~ruther/qmk_firmware

6d0dc910d92bc381d3cce9ea712aa47ae40ddf15 — Drashna Jaelre 6 years ago 106de34
Rework drashna userspace to be more modular (#4544)

* Break up files to make more readable

* Add comments to ortho 4x12 layout rules.mk

* Small tweaks

* Update GitLab CI scripts

* Make ortho boards smaller
M layouts/community/ortho_4x12/drashna/config.h => layouts/community/ortho_4x12/drashna/config.h +2 -2
@@ 31,11 31,11 @@
#define EE_HANDS
#endif

#if defined(KEYBOARD_planck_rev5)
#if !defined(KEYBOARD_planck_light)
#ifdef RGBLIGHT_ENABLE
#define NO_MUSIC_MODE
#endif // RGBLIGHT_ENABLE
#endif // KEYBOARD_planck_rev5
#endif // KEYBOARD_planck_light


/*

M layouts/community/ortho_4x12/drashna/rules.mk => layouts/community/ortho_4x12/drashna/rules.mk +2 -3
@@ 5,12 5,12 @@ CONSOLE_ENABLE    = no         # Console for debug(+400)
COMMAND_ENABLE    = no        # Commands for debug and configuration
TAP_DANCE_ENABLE  = no
AUDIO_ENABLE      = yes
ifeq (,$(findstring planck/rev6,$(KEYBOARD)))
ifeq (,$(findstring planck/rev6,$(KEYBOARD))) # Make sure it's NOT the Planck Rev6
  RGBLIGHT_ENABLE   = yes
  INDICATOR_LIGHTS  = yes
  RGBLIGHT_TWINKLE  = yes
endif
ifneq (,$(findstring planck/light,$(KEYBOARD)))
ifneq (,$(findstring planck/light,$(KEYBOARD))) # Make sure it IS the Planck Light
  RGB_MATRIX_ENABLE   = yes
  RGBLIGHT_ENABLE     = no
endif


@@ 23,4 23,3 @@ endif


MACROS_ENABLED    = no


M users/drashna/.gitlab-ci.yml => users/drashna/.gitlab-ci.yml +1 -1
@@ 13,7 13,7 @@ qmk_firmware:
    - apt-get install -y build-essential avr-libc binutils-arm-none-eabi binutils-avr dfu-programmer dfu-util diffutils gcc gcc-arm-none-eabi gcc-avr git libnewlib-arm-none-eabi unzip wget zip
    - avr-gcc --version
  script:
    - make iris/rev2:drashna iris/rev2:drashna_old ergodox_ez:drashna viterbi/rev1:drashna orthodox/rev1:drashna orthodox/rev3:drashna crkbd:drashna planck/light:drashna
    - make iris/rev2:drashna:production iris/rev2:drashna_old:production ergodox_ez:drashna ergodox_ez:drashna_glow viterbi/rev1:drashna:production orthodox/rev1:drashna:production orthodox/rev3:drashna:production crkbd:drashna:production planck/light:drashna:production
  artifacts:
    name: "$CI_JOB_NAME-$CI_COMMIT_REF_SLUG"
    paths:

M users/drashna/config.h => users/drashna/config.h +2 -2
@@ 3,7 3,7 @@

#ifdef AUDIO_ENABLE
#define AUDIO_CLICKY
#define STARTUP_SONG SONG(E1M1_DOOM)
#define STARTUP_SONG SONG(RICK_ROLL)
#define GOODBYE_SONG  SONG(SONIC_RING)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
                                  SONG(COLEMAK_SOUND), \


@@ 44,7 44,7 @@
// and when this option isn't enabled, z rapidly followed by x
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#undef PERMISSIVE_HOLD
//#define TAPPING_FORCE_HOLD
//#define RETRO_TAPPING


M users/drashna/drashna.c => users/drashna/drashna.c +36 -235
@@ 16,8 16,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "drashna.h"
#include "tap_dances.h"
#include "rgb_stuff.h"

userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))


@@ 27,9 25,6 @@ userspace_config_t userspace_config;
  #define DRASHNA_UNICODE_MODE 2
#endif

uint16_t copy_paste_timer;
//  Helper Functions


// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.


