~ruther/qmk_firmware

683605a9dc285c5e8f6328ec81a29505892287b7 — kuchosauronad0 6 years ago c178bbf
Userspace kuchosauronad0 (#6541)

* initial commit

* Update layout. Tweak rules.mk

* initial userspace configuration for kuchosauronad0

* modified userspace for kuchosauronad0

* added OSL_UNI

* clean up

* clean up

* style

* style

* added more unicode

* fixed representation

* fixed representation

* added comments

* added comments, restructure

* accidently one line

* restructure

* restructure

* added git_lazy(void)

* fixed indenting and added missing symbols

* fixed indent

* fixed indent

* update

* change tapping_term to 150

* added UNICODEMAP_ENABLE block

* replace register with tap_code where possible

* formatting

* rearrange sequences

* clean up

* clean up

* added unicode layer

* disabled tap dance

* add files for encoder

* removed unnecessary include

* removed unnecessary stuff
A keyboards/c39/keymaps/kuchosauronad0/config.h => keyboards/c39/keymaps/kuchosauronad0/config.h +43 -0
@@ 0,0 1,43 @@

/*
This is the c configuration file for the keymap

Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

/* key combination for magic key command */
#undef IS_COMMAND
#define IS_COMMAND() ( \
    get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT)) \
)

//#ifdef RGBLIGHT_ENABLE
//#define RGB_DI_PIN D3
//#define RGBLED_NUM 16     // Number of LEDs
//#define RGBLED_SPLIT { 8, 8 }
//
//#define RGBLIGHT_HUE_STEP 12
//#define RGBLIGHT_SAT_STEP 12
//#define RGBLIGHT_VAL_STEP 12
//#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
//#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
//#endif // RGBLIGHT_ENABLE


A keyboards/c39/keymaps/kuchosauronad0/keymap.c => keyboards/c39/keymaps/kuchosauronad0/keymap.c +137 -0
@@ 0,0 1,137 @@
/*
This is the keymap for the keyboard

Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H
#include "kuchosauronad0.h"

#ifdef INDICATOR_LIGHTS
extern userspace_config_t userspace_config;

uint8_t last_mod;
uint8_t last_led;
uint8_t last_osm;
#endif

#define LAYOUT_collide39_base( \
    K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
    K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
    K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A  \
  ) \
  LAYOUT_wrapper( \
    MT(MOD_LALT,KC_TAB),  K01,    K02,     K03,      K04,     K05,     LT(RAISE,KC_PGUP),  K06,     K07,     K08,     K09,     K0A,     KC_BSPC, \
    SFT_T(KC_ESC),        K11,    K12,     K13,      K14,     K15,     LT(LOWER,KC_PGDN),  K16,     K17,     K18,     K19,     K1A,     SFT_T(KC_ENT), \
    MT(MOD_LCTL,KC_DEL),  K21,    K22,     K23,      K24,     K25,     KC_SPACE,           K26,     K27,     K28,     K29,     K2A,     KC_LEAD  \
  )
#define LAYOUT_collide39_base_wrapper(...)       LAYOUT_collide39_base(__VA_ARGS__)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
            
  [_QWERTY] = LAYOUT_collide39_base_wrapper(
    _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
    _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
    _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  ),

  [_COLEMAK] = LAYOUT_collide39_base_wrapper(
    _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
    _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
    _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  ),

  [_DVORAK] = LAYOUT_collide39_base_wrapper(
    _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
    _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
    _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  ),

#ifdef UNICODEMAP_ENABLE
  [_UNICODE] = LAYOUT_collide39_base_wrapper(
    _______________UNICODE_L1__________________, _______________UNICODE_R1__________________,
    _______________UNICODE_L2__________________, _______________UNICODE_R2__________________,
    _______________UNICODE_L3__________________, _______________UNICODE_R3__________________
  ),
#endif
  [_WORKMAN] = LAYOUT_collide39_base_wrapper(
    _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
    _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
    _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  ),

  [_NORMAN] = LAYOUT_collide39_base_wrapper(
    _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
    _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
    _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
  ),

  [_MALTRON] = LAYOUT_collide39_base_wrapper(
    _________________MALTRON_L1________________, _________________MALTRON_R1________________,
    _________________MALTRON_L2________________, _________________MALTRON_R2________________,
    _________________MALTRON_L3________________, _________________MALTRON_R3________________
  ),

  [_EUCALYN] = LAYOUT_collide39_base_wrapper(
    _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
    _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
    _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
  ),

  [_CARPLAX] = LAYOUT_collide39_base_wrapper(
    _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
    _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
    _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
  ),


  [_MODS] = LAYOUT_wrapper(\
    _______, _______, _______, _______, _______, _______, _______,  _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______,  _______, _______, _______, _______, _______, _______,
    KC_LSFT, _______, _______, _______, _______, _______, _______,  _______, _______, _______, _______, _______, _______
  ),

  [_LOWER] = LAYOUT_wrapper(\
    KC_TILD, _________________LOWER_L1__________________, _______,  _________________LOWER_R1__________________, KC_BSPC,
    KC_F11,  _________________LOWER_L2__________________, _______,  _________________LOWER_R2__________________, KC_PIPE,
    KC_F12,  _________________LOWER_L3__________________, _______,  _________________LOWER_R3__________________, _______
  ),

  [_RAISE] = LAYOUT_wrapper(\
    KC_GRV,  _________________RAISE_L1__________________, _______,  _________________RAISE_R1__________________, KC_BSPC,
    _______, _________________RAISE_L2__________________, _______,  _________________RAISE_R2__________________, KC_BSLS,
    _______, _________________RAISE_L3__________________, _______,  _________________RAISE_R3__________________, _______
  ),

  [_ADJUST] = LAYOUT_wrapper(\
    KC_MAKE, _________________ADJUST_L1_________________, _______,  _________________ADJUST_R1_________________, KC_RESET,
    VRSN,    _________________ADJUST_L2_________________, _______,  _________________ADJUST_R2_________________, EEP_RST,
    TG_MODS, _________________ADJUST_L3_________________, _______,  _________________ADJUST_R3_________________, KC_MPLY
  )

};

void matrix_init_keymap(void) {
  #ifndef CONVERT_TO_PROTON_C
    setPinOutput(D5);
    writePinHigh(D5);
    setPinOutput(B0);
    writePinHigh(B0);
  #endif
}


A keyboards/c39/keymaps/kuchosauronad0/readme.md => keyboards/c39/keymaps/kuchosauronad0/readme.md +1 -0
@@ 0,0 1,1 @@
# Personal keymap for the collide39

