~ruther/qmk_firmware

7054203e16af627a921b503a9508ce789913471d — tmk 12 years ago 8215634 + 2fe406d
Merge branch 'transparent'
M README.md => README.md +8 -5
@@ 7,7 7,7 @@ Source code is available here: <http://github.com/tmk/tmk_keyboard>

Features
--------
* Multi-layer keymap    - Multiple keyboard layouts with layer switching.
* Multi-layer Keymap  - Multiple keyboard layouts with layer switching.
* Mouse key           - Mouse control with keyboard
* System Control Key  - Power Down, Sleep, Wake Up and USB Remote Wake up
* Media Control Key   - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc


@@ 283,8 283,11 @@ See `common/keycode.h`. Keycode is 8bit internal code to inidicate action perfor

 ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.

#### 1.1 Normal key
#### 1.0 Other key
- `KC_NO` for no aciton
- `KC_TRNS` for transparent layer

#### 1.1 Normal key
- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`


@@ 301,7 304,7 @@ There are 8 modifiers which has discrimination between left and right.
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac

#### 1.3 Fn key
 **`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***

#### 1.4 Mousekey
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor


@@ 359,7 362,7 @@ This sets `default layer` into `current layer`. With this action you can return 
    ACTION_LAYER_SET_TAP_KEY(layer, key)
    ACTION_LAYER_SET_TAP_TOGGLE(layer)

`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument. 
`Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument. 

    ACTION_LAYER_BIT(bits)
    ACTION_LAYER_BIT_TOGGLE(bits)


@@ 659,4 662,4 @@ Files & Directories
License
-------
Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
LUFA and PJRC stack have their own license respectively.
LUFA, PJRC and V-USB stack have their own license respectively.

M common/action.c => common/action.c +18 -4
@@ 201,6 201,19 @@ void action_exec(keyevent_t event)
    }
}

static action_t get_action(key_t key)
{
    action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);

    /* Transparently use default layer */
    if (action.code == ACTION_TRANSPARENT) {
        // TODO: layer stacking
        action = keymap_get_action(default_layer, key.pos.row, key.pos.col);
        debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
    }
    return action;
}

static void process_action(keyrecord_t *record)
{
    keyevent_t event = record->event;


@@ 208,8 221,7 @@ static void process_action(keyrecord_t *record)

    if (IS_NOEVENT(event)) { return; }

    action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
    //debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
    action_t action = get_action(event.key);
    debug("ACTION: "); debug_action(action); debug("\n");

    switch (action.kind.id) {


@@ 358,6 370,7 @@ static void process_action(keyrecord_t *record)
                        layer_switch(action.layer.val);
                    }
                    else {
                        // NOTE: This is needed by legacy keymap support
                        layer_switch(default_layer);
                    }
                    break;


@@ 421,7 434,7 @@ static void process_action(keyrecord_t *record)
                            unregister_code(action.layer.code);
                        } else {
                            //debug("LAYER_PRESSED: No tap: NO ACTION\n");
//TODO: this is ok?
                            // NOTE: This is needed by legacy keymap support
                            debug("LAYER_PRESSED: No tap: return to default layer\n");
                            layer_switch(default_layer);
                        }


@@ 808,7 821,8 @@ void layer_switch(uint8_t new_layer)

bool is_tap_key(key_t key)
{
    action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
    action_t action = get_action(key);

    switch (action.kind.id) {
        case ACT_LMODS_TAP:
        case ACT_RMODS_TAP:

M common/action.h => common/action.h +13 -9
@@ 106,12 106,14 @@ Keyboard Keys
-------------
ACT_LMODS(0000):
0000|0000|000000|00    No action
0000|0000|000000|01    Transparent
0000|0000| keycode     Key
0000|mods|000000|00    Left mods
0000|mods| keycode     Key & Left mods

ACT_RMODS(0001):
0001|0000|000000|00    No action
0001|0000|000000|00    No action(not used)
0001|0000|000000|01    Transparent(not used)
0001|0000| keycode     Key(no used)
0001|mods|000000|00    Right mods
0001|mods| keycode     Key & Right mods


