~ruther/qmk_firmware

716ff76f5bf33bc78a834d996d812b4a2e0f7021 — Ryan Mitchell 7 years ago eef94b0
Add keyboard: ACR60 (#1999)

* base acr60 keyboard folder created

* mitch acr60 keymap updates, documentation

* latest keymap updates

* slight modifications to layer switching
A keyboards/acr60/acr60.c => keyboards/acr60/acr60.c +28 -0
@@ 0,0 1,28 @@
#include "acr60.h"
#include "led.h"

void matrix_init_kb(void) {
  // Keyboard start-up code goes here
  // Runs once when the firmware starts up
  matrix_init_user();
  led_init_ports();
};

void matrix_scan_kb(void) {
  // Looping keyboard code goes here
  // This runs every cycle (a lot)
  matrix_scan_user();
};

void led_init_ports(void) {
  // Set caps lock LED pin as output
  DDRB |= (1 << 2);
  // Default to off
  PORTB |= (1 << 2);
}

void led_set_kb(uint8_t usb_led) {
  // Code for caps lock LED as reported by the OS
  // Set this per keymap, instead of globally
  led_set_user(usb_led);
}

A keyboards/acr60/acr60.h => keyboards/acr60/acr60.h +107 -0
@@ 0,0 1,107 @@
#ifndef ARC60_H
#define ARC60_H

#include "quantum.h"

#define KEYMAP( \
	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
	K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311,       K313, K314, \
	K400, K401,       K403, K404,       K406,       K408,       K410, K411, K412, K413, K414  \
) { \
	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  K013,  K014 }, \
	{ K100,  KC_NO, K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  K113,  K114 }, \
	{ K200,  KC_NO, K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  K213,  KC_NO }, \
	{ K300,  K301,  K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  K311,  KC_NO, K313,  K314 }, \
	{ K400,  K401,  KC_NO, K403,  K404,  KC_NO, K406,  KC_NO, K408,  KC_NO, K410,  K411,  K412,  K413,  K414 }  \
}

#define KEYMAP_HHKB( \
	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
	K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311,       K313, K314, \
	      K401,       K403,             K406,                         K411,       K413  \
) { \
	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  K013,  K014 }, \
	{ K100,  KC_NO, K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  K113,  K114 }, \
	{ K200,  KC_NO, K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  K213,  KC_NO }, \
	{ K300,  K301,  K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  K311,  KC_NO, K313,  K314 }, \
	{ KC_NO, K401,  KC_NO, K403,  KC_NO, KC_NO, K406,  KC_NO, KC_NO, KC_NO, KC_NO, K411,  KC_NO, K413,  KC_NO }  \
}

#define KEYMAP_TRUE_HHKB( \
	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
	K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311,       K313, K314, \
	      K401,       K403,             K406,                   K410, K411  \
) { \
	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  K013,  K014 }, \
	{ K100,  KC_NO, K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  K113,  K114 }, \
	{ K200,  KC_NO, K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  K213,  KC_NO }, \
	{ K300,  K301,  K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  K311,  KC_NO, K313,  K314 }, \
	{ KC_NO, K401,  KC_NO, K403,  KC_NO, KC_NO, K406,  KC_NO, KC_NO, KC_NO, K410,  K411,  KC_NO, KC_NO, KC_NO }  \
}

#define KEYMAP_2_SHIFTS( \
	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
	K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \
	K400, K401,       K403, K404,       K406,       K408,       K410, K411, K412, K413, K414  \
) { \
	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  K013,  K014 }, \
	{ K100,  KC_NO, K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  K113,  K114 }, \
	{ K200,  KC_NO, K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  K213,  KC_NO }, \
	{ K300,  K301,  K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  K311,  K312,  K313,  K314 }, \
	{ K400,  K401,  KC_NO, K403,  K404,  KC_NO, K406,  KC_NO, K408,  KC_NO, K410,  K411,  K412,  K413,  K414 }  \
}

