~ruther/qmk_firmware

6df5d64bb9f2b6de149016b3c56d41dec54e8302 — QMK Bot 2 years ago e24f9b2 + 41a5046
Merge remote-tracking branch 'origin/master' into develop
A keyboards/crkbd/keymaps/colemak_luna/config.h => keyboards/crkbd/keymaps/colemak_luna/config.h +115 -0
@@ 0,0 1,115 @@
/*
Copyright 2019 @foostan
Copyright 2023 @asdfire1

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

/* Select hand configuration */

#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

#ifdef RGBLIGHT_ENABLE
    #define RGBLIGHT_EFFECT_BREATHING
    #define RGBLIGHT_EFFECT_RAINBOW_MOOD
    #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
    #define RGBLIGHT_EFFECT_SNAKE
    #define RGBLIGHT_EFFECT_KNIGHT
    #define RGBLIGHT_EFFECT_CHRISTMAS
    #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//  #define RGBLIGHT_EFFECT_RGB_TEST
//  #define RGBLIGHT_EFFECT_ALTERNATING
//  #define RGBLIGHT_EFFECT_TWINKLE
    #define RGBLIGHT_LIMIT_VAL 120
    #define RGBLIGHT_HUE_STEP 10
    #define RGBLIGHT_SAT_STEP 17
    #define RGBLIGHT_VAL_STEP 17
#endif

#ifdef RGB_MATRIX_ENABLE
//#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
//#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10

/* Enable the animations you want/need.  You may need to enable only a small number of these because       *
 * they take up a lot of space.  Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
//#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
//#    define ENABLE_RGB_MATRIX_BREATHING
//#    define ENABLE_RGB_MATRIX_BAND_SAT
//#    define ENABLE_RGB_MATRIX_BAND_VAL
//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
//#    define ENABLE_RGB_MATRIX_CYCLE_ALL
//#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
//#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
//#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//#    define ENABLE_RGB_MATRIX_DUAL_BEACON
//#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//#    define ENABLE_RGB_MATRIX_RAINDROPS
//#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//#    define ENABLE_RGB_MATRIX_HUE_BREATHING
//#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
//#    define ENABLE_RGB_MATRIX_HUE_WAVE
//#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
//#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
//#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
//#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#    define ENABLE_RGB_MATRIX_SPLASH
//#    define ENABLE_RGB_MATRIX_MULTISPLASH
//#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
//#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
#define NO_ACTION_ONESHOT
//#define SPLIT_OLED_ENABLE

#define DYNAMIC_KEYMAP_LAYER_COUNT 6
\ No newline at end of file

A keyboards/crkbd/keymaps/colemak_luna/keymap.c => keyboards/crkbd/keymaps/colemak_luna/keymap.c +385 -0
@@ 0,0 1,385 @@
/*
Copyright 2019 @foostan
Copyright 2021 @HellSingCoder
Copyright 2023 @asdfire1

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H
//#include <stdio.h>

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    //COLEMAK
  [0] = LAYOUT_split_3x6_3(
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
       KC_TAB,    KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,                         KC_J,    KC_L,    KC_U,    KC_Y, KC_SCLN, KC_BSPC,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      KC_LSFT,    KC_A,    KC_R,    KC_S,    KC_T,    KC_D,                         KC_H,    KC_N,    KC_E,    KC_I,    KC_O, KC_QUOT,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      KC_LCTL,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                         KC_K,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_ESC,
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
                                          KC_LGUI,   MO(3),  KC_SPC,     KC_ENT,   MO(4), KC_RALT
                                      //`--------------------------'  `--------------------------'

  ),
 //GAME1
   [1] = LAYOUT_split_3x6_3(
 //,-----------------------------------------------------.                    ,-----------------------------------------------------.
      KC_ESC,    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                         KC_Y,    KC_U,    KC_I,    KC_O,   KC_P,  KC_BSPC,
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
     KC_LSFT,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                         KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT,
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
     KC_LCTL,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                         KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_ESC,
 //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
                                         KC_LALT,   MO(2),  KC_SPC,     KC_ENT,   MO(4), KC_RALT
                                     //`--------------------------'  `--------------------------'
 ),
 //GAME2
   [2] = LAYOUT_split_3x6_3(
 //,-----------------------------------------------------.                    ,-----------------------------------------------------.
      KC_TAB,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_DEL,
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
     KC_LSFT,   KC_F1,   KC_F2, XXXXXXX, XXXXXXX,    KC_6,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
 //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
     KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_F13,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_F13,
 //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
                                         KC_LGUI, _______,  KC_SPC,     KC_ENT,   MO(5), KC_RALT
                                     //`--------------------------'  `--------------------------'
 ),
 //LOWER
  [3] = LAYOUT_split_3x6_3(
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
       KC_TAB, XXXXXXX,   KC_UP, XXXXXXX, XXXXXXX, KC_MPRV,                      XXXXXXX, KC_MINS,   KC_P7,   KC_P8,   KC_P9,  KC_DEL,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      KC_LSFT, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, KC_MPLY,                      XXXXXXX, KC_PLUS,   KC_P4,   KC_P5,   KC_P6, XXXXXXX,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MNXT,                      XXXXXXX,  KC_EQL,   KC_P1,   KC_P2,   KC_P3,  KC_F13,
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
                                          KC_LGUI, _______,  KC_SPC,    KC_SPC,   MO(5), KC_P0
                                      //`--------------------------'  `--------------------------'
  ),
 //RAISE
  [4] = LAYOUT_split_3x6_3(
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
      KC_TILD, KC_EXLM,   KC_AT, KC_HASH,  KC_DLR, KC_PERC,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      KC_CAPS, KC_CIRC, KC_AMPR, KC_LCBR, KC_LBRC, KC_LPRN,                      KC_RPRN, KC_RBRC, KC_RCBR, XXXXXXX,  KC_END, KC_PGDN,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      KC_LCTL, KC_ASTR, KC_UNDS, KC_BSLS, KC_PIPE, XXXXXXX,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
                                          KC_LGUI,   MO(5), KC_BSPC,    _______, _______, KC_LALT
                                      //`--------------------------'  `--------------------------'
  ),
 //ADJUST
  [5] = LAYOUT_split_3x6_3(
  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
      QK_BOOT,   TG(1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                        KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX,                        KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,  KC_F12,
  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
      RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
                                          KC_LGUI, _______, _______,    _______, _______, KC_LALT
                                      //`--------------------------'  `--------------------------'
  )
};
// clang-format on

#ifdef OLED_ENABLE


/* 32 * 32 logo */
static void render_logo(void) {
    static const char PROGMEM hexagram_logo[] = {
	0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x70, 0x18, 0x06, 
    0x06, 0x18, 0x70, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 
    0x00, 0x00, 0x01, 0x07, 0x1f, 0x32, 0x66, 0xc4, 0x6c, 0x38, 0x1e, 0x37, 0x61, 0xc0, 0x80, 0x80, 
    0x80, 0x80, 0xc0, 0x61, 0x37, 0x1e, 0x38, 0x6c, 0xc4, 0x66, 0x32, 0x1f, 0x07, 0x01, 0x00, 0x00, 
    0x00, 0x00, 0x80, 0xe0, 0xf8, 0x4c, 0x66, 0x23, 0x36, 0x1c, 0x78, 0xec, 0x86, 0x03, 0x01, 0x01, 
    0x01, 0x01, 0x03, 0x86, 0xec, 0x78, 0x1c, 0x36, 0x23, 0x66, 0x4c, 0xf8, 0xe0, 0x80, 0x00, 0x00, 
    0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x0e, 0x18, 0x60, 
    0x60, 0x18, 0x0e, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00
};
    oled_write_raw_P(hexagram_logo, sizeof(hexagram_logo));
}



/* KEYBOARD PET START */

/* settings */
#    define MIN_WALK_SPEED      10
#    define MIN_RUN_SPEED       40

/* advanced settings */
#    define ANIM_FRAME_DURATION 200  // how long each frame lasts in ms
#    define ANIM_SIZE           96   // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024

/* timers */
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;

/* current frame */
uint8_t current_frame = 0;

/* status variables */
int   current_wpm = 0;
led_t led_usb_state;

bool isSneaking = false;
bool isJumping  = false;
bool showedJump = true;
bool isBarking = false;

/* logic */
static void render_luna(int LUNA_X, int LUNA_Y) {
    /* Sit */
    static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
                                                   {
                                                       0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                   },

                                                   /* 'sit2', 32x22px */
                                                   {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};

    /* Walk */
    static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
                                                    {
                                                        0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                    },

                                                    /* 'walk2', 32x22px */
                                                    {
                                                        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                    }};

    /* Run */
    static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
                                                   {
                                                       0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                   },

                                                   /* 'run2', 32x22px */
                                                   {
                                                       0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                   }};

    /* Bark */
    static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
                                                    {
                                                        0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                    },

                                                    /* 'bark2', 32x22px */
                                                    {
                                                        0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                    }};

    /* Sneak */
    static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
                                                     {
                                                         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
                                                     },

                                                     /* 'sneak2', 32x22px */
                                                     {
                                                         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                     }};

    /* animation */
    void animate_luna(void) {
        /* jump */
        if (isJumping || !showedJump) {
            /* clear */
            oled_set_cursor(LUNA_X, LUNA_Y + 2);
            oled_write("     ", false);

            oled_set_cursor(LUNA_X, LUNA_Y - 1);

            showedJump = true;
        } else {
            /* clear */
            oled_set_cursor(LUNA_X, LUNA_Y - 1);
            oled_write("     ", false);

            oled_set_cursor(LUNA_X, LUNA_Y);
        }

        /* switch frame */
        current_frame = (current_frame + 1) % 2;