@@ 157,7 159,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
1000|LLLL|0000 0001   set L to layer on press
1000|LLLL|0000 0010   set L to layer on release
1000|----|0000 0011   set default to layer on both(return to default layer)
1000|LLLL|xxxx xxxx   set L to layer while hold and send key on tap
1000|LLLL| keycode    set L to layer while hold and send key on tap
1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
1000|LLLL|1111 1111   set L to default and layer(on press)



@@ 165,7 167,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
1001|BBBB|0000 0001   bit-xor layer with B on press
1001|BBBB|0000 0010   bit-xor layer with B on release
1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
1001|BBBB|xxxx xxxx   bit-xor layer with B while hold and send key on tap
1001|BBBB| keycode    bit-xor layer with B while hold and send key on tap
1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)



@@ 207,16 209,17 @@ enum action_kind_id {

/* action utility */
#define ACTION_NO                       0
#define ACTION_TRANSPARENT              1
#define ACTION(kind, param)             ((kind)<<12 | (param))
#define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)

/* Key */
#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
/* Mods & key */
#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    (mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    (mods)<<8 | (key))
#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    (mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    (mods)<<8 | (key))
#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    MODS4(mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    MODS4(mods)<<8 | (key))
#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    MODS4(mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    MODS4(mods)<<8 | (key))
/* Mod & key */
#define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))


@@ 268,8 271,9 @@ enum layer_vals_default {
/*
 * Set layer
 */
/* set layer on press and set default on release */
#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_MOMENTARY(layer)
/* set layer on press and none on release */
#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
/* set layer on press and set default on release (This is needed by legacy keymap support.) */
#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
/* set layer on press and none on release */
#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)

M common/command.c => common/command.c +7 -14
@@ 263,23 263,16 @@ static bool command_common(uint8_t code)
#endif
        case KC_0:
        case KC_F10:
            clear_keyboard();
            switch_layer(0);
            break;
        case KC_1:
        case KC_F1:
            switch_layer(1);
            break;
        case KC_2:
        case KC_F2:
            switch_layer(2);
            break;
        case KC_3:
        case KC_F3:
            switch_layer(3);
        case KC_1 ... KC_9:
            clear_keyboard();
            switch_layer((code - KC_1) + 1);
            break;
        case KC_4:
        case KC_F4:
            switch_layer(4);
        case KC_F1 ... KC_F9:
            clear_keyboard();
            switch_layer((code - KC_F1) + 1);
            break;
        default:
            print("?");

M common/keycode.h => common/keycode.h +8 -4
@@ 28,6 28,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define IS_KEY(code)             (KC_A         <= (code) && (code) <= KC_EXSEL)
#define IS_MOD(code)             (KC_LCTRL     <= (code) && (code) <= KC_RGUI)


#define IS_SPECIAL(code)         ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_SYSTEM(code)          (KC_POWER     <= (code) && (code) <= KC_WAKE)
#define IS_CONSUMER(code)        (KC_MUTE      <= (code) && (code) <= KC_WFAV)
#define IS_FN(code)              (KC_FN0       <= (code) && (code) <= KC_FN31)
#define IS_MOUSEKEY(code)        (KC_MS_UP     <= (code) && (code) <= KC_MS_ACCEL2)
#define IS_MOUSEKEY_MOVE(code)   (KC_MS_UP     <= (code) && (code) <= KC_MS_RIGHT)


@@ 35,10 39,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define IS_MOUSEKEY_WHEEL(code)  (KC_MS_WH_UP  <= (code) && (code) <= KC_MS_WH_RIGHT)
#define IS_MOUSEKEY_ACCEL(code)  (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)

#define IS_SPECIAL(code)         ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_CONSUMER(code)        (KC_MUTE      <= (code) && (code) <= KC_WFAV)
#define IS_SYSTEM(code)          (KC_POWER     <= (code) && (code) <= KC_WAKE)

#define MOD_BIT(code)   (1<<MOD_INDEX(code))
#define MOD_INDEX(code) ((code) & 0x07)
#define FN_BIT(code)    (1<<FN_INDEX(code))


@@ 149,6 149,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define KC_WSTP KC_WWW_STOP
#define KC_WREF KC_WWW_REFRESH
#define KC_WFAV KC_WWW_FAVORITES
/* Transparent */
#define KC_TRANSPARENT  1
#define KC_TRNS KC_TRANSPARENT