@@ 109,55 104,9 @@ void bootmagic_lite(void) {
__attribute__ ((weak))
void matrix_init_keymap(void) {}

__attribute__ ((weak))
void startup_keymap(void) {}

__attribute__ ((weak))
void shutdown_keymap(void) {}

__attribute__ ((weak))
void suspend_power_down_keymap(void) {}

__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}

__attribute__ ((weak))
void matrix_scan_keymap(void) {}

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
  return true;
}


__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
  return state;
}

__attribute__ ((weak))
uint32_t default_layer_state_set_keymap (uint32_t state) {
  return state;
}

__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}

__attribute__ ((weak))
void eeconfig_init_keymap(void) {}

// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
  #if !defined(BOOTMAGIC_LITE) && !defined(BOOTMAGIC_ENABLE)
    bootmagic_lite();
  #endif

  userspace_config.raw = eeconfig_read_user();

  #ifdef BOOTLOADER_CATERINA


@@ 178,40 127,42 @@ void matrix_init_user(void) {
  #endif //RGBLIGHT_ENABLE
}

void startup_user (void) {
  // #ifdef RGBLIGHT_ENABLE
  //   matrix_init_rgb();
  // #endif //RGBLIGHT_ENABLE
  startup_keymap();
}

__attribute__ ((weak))
void shutdown_keymap(void) {}

void shutdown_user (void) {
#ifdef RGBLIGHT_ENABLE
  rgblight_enable_noeeprom();
  rgblight_mode_noeeprom(1);
  rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
  rgb_led led;
  for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
    led = g_rgb_leds[i];
    if (led.matrix_co.raw < 0xFF) {
      rgb_matrix_set_color( i, 0xFF, 0x00, 0x00 );
    }
  }
#endif //RGB_MATRIX_ENABLE
  #ifdef RGBLIGHT_ENABLE
    rgblight_enable_noeeprom();
    rgblight_mode_noeeprom(1);
    rgblight_setrgb_red();
  #endif // RGBLIGHT_ENABLE
  #ifdef RGB_MATRIX_ENABLE
    uint16_t timer_start = timer_read();
    rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
    while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
  #endif //RGB_MATRIX_ENABLE
  shutdown_keymap();
}

__attribute__ ((weak))
void suspend_power_down_keymap(void) {}

void suspend_power_down_user(void) {
    suspend_power_down_keymap();
}

__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}

void suspend_wakeup_init_user(void) {
  suspend_wakeup_init_keymap();
}


__attribute__ ((weak))
void matrix_scan_keymap(void) {}

// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {


@@ 233,172 184,11 @@ void matrix_scan_user(void) {
}




// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

  // If console is enabled, it will print the matrix position and status of each key pressed
#ifdef KEYLOGGER_ENABLE
  #if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2)
    xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
  #else
    xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
  #endif
#endif //KEYLOGGER_ENABLE

  switch (keycode) {
  case KC_QWERTY:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_QWERTY);
    }
    break;
  case KC_COLEMAK:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_COLEMAK);
    }
    break;
  case KC_DVORAK:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_DVORAK);
    }
    break;
  case KC_WORKMAN:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_WORKMAN);
    }
    break;


  case KC_MAKE:  // Compiles the firmware, and adds the flash command based on keyboard bootloader
    if (!record->event.pressed) {
      uint8_t temp_mod = get_mods();
      uint8_t temp_osm = get_oneshot_mods();
      clear_mods(); clear_oneshot_mods();
      send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
      if (temp_mod & MODS_SHIFT_MASK || temp_osm & MODS_SHIFT_MASK) {
        #if defined(__ARM__)
          send_string_with_delay_P(PSTR(":dfu-util"), 10);
        #elif defined(BOOTLOADER_DFU)
          send_string_with_delay_P(PSTR(":dfu"), 10);
        #elif defined(BOOTLOADER_HALFKAY)
          send_string_with_delay_P(PSTR(":teensy"), 10);
        #elif defined(BOOTLOADER_CATERINA)
          send_string_with_delay_P(PSTR(":avrdude"), 10);
        #endif // bootloader options
      }
      #if defined(KEYBOARD_viterbi)
        send_string_with_delay_P(PSTR(":dfu"), 10);
      #endif
      if (temp_mod & MODS_CTRL_MASK || temp_osm & MODS_CTRL_MASK) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10); }
      send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10);
      set_mods(temp_mod);
    }
    break;

  case VRSN: // Prints firmware version
    if (record->event.pressed) {
      send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
    }
    break;

// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#ifdef MACROS_ENABLED
  case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
    if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
    userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
    break;
  case KC_SALT:
    return send_game_macro("Salt, salt, salt...", record, false);
  case KC_MORESALT:
    return  send_game_macro("Please sir, can I have some more salt?!", record, false);
  case KC_SALTHARD:
    return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
  case KC_GOODGAME:
    return send_game_macro("Good game, everyone!", record, false);
  case KC_GLHF:
    return send_game_macro("Good luck, have fun!!!", record, false);
  case KC_SYMM:
    return send_game_macro("Left click to win!", record, false);
  case KC_JUSTGAME:
    return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
  case KC_TORB:
    return send_game_macro("That was positively riveting!", record, false);
  case KC_AIM:
    send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
    return send_game_macro("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!", record, false);
  case KC_C9:
    return send_game_macro("OMG!!!  C9!!!", record, false);
  case KC_GGEZ:
    return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
#endif // MACROS_ENABLED


  case KC_DIABLO_CLEAR:  // reset all Diablo timers, disabling them
#ifdef TAP_DANCE_ENABLE
    if (record->event.pressed) {
      uint8_t dtime;
      for (dtime = 0; dtime < 4; dtime++) {
        diablo_key_time[dtime] = diablo_times[0];
      }
    }
#endif // TAP_DANCE_ENABLE
    break;


  case KC_CCCV:                                    // One key copy/paste
    if(record->event.pressed){
      copy_paste_timer = timer_read();
    } else {
      if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {   // Hold, copy
        register_code(KC_LCTL);
        tap_code(KC_C);
        unregister_code(KC_LCTL);
      } else {                                // Tap, paste
        register_code(KC_LCTL);
        tap_code(KC_V);
        unregister_code(KC_LCTL);
      }
    }
    break;
#ifdef UNICODE_ENABLE
  case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
    if (record->event.pressed) {
      send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
    }
    break;
  case UC_TABL: // ┬─┬ノ( º _ ºノ)
    if (record->event.pressed) {
      send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
    }
    break;
  case UC_SHRG: // ¯\_(ツ)_/¯
    if (record->event.pressed) {
      send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
    }
    break;
  case UC_DISA: // ಠ_ಠ
    if (record->event.pressed) {
      send_unicode_hex_string("0CA0 005F 0CA0");
    }
    break;
#endif
  }
  return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
    process_record_user_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE
    process_record_secrets(keycode, record);
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
  return state;
}



// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {


@@ 410,6 200,12 @@ uint32_t layer_state_set_user(uint32_t state) {
}


__attribute__ ((weak))
uint32_t default_layer_state_set_keymap (uint32_t state) {
  return state;
}

// Runs state check and changes underglow color and animation
uint32_t default_layer_state_set_user(uint32_t state) {
  state = default_layer_state_set_keymap(state);
#ifdef RGBLIGHT_ENABLE


@@ 418,6 214,8 @@ uint32_t default_layer_state_set_user(uint32_t state) {
  return state;
}

__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}

// Any custom LED code goes here.
// So far, I only have keyboard specific code,


@@ 426,6 224,9 @@ void led_set_user(uint8_t usb_led) {
  led_set_keymap(usb_led);
}

__attribute__ ((weak))
void eeconfig_init_keymap(void) {}

void eeconfig_init_user(void) {
  userspace_config.raw = 0;
  userspace_config.rgb_layer_change = true;

M users/drashna/drashna.h => users/drashna/drashna.h +17 -284
@@ 19,9 19,13 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "quantum.h"
#include "version.h"
#include "eeprom.h"

#ifdef RGB_MATRIX_ENABLE
#include "rgb_matrix.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
  #include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  #include "rgb_stuff.h"
#endif