A keyboards/c39/keymaps/kuchosauronad0/rules.mk => keyboards/c39/keymaps/kuchosauronad0/rules.mk +20 -0
@@ 0,0 1,20 @@
BOOTLOADER        = caterina
BOOTMAGIC_ENABLE  = no       # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE   = no       # Mouse keys(+4700)
EXTRAKEY_ENABLE   = yes      # Audio control and System control(+450)
CONSOLE_ENABLE    = no       # Console for debug(+400)
COMMAND_ENABLE    = no       # Commands for debug and configuration
LEADER_ENABLE     = yes      # default is yes
TAP_DANCE_ENABLE  = no      #(+1254)
UNICODE_ENABLE    = no       #(+1134)
UNICODEMAP_ENABLE = yes
RGBLIGHT_ENABLE   = no
AUDIO_ENABLE      = no
NKRO_ENABLE       = yes      

INDICATOR_LIGHTS  = no
MACROS_ENABLED    = no
RGBLIGHT_TWINKLE  = no
RGBLIGHT_STARTUP_ANIMATION = no

NO_SECRETS = yes

A users/kuchosauronad0/.gitignore => users/kuchosauronad0/.gitignore +3 -0
@@ 0,0 1,3 @@
secrets.c
secrets.h
kuchosauronad0_song_list.h

A users/kuchosauronad0/config.h => users/kuchosauronad0/config.h +93 -0
@@ 0,0 1,93 @@
#pragma once


#ifdef AUDIO_ENABLE
  #define AUDIO_CLICKY
  #define STARTUP_SONG SONG(RICK_ROLL)
  #define GOODBYE_SONG  SONG(SONIC_RING)
  #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
                                    SONG(COLEMAK_SOUND), \
                                    SONG(DVORAK_SOUND), \
                                    SONG(OVERWATCH_THEME) \
                                  }

  #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
  // #ifdef RGBLIGHT_ENABLE
  // #define NO_MUSIC_MODE
  // #endif //RGBLIGHT_ENABLE/
  // #ifndef __arm__
  //   #undef  NOTE_REST
  //   #define NOTE_REST         1.00f
  // #endif // !__arm__

#define UNICODE_SONG_OSX SONG(RICK_ROLL)
#define UNICODE_SONG_LNX SONG(RICK_ROLL)
#define UNICODE_SONG_WIN SONG(RICK_ROLL)
#define UNICODE_SONG_BSD SONG(RICK_ROLL)
#define UNICODE_SONG_WINC SONG(RICK_ROLL)

#endif // !AUDIO_ENABLE

#ifdef RGBLIGHT_ENABLE
  #define RGBLIGHT_SLEEP
  #undef RGBLIGHT_ANIMATIONS
  #define RGBLIGHT_EFFECT_BREATHING
  #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
#endif // !RGBLIGHT_ENABLE

#ifndef ONESHOT_TAP_TOGGLE
  #define ONESHOT_TAP_TOGGLE 2
#endif // !ONESHOT_TAP_TOGGLE

#ifndef ONESHOT_TIMEOUT
  #define ONESHOT_TIMEOUT 3000
#endif// !ONESHOT_TIMEOUT

#ifndef QMK_KEYS_PER_SCAN
  #define QMK_KEYS_PER_SCAN 4
#endif // !QMK_KEYS_PER_SCAN



// this makes it possible to do rolling combos (zx) with keys that
// convert to other keys on hold (z becomes ctrl when you hold it,
// and when this option isn't enabled, z rapidly followed by x
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
#undef PERMISSIVE_HOLD
//#define TAPPING_FORCE_HOLD
//#define RETRO_TAPPING

#define FORCE_NKRO

#ifndef TAPPING_TOGGLE
  #define TAPPING_TOGGLE  1
#endif

#ifdef TAPPING_TERM
  #undef TAPPING_TERM
#endif // !TAPPING_TERM
#if defined(KEYBOARD_ergodox_ez)
  #define TAPPING_TERM 185
#elif defined(KEYBOARD_crkbd)
  #define TAPPING_TERM 200
#else
  #define TAPPING_TERM 150
#endif


// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

#define TAP_CODE_DELAY 5

// Enable Leader key
#if defined(LEADER_ENABLE)
  #define LEADER_PER_KEY_TIMING
  #define LEADER_TIMEOUT 250
#endif // !LEADER_ENABLE 

#define MACRO_TIMER 5

A users/kuchosauronad0/encoder.c => users/kuchosauronad0/encoder.c +10 -0
@@ 0,0 1,10 @@
#include "encoder.h"

void encoder_update_user(uint8_t index, bool clockwise) {
  if (clockwise) {
   tap_code(KC_1);
  } else {
   tap_code(KC_0);
  }
}


A users/kuchosauronad0/encoder.h => users/kuchosauronad0/encoder.h +3 -0
@@ 0,0 1,3 @@
#pragma once
#include "quantum.h"
void encoder_update_user(uint8_t index, bool clockwise); 

A users/kuchosauronad0/kuchosauronad0.c => users/kuchosauronad0/kuchosauronad0.c +196 -0
@@ 0,0 1,196 @@
/*
Copyright 2019 Andre Poley <andre.poley@mailbox.org> 

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "kuchosauronad0.h"

userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
  #define KUCHOSAURONAD0_UNICODE_MODE UC_WINC
#else
  // set to 2 for UC_WIN, set to 4 for UC_WINC
  #define KUCHOSAURONAD0_UNICODE_MODE 2
#endif


// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap.  Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}

// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
  userspace_config.raw = eeconfig_read_user();

  #ifdef BOOTLOADER_CATERINA
    DDRD &= ~(1<<5);
    PORTD &= ~(1<<5);

    DDRB &= ~(1<<0);
    PORTB &= ~(1<<0);
  #endif

  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
    set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
    get_unicode_input_mode();
  #endif //UNICODE_ENABLE
  matrix_init_keymap();
}

__attribute__((weak))
void keyboard_post_init_keymap(void){ }

void keyboard_post_init_user(void){
#ifdef RGBLIGHT_ENABLE
  keyboard_post_init_rgb();
#endif
  keyboard_post_init_keymap();
}

__attribute__ ((weak))
void shutdown_keymap(void) {}

void shutdown_user (void) {
  #ifdef RGBLIGHT_ENABLE
    rgblight_enable_noeeprom();
    rgblight_mode_noeeprom(1);
    rgblight_setrgb_red();
  #endif // RGBLIGHT_ENABLE
  #ifdef RGB_MATRIX_ENABLE
    // uint16_t timer_start = timer_read();
    // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
    // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
  #endif //RGB_MATRIX_ENABLE
  shutdown_keymap();
}

