~ruther/qmk_firmware

734c7afa7d142e9d052d067615540d067ed4fdcf — Fabien Fellay 1 year, 6 months ago ca7b2d6
Add missing rgb matrix default parameters (#22281)

M docs/feature_led_matrix.md => docs/feature_led_matrix.md +1 -0
@@ 365,6 365,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
#define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define LED_MATRIX_SPLIT { X, Y }   // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                                    // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```

M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +2 -1
@@ 873,12 873,13 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
#define RGB_MATRIX_SPLIT { X, Y } 	// (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                              		// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR

M quantum/led_matrix/led_matrix.c => quantum/led_matrix/led_matrix.c +1 -1
@@ 98,7 98,7 @@ void eeconfig_update_led_matrix_default(void) {
    led_matrix_eeconfig.mode   = LED_MATRIX_DEFAULT_MODE;
    led_matrix_eeconfig.val    = LED_MATRIX_DEFAULT_VAL;
    led_matrix_eeconfig.speed  = LED_MATRIX_DEFAULT_SPD;
    led_matrix_eeconfig.flags  = LED_FLAG_ALL;
    led_matrix_eeconfig.flags  = LED_MATRIX_DEFAULT_FLAGS;
    eeconfig_flush_led_matrix(true);
}


M quantum/led_matrix/led_matrix.h => quantum/led_matrix/led_matrix.h +4 -0
@@ 58,6 58,10 @@
#    define LED_MATRIX_DEFAULT_SPD UINT8_MAX / 2
#endif

#ifndef LED_MATRIX_DEFAULT_FLAGS
#    define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
#endif

#ifndef LED_MATRIX_LED_FLUSH_LIMIT
#    define LED_MATRIX_LED_FLUSH_LIMIT 16
#endif

M quantum/rgb_matrix/rgb_matrix.c => quantum/rgb_matrix/rgb_matrix.c +1 -1
@@ 100,7 100,7 @@ void eeconfig_update_rgb_matrix_default(void) {
    rgb_matrix_config.mode   = RGB_MATRIX_DEFAULT_MODE;
    rgb_matrix_config.hsv    = (HSV){RGB_MATRIX_DEFAULT_HUE, RGB_MATRIX_DEFAULT_SAT, RGB_MATRIX_DEFAULT_VAL};
    rgb_matrix_config.speed  = RGB_MATRIX_DEFAULT_SPD;
    rgb_matrix_config.flags  = LED_FLAG_ALL;
    rgb_matrix_config.flags  = RGB_MATRIX_DEFAULT_FLAGS;
    eeconfig_flush_rgb_matrix(true);
}


M quantum/rgb_matrix/rgb_matrix.h => quantum/rgb_matrix/rgb_matrix.h +4 -0
@@ 78,6 78,10 @@
#    define RGB_MATRIX_DEFAULT_SPD UINT8_MAX / 2
#endif

#ifndef RGB_MATRIX_DEFAULT_FLAGS
#    define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
#endif

#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
#    define RGB_MATRIX_LED_FLUSH_LIMIT 16
#endif