#define KEYMAP_DIRECTIONAL( \
	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
	K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310,       K312, K313, K314, \
	K400, K401,       K403, K404,       K406,       K408,       K410, K411, K412, K413, K414  \
) { \
	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  K013,  K014 }, \
	{ K100,  KC_NO, K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  K113,  K114 }, \
	{ K200,  KC_NO, K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  K213,  KC_NO }, \
	{ K300,  K301,  K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  KC_NO, K312,  K313,  K314 }, \
	{ K400,  K401,  KC_NO, K403,  K404,  KC_NO, K406,  KC_NO, K408,  KC_NO, K410,  K411,  K412,  K413,  K414 }  \
}

/* Mitch's keymap, "MitchSplit":
 *  Standard 60% base, split right shift, 3-split space, standard modifier row.
 *  Split shift is 2.75u + 1.25u + 2.25u (total of 6.25u). Might not work with other orientations.
 */
/*
 * ,-----------------------------------------------------------------------------------------.
 * |K000 |K001 |K002 |K003 |K004 |K005 |K006 |K007 |K008 |K009 |K010 |K011 |K012 |    K014   |
 * |-----------------------------------------------------------------------------------------+
 * | K100  |K102 |K103 |K104 |K105 |K106 |K107 |K108 |K109 |K110 |K111 |K112 |K113 |  K114   |
 * |-----------------------------------------------------------------------------------------+
 * |  K200  |K202 |K203 |K204 |K205 |K206 |K207 |K208 |K209 |K210 |K211 |K212 |     K213     |
 * |-----------------------------------------------------------------------------------------+
 * |    K300    |K302 |K303 |K304 |K305 |K306 |K307 |K308 |K309 |K310 |K311 |   K313   |K314 |
 * |-----------------------------------------------------------------------------------------+
 * | K400 | K401 | K403 |       K404      | K406 |      K408     | K410 | K411 | K413 | K414 |
 * `-----------------------------------------------------------------------------------------'
 */
#define MITCHSPLIT( \
	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012,       K014, \
	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
	K300,       K302, K303, K304, K305, K306, K307, K308, K309, K310, K311,       K313, K314, \
	K400, K401,       K403, K404,       K406,       K408,       K410, K411,       K413, K414  \
) { \
	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  KC_NO, K014 }, \
	{ K100,  KC_NO, K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  K113,  K114 }, \
	{ K200,  KC_NO, K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  K213,  KC_NO }, \
	{ K300,  KC_NO, K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  K311,  KC_NO, K313,  K314 }, \
	{ K400,  K401,  KC_NO, K403,  K404,  KC_NO, K406,  KC_NO, K408,  KC_NO, K410,  K411,  KC_NO, K413,  K414 }  \
}

#endif

A keyboards/acr60/config.h => keyboards/acr60/config.h +54 -0
@@ 0,0 1,54 @@
#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x2260
#define DEVICE_VER      0x0001
#define MANUFACTURER    MechKeysCa
#define PRODUCT         ACR60
#define DESCRIPTION     ACR60 Keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* number of backlight levels */
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 5

/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS

#define RGB_DI_PIN E2
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

#endif

A keyboards/acr60/keymaps/default/keymap.c => keyboards/acr60/keymaps/default/keymap.c +69 -0
@@ 0,0 1,69 @@
#include "acr60.h"

#define MODS_CTRL_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/*
 * Default keymap with standard 60% layout. Split space possible but entirely optional with this layout, as this
 * layout covers all three split space keys as space keycodes. This also has alt right next to the space bar
 * on both sides (Windows keyboard layout), no right-side system/GUI key, and momentary layer switching on
 * the right modifiers into the 3rd (macro) and 2nd (function/sfx) layers, respectively. This also has the grave
 * accent key set up on the 2nd layer, although on the first layer it includes grave key (tilde) when shift is held down,
 * via the function actions code at the bottom.
 */
	KEYMAP(
		F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
		KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
		KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
		KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
		KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(2), KC_NO, MO(1), KC_RCTL),

	KEYMAP(
		KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
		KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),