__attribute__ ((weak))
void suspend_power_down_keymap(void) {}

void suspend_power_down_user(void) {
    suspend_power_down_keymap();
}

__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}

void suspend_wakeup_init_user(void) {
  suspend_wakeup_init_keymap();
}


__attribute__ ((weak))
void matrix_scan_keymap(void) {}

__attribute__ ((weak))
void matrix_scan_user(void){
  static bool has_ran_yet;
  if (!has_ran_yet) {
    has_ran_yet = true;
    startup_user();
  }

#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
//  run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE

#ifdef RGBLIGHT_ENABLE
  matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE

  matrix_scan_keymap();
}

__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
  return state;
}

// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
  state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
  state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
  return layer_state_set_keymap (state);
}


__attribute__ ((weak))
uint32_t default_layer_state_set_keymap (uint32_t state) {
  return state;
}

// Runs state check and changes underglow color and animation
uint32_t default_layer_state_set_user(uint32_t state) {
  state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE
  state = default_layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
#endif
  return state;
}

__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}

// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
  led_set_keymap(usb_led);
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}

void eeconfig_init_user(void) {
  userspace_config.raw = 0;
  userspace_config.rgb_layer_change = true;
  eeconfig_update_user(userspace_config.raw);
  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
    set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
    get_unicode_input_mode();
  #else
    eeprom_update_byte(EECONFIG_UNICODEMODE, KUCHOSAURONAD0_UNICODE_MODE);
  #endif
}

// TMUX stuff
void tmux_prefix(void) {
  register_code(KC_LCTL);
  tap_code(KC_B);
  unregister_code(KC_LCTL);
}


void tmux_pane_last(void) {
  tmux_prefix();
  tap_code(KC_SCLN);
}

void tmux_pane_switch_repeat(void) {
  tmux_pane_last();
  tap_code(KC_UP);
  tap_code(KC_ENT);
  tmux_pane_last();
}

/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */

A users/kuchosauronad0/kuchosauronad0.h => users/kuchosauronad0/kuchosauronad0.h +111 -0
@@ 0,0 1,111 @@
#ifndef USERSPACE
#define USERSPACE

//#pragma once

#include "quantum.h"

#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"

#ifdef TAP_DANCE_ENABLE
  #include "tap_dances.h"
  #define KC_TMX TD(TD_TMX)   // tap1: 't'  tap2: <CTL>+b
  #define KC_EOL TD(TD_EOL)   // tap1: 'e'  tap2: <CTL>+e
  #define KC_BOL TD(TD_BOL)   // tap1: 'a'  tap2: <CTL>+a
  #define KC_NW TD(TD_NW)     // tap1: 'f'  tap2: <ALT>+f
  #define KC_PW TD(TD_PW)     // tap1: 'b'  tap2: <ALT>+b
  #define KC_DW TD(TD_DW)     // tap1: 'w'  tap2: <CTL>+w
#endif //!TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  #include "rgb_stuff.h"
#endif
#if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
  #include "unicode.h"
#endif //!UNICODE_ENABLE

// Keycode aliases
#define TM_X LCTL(KC_B)     // Tmux control sequence
// Unix QoL macros
#define MC_BOL LCTL(KC_A)   // jump to beginning of line
#define MC_EOL LCTL(KC_E)   // jump to end       of line
#define MC_NW LALT(KC_F)    //     next word
#define MC_PW LALT(KC_B)    // previous word
#define MC_DW LCTL(KC_W)    //   delete word

// Define layer names
enum userspace_layers {
  _QWERTY = 0,
  _NUMLOCK = 0,
  _COLEMAK,
  _DVORAK,
  _WORKMAN,
  _NORMAN,
  _MALTRON,
  _EUCALYN,
  _CARPLAX,
  _UNICODE,
  _MODS, /* layer 8 now 9*/
  _GAMEPAD,
  _DIABLO,
  _MACROS,
  _MEDIA,
  _LOWER,
  _RAISE,
  _ADJUST,
};

bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);

void tmux_prefix(void);
void tmux_pane_zoom(void);
void tmux_pane_last(void);
void tmux_pane_switch_repeat(void);
void tmux_pane_switch(uint16_t keycode);

typedef union {
  uint32_t raw;
  struct {
    bool     rgb_layer_change :1;
    bool     is_overwatch     :1;
    bool     nuke_switch      :1;
    uint8_t  unicode_mod      :4;
    bool     swapped_numbers  :1;
  };
} userspace_config_t;

extern userspace_config_t userspace_config;

/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE

#endif // !USERSPACE

/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */

A users/kuchosauronad0/leader.c => users/kuchosauronad0/leader.c +84 -0
@@ 0,0 1,84 @@
#include "leader.h"

LEADER_EXTERNS();

void matrix_scan_user(void){
  static bool has_ran_yet;
  if (!has_ran_yet) {
    has_ran_yet = true;
    startup_user();
  }

#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
//  run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE

#ifdef RGBLIGHT_ENABLE
  matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE

  LEADER_DICTIONARY() {
    leading = false;
    leader_end();
    // Q is for TMUX
    // Z is for OS related things
    // other single key sequences are mostly for terminals and vim

    SEQ_ONE_KEY(KC_W) {
      // Vim + Tmux Macro, when in command mode in vim: write to file, change to the other pane in the current session and repeat the last command
      SEND_STRING(":w" SS_TAP(X_ENTER));
      tmux_pane_switch_repeat();
      }
    
    SEQ_ONE_KEY(KC_T) {
      // Send the Tmux Prefix
      tmux_prefix();
    }

    SEQ_ONE_KEY(KC_A) {
      // Send the Tmux Prefix and press 'right' arrow
      tmux_prefix();
      tap_code(KC_RIGHT);
    }

    SEQ_TWO_KEYS(KC_T, KC_T) {
      // Send the Tmux Prefix to a nested session
      tmux_prefix();
      tmux_prefix();
    }
    SEQ_TWO_KEYS(KC_Q, KC_A) {
      // Switch pane and repeat last action
      tmux_pane_switch_repeat();
    }

    SEQ_TWO_KEYS(KC_Z, KC_P){
      // Press windows key, send string 'plex' and press enter
      register_code(KC_LGUI);
      register_code(KC_S);
      unregister_code(KC_S);

      unregister_code(KC_LGUI);
      SEND_STRING("plex");
      tap_code(KC_ENTER);
    }

    SEQ_TWO_KEYS(KC_Z, KC_F) {
      // Open a search
      register_code(KC_LGUI);
      register_code(KC_S);
      unregister_code(KC_S);
      unregister_code(KC_LGUI);
    }

    SEQ_TWO_KEYS(KC_Z, KC_Z) {
      SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
    }

    SEQ_THREE_KEYS(KC_BSPC, KC_BSPC, KC_BSPC){
        // Reset the keyboard
        reset_keyboard();
    }
  }

  matrix_scan_keymap();
}

A users/kuchosauronad0/leader.h => users/kuchosauronad0/leader.h +6 -0
@@ 0,0 1,6 @@
#pragma once
#include "kuchosauronad0.h"