/* USB HID Keyboard/Keypad Usage(0x07) */

M common/keymap.c => common/keymap.c +36 -20
@@ 17,6 17,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h"
#include "report.h"
#include "keycode.h"
#include "action.h"


/* layer */


@@ 24,47 25,62 @@ uint8_t default_layer = 0;
uint8_t current_layer = 0;


#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */
__attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
action_t keymap_keycode_to_action(uint8_t keycode)
{
    /* convert from legacy keycode to action */
    uint8_t key = keymap_get_keycode(layer, row, col);
    action_t action;
    switch (key) {
    switch (keycode) {
        case KC_A ... KC_EXSEL:
            action.code = ACTION_KEY(key);
            action.code = ACTION_KEY(keycode);
            break;
        case KC_LCTRL ... KC_LGUI:
            action.code = ACTION_LMOD(key);
            action.code = ACTION_LMOD(keycode);
            break;
        case KC_RCTRL ... KC_RGUI:
            action.code = ACTION_RMOD(key);
            action.code = ACTION_RMOD(keycode);
            break;
        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
            break;
        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
            break;
        case KC_MS_UP ... KC_MS_ACCEL2:
            action.code = ACTION_MOUSEKEY(key);
            action.code = ACTION_MOUSEKEY(keycode);
            break;
        case KC_FN0 ... KC_FN31:
            {
                uint8_t layer = keymap_fn_layer(FN_INDEX(key));
                uint8_t code = keymap_fn_keycode(FN_INDEX(key));
                action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
            }
        case KC_TRNS:
            action.code = ACTION_TRANSPARENT;
            break;
        case KC_NO ... KC_UNDEFINED:
        default:
            action.code = ACTION_NO;
            break;
    }
    return action;
}

#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */
__attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
    /* convert from legacy keycode to action */
    uint8_t keycode = keymap_get_keycode(layer, row, col);
    action_t action;
    switch (keycode) {
        case KC_FN0 ... KC_FN31:
            {
                uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
                uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
                if (key) {
                    action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
                } else {
                    action.code = ACTION_LAYER_SET_MOMENTARY(layer);
                }
            }
            return action;
        default:
            return keymap_keycode_to_action(keycode);
    }
}
#endif

__attribute__ ((weak))

M common/keymap.h => common/keymap.h +10 -1
@@ 30,14 30,23 @@ extern uint8_t current_layer;
extern uint8_t default_layer;


/* translates key_t to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
/* translates keycode to action */
action_t keymap_keycode_to_action(uint8_t keycode);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode);


/* action for key */
// TODO: should use struct key_t?
// TODO: should use struct key_t? move to action.h?
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);

/* user defined special function */
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);



#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* keycode of key */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);

M keyboard/gh60/Makefile.lufa => keyboard/gh60/Makefile.lufa +4 -1
@@ 119,5 119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

plain: OPT_DEFS += -DPLAIN_MAP
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

M keyboard/gh60/Makefile.pjrc => keyboard/gh60/Makefile.pjrc +4 -1
@@ 89,5 89,8 @@ include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

plain: OPT_DEFS += -DPLAIN_MAP
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

M keyboard/gh60/README.md => keyboard/gh60/README.md +74 -11
@@ 12,23 12,28 @@ Move to this directory then just run `make` like:

   $ make -f Makfile.[pjrc|lufa]

Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.


## Boot Magic
Plugin pressing these `Boot Magic` key.

- `Fn` key for bootloader kick up.
- `D` key for Debug enable.


## Keymap
Two version of keymap are available. `Plan` and `Funky`.
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
See keymap.c to define your own favourite keymap.

    $ make -f Makefile.[pjrc|lufa] [plain|poker]

### 1. Plain keymap
This will be useful if you want to use key mapping tool like AHK.
To get this plain keymap do `make`:

    $ make -f Makefile.[pjrc|lufa] plain
See [keymap_plain.h](keymap_plain.h) for detail.

### Layer 0
#### 1.0 Plain Default Layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|


@@ 41,12 46,71 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'

### 2  Poker keymap
Poker layer emulation without Esc/grave bug :)

See [keymap_poker.h](keymap_poker.h) for detail.