@@ 51,17 55,19 @@ define modifiers here, since MOD_* doesn't seem to work for these
#define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))


/*
RGB color codes are no longer located here anymore.  Instead, you will want to
head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
*/

#ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper(uint8_t index);
#endif // RGBLIGHT_ENABLE

bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);

typedef union {
  uint32_t raw;


@@ 75,110 81,6 @@ typedef union {

extern userspace_config_t userspace_config;

#if defined(KEYMAP_SAFE_RANGE)
  #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
  #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif

enum userspace_custom_keycodes {
  VRSN = PLACEHOLDER_SAFE_RANGE,              // Prints QMK Firmware and board info
  KC_QWERTY,         // Sets default layer to QWERTY
  KC_COLEMAK,        // Sets default layer to COLEMAK
  KC_DVORAK,         // Sets default layer to DVORAK
  KC_WORKMAN,        // Sets default layer to WORKMAN
  KC_DIABLO_CLEAR,   // Clears all Diablo Timers
  KC_OVERWATCH,      // Toggles game macro input mode (so in OW, it defaults to game chat)
  KC_SALT,           // See drashna.c for details
  KC_MORESALT,
  KC_SALTHARD,
  KC_GOODGAME,
  KC_SYMM,
  KC_JUSTGAME,
  KC_GLHF,
  KC_TORB,
  KC_AIM,
  KC_C9,
  KC_GGEZ,
  KC_MAKE,           // Run keyboard's customized make command
  KC_RGB_T,          // Toggles RGB Layer Indication mode
  KC_SECRET_1,       // test1
  KC_SECRET_2,       // test2
  KC_SECRET_3,       // test3
  KC_SECRET_4,       // test4
  KC_SECRET_5,       // test5
  KC_CCCV,           // Hold to copy, tap to paste
  KC_NUKE,           // NUCLEAR LAUNCH DETECTED!!!
  UC_FLIP,           // (ಠ痊ಠ)┻━┻
  UC_TABL,           // ┬─┬ノ( º _ ºノ)
  UC_SHRG,           // ¯\_(ツ)_/¯
  UC_DISA,           // ಠ_ಠ
  NEW_SAFE_RANGE     //use "NEWPLACEHOLDER for keymap specific codes
};


#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define TG_GAME TG(_GAMEPAD)

#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5

#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN

#define KC_RESET RESET
#define KC_RST KC_RESET

#ifdef SWAP_HANDS_ENABLE
#define KC_C1R3 SH_TT
#else // SWAP_HANDS_ENABLE
#define KC_C1R3 KC_BSPC
#endif // SWAP_HANDS_ENABLE

#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)

/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)

#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH  OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)

#define ALT_APP ALT_T(KC_APP)

#define MG_NKRO MAGIC_TOGGLE_NKRO

#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)

#ifdef TAP_DANCE_ENABLE
enum {
  TD_D3_1 = 0,
  TD_D3_2,
  TD_D3_3,
  TD_D3_4
};
#endif // TAP_DANCE_ENABLE


/*
Custom Keycodes for Diablo 3 layer


@@ 196,172 98,3 @@ We use custom codes here, so we can substitute the right stuff
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE

/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif

#define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)

/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts

NOTE: These are all the same length.  If you do a search/replace
  then you need to add/remove underscores to keep the
  lengths consistent.
*/

#define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
#define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
#define _________________QWERTY_L3_________________        KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
#define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
#define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
#define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
#define _________________COLEMAK_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
#define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH

#define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
#define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
#define ______________COLEMAK_MOD_DH_L3____________       KC_Z,    KC_X,    KC_C,    KC_D,    KC_V

#define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________       KC_M,    KC_N,    KC_E,    KC_I,    KC_O
#define ______________COLEMAK_MOD_DH_R3____________       KC_K,    KC_H,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
#define _________________DVORAK_L3_________________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z


#define ________________DVORAK_AU_L1_______________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define ________________DVORAK_AU_L2_______________        KC_O,    KC_A,    KC_E,   KC_I,     KC_U
#define ________________DVORAK_AU_L3_______________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define ________________DVORAK_AU_R1_______________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define ________________DVORAK_AU_R2_______________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define ________________DVORAK_AU_R3_______________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z

