~ruther/qmk_firmware

6930eed964f18a9021fc6c6781e6fa3066290ed9 — X-Bows Tech 4 years ago 12a8e59
[Keyboard] Update lighting effects for xbows keyboard (#14432)

M keyboards/xbows/knight/config.h => keyboards/xbows/knight/config.h +5 -2
@@ 28,9 28,12 @@
#define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 }
#define DIODE_DIRECTION COL2ROW

#define DEBOUNCE 3

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_LED_PROCESS_LIMIT 18
#    define RGB_MATRIX_LED_FLUSH_LIMIT 16


@@ 39,7 42,7 @@
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#    define RGB_MATRIX_CENTER \
        { 92, 43 }
        { 92, 33 }

#    define DRIVER_ADDR_1 0b1110100
#    define DRIVER_ADDR_2 0b1110110

M keyboards/xbows/knight/keymaps/default/config.h => keyboards/xbows/knight/keymaps/default/config.h +13 -6
@@ 17,27 17,34 @@

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set

#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
#    define DISABLE_RGB_MATRIX_SOLID_COLOR               // Static single hue, no speed support
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT           // Single hue spinning spiral fades saturation
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right

#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!

#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
//#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
//#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out

#endif

M keyboards/xbows/knight_plus/config.h => keyboards/xbows/knight_plus/config.h +4 -1
@@ 28,9 28,12 @@
#define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 }
#define DIODE_DIRECTION COL2ROW

#define DEBOUNCE 3

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_LED_PROCESS_LIMIT 18
#    define RGB_MATRIX_LED_FLUSH_LIMIT 16

M keyboards/xbows/knight_plus/keymaps/default/config.h => keyboards/xbows/knight_plus/keymaps/default/config.h +13 -6
@@ 17,27 17,34 @@

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set

#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
#    define DISABLE_RGB_MATRIX_SOLID_COLOR               // Static single hue, no speed support
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT           // Single hue spinning spiral fades saturation
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right

#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!

#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
//#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
//#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out

#endif

M keyboards/xbows/nature/config.h => keyboards/xbows/nature/config.h +37 -17
@@ 28,31 28,51 @@
#define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 }
#define DIODE_DIRECTION COL2ROW

#define DEBOUNCE 3

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_LED_PROCESS_LIMIT 18
#    define RGB_MATRIX_LED_FLUSH_LIMIT 16
#    define RGB_DISABLE_AFTER_TIMEOUT 0          // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED  // turn off effects when suspended
#    define RGB_DISABLE_WHEN_USB_SUSPENDED       // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#    define RGB_MATRIX_CENTER \
        { 92, 33 }

#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
#    define DISABLE_RGB_MATRIX_SOLID_COLOR               // Static single hue, no speed support
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right

#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!

#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out

#    define DRIVER_ADDR_1 0b1110100
#    define DRIVER_ADDR_2 0b1110110

A keyboards/xbows/nature/keymaps/via/keymap.c => keyboards/xbows/nature/keymaps/via/keymap.c +63 -0
@@ 0,0 1,63 @@
/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Keymap VANILLA: (Base Layer) Default Layer
   *
   * |---------------------------------------------------------------------------------------------------------------------------------|
   * | Esc |  F1  |  F2  |  F3  |  F4  |      F5  |  F6  |  F7  |  F8  |      F9  |  F10 |  F11 |  F12 |   Delete   |    Prtsc    |
   * |---------------------------------------------------------------------------------------------------------------------------------|
   * |  ~  |     1   |   2   |   3   |   4   |    5      |       6    |    7    |    8   |   9  |   0  |   -  |  =  |  Backspace  |
   * |---------------------------------------------------------------------------------------------------------------------------------|
   * | Tab |   Q    |    W   |   E  |   R  |   T  |            |    Y   |    U   |    I  |   O  |   P  |   [  |  ]  |   \  | PgUp |
   * |---------------------------------------------------------------------------------------------------------------------------------|
   * | Ctl |   A   |   S   |   D  |   F  |   G  |      Bksp      |    H  |    J   |   K  |   L  |   ;  |  '"  |    Enter   | PgDn |
   * |---------------------------------------------------------------------------------------------------------------------------------|
   * |Shift|   Z  |   X  |   C  |   V  |   B  |       Enter       |    N  |    M   |  ,  |   .  |  /?  | Shift|      |  Up |
   * |---------------------------------------------------------------------------------------------------------------------------------|
   * |Ctrl | GUI |     Alter   |    Space   |   Ctrl   |   Shift   |     Space     |    Alter   |  FN  | Ctrl | Lft  |  Dn |  Rig |
   * |---------------------------------------------------------------------------------------------------------------------------------|
   */
  [0] = LAYOUT(
		KC_ESC,  KC_F1,   KC_F2, KC_F3,  KC_F4,  KC_F5,   KC_F6,   KC_F7,  KC_F8,  KC_F9,   KC_F10, KC_F11,  KC_F12,  KC_DEL,  KC_PSCR,
		KC_GRV,  KC_1,    KC_2,  KC_3,   KC_4,   KC_5,             KC_6,   KC_7,   KC_8,    KC_9,   KC_0,    KC_MINS, KC_EQL,  KC_BSPC,
		KC_TAB,  KC_Q,    KC_W,  KC_E,   KC_R,   KC_T,    KC_Y,    KC_U,   KC_I,   KC_O,    KC_P,   KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
		KC_CAPS, KC_A,    KC_S,  KC_D,   KC_F,   KC_G,    KC_BSPC, KC_H,   KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT, KC_ENT,  KC_PGDN,
		KC_LSFT, KC_Z,    KC_X,  KC_C,   KC_V,   KC_B,    KC_ENT,  KC_N,   KC_M,   KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
		KC_LCTL, KC_LGUI, KC_LALT,       KC_SPC, KC_LCTL, KC_LSFT, KC_SPC,        KC_RALT, MO(1),  KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
  [1] = LAYOUT(
    RESET,     KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_CALC,   KC_MYCM,  KC_MSEL,   KC_MAIL,   NK_TOGG,   EEP_RST,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,             KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_NLCK,
    RGB_TOG,   RGB_MOD,  RGB_VAI,  RGB_HUI,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_HOME,
    KC_TRNS,   RGB_SPD,  RGB_VAD,  RGB_SPI,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_END,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_MUTE,   KC_VOLU,
    KC_TRNS,   KC_TRNS,  KC_TRNS,            KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,            KC_TRNS,   KC_TRNS,  KC_MPLY,   KC_MPRV,   KC_VOLD,   KC_MNXT),
  [2] = LAYOUT(
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,             KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,            KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,            KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS),
  [3] = LAYOUT(
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,             KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,
    KC_TRNS,   KC_TRNS,  KC_TRNS,            KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_TRNS,            KC_TRNS,   KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS)
};

