~ruther/qmk_firmware

7576f6162e662c23a174ed8730c93e22a985e7c9 — csc027 5 years ago e8a02af
[Keymap] csc027/keymap-updates (#9420)

M keyboards/keebio/iris/keymaps/csc027/keymap.c => keyboards/keebio/iris/keymaps/csc027/keymap.c +6 -6
@@ 52,12 52,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                   _______,  _______,  _______,                   _______,  _______,  _______
    ),

    [_GW] = LAYOUT(
        KC_Y,    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_5,                              KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
        KC_B,    KC_TAB,  KC_T,    KC_W,    KC_4,    KC_R,                              KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
        KC_M,    MC_LSEC, KC_A,    KC_S,    KC_D,    KC_F,                              KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT,
        KC_I,    KC_LCTL, KC_Z,    KC_LALT, KC_V,    KC_SPC,  KC_SPC,          _______, KC_N,    KC_M,    KC_COMM, KC_DOT,  TO(_CS), TO(_QW),
                                   KC_X,     KC_C,     KC_SPC,                    _______,  KC_M,     KC_B
    [_GG] = LAYOUT(
        KC_5,    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,                              KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
        KC_T,    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,                              KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
        KC_G,    MC_LSEC, KC_A,    KC_S,    KC_D,    KC_F,                              KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT,
        KC_B,    KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_SPC,  KC_SPC,          _______, KC_N,    KC_M,    KC_COMM, KC_DOT,  TO(_CS), TO(_QW),
                                   KC_LALT,  KC_V,     KC_SPC,                    _______,  KC_M,     KC_B
    ),

    [_CS] = LAYOUT(

M keyboards/planck/keymaps/csc027/keymap.c => keyboards/planck/keymaps/csc027/keymap.c +10 -36
@@ 46,43 46,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
        ___________________CONVENIENCE_L4__________________, ___________________CONVENIENCE_R4__________________
    ),

    /* Guild Wars 2 Layer
     *
     * ,-----------------------------------------------------------------------.
     * |  `  |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |BkSpc|
     * |-----------------------------------------------------------------------|
     * | Tab |  Q  |  W  |  E  |  R  |  T  |  Y  |  U  |  I  |  O  |  P  |  \  |
     * |-----------------------------------------------------------------------|
     * |Sf/Ec|  A  |  S  |  D  |  F  |  G  |  H  |  J  |  K  |  L  |  ;  |Enter|
     * |-----------------------------------------------------------------------|
     * | Ctl |  Z  | Alt |  X  |  C  |Space|Space|  M  |  B  |  .  |Nxt L|Rst L|
     * `-----------------------------------------------------------------------'
     */

    [_GW] = LAYOUT_ortho_4x12(
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
        MC_LSEC, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT ,
        KC_LCTL, KC_Z,    KC_LALT, KC_X,    KC_C,    KC_SPC,  KC_SPC,  KC_M,    KC_B,    KC_DOT,  TO(_CS), TO(_QW)
    [_GG] = LAYOUT_wrapper(
        ________________General_Game_4x12_L1_______________, ________________General_Game_4x12_R1_______________,
        ________________General_Game_4x12_L2_______________, ________________General_Game_4x12_R2_______________,
        ________________General_Game_4x12_L3_______________, ________________General_Game_4x12_R3_______________,
        ________________General_Game_4x12_L4_______________, ________________General_Game_4x12_R4_______________
    ),

    /* CS:GO Layer
     *
     * ,-----------------------------------------------------------------------.
     * |     |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |BkSpc|
     * |-----------------------------------------------------------------------|
     * | Tab |  Q  |  W  |  E  |  R  |  T  |  Y  |  4  |  5  |  6  |     |NmLck|
     * |-----------------------------------------------------------------------|
     * |Shift|  A  |  S  |  D  |  F  |  G  |  H  |  1  |  2  |  3  |Enter| Esc |
     * |-----------------------------------------------------------------------|
     * | Ctl |  Z  | Alt |  X  |  B  |Space|Space|  0  |  0  |  .  |Nxt L|Rst L|
     * `-----------------------------------------------------------------------'
     */

