~ruther/qmk_firmware

6280adbb6e077d9c73807788929158bf4a8ca493 — Lucas Hecht 9 years ago a6414eb
Added keymap "lucas.c"
A keyboard/planck/dfu-programmer.exe => keyboard/planck/dfu-programmer.exe +0 -0
A keyboard/planck/keymaps/dfu-programmer.exe => keyboard/planck/keymaps/dfu-programmer.exe +0 -0
A keyboard/planck/keymaps/keymap_eigen.c => keyboard/planck/keymaps/keymap_eigen.c +184 -0
@@ 0,0 1,184 @@
#include "keymap_common.h"
#include "backlight.h"
#include "debug.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* QWERTY    
    * 0:Qwerty
    * ,-----------------------------------------------------------------------.
    * |Esc  | q   | w   | f   | p   | g   | j   | l   | u   | y   | ;   | BS  |
    * |-----------------------------------------------------------------------|
    * |BS   | a   | r   | s   | t   | d   | h   | n   | e   | i   | o   |  '  |
    * |-----------------------------------------------------------------------|
    * |Shift| z   | x   | c   | v   | b   | k   | m   |,   | .   | /   | Enter|
    * |-----------------------------------------------------------------------|
    * |FN4  | LCTL| LGUI| LALT|Lower|   Space   |Raise|Left |Down | Up  |Right|
    * `-----------------------------------------------------------------------'
    */
  {KC_ESC,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN,   KC_BSPC},
  {KC_TAB,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,  KC_QUOT},
  {FUNC(8), KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT},
  {KC_LCTL, KC_LCTL, FUNC(5), KC_LALT, FUNC(2), FUNC(3), FUNC(3), FUNC(1),   KC_LEFT, KC_DOWN, KC_UP,  KC_RGHT}
                                                // Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Gaming
    * 1: Gaming Layer
    * ,-----------------------------------------------------------------------.
    * | ESC |     |  1  |  2  |  3  |  4  |     |     |     | /RC |     |     |
    * |-----------------------------------------------------------------------|
    * |     |  5  |  6  |  7  |  W  |  8  |  9  |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     |  0  |  -  |  A  |  S  |  D  |  =  |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |QWERT|     |LCTRL| LSFT| LALT|   Space   | TAB |     |     |Raise|     |
    * `-----------------------------------------------------------------------'
    */
  {KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_NO, KC_NO, KC_NO,   M(1), KC_NO, KC_NO},
  {KC_NO,   KC_5, KC_6, KC_7, KC_W, KC_8,  KC_9, KC_NO, KC_NO,  KC_NO, KC_NO, KC_NO},
  {KC_NO,   KC_0, KC_MINS, KC_A, KC_S, KC_D,  KC_EQL, KC_NO, KC_NO,  KC_NO, KC_NO, KC_NO},
  {FUNC(9), KC_NO, KC_LCTL, KC_LSFT, KC_LALT, KC_SPC, KC_SPC, KC_TAB, KC_NO, KC_NO, FUNC(1), KC_NO}
},
[2] = { /* Raise
    * 2: fn Right/Raise layer
    * The top row are standard numbers, 1-9, and minus and equals.
    * Middle 2 rows add symbols back.
	* Bottom row changes arrow to Home, Page Up, Page Down, and End.
    * ,-----------------------------------------------------------------------.
    * |  `  |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |  BS |
    * |-----------------------------------------------------------------------|
    * |     | Game|QWERT|     |     |     |     |  -  |  =  |  [  |  ]  |  \  |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |   Space   |     |Home |PgDn |PgUp | End |
    * `-----------------------------------------------------------------------'
    */
  { KC_GRV,    KC_1,    KC_2,     KC_3,      KC_4,    KC_5,     KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC},
  {KC_TRNS, FUNC(7), FUNC(6),    RESET,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS},
  {KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS},
  {KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
[3] = { /* Lower
    * 3: Symbols Left/Lower layer
	* Top row is number symbols.
	* Adds alt symbbols for brackets, etc.
	* Bottom row is media control.
    * ,-----------------------------------------------------------------------.
    * |  ~  |  !  |  @  |  #  |  $  |  %  |  ^  |  &  |  *  |  (  |  )  |  BS |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |  _  |  +  |  {  |  }  |  |  |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     |PrevT|NextT|     |     |     |     |     |Mute |Vol- |Vol+ | P/P |
    * `-----------------------------------------------------------------------'
    */
  {S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL),  S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  {KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, FUNC(2),   KC_TRNS,   KC_TRNS,   KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
},
[4] = { /* TENKEY
    * 4: Numpad layer
    * ,-----------------------------------------------------------------------.
    * |     | Num7| Num8| Num9|     |     |CALC |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     | Num4| Num5| Num6|     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     | Num1| Num2| Num3|     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     | Num0| Num0| Num.|     |     |     |     |     |     |     |     |
    * `-----------------------------------------------------------------------'
    */
  {KC_TRNS, KC_KP_7, KC_KP_8, KC_KP_9,   KC_TRNS, KC_TRNS,KC_CALC,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
  {KC_TRNS, KC_KP_4, KC_KP_5, KC_KP_6,   KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
  {KC_TRNS, KC_KP_1, KC_KP_2, KC_KP_3,   KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
  {KC_TRNS, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
},
[5] = { /* Funtion Keys
    * 5: Function
	* Backlight control at Arrows
    * ,-----------------------------------------------------------------------.
    * | F1  | F2  | F3  | F4  |F5   | F6  | F7  | F8  | F9  | F10 | F11 | F12 |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |Light|BL DN|BL UP|
    * `-----------------------------------------------------------------------'
    */
  {KC_FN1,   KC_FN2,   KC_FN3,   KC_FN4,    KC_FN5,  KC_FN6,   KC_FN7,  KC_FN8,    KC_FN9,   KC_FN10,   KC_FN11, KC_FN12},
	{KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS},
	{KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS},
	{KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,   BL_TOGG,   BL_DEC, BL_INC},
},
[6] = { /* In-Game QWERTY    
    * 0:Qwerty
    * ,-----------------------------------------------------------------------.
    * |     | q   | w   | e   | r   | t   | y   | u   | i   | o   | p   | BS  |
    * |-----------------------------------------------------------------------|
    * |     | a   | s   | d   | f   | g   | h   | j   | k   | l   |     |  "  |
    * |-----------------------------------------------------------------------|
    * |Shift| z   | x   | c   | v   | b   | n   | m   |  ,  |  .  |  /  |Enter|
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |   Space   |     |     |     |     |     |
    * `-----------------------------------------------------------------------'
    */
  {KC_TRNS,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,   KC_BSPC},
  {KC_TRNS,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_TRNS,  S(KC_QUOT)},
  {FUNC(8), KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,   KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS}
                                                // Space is repeated to accommadate for both spacebar wiring positions
},
[7] = { /* More Functions
    * 7: Function
	* More Space Later
    * ,-----------------------------------------------------------------------.
    * | F13 | F14 | F15 | F16 |F17  | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |     |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |     |
    * `-----------------------------------------------------------------------'
    */
  {KC_FN13,   KC_FN14,   KC_FN15,   KC_FN16,    KC_FN17,  KC_FN18,   KC_FN19,  KC_FN20,    KC_FN21,   KC_FN22,   KC_FN23, KC_FN24},
	{KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS},
	{KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS},
	{KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS},
},
};

