M docs/custom_quantum_functions.md => docs/custom_quantum_functions.md +6 -1
@@ 319,7 319,7 @@ This runs code every time that the layers get changed. This can be useful for l
### Example `layer_state_set_*` Implementation
-This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
+This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example.
```c
layer_state_t layer_state_set_user(layer_state_t state) {
@@ 343,6 343,11 @@ layer_state_t layer_state_set_user(layer_state_t state) {
return state;
}
```
+
+Use the `IS_LAYER_ON_STATE(state, layer)` and `IS_LAYER_OFF_STATE(state, layer)` macros to check the status of a particular layer.
+
+Outside of `layer_state_set_*` functions, you can use the `IS_LAYER_ON(layer)` and `IS_LAYER_OFF(layer)` macros to check global layer state.
+
### `layer_state_set_*` Function Documentation
* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
M docs/feature_layers.md => docs/feature_layers.md +7 -8
@@ 74,10 74,9 @@ There are a number of functions (and variables) related to how you can use or ma
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
+In addition to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passes the layer state to the function, where it can be read or modified.
-In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
-
-|Callbacks |Description |
+|Callback |Description |
|-----------------------------------------------------|----------------------------------------------------------------------------------------|
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
@@ 86,9 85,9 @@ In additional to the functions that you can call, there are a number of callback
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
-|Check functions |Description |
-|-------------------------------------------|------------------------------------------------------------------------------|
-| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
-| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
+It is also possible to check the state of a particular layer using the following functions and macros.
-!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
+|Function |Description |Aliases
+|---------------------------------|-------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------|
+| `layer_state_is(layer)` | Checks if the specified `layer` is enabled globally. | `IS_LAYER_ON(layer)`, `IS_LAYER_OFF(layer)` |
+| `layer_state_cmp(state, layer)` | Checks `state` to see if the specified `layer` is enabled. Intended for use in layer callbacks. | `IS_LAYER_ON_STATE(state, layer)`, `IS_LAYER_OFF_STATE(state, layer)` |
M quantum/quantum.h => quantum/quantum.h +5 -2
@@ 249,8 249,11 @@ void set_single_persistent_default_layer(uint8_t default_layer);
void tap_random_base64(void);
-#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
-#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
+#define IS_LAYER_ON(layer) layer_state_is(layer)
+#define IS_LAYER_OFF(layer) !layer_state_is(layer)
+
+#define IS_LAYER_ON_STATE(state, layer) layer_state_cmp(state, layer)
+#define IS_LAYER_OFF_STATE(state, layer) !layer_state_cmp(state, layer)
void matrix_init_kb(void);
void matrix_scan_kb(void);
M users/konstantin/konstantin.h => users/konstantin/konstantin.h +0 -3
@@ 48,9 48,6 @@
#define LCT_CPS LCTL_T(KC_CAPS)
#define RSF_SLS RSFT_T(KC_SLSH)
-#define IS_LAYER_ON_STATE(state, layer) ( (state) & (1UL << (layer)))
-#define IS_LAYER_OFF_STATE(state, layer) (~(state) & (1UL << (layer)))
-
// Clear mods, perform action, restore mods
#define CLEAN_MODS(action) { \
uint8_t mods = get_mods(); \