	KEYMAP(
		KC_TRNS, M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), M(12), KC_TRNS, KC_TRNS,
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};

enum function_id {
    SHIFT_ESC,
};

const uint16_t PROGMEM fn_actions[] = {
  [0]  = ACTION_FUNCTION(SHIFT_ESC),
};

void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  static uint8_t shift_esc_shift_mask;
  switch (id) {
    case SHIFT_ESC:
      shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
      if (record->event.pressed) {
        if (shift_esc_shift_mask) {
          add_key(KC_GRV);
          send_keyboard_report();
        } else {
          add_key(KC_ESC);
          send_keyboard_report();
        }
      } else {
        if (shift_esc_shift_mask) {
          del_key(KC_GRV);
          send_keyboard_report();
        } else {
          del_key(KC_ESC);
          send_keyboard_report();
        }
      }
      break;
  }
}

A keyboards/acr60/keymaps/mitch/keymap.c => keyboards/acr60/keymaps/mitch/keymap.c +204 -0
@@ 0,0 1,204 @@
#include "acr60.h"

#define _DFT 0
#define _NGUI 1
#define _FN 2
#define _SFX 3

// Fillers to make layering more clear
#define ______ KC_TRNS
#define bbbbbb KC_NO
#define GUIOFF MAGIC_NO_GUI
#define GUION MAGIC_UNNO_GUI

#define MODS_CTRL_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))

/* TODO: create handy quick-ref list here for easy grokking of the actual shortcuts in place */

/*
 * This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a
 * Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the
 * lower modifier row. This uses the MITCHSPLIT keymap as defined in arc60.h, which uses a
 * 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for now).
 *
 * For me, this is a great place to start getting used to a split key setup and still mostly
 * sticking to a standard staggered 60% layout so my entire game isn't thrown off.
 *
 * Layers (0-based index because we're devs!):
 *
 *    0: Default QWERTY layer
 *      Note Fn and Alt keys on the right side of the spacebar, not sure if those are
 *      normal position but that's what I'm used to at this point. YMMV
 *
 *    1: Function Layer
 *      Function keys, Grave Key, Delete, Caps lock on the tab, media keys, and directional
 *      keys. Also you can hit the Alt key position to switch (and lock) into the 3rd layer
 *      if you really want to mess with your SFX for a bit.
 *
 *    2: Special Effects Layer
 *      RGB and backlight settings access. RGB cycle on "S" key position and if locked into
 *      the third layer you can hold shift to cycle backwards (see notes below). Bootloader
 *      access is on this layer. If layer locked, hit right Alt key to get back to layer 0.
 *
 * The keymap layer definitions below look pretty bad when soft-wrapped by your IDE / text editor.
 * Be sure to disable wrapping to make things more readable with lines preserved.
 */

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0
 * ,-----------------------------------------------------------------------------------------.
 * | Esc |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |  -  |  =  |    Bksp   |
 * |-----------------------------------------------------------------------------------------+
 * | Tab   |  Q  |  W  |  E  |  R  |  T  |  Y  |  U  |  I  |  O  |  P  |  [  |  ]  |   \     |
 * |-----------------------------------------------------------------------------------------+
 * |   Fn   |  A  |  S  |  D  |  F  |  G  |  H  |  J  |  K  |  L  |  ;  |  '  |    Enter     |
 * |-----------------------------------------------------------------------------------------+
 * | Shift     |  Z  |  X  |  C  |  V  |  B  |  N  |  M  |  ,  |  .  |  / | RShift     | FN  |
 * |-----------------------------------------------------------------------------------------+
 * | LCtrl | LAlt | LGUI  |      Space      | Space|   Space    | RGUI |  Fn  | RAlt | RCtrl |
 * `-----------------------------------------------------------------------------------------'
 */
/* Qwerty gui/alt/space/alt/gui /
 *
 * Hit MO(_FN) and Alt in that order to lock into the _FN layer.
 */
  [_DFT] = MITCHSPLIT( /* Basic QWERTY */
      F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, \
      KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,  \
      MO(_FN), KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,  \
      KC_LSFT, KC_Z,    KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, MO(_FN), \
      KC_LCTL, KC_LALT, KC_LGUI,        KC_SPC, KC_SPC, KC_SPC,                  KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL \
      ),