const uint16_t PROGMEM fn_actions[] = {
        [1] = ACTION_LAYER_MOMENTARY(2),               // to RAISE
        [2] = ACTION_LAYER_MOMENTARY(3),               // to LOWER
        [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC),          // to TENKEY
	[4] = ACTION_LAYER_MOMENTARY(5),               // to Function
	[5] = ACTION_LAYER_TAP_KEY(7,KC_LGUI),         // to More Functions
	
        [6] = ACTION_DEFAULT_LAYER_SET(0),             // QWERTY
        [7] = ACTION_DEFAULT_LAYER_SET(1),             // Gaming
	[8] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_CAPS),  //Shift on press, Caps on tap
	[9] = ACTION_LAYER_TAP_TOGGLE(6),              //QWERTY in game
};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) 
{
  // MACRODOWN only works in this function
      switch(id) {
        case 0:   
        if (record->event.pressed) {
          register_code(KC_RSFT);
          backlight_step();
        } else {
          unregister_code(KC_RSFT);
        }
        break;
		case 1:
        return MACRODOWN(TYPE(KC_SLSH), TYPE(KC_R), TYPE(KC_C), TYPE(KC_ENT) , END);
      break;
      } 
    return MACRO_NONE;
};
\ No newline at end of file

A keyboard/planck/keymaps/lucas.c => keyboard/planck/keymaps/lucas.c +198 -0
@@ 0,0 1,198 @@
/* 
This is the keymap of /u/deepshitgoeshere!
Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
The second layer has all the german umlauts I need and with capital and small letters on the 
same layer there is no need to press shift+lower.
This keymap is made to work with software implemented QWERTZ.
The "Gaming" layer is mainly customized for CS:GO.
If you have any question about this keymap feel free to shoot me a message on reddit!
*/