#include "leader.h"

void matrix_scan_user(void);

A users/kuchosauronad0/process_records.c => users/kuchosauronad0/process_records.c +244 -0
@@ 0,0 1,244 @@
#include "kuchosauronad0.h"

uint16_t copy_paste_timer;

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
  return true;
}

// Defines actions for my global custom keycodes. Defined in kuchosauronad0.h file
// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  // If console is enabled, it will print the matrix position and status of each key pressed
#ifdef KEYLOGGER_ENABLE
  #if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_keebio_iris_rev2)
    xprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.row, record->event.key.col, record->event.pressed);
  #else
    xprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
  #endif
#endif //KEYLOGGER_ENABLE

  switch (keycode) {
  case KC_QWERTY ... KC_UNICODE:
    if (record->event.pressed) {
      set_single_persistent_default_layer(keycode - KC_QWERTY);
    }
    break;

  case KC_MAKE:  // Compiles the firmware, and adds the flash command based on keyboard bootloader
    if (!record->event.pressed) {
      uint8_t temp_mod = get_mods();
      uint8_t temp_osm = get_oneshot_mods();
      clear_mods(); clear_oneshot_mods();
      send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), TAP_CODE_DELAY);
#ifndef MAKE_BOOTLOADER
      if ( ( temp_mod | temp_osm ) & MOD_MASK_SHIFT )
#endif
      {
        #if defined(__arm__)
          send_string_with_delay_P(PSTR(":dfu-util"), TAP_CODE_DELAY);
        #elif defined(BOOTLOADER_DFU)
          send_string_with_delay_P(PSTR(":dfu"), TAP_CODE_DELAY);
        #elif defined(BOOTLOADER_HALFKAY)
          send_string_with_delay_P(PSTR(":teensy"), TAP_CODE_DELAY);
        #elif defined(BOOTLOADER_CATERINA)
          send_string_with_delay_P(PSTR(":avrdude"), TAP_CODE_DELAY);
        #endif // bootloader options
       }
      if ( ( temp_mod | temp_osm ) & MOD_MASK_CTRL) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), TAP_CODE_DELAY); }
      send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), TAP_CODE_DELAY);
    }
    break;
// FLEDERMAUSLAND
  case MC_QT1:  // ""
    if(record->event.pressed){
      SEND_STRING("\"\"");
      tap_code(KC_LEFT);
    }
    break;
    case MC_QT2:  // ''
      if(record->event.pressed){
        SEND_STRING("''");
        tap_code(KC_LEFT);
      }
      break;
    case MC_QT3:  // `'
      if(record->event.pressed){
        SEND_STRING("`'");
        tap_code(KC_LEFT);
      }
      break;
    case MC_PAR:  // Parenthesis
      if(record->event.pressed){
        SEND_STRING("()");
        tap_code(KC_LEFT);
      }
      break;
    case MC_CUR:  // Curly bracket
      if(record->event.pressed){
        SEND_STRING("{}");
        tap_code(KC_LEFT);
      }
      break;
    case MC_SQR:  // Square bracket
      if(record->event.pressed){
        SEND_STRING("[]");
        tap_code(KC_LEFT);
      }
      break;
    case MC_ABR:  // Angle bracket
      if(record->event.pressed){
        SEND_STRING("<>");
        tap_code(KC_LEFT);
      }
      break;
    case MCT_NEW: // New Tmux Session
      if(record->event.pressed){
        tmux_prefix();
        SEND_STRING(":neww");
        tap_code(KC_ENT);
      }
      break;
    case MCT_SH:  // Tmux horizontal split
      if(record->event.pressed){
        tmux_prefix();
        SEND_STRING("%");
      }
      break;
    case MCT_SV:  // Tmux vertical split
      if(record->event.pressed){
        tmux_prefix();
        SEND_STRING("\"");
      }
      break;
    case MCT_ZM:  // Tmux zoom
      if(record->event.pressed){
        tmux_prefix();
        tap_code(KC_Z);
      }
      break;
    case MCT_SCR: // Tmux scroll mode
      if(record->event.pressed){
        tmux_prefix();
        tap_code(KC_PGUP);
      }
      break;
    case MCT_UP:  // Tmux up
      break;
    case MCT_DW:  // Tmux down
      break;
    case MCT_LFT: // Tmux left
      break;
    case MCT_RGT: // Tmux right
      tmux_prefix();
      tap_code(KC_RIGHT);
      break;
    case MCV_B:   // Vim begin of line
      if(record->event.pressed){
        tap_code(KC_0);
      }
      break;
    case MCV_E:   // Vim end of line
      if(record->event.pressed){
        SEND_STRING(":vsplit");
        tap_code(KC_ENT);
      }
      break;
    case MCT_F:   // Vim for loop
      if(record->event.pressed){
        SEND_STRING(":help");
        tap_code(KC_ENT);
      }
      break;
  case VRSN: // Prints firmware version
    if (record->event.pressed) {
      send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), TAP_CODE_DELAY);
    }
    break;
// These are a series of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#ifdef MACROS_ENABLED
  case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
    if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
    userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
    break;
  case KC_SALT:
    return send_game_macro("Salt, salt, salt...", record, false);
  case KC_MORESALT:
    return  send_game_macro("Please sir, can I have some more salt?!", record, false);
  case KC_SALTHARD:
    return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
  case KC_GOODGAME:
    return send_game_macro("Good game, everyone!", record, false);
  case KC_GLHF:
    return send_game_macro("Good luck, have fun!!!", record, false);
  case KC_SYMM:
    return send_game_macro("Left click to win!", record, false);
  case KC_JUSTGAME:
    return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
  case KC_TORB:
    return send_game_macro("That was positively riveting!", record, false);
  case KC_AIM:
    send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
    return send_game_macro("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!", record, false);
  case KC_C9:
    return send_game_macro("OMG!!!  C9!!!", record, false);
  case KC_GGEZ:
    return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
#endif // MACROS_ENABLED

 case KC_CCCV:                                    // One key copy/paste
    if(record->event.pressed){
      copy_paste_timer = timer_read();
    } else {
      if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {   // Hold, copy
        register_code(KC_LCTL);
        tap_code(KC_C);
        unregister_code(KC_LCTL);
      } else {                                // Tap, paste
        register_code(KC_LCTL);
        tap_code(KC_V);
        unregister_code(KC_LCTL);
      }
    }
    break;

