);
return hsv;
M quantum/rgb_matrix/animations/solid_reactive_cross.h => quantum/rgb_matrix/animations/solid_reactive_cross.h +1 -1
@@ 20,7 20,7 @@ static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di
effect += dx > dy ? dy : dx;
if (effect > 255) effect = 255;
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
- hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
+ hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif
hsv.v = qadd8(hsv.v, 255 - effect);
return hsv;
M quantum/rgb_matrix/animations/solid_reactive_nexus.h => quantum/rgb_matrix/animations/solid_reactive_nexus.h +3 -2
@@ 17,10 17,11 @@ static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di
if (dist > 72) effect = 255;
if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255;
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
- hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
+ hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4) + dy / 4;
+# else
+ hsv.h = rgb_matrix_config.hsv.h + dy / 4;
# endif
hsv.v = qadd8(hsv.v, 255 - effect);
- hsv.h = rgb_matrix_config.hsv.h + dy / 4;
return hsv;
}
M quantum/rgb_matrix/animations/solid_reactive_simple_anim.h => quantum/rgb_matrix/animations/solid_reactive_simple_anim.h +1 -1
@@ 5,7 5,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv, uint16_t offset) {
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
- hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
+ hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif
hsv.v = scale8(255 - offset, hsv.v);
return hsv;
M quantum/rgb_matrix/animations/solid_reactive_wide.h => quantum/rgb_matrix/animations/solid_reactive_wide.h +1 -1
@@ 15,7 15,7 @@ static HSV SOLID_REACTIVE_WIDE_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dis
uint16_t effect = tick + dist * 5;
if (effect > 255) effect = 255;
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
- hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
+ hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif
hsv.v = qadd8(hsv.v, 255 - effect);
return hsv;