#define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
#define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
#define _________________WORKMAN_L3________________       KC_Z,    KC_X,    KC_M,   KC_C,     KC_V

#define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
#define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
#define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
#define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
#define _________________NORMAN_L3_________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
#define _________________NORMAN_R2_________________       KC_Y,    KC_N,    KC_I,    KC_O,    KC_U
#define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________MALTRON_L1________________       KC_Q,    KC_P,    KC_Y,    KC_C,    KC_B
#define _________________MALTRON_L2________________       KC_A,    KC_N,    KC_I,    KC_S,    KC_F
#define _________________MALTRON_L3________________       KC_SCLN, KC_SLSH, KC_J     KC_G,    KC_COMM

#define _________________MALTRON_R1________________       KC_V,    KC_M,    KC_U,    KC_Z,    KC_L
#define _________________MALTRON_R2________________       KC_D,    KC_T,    KC_D,    KC_O,    KC_R
#define _________________MALTRON_R3________________       KC_DOT,  KC_W,    KC_K,    KC_MINS,  KC_X


#define _________________EUCALYN_L1________________       KC_SLSH, KC_COMM, KC_DOT,  KC_F,    KC_Q
#define _________________EUCALYN_L2________________       KC_A,    KC_O,    KC_E,    KC_I,    KC_U
#define _________________EUCALYN_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_W

#define _________________EUCALYN_R1________________       KC_M,    KC_R,    KC_D,    KC_Y,    KC_P
#define _________________EUCALYN_R2________________       KC_G,    KC_T,    KC_K,    KC_S,    KC_N
#define _________________EUCALYN_R3________________       KC_B,    KC_H,    KC_J,    KC_L,    KC_SCLN


#define _____________CARPLAX_QFMLWY_L1_____________       KC_Q,    KC_F,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QFMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QFMLWY_L3_____________       KC_Z,    KC_V,    KC_G,    KC_C,    KC_X

#define _____________CARPLAX_QFMLWY_R1_____________       KC_Y,    KC_U,    KC_O,    KC_B,    KC_J
#define _____________CARPLAX_QFMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_H,    KC_SCLN
#define _____________CARPLAX_QFMLWY_R3_____________       KC_P,    KC_K,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWB_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWB_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWB_L3_____________       KC_Z,   KC_X,    KC_C,    KC_F,    KC_J

#define _____________CARPLAX_QGMLWB_R1_____________       KC_B,    KC_Y,    KC_U,    KC_V,    KC_SCLN
#define _____________CARPLAX_QGMLWB_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWB_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWY_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWY_L3_____________       KC_Z,   KC_X,    KC_C,    KC_V,    KC_J

#define _____________CARPLAX_QGMLWY_R1_____________       KC_Y,    KC_F,    KC_U,    KC_B,    KC_SCLN
#define _____________CARPLAX_QGMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWY_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH


#define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
#define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
#define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10

#define ___________________BLANK___________________        _______, _______, _______, _______, _______


#define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
#define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________
#define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________

#define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________        _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________        _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT



#define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________        ___________________BLANK___________________
#define _________________RAISE_L3__________________        ___________________BLANK___________________

#define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END



#define _________________ADJUST_L1_________________        RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________        MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
#define _________________ADJUST_L3_________________        RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T

#define _________________ADJUST_R1_________________        KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________        AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN
#define _________________ADJUST_R3_________________        MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT

A users/drashna/process_records.c => users/drashna/process_records.c +175 -0
@@ 0,0 1,175 @@
#include "drashna.h"

uint16_t copy_paste_timer;