// Unicode
#ifdef UNICODE_ENABLE
  case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
    if (record->event.pressed) {
      send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
    }
    break;
  case UC_TABL: // ┬┬ノ( º _ ºノ)
    if (record->event.pressed) {
      send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
    }
    break;
  case UC_SHRG: // ¯\_(ツ)_/¯
    if (record->event.pressed) {
      send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
    }
    break;
  case UC_DISA: // ಠ_ಠ
    if (record->event.pressed) {
      send_unicode_hex_string("0CA0 005F 0CA0");
    }
    break;
#endif //!Unicode
}
  return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
    process_record_user_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE
    process_record_secrets(keycode, record);
}

A users/kuchosauronad0/process_records.h => users/kuchosauronad0/process_records.h +94 -0
@@ 0,0 1,94 @@
#pragma once
#include "kuchosauronad0.h"

#if defined(KEYMAP_SAFE_RANGE)
#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif

enum userspace_custom_keycodes{
  VRSN = PLACEHOLDER_SAFE_RANGE,              // Prints QMK Firmware and board info
  KC_QWERTY,         // Sets default layer to QWERTY
  KC_COLEMAK,        // Sets default layer to COLEMAK
  KC_DVORAK,         // Sets default layer to DVORAK
  KC_WORKMAN,        // Sets default layer to WORKMAN
  KC_NORMAN,         // Sets default layer to NORMAN
  KC_MALTRON,        // Sets default layer to MALTRON
  KC_EUCALYN,        // Sets default layer to EUCALYN
  KC_CARPLAX,        // Sets default layer to CARPLAX
  KC_UNICODE,        // Sets default layer to UNICODE

  KC_MAKE,           // Run keyboard's customized make command
  KC_RGB_T,          // Toggles RGB Layer Indication mode
  KC_SECRET_1,       
  KC_SECRET_2,       
  KC_SECRET_3,       
  KC_SECRET_4,       
  KC_SECRET_5,       
  KC_CCCV,           // Hold to copy, tap to paste
  KC_NUKE,           // NUCLEAR LAUNCH DETECTED!!!
  UC_FLIP,           // (ಠ痊ಠ)┻━┻
  UC_TABL,           // ┬┬ノ( º _ ºノ)
  UC_SHRG,           // ¯\_(ツ)_/¯
  UC_DISA,           // ಠ_ಠ

  MC_QT1,  // ""
  MC_QT2,  // ''
  MC_QT3,  // `'
  MC_PAR,  // Parenthesis
  MC_CUR,  // Curly bracket
  MC_SQR,  // Square bracket
  MC_ABR,  // Angle bracket
  MCT_NEW, // New Tmux Session
  MCT_SH,  // Tmux horizontal split
  MCT_SV,  // Tmux vertical split
  MCT_ZM,  // Tmux zoom
  MCT_SCR, // Tmux scroll mode
  MCT_UP,  // Tmux up
  MCT_DW,  // Tmux down
  MCT_LFT, // Tmux left
  MCT_RGT, // Tmux right
  MCV_B,   // Vim begin of line
  MCV_E,   // Vim end of line
  MCT_F,   // Vim for loop
  MCG_A, // Git add
  MCG_C, // Git commit
  MCG_P, // Git push
  MCG_R, // Git revert
  MCG_L, // Git log
  MCG_S, // Git status

  NEW_SAFE_RANGE     //use "NEWPLACEHOLDER for keymap specific codes
  };

bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);

#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define TG_GAME TG(_GAMEPAD)
#define OS_LWR OSL(_LOWER)
#define OS_RSE OSL(_RAISE)
#define OS_UNI OSL(_UNICODE)

#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5
#define KC_SEC6 KC_SECRET_6

#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN
#define UNICODE KC_UNICODE

#define KC_RESET RESET
#define KC_RST KC_RESET

#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)

A users/kuchosauronad0/readme.md => users/kuchosauronad0/readme.md +145 -0
@@ 0,0 1,145 @@
# qmk userspace for kuchosauronad0
Thanks to drashna and everyone else in the qmk_firmware/users/ directory :)

# Overview

## Keyboard Layout Templates
This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.

This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.

The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:

`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`

Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.

Credit goes to @jola5 for first implementing this awesome idea.

## Custom Keycodes
Declared in `process_records.h` and `template.h` and defined in `process_record_user` in template.c 

## Tap Dances
Set `TAP_DANCE_ENABLE = yes` in rules.mk. See file tap_dances.{c,h}

## Leader Key
Set `LEADER_ENABLE = yes` in rules.mk.
TODO: document tmux / vim / os

## Unicode
TODO: Set `idk` in `idc`

## Diablo Layer
Currently not in use.

# Secret Macros
Set `NO_SECRETS = yes` in rules.mk.

With help from gitter and Colinta, this adds the ability to add hidden macros from other users.  

First, I have several files that are hidden/excluded from Git/GitHub.  These contain everything needed for the macros. To hide these files, open `.git/info/exclude` and add `secrets.c` and  `secrets.h` to that file, below the comments.

And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file to define the keycodes for the new macros. 


### .git/info/exclude

```
# git ls-files --others --exclude-from=.git/info/exclude
# Lines that start with '#' are comments.
# For a project mostly in C, the following would be a good set of
# exclude patterns (uncomment them if you want to use them):
# *.[oa]
# *~
/users/kuchosauronad0/secrets.c
/users/kuchosauronad0/secrets.h
```

Then you can create these files:

### secrets.c

```c
#include "kuchosauronad0.h"  // replace with your keymap's "h" file, or whatever file stores the keycodes

#if (__has_include("secrets.h") && !defined(NO_SECRETS))
#include "secrets.h"
#else
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
// And I'm not familiar enough to know which is better or why...
static const char * const secret[] = {
  "test1",
  "test2",
  "test3",
  "test4",
  "test5"
};
#endif

bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case KC_SECRET_1 ... KC_SECRET_5: // Secrets!  Externally defined strings, not stored in repo
      if (!record->event.pressed) {
        clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
        send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
      }
      return false;
      break;
  }
  return true;
}
```

### secrets.h

```c
static const char * const secrets[] = {
  "secret1",
  "secret2",
  "secret3",
  "secret4",
  "secret5"
};
```

Replacing the strings with the codes that you need.

### name.c

In the `<name>.c` file, you will want to add this to the top:

```c
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
  return true;
}
```

This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.

And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here,  you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`

```c
  return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
}
```

### rules.mk

Here, you want your `/users/<name>/rules.mk` file to "detect" the existence of the `secrets.c` file, and only add it if the file exists.  To do so, add this block:

```make
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
  SRC += secrets.c
endif
```

Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:

```make
ifeq ($(strip $(NO_SECRETS)), yes)
    OPT_DEFS += -DNO_SECRETS
endif
```

Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.

A users/kuchosauronad0/rules.mk => users/kuchosauronad0/rules.mk +44 -0
@@ 0,0 1,44 @@
SRC += kuchosauronad0.c \
	   process_records.c

LINK_TIME_OPTIMIZATION_ENABLE = yes

#ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
#     SRC += secrets.c
#endif

ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
     SRC += tap_dances.c
endif

ifeq ($(strip $(ENCODER_ENABLE)), yes)
     SRC += encoder.c
endif

ifeq ($(strip $(LEADER_ENABLE)), yes)
     SRC += leader.c
endif

ifneq ("$(wildcard $(USER_PATH)/secrets.c)","") 
     SRC += secrets.c
endif
ifeq ($(strip $(NO_SECRETS)), yes)
     OPT_DEFS += -DNO_SECRETS
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
     SRC += unicode.c
endif

ifeq ($(strip $(MACROS_ENABLED)), yes)
     OPT_DEFS += -DMACROS_ENABLED
endif

ifdef CONSOLE_ENABLE
     ifeq ($(strip $(KEYLOGGER_ENABLE)), yes)
         OPT_DEFS += -DKEYLOGGER_ENABLE
     endif
endif

ifeq ($(strip $(MAKE_BOOTLOADER)), yes)
     OPT_DEFS += -DMAKE_BOOTLOADER
endif

A users/kuchosauronad0/tap_dances.c => users/kuchosauronad0/tap_dances.c +57 -0
@@ 0,0 1,57 @@
#include "tap_dances.h"
void td_parenthesis (qk_tap_dance_state_t *state, void *user_data) {
   if (state->count == 1) {
        SEND_STRING ("\(");
        reset_tap_dance (state);
   }
   else if (state->count == 2) {
        SEND_STRING("()" SS_TAP(X_LEFT));
        //tap_code(KC_2);
        //tap_code(KC_3);
        //tap_code(KC_LEFT);
        reset_tap_dance (state);
   }
   else if (state->count == 3) {
        SEND_STRING("[]" SS_TAP(X_LEFT));
        reset_tap_dance (state);
   }
   else if (state->count == 4) {
        SEND_STRING("{}" SS_TAP(X_LEFT));
        reset_tap_dance (state);
   }
   else if (state->count >= 5) {
        SEND_STRING("<>" SS_TAP(X_LEFT));
        reset_tap_dance (state);
   }
}

void safe_reset(qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 3) {
    // Reset the keyboard if you tap the key more than three times
    reset_keyboard();
    reset_tap_dance(state);
  }
}

qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_RESET] = ACTION_TAP_DANCE_FN(safe_reset),
  [TD_NUM1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_4),
  [TD_NUM2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_5),
  [TD_NUM3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_6),
  [TD_QT1] = ACTION_TAP_DANCE_DOUBLE(KC_QUOT, MC_QT1),
  [TD_QT2] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_QUOT), MC_QT2),
  [TD_QT3] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, MC_QT3),
  
  [TD_TMX] = ACTION_TAP_DANCE_DOUBLE(KC_T, TM_X),
  [TD_EOL] = ACTION_TAP_DANCE_DOUBLE(KC_E, MC_EOL), // end of line
  [TD_BOL] = ACTION_TAP_DANCE_DOUBLE(KC_A, MC_BOL), // beginning of line
  [TD_NW]  = ACTION_TAP_DANCE_DOUBLE(KC_F, MC_NW),  // next word
  [TD_PW]  = ACTION_TAP_DANCE_DOUBLE(KC_B, MC_PW),  // pevious word
  [TD_DW]  = ACTION_TAP_DANCE_DOUBLE(KC_W, MC_DW),  // pevious word

  [TD_SPC] = ACTION_TAP_DANCE_FN(td_parenthesis),           // \(, (), [], {}, <>
  [TD_PAR] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, MC_PAR),      // () 
  [TD_SQR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, MC_SQR),      // []
  [TD_CUR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_LCBR), MC_CUR),// {}
  [TD_ABR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_COMM), MC_ABR),// 
};

A users/kuchosauronad0/tap_dances.h => users/kuchosauronad0/tap_dances.h +26 -0
@@ 0,0 1,26 @@
#pragma once
#include "kuchosauronad0.h"

#ifdef TAP_DANCE_ENABLE
enum {
  TD_RESET = 0,
  TD_SPC,  // for special function td_parenthesis testing
  TD_NUM1, // compact gaming numpad
  TD_NUM2, // 
  TD_NUM3, //
  TD_TMX,  // tmux control sequence
  TD_EOL,  // end of line
  TD_BOL,  // beginning of line
  TD_NW,   // next word
  TD_PW,   // pevious word
  TD_DW,   // delete word
  TD_QT1,  // single double quote for '
  TD_QT2,  // single double quote for "
  TD_QT3,  // single double quote for `
  TD_PAR,  // single double parenthesis
  TD_CUR,  // single double curly braces
  TD_SQR,  // single double square brackets
  TD_ABR   // single double angle brackets
};
#endif // TAP_DANCE_ENABLE
void td_parenthesis (qk_tap_dance_state_t *state, void *user_data);

A users/kuchosauronad0/template.c => users/kuchosauronad0/template.c +125 -0
@@ 0,0 1,125 @@
#include "template.h"


// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap.  Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}

// Call user matrix init, then call the keymap's init function
void matrix_init_user(void) {
  matrix_init_keymap();
}


__attribute__ ((weak))
void matrix_scan_keymap(void) {}

// No global matrix scan code, so just run keymap's matix
// scan function
__attribute__ ((weak))
void matrix_scan_user(void) {
  matrix_scan_keymap();
}


__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here,
// And use "NEWPLACEHOLDER" for new safe range
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

  switch (keycode) {
  case KC_MAKE:
    if (!record->event.pressed) {
      SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if  (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
        ":dfu"
#elif defined(BOOTLOADER_HALFKAY)
        ":teensy"
#elif defined(BOOTLOADER_CATERINA)
        ":avrdude"
#endif
        SS_TAP(X_ENTER));
    }
    return false;
    break;

  case VRSN:
    if (record->event.pressed) {
      SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
    }
    return false;
    break;
  }
  return process_record_keymap(keycode, record);
}


__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
  return state;
}

uint32_t layer_state_set_user (uint32_t state) {
  return layer_state_set_keymap (state);
}



__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}

void led_set_user(uint8_t usb_led) {
   led_set_keymap(usb_led);
}



__attribute__ ((weak))
void suspend_power_down_keymap(void) {}

void suspend_power_down_user(void)
{
    suspend_power_down_keymap();
}



__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}

void suspend_wakeup_init_user(void)
{
  suspend_wakeup_init_keymap();
  #ifdef KEYBOARD_ergodox_ez
  wait_ms(10);
  #endif
}