    [_CS] = LAYOUT_ortho_4x12(
        XXXXXXX, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_P7,   KC_P8,   KC_P9,   KC_0,    KC_BSPC,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_P4,   KC_P5,   KC_P6,   XXXXXXX, KC_NLCK,
        KC_LSFT, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_P1,   KC_P2,   KC_P3,   KC_PENT, KC_ESC ,
        KC_LCTL, KC_Z,    KC_LALT, KC_X,    KC_B,    KC_SPC,  KC_SPC,  KC_P0,   KC_P0,   KC_PDOT, TO(_QW), TO(_QW)
    [_CS] = LAYOUT_wrapper(
        ___________________CSGO_4x12_L1____________________, ___________________CSGO_4x12_R1____________________,
        ___________________CSGO_4x12_L2____________________, ___________________CSGO_4x12_R2____________________,
        ___________________CSGO_4x12_L3____________________, ___________________CSGO_4x12_R3____________________,
        ___________________CSGO_4x12_L4____________________, ___________________CSGO_4x12_R4____________________
    )
};

M keyboards/planck/keymaps/csc027/rules.mk => keyboards/planck/keymaps/csc027/rules.mk +1 -1
@@ 2,5 2,5 @@ BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = no
CONSOLE_ENABLE = no
EXTRAKEY_ENABLE = no
LTO_ENABLE = yes
LTO_ENABLE = no
RGBLIGHT_ENABLE = no

M users/csc027/csc027.h => users/csc027/csc027.h +1 -1
@@ 24,6 24,6 @@ enum custom_layers {
    _MS,     // Mouse
    _GT,     // Git
    _CN,     // Convenience
    _GW,     // Guild Wars 2
    _GG,     // General Gaming
    _CS      // Counter-Strike: Global Offensive
};

M users/csc027/defines.h => users/csc027/defines.h +47 -5
@@ 20,10 20,6 @@
 *    QWERTY layer.
 *  - The "Git" one shot function goes to the macro layer which has Git
 *    commands implemented.
 *  - The "Convc" momentary function goes to the Convenience layer which has a
 *    tenkey.  Note: The tenkey will operate using the secondary functions if
 *    the Number Lock is not enabled (e.g., Left and Right instead of 4 and
 *    6).
 *  - The Right Shift key also doubles as an Enter key if it is tapped rather
 *    than held.
 *


@@ 46,7 42,7 @@
#define _____________________QWERTY_R1_____________________  KC_Y,     KC_U,     KC_I,     KC_O,      KC_P,     KC_BSPC
#define _____________________QWERTY_R2_____________________  KC_H,     KC_J,     KC_K,     KC_L,      KC_SCLN,  KC_QUOT
#define _____________________QWERTY_R3_____________________  KC_N,     KC_M,     KC_COMM,  KC_DOT,    KC_SLSH,  MC_RSFE
#define _____________________QWERTY_R4_____________________  KC_SPC,   RAISE,    KC_BSLS,  OSL(_GT),  TO(_GW),  XXXXXXX
#define _____________________QWERTY_R4_____________________  KC_SPC,   RAISE,    KC_BSLS,  OSL(_GT),  TO(_GG),  XXXXXXX

/* Raise Layer
 *


@@ 213,6 209,52 @@
#define ___________________CONVENIENCE_R3__________________  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  _______
#define ___________________CONVENIENCE_R4__________________  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX

/* General Game Layer
 *
 * ,-----------------------------------.  ,-----------------------------------.
 * |  `  |  1  |  2  |  3  |  4  |  5  |  |  6  |  7  |  8  |  9  |  0  |BkSpc|
 * |-----------------------------------|  |-----------------------------------|
 * | Tab |  Q  |  W  |  E  |  R  |  T  |  |  Y  |  U  |  I  |  O  |  P  |  \  |
 * |-----------------------------------|  |-----------------------------------|
 * |Sf/Ec|  A  |  S  |  D  |  F  |  G  |  |  H  |  J  |  K  |  L  |  ;  |Enter|
 * |-----------------------------------|  |-----------------------------------|
 * | Ctl |  Z  | Alt |  X  |  C  |Space|  |Space|  M  |  B  |  .  |Nxt L|Rst L|
 * `-----------------------------------'  `-----------------------------------'
 */