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
  return true;
}


// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

  // If console is enabled, it will print the matrix position and status of each key pressed
#ifdef KEYLOGGER_ENABLE
  #if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2)
    xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
  #else
    xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
  #endif
#endif //KEYLOGGER_ENABLE

  switch (keycode) {
  case KC_QWERTY:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_QWERTY);
    }
    break;
  case KC_COLEMAK:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_COLEMAK);
    }
    break;
  case KC_DVORAK:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_DVORAK);
    }
    break;
  case KC_WORKMAN:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_WORKMAN);
    }
    break;


  case KC_MAKE:  // Compiles the firmware, and adds the flash command based on keyboard bootloader
    if (!record->event.pressed) {
      uint8_t temp_mod = get_mods();
      uint8_t temp_osm = get_oneshot_mods();
      clear_mods(); clear_oneshot_mods();
      send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
      if (temp_mod & MODS_SHIFT_MASK || temp_osm & MODS_SHIFT_MASK) {
        #if defined(__ARM__)
          send_string_with_delay_P(PSTR(":dfu-util"), 10);
        #elif defined(BOOTLOADER_DFU)
          send_string_with_delay_P(PSTR(":dfu"), 10);
        #elif defined(BOOTLOADER_HALFKAY)
          send_string_with_delay_P(PSTR(":teensy"), 10);
        #elif defined(BOOTLOADER_CATERINA)
          send_string_with_delay_P(PSTR(":avrdude"), 10);
        #endif // bootloader options
      }
      #if defined(KEYBOARD_viterbi)
        send_string_with_delay_P(PSTR(":dfu"), 10);
      #endif
      if (temp_mod & MODS_CTRL_MASK || temp_osm & MODS_CTRL_MASK) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10); }
      send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10);
      set_mods(temp_mod);
    }
    break;

  case VRSN: // Prints firmware version
    if (record->event.pressed) {
      send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
    }
    break;

// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#ifdef MACROS_ENABLED
  case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
    if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
    userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
    break;
  case KC_SALT:
    return send_game_macro("Salt, salt, salt...", record, false);
  case KC_MORESALT:
    return  send_game_macro("Please sir, can I have some more salt?!", record, false);
  case KC_SALTHARD:
    return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
  case KC_GOODGAME:
    return send_game_macro("Good game, everyone!", record, false);
  case KC_GLHF:
    return send_game_macro("Good luck, have fun!!!", record, false);
  case KC_SYMM:
    return send_game_macro("Left click to win!", record, false);
  case KC_JUSTGAME:
    return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
  case KC_TORB:
    return send_game_macro("That was positively riveting!", record, false);
  case KC_AIM:
    send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
    return send_game_macro("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!", record, false);
  case KC_C9:
    return send_game_macro("OMG!!!  C9!!!", record, false);
  case KC_GGEZ:
    return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
#endif // MACROS_ENABLED


  case KC_DIABLO_CLEAR:  // reset all Diablo timers, disabling them
#ifdef TAP_DANCE_ENABLE
    if (record->event.pressed) {
      uint8_t dtime;
      for (dtime = 0; dtime < 4; dtime++) {
        diablo_key_time[dtime] = diablo_times[0];
      }
    }
#endif // TAP_DANCE_ENABLE
    break;


  case KC_CCCV:                                    // One key copy/paste
    if(record->event.pressed){
      copy_paste_timer = timer_read();
    } else {
      if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {   // Hold, copy
        register_code(KC_LCTL);
        tap_code(KC_C);
        unregister_code(KC_LCTL);
      } else {                                // Tap, paste
        register_code(KC_LCTL);
        tap_code(KC_V);
        unregister_code(KC_LCTL);
      }
    }
    break;
#ifdef UNICODE_ENABLE
  case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
    if (record->event.pressed) {
      send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
    }
    break;
  case UC_TABL: // ┬─┬ノ( º _ ºノ)
    if (record->event.pressed) {
      send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
    }
    break;
  case UC_SHRG: // ¯\_(ツ)_/¯
    if (record->event.pressed) {
      send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
    }
    break;
  case UC_DISA: // ಠ_ಠ
    if (record->event.pressed) {
      send_unicode_hex_string("0CA0 005F 0CA0");
    }
    break;
#endif
  }
  return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
    process_record_user_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE
    process_record_secrets(keycode, record);
}

A users/drashna/process_records.h => users/drashna/process_records.h +101 -0
@@ 0,0 1,101 @@
#pragma once
#include "drashna.h"