__attribute__ ((weak))
void startup_keymap(void) {}

void startup_user (void) {
  #ifdef RGBLIGHT_ENABLE
    matrix_init_rgb();
  #endif //RGBLIGHT_ENABLE
  startup_keymap();
}



__attribute__ ((weak))
void shutdown_keymap(void) {}

void shutdown_user (void) {
  shutdown_keymap();
}

A users/kuchosauronad0/template.h => users/kuchosauronad0/template.h +18 -0
@@ 0,0 1,18 @@
#ifndef USERSPACE
#define USERSPACE

#include "quantum.h"
#include "version.h"
#include "eeprom.h"

// Define layer names
#define BASE 0

enum custom_keycodes {
  VRSN = SAFE_RANGE, // can always be here
  KC_MAKE,
  KC_RESET,
  NEWPLACEHOLDER  //use "NEWPLACEHOLDER for keymap specific codes
};

#endif

A users/kuchosauronad0/unicode.c => users/kuchosauronad0/unicode.c +62 -0
@@ 0,0 1,62 @@
#include "unicode.h"

//#ifdef UNICODEMAP_ENABLE
const uint32_t PROGMEM unicode_map[] = {
  [BANG]      = 0x0203D,// ‽
  [IRONY]     = 0x02E2E,// ⸮
  [DEGREE]    = 0x000B0,// °
  [THINK]     = 0x1F914,// 🤔 
  [GRIN]      = 0x1F600,// �
  [MONOCL]    = 0x1F9D0,// 🧐
  [DRUG0]     = 0x1F92A,// 🤪
  [DRUG1]     = 0x1F974,// 🥴 
  [CLOWN]     = 0x1F921,// 🤡
  [MNDBLWN]   = 0x1F92F,// 🤯
  [MONEY]     = 0x1F911,// 🤑
  [SHTUP]     = 0x1F910,// 🤐
  [PARTY]     = 0x1F973,// 🥳
  [SMRK]      = 0x1F60F,// 😏
  [WEARY]     = 0x1F629,// 😩
  [UNAMU]     = 0x1F612,// 😒
  [SPY]       = 0x1F575,//🕵
  [DAFUQ]     = 0x1F47A,// 👺
  [FIST0]     = 0x1F91B,// 🤛
  [FIST1]     = 0x1F91C,// 🤜
  [FIST2]     = 0x270A, // ✊
  [FIST3]     = 0x1F44A,// 👊
  [WIFIHAND]  = 0x1F44B,// 👋
  [OKOK]      = 0x1F44C,// 👌
  [EFFU]      = 0x1F595,// 🖕
  [SPOCK]     = 0x1F596,// 🖖
  [INUP]      = 0x1F446,// 👆
  [THDN]      = 0x1F44E,// 👎
  [THUP]      = 0x1F44D,// 👍
  [TUMBLER]   = 0x1F943,// 🥃
  [DRAGON0]   = 0x1F409,// 🐉
  [DRAGON1]   = 0x1F432,// 🐲
  [TIGER0]    = 0x1F405,// 🐅
  [TIGER1]    = 0x1F42F,// 🐯
  [COOL]      = 0x1F192,// 🆒
  [UCHART]    = 0x1F4C8,// 📈
  [DCHART]    = 0x1F4C9,// 📉
  [BCHART]    = 0x1F4CA,// 📊
  [NOPRCY]    = 0x1F572,// 🕲
  [PRCY]      = 0x1F571,// 🕱
  [BBB]       = 0x1F171,// 🅱
  [POO]       = 0x1F4A9,// 💩
  [HUNDR]     = 0x1F4AF,// 💯
  [EGGPL]     = 0x1F346,// 🍆
  [WATER]     = 0x1F4A6,// 💦
  [LIT]       = 0x1F525,// 🔥
  [SNEK]      = 0x1F40D,// 🐍
  [PENGUIN]   = 0x1F427,// 🐧
  [BOAR]      = 0x1F417,// 🐗
  [MONKEY]    = 0x1F412,// 🐒
  [CHICK]     = 0x1F425,// 🐥
  [DASH]      = 0x1F4A8,// 💨
  [DIZZY]     = 0x1F4AB,// 💫
  [KEEB]      = 0x1F5AE,// 🖮
  [HOLE]      = 0x1F573,// 🕳
  [SAUCER]    = 0x1F6F8// 🛸
 };
//#endif // UNICODEMAP_ENABLE

A users/kuchosauronad0/unicode.h => users/kuchosauronad0/unicode.h +67 -0
@@ 0,0 1,67 @@
#pragma once

#include "quantum.h"

void send_unicode_hex_string(const char* str);

/* use X(n) to call the  */
#ifdef UNICODEMAP_ENABLE
enum unicode_name {
OKOK,     // 
BANG,     // ‽
IRONY,    // ⸮
DEGREE,   // °
THINK,    // 🤔 
GRIN,     // �
MONOCL,   // 🧐
DRUG0,    // 🤪
DRUG1,    // 🥴 
CLOWN,    // 🤡
MNDBLWN,  // 🤯
MONEY,    // 🤑
SHTUP,    // 🤐
PARTY,    // 🥳
SMRK,     // 😏
WEARY,    // 😩
UNAMU,    // 😒
SPY,      // 🕵
DAFUQ,    // 👺
FIST0,    // 🤛
FIST1,    // 🤜
FIST2,    // ✊
FIST3,    // 👊
WIFIHAND, // 👌
EFFU,     // 🖕
SPOCK,    // 🖖
INUP,     // 👆
THDN,     // 👎
THUP,     // 👍
TUMBLER,  // 🥃
DRAGON0,  // 🐉
DRAGON1,  // 🐅
TIGER0,   // 🐅
TIGER1,   // 🐯
COOL,     // 🆒
UCHART,   // 📈
DCHART,   // 📉
BCHART,   // 📊
NOPRCY,   // 🕲
PRCY,     // 🕱
BBB,      // 🅱
POO,      // 💩
HUNDR,    // 💯
EGGPL,    // 🍆
WATER,    // 💦
LIT,      // 🔥
SNEK,     // 🐍
PENGUIN,  // 🐧
BOAR,     // 🐗
MONKEY,   // 🐒
CHICK,    // 🐥
DASH,     // 💨
DIZZY,    // 💫
KEEB,     // 🖮
HOLE,     // 🕳
SAUCER    // 🛸
};
#endif

A users/kuchosauronad0/wrappers.h => users/kuchosauronad0/wrappers.h +206 -0
@@ 0,0 1,206 @@
#pragma once
#include "kuchosauronad0.h"
/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif

#define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)
#define LAYOUT_ortho_5x12_wrapper(...)       LAYOUT_ortho_5x12(__VA_ARGS__)

