~ruther/qmk_firmware

65f1b08b5b0caeecfc83aa05c8c68d2c0ed39ada — Yan-Fa Li 7 years ago 5ef5025
Initial Commit of Noxary 268 firmware by Rozakiin (#3351)

* Initial Commit of Noxary 268 firmware by Rozakiin

 - initial import of files from Rozakiin's repo

* Update build instructions

* Add info.json for configurator
A keyboards/noxary/268/config.h => keyboards/noxary/268/config.h +76 -0
@@ 0,0 1,76 @@
/*
Copyright 2017 Ruari Armstrong <ukkeyboards@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x4E58
#define PRODUCT_ID      0x0044
#define DEVICE_VER      0x0001
#define MANUFACTURER    Noxary
#define PRODUCT         268
#define DESCRIPTION     QMK keyboard firmware for 268

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16

/* key matrix pins */
#define MATRIX_ROW_PINS { F5, F4, F0, F1, D0 }
#define MATRIX_COL_PINS { C6, C7, F7, F6, E6, B0, D1, B2, B3, D2, D3, D5, D4, D6, D7, B4 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* number of backlight levels */
#define BACKLIGHT_PIN B7
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif

/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS

/* ws2812b options */
#define RGB_DI_PIN B5
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 18
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#endif

#endif
\ No newline at end of file

A keyboards/noxary/268/info.json => keyboards/noxary/268/info.json +13 -0
@@ 0,0 1,13 @@
{
    "keyboard_name": "Noxary 268",
    "url": "https://www.instagram.com/noxaryco/",
    "maintainer": "QMK Community",
    "bootloader": "DFU",
    "width": 16,
    "height": 5,
    "layouts": {
        "LAYOUT": {
            "layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"\\", "x":13, "y":0}, {"x":14, "y":0}, {"x":15, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"x":15, "y":1}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"x":15, "y":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"x":14, "y":3}, {"x":15, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"x":13, "y":4}, {"x":14, "y":4}, {"x":15, "y":4}]
        }
    }
}

A keyboards/noxary/268/keymaps/default/keymap.c => keyboards/noxary/268/keymaps/default/keymap.c +124 -0
@@ 0,0 1,124 @@
#include "noxary268.h"

// Helpful defines
#define _______ KC_TRNS

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL1 1
#define _FL2 2

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* _BL: Base Layer(Default) - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |Esc | 1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =| \|BSpc| Grv|
    * |----------------------------------------------------------------|
    * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|  \  | Del|
    * |----------------------------------------------------------------|
    * |CAPS   |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '| #| Ent|PgUp|
    * |----------------------------------------------------------------|
    * |Shift| \|  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift | Up|PgDn|
    * |----------------------------------------------------------------|
    * |Ctrl|Win |Alt |        Space        |Alt|Mo(1)|Ctrl|Lef|Dow|Rght|
    * `----------------------------------------------------------------'
    */
    [_BL] = LAYOUT(
        KC_ESC,  KC_1,    KC_2,    KC_3,   KC_4,    KC_5,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,   KC_BSLS, KC_BSPC, KC_GRV,
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,           KC_BSLS,  KC_DEL,
        KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,    KC_G,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS,           KC_ENT,  KC_PGUP,
        KC_LSFT, KC_NUBS, KC_Z,    KC_X,   KC_C,    KC_V,  KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,  KC_RSFT, KC_UP,   KC_PGDN,
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                             KC_RALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
    /* _FL1: Function Layer 1 - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |  `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|   |PScr|    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |RST|   |   |   |   |   |   |   |   |     | Ins|
    * |----------------------------------------------------------------|
    * |       |   |   |   |   |   |   |   |   |   |   |   |  |    |Home|
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |Bl-|Bl+|   |Mute|Vol+| End|
    * |----------------------------------------------------------------|
    * |    |    |    |      BL_Toggle       |   |   |   |    |Vol-|    |
    * `----------------------------------------------------------------'
    */
    [_FL1] = LAYOUT(
        KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, KC_PSCR, _______,
        _______, _______, _______, _______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_INS,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_HOME,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  BL_INC,  _______, KC_MUTE, KC_MUTE, KC_VOLU, KC_END,
        _______, _______, _______,                            BL_TOGG,                            _______, _______, _______, _______, KC_VOLD, _______),
    /* _FL2: Function Layer 2 - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |   |  |   |   |   |   |   |   |   |   |   |   |   |    |   |    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |   |   |   |   |     |    |
    * |----------------------------------------------------------------|
    * |       |   |   |   |   |   |   |   |   |   |   |   |  |    |    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |   |   |   |    |    |    |
    * |----------------------------------------------------------------|
    * |    |    |    |                      |   |   |   |    |    |    |
    * `----------------------------------------------------------------'
    */
    [_FL2] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______),


};


void matrix_init_user(void) {
}

void matrix_scan_user(void) {
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    return true;
}

void led_set_user(uint8_t usb_led) {

    if (usb_led & (1 << USB_LED_NUM_LOCK)) {

    }
    else {

    }

    if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
        DDRB |= (1 << 6); PORTB |= (1 << 6);
    }
    else {
        DDRB &= ~(1 << 6); PORTB &= ~(1 << 6);
    }

    if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {

    }
    else {

    }

    if (usb_led & (1 << USB_LED_COMPOSE)) {

    }
    else {

    }

    if (usb_led & (1 << USB_LED_KANA)) {

    }
    else {

    }

}

A keyboards/noxary/268/keymaps/sixtyeight/keymap.c => keyboards/noxary/268/keymaps/sixtyeight/keymap.c +124 -0
@@ 0,0 1,124 @@
#include "noxary268.h"

// Helpful defines
#define _______ KC_TRNS

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL1 1
#define _FL2 2

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* _BL: Base Layer(Default) - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |Esc | 1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  \|  ~| Del|
    * |----------------------------------------------------------------|
    * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]| BsPc|PgUp|
    * |----------------------------------------------------------------|
    * |CAPS   |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '| #| Ent|PgDn|
    * |----------------------------------------------------------------|
    * |Shift| \|  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift | Up|  Fn|
    * |----------------------------------------------------------------|
    * |Ctrl|Win |Alt |        Space        |Win|Ctrl|Ctrl|Lef |Dow|Rght|
    * `----------------------------------------------------------------'
    */
    [_BL] = LAYOUT(
        KC_ESC,  KC_1,    KC_2,    KC_3,   KC_4,    KC_5,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,   KC_BSLS, KC_GRV,  KC_DEL,
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,           KC_BSPC, KC_PGUP,
        KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,    KC_G,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS,           KC_ENT,  KC_PGDN,
        KC_LSFT, KC_NUBS, KC_Z,    KC_X,   KC_C,    KC_V,  KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,  KC_RSFT, KC_UP,   MO(_FL1),
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                             KC_RGUI, KC_RCTL, KC_RCTL,  KC_LEFT, KC_DOWN, KC_RGHT),
    /* _FL1: Function Layer 1 - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |   |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|   |PScr| Ins|
    * |----------------------------------------------------------------|
    * |     |   |   |   |RST|   |   |   |   |   |   |   |   |     |Home|
    * |----------------------------------------------------------------|
    * |       |   |   |   |   |   |   |   |   |   |   |   |  |    | End|
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |Bl-|Bl+|   |Mute|Vol+|    |
    * |----------------------------------------------------------------|
    * |    |    |    |      BL_Toggle       |   |   |   |    |Vol-|    |
    * `----------------------------------------------------------------'
    */
    [_FL1] = LAYOUT(
        _______,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, KC_PSCR, KC_INS,
        _______, _______, _______, _______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_HOME,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_END,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  BL_INC,  _______, KC_MUTE, KC_MUTE, KC_VOLU, _______,
        _______, _______, _______,                            BL_TOGG,                            _______, _______, _______, _______, KC_VOLD, _______),
    /* _FL2: Function Layer 2 - For ISO enter use ANSI enter
    * ,----------------------------------------------------------------.
    * |   |  |   |   |   |   |   |   |   |   |   |   |   |    |   |    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |   |   |   |   |     |    |
    * |----------------------------------------------------------------|
    * |       |   |   |   |   |   |   |   |   |   |   |   |  |    |    |
    * |----------------------------------------------------------------|
    * |     |   |   |   |   |   |   |   |   |   |   |   |    |    |    |
    * |----------------------------------------------------------------|
    * |    |    |    |                      |   |   |   |    |    |    |
    * `----------------------------------------------------------------'
    */
    [_FL2] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______),


};


void matrix_init_user(void) {
}

void matrix_scan_user(void) {
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    return true;
}

void led_set_user(uint8_t usb_led) {

    if (usb_led & (1 << USB_LED_NUM_LOCK)) {

    }
    else {

    }

    if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
        DDRB |= (1 << 6); PORTB |= (1 << 6);
    }
    else {
        DDRB &= ~(1 << 6); PORTB &= ~(1 << 6);
    }

    if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {

    }
    else {

    }

    if (usb_led & (1 << USB_LED_COMPOSE)) {

    }
    else {

    }

    if (usb_led & (1 << USB_LED_KANA)) {

    }
    else {

    }

}

A keyboards/noxary/268/noxary268.c => keyboards/noxary/268/noxary268.c +1 -0
@@ 0,0 1,1 @@
#include "noxary268.h"

A keyboards/noxary/268/noxary268.h => keyboards/noxary/268/noxary268.h +20 -0
@@ 0,0 1,20 @@
#ifndef noxary268_H
#define noxary268_H

#include "quantum.h"

#define LAYOUT( \
	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015, \
	K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112,       K114, K115, \
	K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212,       K214, K215, \
	K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, K315, \
	K400, K401, K402,                   K406,                   K410, K411, K412, K413, K414, K415 \
) { \
	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  K013,  K014,  K015 }, \
	{ K100,  K101,  K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  KC_NO, K114,  K115 }, \
	{ K200,  K201,  K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  KC_NO, K214,  K215 }, \
	{ K300,  K301,  K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  K311,  K312,  K313,  K314,  K315 }, \
	{ K400,  K401,  K402,  KC_NO, KC_NO, KC_NO, K406,  KC_NO, KC_NO, KC_NO, K410,  K411,  K412,  K413,  K414,  K415 }  \
}

#endif

A keyboards/noxary/268/readme.md => keyboards/noxary/268/readme.md +16 -0
@@ 0,0 1,16 @@
# Noxary 268

![268](https://i.imgur.com/rwqp3Au.jpg)

A fully customizable 65% keyboard.

* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
* Hardware Supported: 268 PCB
  * rev1
* Hardware Availability: [Noxary](https://www.instagram.com/noxaryco/)

Make example for this keyboard (after setting up your build environment):

    make noxary/268:default

See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

A keyboards/noxary/268/rules.mk => keyboards/noxary/268/rules.mk +56 -0
@@ 0,0 1,56 @@
# MCU name
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000

#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no	# Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes	# Audio control and System control(+450)
CONSOLE_ENABLE ?= no	# Console for debug(+400)
COMMAND_ENABLE ?= no    # Commands for debug and configuration
SLEEP_LED_ENABLE ?= no  # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes  # Enable keyboard backlight functionality
AUDIO_ENABLE ?= no
RGBLIGHT_ENABLE ?= no
\ No newline at end of file

A keyboards/noxary/README.md => keyboards/noxary/README.md +7 -0
@@ 0,0 1,7 @@
# Noxary Firmware

All files related to firmware of Noxary Keyboards designed by Rozakiin.

### Keyboards

 1. 268. Original repo [here](https://github.com/Rozakiin/Noxary_Firmware). Imported by kind [permission](https://github.com/Rozakiin/Noxary_Firmware/issues/1) of @rozakiin