#if defined(KEYMAP_SAFE_RANGE)
  #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
  #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif

enum userspace_custom_keycodes {
  VRSN = PLACEHOLDER_SAFE_RANGE,              // Prints QMK Firmware and board info
  KC_QWERTY,         // Sets default layer to QWERTY
  KC_COLEMAK,        // Sets default layer to COLEMAK
  KC_DVORAK,         // Sets default layer to DVORAK
  KC_WORKMAN,        // Sets default layer to WORKMAN
  KC_DIABLO_CLEAR,   // Clears all Diablo Timers
  KC_OVERWATCH,      // Toggles game macro input mode (so in OW, it defaults to game chat)
  KC_SALT,           // See drashna.c for details
  KC_MORESALT,
  KC_SALTHARD,
  KC_GOODGAME,
  KC_SYMM,
  KC_JUSTGAME,
  KC_GLHF,
  KC_TORB,
  KC_AIM,
  KC_C9,
  KC_GGEZ,
  KC_MAKE,           // Run keyboard's customized make command
  KC_RGB_T,          // Toggles RGB Layer Indication mode
  KC_SECRET_1,       // test1
  KC_SECRET_2,       // test2
  KC_SECRET_3,       // test3
  KC_SECRET_4,       // test4
  KC_SECRET_5,       // test5
  KC_CCCV,           // Hold to copy, tap to paste
  KC_NUKE,           // NUCLEAR LAUNCH DETECTED!!!
  UC_FLIP,           // (ಠ痊ಠ)┻━┻
  UC_TABL,           // ┬─┬ノ( º _ ºノ)
  UC_SHRG,           // ¯\_(ツ)_/¯
  UC_DISA,           // ಠ_ಠ
  NEW_SAFE_RANGE     //use "NEWPLACEHOLDER for keymap specific codes
};

bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);



#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define TG_GAME TG(_GAMEPAD)

#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5

#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN

#define KC_RESET RESET
#define KC_RST KC_RESET

#ifdef SWAP_HANDS_ENABLE
#define KC_C1R3 SH_TT
#else // SWAP_HANDS_ENABLE
#define KC_C1R3 KC_BSPC
#endif // SWAP_HANDS_ENABLE

#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)

/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)

#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH  OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)

#define ALT_APP ALT_T(KC_APP)

#define MG_NKRO MAGIC_TOGGLE_NKRO

#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)

M users/drashna/rgb_stuff.h => users/drashna/rgb_stuff.h +6 -0
@@ 1,4 1,8 @@
#pragma once
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
  #include "rgb_matrix.h"
#endif

typedef struct {
    bool enabled;


@@ 13,3 17,5 @@ void matrix_init_rgb(void);
void matrix_scan_rgb(void);
uint32_t layer_state_set_rgb(uint32_t state);
uint32_t default_layer_state_set_rgb(uint32_t state);
void rgblight_sethsv_default_helper(uint8_t index);
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );

M users/drashna/rules.mk => users/drashna/rules.mk +2 -1
@@ 1,4 1,5 @@
SRC += drashna.c
SRC += drashna.c \
       process_records.c

ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
  SRC += secrets.c

M users/drashna/tap_dances.c => users/drashna/tap_dances.c +0 -1
@@ 1,4 1,3 @@
#include "drashna.h"
#include "tap_dances.h"



M users/drashna/tap_dances.h => users/drashna/tap_dances.h +12 -0
@@ 1,3 1,6 @@
#pragma once
#include "drashna.h"

//define diablo macro timer variables
extern uint16_t diablo_timer[4];
extern uint8_t diablo_times[];


@@ 5,3 8,12 @@ extern uint8_t diablo_key_time[4];


void run_diablo_macro_check(void);

#ifdef TAP_DANCE_ENABLE
enum {
  TD_D3_1 = 0,
  TD_D3_2,
  TD_D3_3,
  TD_D3_4
};
#endif // TAP_DANCE_ENABLE

A users/drashna/wrappers.h => users/drashna/wrappers.h +170 -0
@@ 0,0 1,170 @@
#pragma once
#include "drashna.h"
/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif

#define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)

/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts

NOTE: These are all the same length.  If you do a search/replace
  then you need to add/remove underscores to keep the
  lengths consistent.
*/

#define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
#define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
#define _________________QWERTY_L3_________________        KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
#define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
#define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
#define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
#define _________________COLEMAK_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
#define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH

#define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
#define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
#define ______________COLEMAK_MOD_DH_L3____________       KC_Z,    KC_X,    KC_C,    KC_D,    KC_V

#define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________       KC_M,    KC_N,    KC_E,    KC_I,    KC_O
#define ______________COLEMAK_MOD_DH_R3____________       KC_K,    KC_H,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
#define _________________DVORAK_L3_________________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z


#define ________________DVORAK_AU_L1_______________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define ________________DVORAK_AU_L2_______________        KC_O,    KC_A,    KC_E,   KC_I,     KC_U
#define ________________DVORAK_AU_L3_______________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define ________________DVORAK_AU_R1_______________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define ________________DVORAK_AU_R2_______________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define ________________DVORAK_AU_R3_______________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z

#define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
#define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
#define _________________WORKMAN_L3________________       KC_Z,    KC_X,    KC_M,   KC_C,     KC_V

#define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
#define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
#define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
#define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
#define _________________NORMAN_L3_________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
#define _________________NORMAN_R2_________________       KC_Y,    KC_N,    KC_I,    KC_O,    KC_U
#define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________MALTRON_L1________________       KC_Q,    KC_P,    KC_Y,    KC_C,    KC_B
#define _________________MALTRON_L2________________       KC_A,    KC_N,    KC_I,    KC_S,    KC_F
#define _________________MALTRON_L3________________       KC_SCLN, KC_SLSH, KC_J     KC_G,    KC_COMM

#define _________________MALTRON_R1________________       KC_V,    KC_M,    KC_U,    KC_Z,    KC_L
#define _________________MALTRON_R2________________       KC_D,    KC_T,    KC_D,    KC_O,    KC_R
#define _________________MALTRON_R3________________       KC_DOT,  KC_W,    KC_K,    KC_MINS,  KC_X


#define _________________EUCALYN_L1________________       KC_SLSH, KC_COMM, KC_DOT,  KC_F,    KC_Q
#define _________________EUCALYN_L2________________       KC_A,    KC_O,    KC_E,    KC_I,    KC_U
#define _________________EUCALYN_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_W

#define _________________EUCALYN_R1________________       KC_M,    KC_R,    KC_D,    KC_Y,    KC_P
#define _________________EUCALYN_R2________________       KC_G,    KC_T,    KC_K,    KC_S,    KC_N
#define _________________EUCALYN_R3________________       KC_B,    KC_H,    KC_J,    KC_L,    KC_SCLN


#define _____________CARPLAX_QFMLWY_L1_____________       KC_Q,    KC_F,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QFMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QFMLWY_L3_____________       KC_Z,    KC_V,    KC_G,    KC_C,    KC_X

#define _____________CARPLAX_QFMLWY_R1_____________       KC_Y,    KC_U,    KC_O,    KC_B,    KC_J
#define _____________CARPLAX_QFMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_H,    KC_SCLN
#define _____________CARPLAX_QFMLWY_R3_____________       KC_P,    KC_K,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWB_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWB_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWB_L3_____________       KC_Z,   KC_X,    KC_C,    KC_F,    KC_J

#define _____________CARPLAX_QGMLWB_R1_____________       KC_B,    KC_Y,    KC_U,    KC_V,    KC_SCLN
#define _____________CARPLAX_QGMLWB_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWB_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWY_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWY_L3_____________       KC_Z,   KC_X,    KC_C,    KC_V,    KC_J

#define _____________CARPLAX_QGMLWY_R1_____________       KC_Y,    KC_F,    KC_U,    KC_B,    KC_SCLN
#define _____________CARPLAX_QGMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWY_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH


#define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
#define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
#define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10

#define ___________________BLANK___________________        _______, _______, _______, _______, _______


#define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
#define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________
#define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________

#define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________        _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________        _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT



#define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________        ___________________BLANK___________________
#define _________________RAISE_L3__________________        ___________________BLANK___________________

#define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END



#define _________________ADJUST_L1_________________        RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________        MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
#define _________________ADJUST_L3_________________        RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T

#define _________________ADJUST_R1_________________        KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________        AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN
#define _________________ADJUST_R3_________________        MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT