~ruther/qmk_firmware

671b62efab9d73cde791cc7b0b2c877516de6012 — KoenGoe 3 years ago 2a4db15
Fixes #16705 : digital rain follows val (#16716)

Co-authored-by: Drashna Jaelre <drashna@live.com>
1 files changed, 15 insertions(+), 7 deletions(-)

M quantum/rgb_matrix/animations/digital_rain_anim.h
M quantum/rgb_matrix/animations/digital_rain_anim.h => quantum/rgb_matrix/animations/digital_rain_anim.h +15 -7
@@ 10,11 10,13 @@ RGB_MATRIX_EFFECT(DIGITAL_RAIN)
bool DIGITAL_RAIN(effect_params_t* params) {
    // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
    const uint8_t drop_ticks           = 28;
    const uint8_t pure_green_intensity = 0xd0;
    const uint8_t max_brightness_boost = 0xc0;
    const uint8_t max_intensity        = 0xff;
    const uint8_t pure_green_intensity = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2;
    const uint8_t max_brightness_boost = (((uint16_t)rgb_matrix_config.hsv.v) * 3) >> 2;
    const uint8_t max_intensity        = rgb_matrix_config.hsv.v;
    const uint8_t decay_ticks          = 0xff / max_intensity;

    static uint8_t drop = 0;
    static uint8_t drop  = 0;
    static uint8_t decay = 0;

    if (params->init) {
        rgb_matrix_set_color_all(0, 0, 0);


@@ 22,6 24,7 @@ bool DIGITAL_RAIN(effect_params_t* params) {
        drop = 0;
    }

    decay++;
    for (uint8_t col = 0; col < MATRIX_COLS; col++) {
        for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
            if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {


@@ 30,7 33,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
                g_rgb_frame_buffer[row][col] = max_intensity;
            } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
                // neither fully bright nor dark, decay it
                g_rgb_frame_buffer[row][col]--;
                if (decay == decay_ticks) {
                    g_rgb_frame_buffer[row][col]--;
                }
            }
            // set the pixel colour
            uint8_t led[LED_HITS_TO_REMEMBER];


@@ 48,6 53,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
            }
        }
    }
    if (decay == decay_ticks) {
        decay = 0;
    }

    if (++drop > drop_ticks) {
        // reset drop timer


@@ 59,9 67,9 @@ bool DIGITAL_RAIN(effect_params_t* params) {
                    g_rgb_frame_buffer[row][col]--;
                }
                // check if the pixel above is bright
                if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
                if (g_rgb_frame_buffer[row - 1][col] >= max_intensity) { // Note: can be larger than max_intensity if val was recently decreased
                    // allow old bright pixel to decay
                    g_rgb_frame_buffer[row - 1][col]--;
                    g_rgb_frame_buffer[row - 1][col] = max_intensity - 1;
                    // make this pixel bright
                    g_rgb_frame_buffer[row][col] = max_intensity;
                }