        /* current status */
        if (led_usb_state.caps_lock) {
            oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);

        } else if (isSneaking) {
            oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);

        } else if (current_wpm <= MIN_WALK_SPEED) {
            oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);

        } else if (current_wpm <= MIN_RUN_SPEED) {
            oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);

        } else {
            oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
        }
    }

    /* animation timer */
    if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
        anim_timer = timer_read32();
        animate_luna();
    }

    /* this fixes the screen on and off bug */
    if (current_wpm > 0) {
        oled_on();
        anim_sleep = timer_read32();
    } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
        /* clear */
        oled_set_cursor(0,0);
        oled_write("                                                                                                    ", false);
        oled_off();
        oled_set_cursor(LUNA_X,LUNA_Y);
    }
}

/* KEYBOARD PET END */

static void print_logo_narrow(void) {
    render_logo();
if (current_wpm > 0) {
    anim_sleep = timer_read32();
    /* wpm counter */
    oled_set_cursor(0, 14);
    oled_write(get_u8_str(get_current_wpm(), '0'), false);

    oled_set_cursor(0, 15);
    oled_write(" wpm", false);

 /* this fixes the screen on and off bug */
   
    } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
        /* clear */
        oled_set_cursor(0,0);
        oled_write("                                                                                                                        ", false);
        oled_off();
       
   
    }
}

layer_state_t layer_state_set_user(layer_state_t state) {
    switch (get_highest_layer(state)) {
    case 0:
        rgb_matrix_reload_from_eeprom();
        break;
    case 1:
        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
        rgb_matrix_sethsv_noeeprom(HSV_TEAL);
        break;
    case 2:
        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
        rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
        break;
    case 5:
        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
        rgb_matrix_sethsv_noeeprom(HSV_YELLOW);
        break;
    }
  return state;
}

static void print_status_narrow(void) {
   

    /* Print current layer */
    oled_write("LAYER", false);

    oled_set_cursor(0, 6);

    switch (get_highest_layer(layer_state)) {
        case 0:
            oled_write("Base ", false);
            break;
        case 1:
            oled_write("Game ", false);
            break;
        case 2:
            oled_write("Game2", false);
            break;
        case 3:
            oled_write("Lower", false);
            break;
        case 4:
            oled_write("Raise", false);
            break;
        case 5:
            oled_write("Adj  ", false);
            break;
        default:
            oled_write("Undef", false);
    }


    /* KEYBOARD PET RENDER START */

    render_luna(0, 13);

    /* KEYBOARD PET RENDER END */
}

oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }

bool oled_task_user(void) {
    /* KEYBOARD PET VARIABLES START */

    current_wpm   = get_current_wpm();
    led_usb_state = host_keyboard_led_state();

    /* KEYBOARD PET VARIABLES END */

    if (is_keyboard_master()) {
        print_status_narrow();
    } else {
        print_logo_narrow();
    }
    return false;
}

#endif
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        /* KEYBOARD PET STATUS START */
 
        case KC_LCTL:
            isSneaking = record->event.pressed;
            break;
        case KC_SPC:
            isJumping = record->event.pressed;
            if (isJumping) {
                showedJump = false;
            }
            break;
        case KC_CAPS:
            isBarking = record->event.pressed;
            break;
 
        /* KEYBOARD PET STATUS END */
}

return true;
}

A keyboards/crkbd/keymaps/colemak_luna/readme.md => keyboards/crkbd/keymaps/colemak_luna/readme.md +17 -0
@@ 0,0 1,17 @@
# Personal keymap for the CRKBD
My own keymap with some custom OLED features, Colemak base layer and gaming layers. The F13 key on multiple layers can be bound to something, I use it as toggle mute microphone on Discord.
## Layers
- Colemak - Default layer
- Lower - Has numbers and arrows
- Raise - Has symbols
- Game1 - A QWERTY Gaming layer
- Game2 - An alternate lower layer when Game1 is active, has numbers and other keys that may be needed 
- Adjust - Has F-keys and settings, allows to set the Game1 as base layer.
## Custom OLED
- Left side:
    - Layer indicator
    - Keyboard pet Luna from @HellSingCoder <https://github.com/HellSingCoder/qmk_firmware/tree/master/keyboards/sofle/keymaps/helltm>
- Right side
    - Unicursal hexagram pixel art logo
    - WPM counter


A keyboards/crkbd/keymaps/colemak_luna/rules.mk => keyboards/crkbd/keymaps/colemak_luna/rules.mk +8 -0
@@ 0,0 1,8 @@
MOUSEKEY_ENABLE = no     # Mouse keys
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes    # Enable WS2812 RGB underlight.
VIA_ENABLE      = yes    # Enable VIA
OLED_ENABLE     = yes
OLED_DRIVER     = SSD1306
LTO_ENABLE      = yes
WPM_ENABLE = yes