#include "keymap_common.h"
#include "keymap_extras/keymap_german.h"
#include "backlight.h"
#include "debug.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Colemak   
    * ,-----------------------------------------------------------------------.
    * | Esc | q   | w   | f   | p   | g   | j   | l   | u   | y   | ;   |  -  |
    * |-----------------------------------------------------------------------|
    * | BS  | a   | r   | s   | t   | d   | h   | n   | e   | i   | o   |  '  |
    * |-----------------------------------------------------------------------|
    * | SFT | z   | x   | c   | v   | b   | k   | m   |  ,  |  .  |  /  | Ent |
    * |-----------------------------------------------------------------------|
    * | CTL | GUI | Tab | ALT |Lower|   Space   |Raise|Left |Down | Up  |Right|
    * `-----------------------------------------------------------------------'
    */
  {KC_ESC,  KC_Q,    KC_W,   KC_F,    KC_P, KC_G, KC_J, KC_L, KC_U,    KC_Z,    DE_SCLN, DE_MINS},
  {KC_BSPC, KC_A,    KC_R,   KC_S,    KC_T, KC_D, KC_H, KC_N, KC_E,    KC_I,    KC_O,    DE_QUOT},
  {M(0),    KC_Y,    KC_X,   KC_C,    KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT,  DE_SLSH, KC_ENT},
  {KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT}
},
[1] = { /* Symbols
    * ,-----------------------------------------------------------------------.
    * |     |     |     |     |     |     |     |     |     |     |  :  |     |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |     |     |     |  "  |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |  <  |  >  |  ?  |     |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |           |     |     |     |     |     |
    * `-----------------------------------------------------------------------'
    */
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT,  KC_TRNS},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(5),    DE_MORE, DE_QST,  KC_TRNS},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
},
[2] = { /* Raise
    * ,-----------------------------------------------------------------------.
    * |     |  Ä  |     |     |     |     |     |     |  Ü  |  Ö  |     |Game |
    * |-----------------------------------------------------------------------|
    * | Del |  ä  |     |  ß  |     |     |     |     |  ü  |  ö  |     |FVol+|
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     |     |     |     |Stop | Prv | Nxt |FVol-|
    * |-----------------------------------------------------------------------|
    * |LCTL |LGUI | Tab |LALT |Lower|   Space   |     |Mute |Vol- |Vol+ | P/P |
    * `-----------------------------------------------------------------------'
    */
  {KC_NO,   S(DE_AE), KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,    KC_NO,   S(DE_UE), S(DE_OE), KC_NO,   F(4)},
  {KC_DEL,  DE_AE,    KC_NO,   DE_SS,   KC_NO,   KC_NO,   KC_NO,    KC_NO,   DE_UE,    DE_OE,    KC_NO,   RALT(KC_F12)},
  {KC_NO,   KC_NO,    KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,    KC_NO,   KC_MSTP,  KC_MPRV,  KC_MNXT, RALT(KC_F11)},
  {KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS, KC_MUTE,  KC_VOLD,  KC_VOLU, KC_MPLY}
},
[3] = { /* Lower 
    * ,-----------------------------------------------------------------------.
    * |  ~  |  !  |  @  |  #  |  $  |  %  |  ^  |  &  |  *  |  (  |  )  |  +  |
    * |-----------------------------------------------------------------------| 
    * |  `  |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |  =  |
    * |-----------------------------------------------------------------------|
    * |     |     |     |  |  |  [  |  ]  |  {  |  }  |  €  |     |  \  | Ent |
    * |-----------------------------------------------------------------------|
    * |LCTL |LGUI | Tab |LALT |     |   Space   |Raise|Home |PgDn |PgUp | End |
    * `-----------------------------------------------------------------------'
    */
  {DE_TILD, DE_EXLM, DE_AT,   DE_HASH, DE_DLR,  DE_PERC, DE_CIRC,  DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
  {DE_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,     KC_7,    KC_8,    KC_9,    KC_0,    DE_EQL},
  {KC_NO,   KC_NO,   KC_NO,   DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR,  DE_RCBR, DE_EURO, KC_NO,   DE_BSLS, KC_ENT},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
[4] = { /* Function
    * ,-----------------------------------------------------------------------.
    * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
    * |-----------------------------------------------------------------------|
    * | F1  | F2  | F3  | F4  | F5  | F6  | F7  | F8  | F9  | F10 | F11 | F12 |
    * |-----------------------------------------------------------------------|
    * |     |     |     |     |     | KP- | KP+ |     |     |     |     |Reset| 
    * |-----------------------------------------------------------------------|
    * |     |Light|BL DN|BL UP|     |     |     |     |Mute |Vol- |Vol+ | P/P | 
    * `-----------------------------------------------------------------------'
    */
  {KC_F13, KC_F14,  KC_F15, KC_F16, KC_F17,  KC_F18,  KC_F19,  KC_F20,  KC_F21,  KC_F22,  KC_F23,  KC_F24},
  {KC_F1,  KC_F2,   KC_F3,  KC_F4,  KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12},
  {KC_NO,  KC_NO,   KC_NO,  KC_NO,  KC_NO,   KC_PMNS, KC_PPLS, KC_NO,   KC_NO,   KC_NO,   RESET,   KC_NO},
  {KC_NO,  BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
},
[5] = { /* Gaming
    * ,-----------------------------------------------------------------------.
    * | Buy | ESC | q   | w   | e   | r   | t   | y   | u   | i   | o   |  p  |
    * |-----------------------------------------------------------------------|
    * | ENT | BS  | a   | s   | d   | f   | g   | h   | j   | k   | l   |  ;  |
    * |-----------------------------------------------------------------------|
    * | CTL | SFT | z   | x   | c   | v   | b   | n   |  m  |  ,  | Up  |  /  |
    * |-----------------------------------------------------------------------|
    * |     |     | Tab | ALT |     |   Space   |CrJmp| GUI |Left |Down |Right|
    * `-----------------------------------------------------------------------'
    */
  {MO(6),   KC_ESC,  KC_Q,   KC_W,    KC_E,  KC_R,   KC_T,   KC_Z,         KC_U,    KC_I,    KC_O,    F(4)},
  {KC_ENT,  KC_BSPC, KC_A,   KC_S,    KC_D,  KC_F,   KC_G,   KC_H,         KC_J,    KC_K,    KC_L,    DE_SCLN},
  {KC_LCTL, KC_LSFT, KC_Y,   KC_X,    KC_C,  KC_V,   KC_B,   KC_N,         KC_M,    DE_DOT,  KC_UP,   DE_SLSH},
  {KC_NO,   KC_NO,   KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
},
[6] = { /* Gaming 
        /* CS:GO buy binds
    * ,-----------------------------------------------------------------------.
    * |     |     |     |     |     |     |     |     |  7  |  8  |  9  |     |
    * |-----------------------------------------------------------------------|
    * | BS  |     |     |     |     |     |     |     |  6  |  5  |  4  | End |
    * |-----------------------------------------------------------------------|
    * | CTL | SFT |     |     |     |     |     |     |  1  |  2  |  3  |Pgdn |
    * |-----------------------------------------------------------------------|
    * |     |     | Tab | ALT |     |   Space   |CrJmp|     |  0  | KP+ |PEnt |
    * `-----------------------------------------------------------------------'
    */
  {KC_TRNS, KC_NO,   KC_Q,   KC_W,    KC_F,  KC_P,   KC_G,   KC_J,         KC_P7, KC_P8, KC_P9,   KC_NO},
  {KC_BSPC, KC_NO,   KC_A,   KC_R,    KC_S,  KC_T,   KC_D,   KC_H,         KC_P4, KC_P5, KC_P6,   KC_END},
  {KC_LCTL, KC_LSFT, KC_Y,   KC_X,    KC_C,  KC_V,   KC_B,   KC_K,         KC_P1, KC_P2, KC_P3,   KC_PGDN},
  {KC_NO,   KC_NO,   KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
},
};

const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),              // to RAISE
    [2] = ACTION_LAYER_MOMENTARY(3),              // to LOWER
    [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC),         // to Function
    [4] = ACTION_LAYER_TOGGLE(5),                 // toggle Gaming
	[5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS),  //Shift on press, Caps on tap
};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) 
{
  switch(id) {
    case 0: // M(0)
        if (record->event.pressed) {
            register_code(KC_LSFT);
            layer_on(1);
        } else {
            layer_off(1);
            unregister_code(KC_LSFT);
        }
        break;
    case 1: // M(1)
        if (record->event.pressed) {
            register_code(LSFT(DE_SCLN));
        } else {
            unregister_code(LSFT(DE_SCLN));
        }
        break;
    case 2: // M(2)
        if (record->event.pressed) {
            register_code(DE_MINS);
        } else {
            unregister_code(DE_MINS);
        }
        break;
    case 3: // M(3)
        if (record->event.pressed) {
            register_code(DE_COMM);
        } else {
            unregister_code(DE_COMM);
        }
        break;        
    case 4: // M(4)
        if (record->event.pressed) {
            register_code(DE_DOT);
        } else {
            unregister_code(DE_DOT);
        }
        break;        
    case 5: // M(5)
        if (record->event.pressed) {
            unregister_code(KC_LSFT);
            register_code(DE_MORE);
        } else {
            unregister_code(DE_MORE);
        }
        break;    
    case 6: // M(6)
        if (record->event.pressed) {
            register_code(DE_LESS);
        } else {
            unregister_code(DE_LESS);
        }
        break;
  }
  return MACRO_NONE;

};          
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