/* Gaming
 * ,-----------------------------------------------------------------------------------------.
 * |     |     |     |     |     |     |     |     |     |     |     |     |     |     |     |
 * |-----------------------------------------------------------------------------------------+
 * |        |     |     |     |     |    |     |     |     |     |     |     |     |         |
 * |-----------------------------------------------------------------------------------------+
 * |         |     |     |     |     |     |     |     |     |     |     |     |             |
 * |-----------------------------------------------------------------------------------------+
 * |           |     |     |     |     |     |     |     |      |    |     |           |     |
 * |-----------------------------------------------------------------------------------------+
 * |      |      |BLOCKED|               |       |             |BLOCKED|      |       |      |
 * `-----------------------------------------------------------------------------------------'
 */
/* I disable the GUI / System key for gaming, as usually that's windows and I hit that at the most
 * inopportune moments. And games don't use the windows key. I'd use the Bootmagic MAGIC_NO_GUI and
 * MAGIC_UNNO_GUI keycodes, but that actually disables it and has it persist beyond disconnection
 * of the board. That's less convenient (and more confusing) for me than this approach, which is
 * basically just blocking the GUI keys when this layer is active and not letting them flow through
 * to the default layer.
 */
 /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
  [_NGUI] = MITCHSPLIT(
      ______,  ______, ______,  ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,  \
      ______,  ______, ______,  ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,  \
      ______,  ______, ______,  ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,  \
      ______,  ______, ______,  ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,  \
      ______,  ______, bbbbbb,          ______, ______, ______,                 bbbbbb, ______, ______, ______   \
      ),

/* Fn Layer / Layer 1
 * ,-----------------------------------------------------------------------------------------.
 * |KC_GRV| F1  | F2  | F3  | F4  | F5  | F6  | F7  | F8  | F9  | F10 | F11 | F12 |   Del    |
 * |-----------------------------------------------------------------------------------------+
 * | CAPS  |     |     |     |     |     |Home | Pgup| Up  | PgDn| End |     |     |         |
 * |-----------------------------------------------------------------------------------------+
 * |        | Vol-| Vol+| Mute|     |     |     | Left| Down|Right|     |     |              |
 * |-----------------------------------------------------------------------------------------+
 * |           |Prev |Play |Next |     |     |     |     |     |     |     |          |      |
 * |-----------------------------------------------------------------------------------------+
 * |      |      |       |               |       |               |      |      | LrSfx |     |
 * `-----------------------------------------------------------------------------------------'
 */
/*
 * Pok3r-style layer switching on M and "," keys (_DFT and _NGUI layers, respectively). Note that
 * these don't enable/disable those layers (i.e. latching keys), they actually switch to that layer.
 * To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M.
 */
 /* Layer 1: Functions, primary layer switching, media controls, directional */
  [_FN] = MITCHSPLIT(
      KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,  KC_F5,  KC_F6,   KC_F7,   KC_F8,   KC_F9,    KC_F10, KC_F11, KC_F12, KC_DEL, \
      KC_CAPS, bbbbbb,  bbbbbb,  bbbbbb,  bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP ,  KC_PGDOWN,KC_END, bbbbbb, bbbbbb, bbbbbb,  \
      ______,  KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb,  KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______,   \
      ______,  KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb,   bbbbbb, ______, ______,  \
      ______,  ______,  ______,           ______, ______, ______,                    ______,   ______,TG(_SFX),______  \
      ),