A keyboards/xbows/nature/keymaps/via/rules.mk => keyboards/xbows/nature/keymaps/via/rules.mk +1 -0
@@ 0,0 1,1 @@
VIA_ENABLE = yes

M keyboards/xbows/numpad/config.h => keyboards/xbows/numpad/config.h +4 -1
@@ 28,9 28,12 @@
#define MATRIX_ROW_PINS { B5, B4, C6, B6, D7, B3 }
#define MATRIX_COL_PINS { D4, D6, B2, B1 }
#define DIODE_DIRECTION COL2ROW

#define DEBOUNCE 3

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_LED_PROCESS_LIMIT 18
#    define RGB_MATRIX_LED_FLUSH_LIMIT 16

M keyboards/xbows/numpad/keymaps/default/config.h => keyboards/xbows/numpad/keymaps/default/config.h +31 -24
@@ 13,31 13,38 @@
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 #pragma once
#pragma once

 #ifdef RGB_MATRIX_ENABLE
 #    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
 #    define DISABLE_RGB_MATRIX_SOLID_COLOR               // Static single hue, no speed support
 #    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
 #    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
 #    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
 #    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
 #    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT           // Single hue spinning spiral fades saturation
 #    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
 #    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set

 #    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
 #    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
#    define DISABLE_RGB_MATRIX_SOLID_COLOR               // Static single hue, no speed support
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right

 #    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
 #    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
 #    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
 #    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
 #    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
 #    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
 //#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
 #    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
 #    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
 //#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!

 #endif
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out

#endif

M keyboards/xbows/numpad/numpad.c => keyboards/xbows/numpad/numpad.c +6 -6
@@ 33,14 33,14 @@
  {0, C9_4,  C8_4, C7_4},   // L12

  {0, C3_11,  C2_11, C1_11},   // L13
 	{0, C3_12,  C2_12, C1_12},   // L14
 	{0, C3_13,  C2_13, C1_13},   // L15
 	{0, C3_14,  C2_14, C1_14},   // L16
  {0, C3_12,  C2_12, C1_12},   // L14
  {0, C3_13,  C2_13, C1_13},   // L15
  {0, C3_14,  C2_14, C1_14},   // L16

  {0, C6_9,  C5_9, C4_9},      // L17
 	{0, C6_10,  C5_10, C4_10},   // L18
 	{0, C6_11,  C5_11, C4_11},   // L19
 	{0, C6_14,  C5_14, C4_14},   // L20
  {0, C6_10,  C5_10, C4_10},   // L18
  {0, C6_11,  C5_11, C4_11},   // L19
  {0, C6_14,  C5_14, C4_14},   // L20

  {0, C6_16,  C5_16, C4_16},   // L21
  {0, C6_15,  C5_15, C4_15},   // L22

M keyboards/xbows/numpad/rules.mk => keyboards/xbows/numpad/rules.mk +0 -1
@@ 14,7 14,6 @@ CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = yes       # Breathing sleep LED during USB suspend
NO_USB_STARTUP_CHECK = no   # Disables usb supend check after keyboard startup
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes           # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality

M keyboards/xbows/ranger/config.h => keyboards/xbows/ranger/config.h +0 -1
@@ 40,7 40,6 @@
#    define RGB_DISABLE_AFTER_TIMEOUT 0          // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED   // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#    define RGB_MATRIX_CENTER { 103, 32 }
#    define DRIVER_ADDR_1 0b1110100

M keyboards/xbows/ranger/keymaps/default/config.h => keyboards/xbows/ranger/keymaps/default/config.h +2 -0
@@ 28,9 28,11 @@
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right