#### 2.0 Poker Default Layer
    ,-----------------------------------------------------------.
    |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
    `-----------------------------------------------------------'

#### 2.1 Poker Arrow Layer
    ,-----------------------------------------------------------.
    |   |   |   |   |   |   |   |   |   |   |   |   |   |       |
    |-----------------------------------------------------------|
    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
    |-----------------------------------------------------------|
    |      |   |   |   |   |   |   |   |   |   |   |   |        |
    |-----------------------------------------------------------|
    |        |   |   |   |   |   |   |   |   |   |   |  Up      |
    |-----------------------------------------------------------|
    |    |    |    |                        |Fn  |Left|Down|Righ|
    `-----------------------------------------------------------'

#### 2.2 Poker Esc Layer
    ,-----------------------------------------------------------.
    |Esc|   |   |   |   |   |   |   |   |   |   |   |   |       |
    |-----------------------------------------------------------|
    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
    |-----------------------------------------------------------|
    |      |   |   |   |   |   |   |   |   |   |   |   |        |
    |-----------------------------------------------------------|
    |        |   |   |   |   |   |   |   |   |   |   |          |
    |-----------------------------------------------------------|
    |    |    |    |                        |Fn  |    |    |    |
    `-----------------------------------------------------------'

### 2. Funky layers.
#### 2.1 Poker Fn Layer
    ,-----------------------------------------------------------.
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
    |-----------------------------------------------------------|
    |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|     |
    |-----------------------------------------------------------|
    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
    |-----------------------------------------------------------|
    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
    |-----------------------------------------------------------|
    |    |    |    |         FnS            |Fn  |    |    |    |
    `-----------------------------------------------------------'

    $ make -f Makefile.[pjrc|lufa]

#### Layer 0: Default Layer

### 3. Funky keymap
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.

See [keymap.h](keymap.h) for detail.

#### 3.0 Funky Default Layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|


@@ 59,7 123,7 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |*L3 |*L3 |*L1 |
    `-----------------------------------------------------------'

#### Layer 1: HHKB mode
#### 3.1 Funky HHKB mode
    ,-----------------------------------------------------------.
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
    |-----------------------------------------------------------|


@@ 72,7 136,7 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |*L0 |
    `-----------------------------------------------------------'

#### Layer 2: Vi mode
#### 3.2 Funky Vi mode
    ,-----------------------------------------------------------.
    |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
    |-----------------------------------------------------------|


@@ 85,7 149,7 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'

#### Layer 3: Mouse mode
#### 3.3 Funky Mouse mode
    ,-----------------------------------------------------------.
    |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
    |-----------------------------------------------------------|


@@ 98,4 162,3 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |*L0 |*L0 |Ctrl|
    `-----------------------------------------------------------'
    Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 


M keyboard/gh60/keymap.c => keyboard/gh60/keymap.c +57 -63
@@ 1,5 1,5 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by


@@ 18,9 18,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"




@@ 56,55 59,16 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
)

#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
    0,              // Fn0
    1,              // Fn1
    2,              // Fn2
    3,              // Fn3
    3,              // Fn4
    0,              // Fn5
    0,              // Fn6
    0               // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
    KC_NO,          // Fn0
    KC_NO,          // Fn1
    KC_SLSH,        // Fn2
    KC_SCLN,        // Fn3
    KC_NO,          // Fn4
    KC_NO,          // Fn5
    KC_NO,          // Fn6
    KC_NO           // Fn7
};

#if defined(KEYMAP_PLAIN)
    #include "keymap_plain.h"
#elif defined(KEYMAP_POKER)
    #include "keymap_poker.h"
#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef PLAIN_MAP
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
    /*
     * Funky
     */
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
#else
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |


@@ 134,7 98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |xxx |
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Fn0 |
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(


@@ 142,7 106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
        CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  NO,  INS,  \
        LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
        LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
    /* Layer 2: Vi mode (Slash)
     * ,-----------------------------------------------------------.
     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |


@@ 151,7 115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Contro|   |Lef|Dow|Rig|   |Lef|Dow|Up |Rig|   |   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|xxx|Shift     |
     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|Fn0|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'


@@ 160,7 124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,   \
        LCTL,NO,  LEFT,DOWN,RGHT,NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,  \
        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN2,           RSFT, \
        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN0,           RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
    /* Layer 3: Mouse mode (Semicolon/App)
     * ,-----------------------------------------------------------.


@@ 168,35 132,65 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |     |
     * |-----------------------------------------------------------|
     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|xxx|   |Return  |
     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|Fn0|   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |    |xxx |xxx |    |
     * |Ctrl|Gui |Alt |      Space             |    |Fn0 |Fn0 |    |
     * `-----------------------------------------------------------'
     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
     */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
        TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,   \
        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN3, NO,       ENT,  \
        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,  \
        LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,            RSFT, \
        LCTL,LGUI,LALT,          BTN1,                    NO,  FN4, FN4, NO  ),
#endif
        LCTL,LGUI,LALT,          BTN1,                    NO,  FN0, FN0, NO  ),
};

/*
 * Fn action definition
 */
static const uint16_t PROGMEM fn_actions[] = {
    ACTION_LAYER_DEFAULT,                           // FN0
    ACTION_LAYER_SET(1),                            // FN1
    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
    ACTION_LAYER_SET(3),                            // FN4
};
#endif



uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
    return KEYCODE(layer, row, col);
    return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
}

uint8_t keymap_fn_layer(uint8_t index)
/* translates Fn index to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
    return pgm_read_byte(&fn_layer[index]);
    action_t action;
    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
    } else {
        action.code = ACTION_NO;
    }
    return action;
}

uint8_t keymap_fn_keycode(uint8_t index)
/* convert key to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
    return pgm_read_byte(&fn_keycode[index]);
    key_t key;
    key.pos.row = row;
    key.pos.col = col;
    uint8_t keycode = keymap_key_to_keycode(layer, key);
    switch (keycode) {
        case KC_FN0 ... KC_FN31:
            return keymap_fn_to_action(keycode);
        default:
            return keymap_keycode_to_action(keycode);
    }
}

A keyboard/gh60/keymap_plain.h => keyboard/gh60/keymap_plain.h +24 -0
@@ 0,0 1,24 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /*
     *  Plain
     */
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
     */
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
};


A keyboard/gh60/keymap_poker.h => keyboard/gh60/keymap_poker.h +88 -0
@@ 0,0 1,88 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /*
     * Poker Layer
     */
    /* Layer x000: Poker Default Layer
     * ,-----------------------------------------------------------.
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
    /* Layer x001: Poker with Arrow */
    KEYMAP_ANSI(
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
    /* Layer x010: Poker with Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
    /* Layer x011: Poker with Arrow and Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
    /*
     * Poker Momentary Fn Layer
     */
    /* Layer x100: Poker Default + Fn'd */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
    /* Layer x101: Poker with Arrow + Fn'd */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
    /* Layer x110: Poker with Esc + Fn'd */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
    KEYMAP_ANSI(
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
};

/*
 * Fn action definition
 */
static const uint16_t PROGMEM fn_actions[] = {
    /* Poker Layout */
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
};


M keyboard/hhkb/keymap.c => keyboard/hhkb/keymap.c +30 -33
@@ 24,6 24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "debug.h"
#include "keymap.h"


@@ 48,7 49,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
}


// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.


@@ 309,40 309,37 @@ void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt)
    }
}

/* convert keycode to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
    uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));


/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
    return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
}

/* translates Fn index to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
    action_t action;
    switch (key) {
        case KC_A ... KC_EXSEL:
            action.code = ACTION_KEY(key);
            break;
        case KC_LCTRL ... KC_LGUI:
            action.code = ACTION_LMOD(key);
            break;
        case KC_RCTRL ... KC_RGUI:
            action.code = ACTION_RMOD(key);
            break;
        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
            break;
        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
            break;
        case KC_MS_UP ... KC_MS_ACCEL2:
            action.code = ACTION_MOUSEKEY(key);
            break;
    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
    } else {
        action.code = ACTION_NO;
    }
    return action;
}

/* convert key to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
    key_t key;
    key.pos.row = row;
    key.pos.col = col;
    uint8_t keycode = keymap_key_to_keycode(layer, key);
    switch (keycode) {
        case KC_FN0 ... KC_FN31:
            if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
                action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
            } else {
                action.code = ACTION_NO;
            }
            break;
        case KC_NO ... KC_UNDEFINED:
            return keymap_fn_to_action(keycode);
        default:
            action.code = ACTION_NO;
            break;
            return keymap_keycode_to_action(keycode);
    }
    return action;
}