/* Special Effects Layer / Layer 2
 * ,-----------------------------------------------------------------------------------------.
 * |     |Plain|Brth |Rnbw |Swirl|Snake|Knght|Xmas |Grdnt|     |     |     |     |     |     |
 * |-----------------------------------------------------------------------------------------+
 * |        | BL  |BLSTEP| BL- | BL+ |    |     |     |     |     |     |     |     |Bootldr |
 * |-----------------------------------------------------------------------------------------+
 * |         | RGBT| RGBM|     |     |     |     |     |     |     |     |     |             |
 * |-----------------------------------------------------------------------------------------+
 * |           | Hue+| Hue-| Sat+| Sat-| Val+| Val-|     |      |    |     |           |     |
 * |-----------------------------------------------------------------------------------------+
 * |      |      |       |               |       |              |      |      |LrDflt |      |
 * `-----------------------------------------------------------------------------------------'
 */
/* Tap RAlt to get back to default layer (0).
 *
 * See https://docs.qmk.fm/feature_rgblight.html#rgblight-keycodes for details about
 * RGB codes. Quick summary, though:
 *
 *    RGB_MODE_PLAIN         RGB_M_P	    Switch to the static no animation mode
 *    RGB_MODE_BREATHE       RGB_M_B	    Switch to the breathing mode
 *    RGB_MODE_RAINBOW       RGB_M_R	    Switch to the rainbow mode (cycles through colors)
 *    RGB_MODE_SWIRL         RGB_M_SW	  Switch to the swirl mode (like an animated gradient)
 *    RGB_MODE_SNAKE         RGB_M_SN	  Switch to the snake mode
 *    RGB_MODE_KNIGHT        RGB_M_K	    Switch to the knight animation
 *    RGB_MODE_XMAS          RGB_M_X	    Switch to the Christmas animation
 *    RGB_MODE_GRADIENT      RGB_M_G	    Switch to the static gradient mode
 *
 *    Note that there are more animation variations, usually timer-based variations, by using the
 *    "S" key to cycle through modes. Use one of the deciated keys to get to
 *    the general mode where you want it, then cycle through variations of that mode to get
 *    something specific more quickly.
 */
 /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
  [_SFX] = MITCHSPLIT(
      ______,  RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______,  ______, ______,  \
      ______,  BL_TOGG, BL_STEP, BL_DEC,  BL_INC,  ______,  ______,  ______,  ______, ______, ______, ______,  ______,  RESET,  \
      ______,  RGB_TOG, RGB_MOD,______,  ______,  ______,  ______,  ______,  ______, ______, ______, ______,  ______,  \
      ______,  RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______,  ______, ______, ______, ______,  ______,  \
      ______,  ______,  ______,             ______, ______, ______,                   ______, ______,TO(_DFT),______   \
      )

};

enum function_id {
    SHIFT_ESC,
};

const uint16_t PROGMEM fn_actions[] = {
  [0]  = ACTION_FUNCTION(SHIFT_ESC),
};

void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  static uint8_t shift_esc_shift_mask;
  switch (id) {
    case SHIFT_ESC:
      shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
      if (record->event.pressed) {
        if (shift_esc_shift_mask) {
          add_key(KC_GRV);
          send_keyboard_report();
        } else {
          add_key(KC_ESC);
          send_keyboard_report();
        }
      } else {
        if (shift_esc_shift_mask) {
          del_key(KC_GRV);
          send_keyboard_report();
        } else {
          del_key(KC_ESC);
          send_keyboard_report();
        }
      }
      break;
  }
}

A keyboards/acr60/readme.md => keyboards/acr60/readme.md +15 -0
@@ 0,0 1,15 @@
# ACR60

![acr60](https://cdn.shopify.com/s/files/1/1697/5323/products/20170522001035_1024x1024.jpg?v=1504725199)

A customizable 60% keyboard based on the DZ60.

Keyboard Maintainer: QMK Community  
Hardware Supported: ACR60  
Hardware Availability: [mechkeysca](https://mechkeys.ca/products/acr60)

Make example for this keyboard (after setting up your build environment):

    make acr60:default

See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

A keyboards/acr60/rules.mk => keyboards/acr60/rules.mk +56 -0
@@ 0,0 1,56 @@
# MCU name
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000

#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = no	# Console for debug(+400)
COMMAND_ENABLE = no    # Commands for debug and configuration
SLEEP_LED_ENABLE = no  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes  # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
\ No newline at end of file