#define ________________General_Game_4x12_L1_______________  KC_GRV,   KC_1,  KC_2,     KC_3,    KC_4,     KC_5
#define ________________General_Game_4x12_L2_______________  KC_TAB,   KC_Q,  KC_W,     KC_E,    KC_R,     KC_T
#define ________________General_Game_4x12_L3_______________  MC_LSEC,  KC_A,  KC_S,     KC_D,    KC_F,     KC_G
#define ________________General_Game_4x12_L4_______________  KC_LCTL,  KC_Z,  KC_LALT,  KC_X,    KC_C,     KC_SPC

#define ________________General_Game_4x12_R1_______________  KC_6,     KC_7,  KC_8,     KC_9,    KC_0,     KC_BSPC
#define ________________General_Game_4x12_R2_______________  KC_Y,     KC_U,  KC_I,     KC_O,    KC_P,     KC_BSLS
#define ________________General_Game_4x12_R3_______________  KC_H,     KC_J,  KC_K,     KC_L,    KC_SCLN,  KC_ENT
#define ________________General_Game_4x12_R4_______________  KC_SPC,   KC_M,  KC_B,     KC_DOT,  TO(_CS),  TO(_QW)

/* CS:GO Layer
 *
 * ,-----------------------------------.  ,-----------------------------------.
 * |     |  1  |  2  |  3  |  4  |  5  |  |  6  |  7  |  8  |  9  |  0  |BkSpc|
 * |-----------------------------------|  |-----------------------------------|
 * | Tab |  Q  |  W  |  E  |  R  |  T  |  |  Y  |  4  |  5  |  6  |     |NmLck|
 * |-----------------------------------|  |-----------------------------------|
 * |Shift|  A  |  S  |  D  |  F  |  G  |  |  H  |  1  |  2  |  3  |Enter| Esc |
 * |-----------------------------------|  |-----------------------------------|
 * | Ctl |  Z  | Alt |  X  |  B  |Space|  |Space|  0  |  0  |  .  |Nxt L|Rst L|
 * `-----------------------------------'  `-----------------------------------'
 */

#define ___________________CSGO_4x12_L1____________________  XXXXXXX, KC_1,   KC_2,     KC_3,     KC_4,     KC_5
#define ___________________CSGO_4x12_L2____________________  KC_TAB,  KC_Q,   KC_W,     KC_E,     KC_R,     KC_T
#define ___________________CSGO_4x12_L3____________________  KC_LSFT, KC_A,   KC_S,     KC_D,     KC_F,     KC_G
#define ___________________CSGO_4x12_L4____________________  KC_LCTL, KC_Z,   KC_LALT,  KC_X,     KC_B,     KC_SPC

#define ___________________CSGO_4x12_R1____________________  KC_6,    KC_P7,  KC_P8,    KC_P9,    KC_0,     KC_BSPC
#define ___________________CSGO_4x12_R2____________________  KC_Y,    KC_P4,  KC_P5,    KC_P6,    XXXXXXX,  KC_NLCK
#define ___________________CSGO_4x12_R3____________________  KC_H,    KC_P1,  KC_P2,    KC_P3,    KC_PENT,  KC_ESC
#define ___________________CSGO_4x12_R4____________________  KC_SPC,  KC_P0,  KC_P0,    KC_PDOT,  TO(_QW),  TO(_QW)

/* Convenience macros
 *
 * These are accelerator macros for simplifying declaration of PROGMEM strings

M users/csc027/usb_led.c => users/csc027/usb_led.c +9 -9
@@ 10,21 10,21 @@

#if defined(AUDIO_ENABLE) || defined(RGBLIGHT_ENABLE)

bool led_update_user(led_t usb_led) {
    static led_t old_usb_led = {
bool led_update_user(led_t new_led) {
    static led_t old_led = {
        .num_lock = false,
        .caps_lock = false,
        .scroll_lock = false
    };

    if(old_usb_led.caps_lock != usb_led.caps_lock) {
        usb_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
    } else if(old_usb_led.num_lock != usb_led.num_lock) {
        usb_led.num_lock ? on_usb_led_on() : on_usb_led_off();
    } else if(old_usb_led.scroll_lock != usb_led.scroll_lock) {
        usb_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
    if(old_led.caps_lock != new_led.caps_lock) {
        new_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
    } else if(old_led.num_lock != new_led.num_lock) {
        new_led.num_lock ? on_usb_led_on() : on_usb_led_off();
    } else if(old_led.scroll_lock != new_led.scroll_lock) {
        new_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
    }
    old_usb_led = usb_led;
    old_led = new_led;

    return true;
}