/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts
NOTE: These are all the same length.  If you do a search/replace
  then you need to add/remove underscores to keep the
  lengths consistent.
*/
#ifdef TAP_DANCE_ENABLE
  #define _________________QWERTY_L1_________________        KC_Q,    KC_DW,   KC_EOL,  KC_R,    KC_TMX
  #define _________________QWERTY_L2_________________        KC_BOL,  KC_S,    KC_D,    KC_NW,   KC_G
  #define _________________QWERTY_L3_________________        KC_Z,    KC_X,    KC_C,    KC_V,    KC_PW
#else
  #define _________________QWERTY_L1_________________        KC_Q,    KC_W,   KC_E,  KC_R,   KC_T
  #define _________________QWERTY_L2_________________        KC_A,    KC_S,   KC_D,  KC_F,   KC_G
  #define _________________QWERTY_L3_________________        KC_Z,    KC_X,   KC_C,  KC_V,   KC_B
#endif

#define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
#define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
#define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
#define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
#define _________________COLEMAK_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
#define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH

#define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
#define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
#define ______________COLEMAK_MOD_DH_L3____________       KC_Z,    KC_X,    KC_C,    KC_D,    KC_V

#define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________       KC_M,    KC_N,    KC_E,    KC_I,    KC_O
#define ______________COLEMAK_MOD_DH_R3____________       KC_K,    KC_H,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
#define _________________DVORAK_L3_________________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z

#define ________________DVORAK_AU_L1_______________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define ________________DVORAK_AU_L2_______________        KC_O,    KC_A,    KC_E,   KC_I,     KC_U
#define ________________DVORAK_AU_L3_______________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define ________________DVORAK_AU_R1_______________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define ________________DVORAK_AU_R2_______________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define ________________DVORAK_AU_R3_______________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z


#define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
#define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
#define _________________WORKMAN_L3________________       KC_Z,    KC_X,    KC_M,   KC_C,     KC_V

#define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
#define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
#define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
#define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
#define _________________NORMAN_L3_________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
#define _________________NORMAN_R2_________________       KC_Y,    KC_N,    KC_I,    KC_O,    KC_U
#define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#define _________________MALTRON_L1________________       KC_Q,    KC_P,    KC_Y,    KC_C,    KC_B
#define _________________MALTRON_L2________________       KC_A,    KC_N,    KC_I,    KC_S,    KC_F
#define _________________MALTRON_L3________________       KC_SCLN, KC_SLSH, KC_J,    KC_G,    KC_COMM

#define _________________MALTRON_R1________________       KC_V,    KC_M,    KC_U,    KC_Z,    KC_L
#define _________________MALTRON_R2________________       KC_D,    KC_T,    KC_D,    KC_O,    KC_R
#define _________________MALTRON_R3________________       KC_DOT,  KC_W,    KC_K,    KC_MINS, KC_X


#define _________________EUCALYN_L1________________       KC_SLSH, KC_COMM, KC_DOT,  KC_F,    KC_Q
#define _________________EUCALYN_L2________________       KC_A,    KC_O,    KC_E,    KC_I,    KC_U
#define _________________EUCALYN_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_W

#define _________________EUCALYN_R1________________       KC_M,    KC_R,    KC_D,    KC_Y,    KC_P
#define _________________EUCALYN_R2________________       KC_G,    KC_T,    KC_K,    KC_S,    KC_N
#define _________________EUCALYN_R3________________       KC_B,    KC_H,    KC_J,    KC_L,    KC_SCLN


#define _____________CARPLAX_QFMLWY_L1_____________       KC_Q,    KC_F,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QFMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QFMLWY_L3_____________       KC_Z,    KC_V,    KC_G,    KC_C,    KC_X

#define _____________CARPLAX_QFMLWY_R1_____________       KC_Y,    KC_U,    KC_O,    KC_B,    KC_J
#define _____________CARPLAX_QFMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_H,    KC_SCLN
#define _____________CARPLAX_QFMLWY_R3_____________       KC_P,    KC_K,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWB_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWB_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWB_L3_____________       KC_Z,    KC_X,    KC_C,    KC_F,    KC_J

#define _____________CARPLAX_QGMLWB_R1_____________       KC_B,    KC_Y,    KC_U,    KC_V,    KC_SCLN
#define _____________CARPLAX_QGMLWB_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWB_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH


#define _____________CARPLAX_QGMLWY_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
#define _____________CARPLAX_QGMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
#define _____________CARPLAX_QGMLWY_L3_____________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_J

#define _____________CARPLAX_QGMLWY_R1_____________       KC_Y,    KC_F,    KC_U,    KC_B,    KC_SCLN
#define _____________CARPLAX_QGMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
#define _____________CARPLAX_QGMLWY_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  KC_SLSH

#ifdef UNICODE_ENABLE
#define _______________UNICODE_L1__________________        UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L2__________________        UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L3__________________        UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA

#define _______________UNICODE_R1__________________        UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R2__________________        UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R3__________________        UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#endif

#ifdef UNICODEMAP_ENABLE
#define _______________UNICODE_L1__________________        X(SMRK),  X(THINK),  X(CLOWN), X(HUNDR), X(BANG)
#define _______________UNICODE_L2__________________        X(GRIN),  X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
#define _______________UNICODE_L3__________________        X(WEARY), X(UNAMU),  X(EFFU), X(MONOCL), X(IRONY)

#define _______________UNICODE_R1__________________        X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
#define _______________UNICODE_R2__________________        X(FIST0), X(FIST2),X(FIST3),X(FIST1), X(OKOK)
#define _______________UNICODE_R3__________________        X(MNDBLWN), X(THDN), X(SPOCK),X(HOLE),  X(DASH)
#endif

#define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
#define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
#define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10

#define ___________________BLANK___________________        _______, _______, _______, _______, _______


#define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
#define _________________LOWER_L2__________________        ___________________BLANK___________________
#define _________________LOWER_L3__________________        ___________________BLANK___________________

#define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________        OS_UNI, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________        TM_X,    KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT



#define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________        ___________________BLANK___________________
#define _________________RAISE_L3__________________        ___________________BLANK___________________

#define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END



#define _________________ADJUST_L1_________________        ___________________BLANK___________________
#define _________________ADJUST_L2_________________        _________________FUNC_LEFT_________________
#define _________________ADJUST_L3_________________        AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN

#define _________________ADJUST_R1_________________        KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________        _________________FUNC_RIGHT________________
#define _________________ADJUST_R3_________________        KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT


/*
#define _________________RGB_L1____________________       RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_L2____________________       MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
#define _________________RGB_L3____________________       RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________RGB_R1____________________       RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_R2____________________       MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
#define _________________RGB_R3____________________       RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
*/
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et
     */