~ruther/qmk_firmware

74baa4895c8efd409eb10eaf1e6cfc0e2677b45c — Fred Sundvik 9 years ago 15906b8
Run mirrored keyframes for led tests as well
3 files changed, 34 insertions(+), 6 deletions(-)

M led_test.c
M led_test.h
M visualizer.h
M led_test.c => led_test.c +30 -4
@@ 26,17 26,24 @@ SOFTWARE.
#include "math.h"

keyframe_animation_t led_test_animation = {
    .num_frames = 8,
    .num_frames = 14,
    .loop = true,
    .frame_lengths = {
        MS2ST(1000), // fade in
        MS2ST(1000), // no op (leds on)
        MS2ST(1000), // fade out
        MS2ST(1000), // crossfade
        MS2ST(3000), // left to rigt
        MS2ST(3000), // left to rigt (outside in)
        MS2ST(1000), // crossfade
        MS2ST(3000), // top_to_bottom
        0,           // mirror leds
        MS2ST(1000), // crossfade
        MS2ST(3000), // left_to_right (mirrored, so inside out)
        MS2ST(1000), // crossfade
        MS2ST(3000), // top_to_bottom
        0,           // normal leds
        MS2ST(1000), // crossfade

    },
    .frame_functions = {
        keyframe_fade_in_all_leds,


@@ 46,7 53,13 @@ keyframe_animation_t led_test_animation = {
        keyframe_led_left_to_right_gradient,
        keyframe_led_crossfade,
        keyframe_led_top_to_bottom_gradient,
        keyframe_led_crossfade
        keyframe_mirror_led_orientation,
        keyframe_led_crossfade,
        keyframe_led_left_to_right_gradient,
        keyframe_led_crossfade,
        keyframe_led_top_to_bottom_gradient,
        keyframe_normal_led_orientation,
        keyframe_led_crossfade,
    },
};



@@ 123,7 136,6 @@ static void copy_current_led_state(uint8_t* dest) {
        }
    }
}

bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    if (animation->first_update_of_frame) {


@@ 139,3 151,17 @@ bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t*
    }
    return true;
}

bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    (void)animation;
    gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
    return true;
}

bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    (void)animation;
    gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
    return true;
}

M led_test.h => led_test.h +2 -0
@@ 32,6 32,8 @@ bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_stat
bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);

extern keyframe_animation_t led_test_animation;


M visualizer.h => visualizer.h +2 -2
@@ 45,8 45,8 @@ void visualizer_suspend(void);
// This should be called when the keyboard wakes up from suspend state
void visualizer_resume(void);

// If you need support for more than 8 keyframes per animation, you can change this
#define MAX_VISUALIZER_KEY_FRAMES 8
// If you need support for more than 16 keyframes per animation, you can change this
#define MAX_VISUALIZER_KEY_FRAMES 16

struct keyframe_animation_t;