~ruther/qmk_firmware

60eae7335b711e8d4be7d48ad2290141e04debe7 — XScorpion2 6 years ago af89752
RGB Matrix Typing Heatmap (#5786)

* RGB Matrix Typing Heatmap Effect

* Fixing file name and effect init
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +4 -0
@@ 201,7 201,10 @@ enum rgb_matrix_effects {
    RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard
    RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue
    RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
    RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation
#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
    RGB_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit to hue & value then fades value out
    RGB_MATRIX_SOLID_REACTIVE,      // Static single hue, pulses keys hit to shifted hue then fades to current hue


@@ 237,6 240,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
|`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE`            |Disables `RGB_MATRIX_SOLID_REACTIVE`           |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |

M quantum/rgb_matrix.c => quantum/rgb_matrix.c +21 -0
@@ 38,6 38,7 @@
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"


@@ 111,6 112,10 @@ rgb_config_t rgb_matrix_config;
rgb_counters_t g_rgb_counters;
static uint32_t rgb_counters_buffer;

#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
#endif

#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  last_hit_t g_last_hit_tracker;
  static last_hit_t last_hit_buffer;


@@ 206,6 211,13 @@ bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
    last_hit_buffer.count++;
  }
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED

#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
  if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
    process_rgb_matrix_typing_heatmap(record);
  }
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)

  return true;
}



@@ 370,11 382,20 @@ static void rgb_task_render(uint8_t effect) {
      rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params);   // Max 1ms Avg 0ms
      break;
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS

#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
    case RGB_MATRIX_TYPING_HEATMAP:
      rendering = rgb_matrix_typing_heatmap(&rgb_effect_params);        // Max 4ms Avg 3ms
      break;
#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
    case RGB_MATRIX_DIGITAL_RAIN:
      rendering = rgb_matrix_digital_rain(&rgb_effect_params);         // Max 9ms Avg 8ms | this is expensive, fix it
      break;
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS

#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:

M quantum/rgb_matrix.h => quantum/rgb_matrix.h +5 -0
@@ 101,9 101,14 @@ enum rgb_matrix_effects {
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  RGB_MATRIX_JELLYBEAN_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
  RGB_MATRIX_TYPING_HEATMAP,
#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
  RGB_MATRIX_DIGITAL_RAIN,
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  RGB_MATRIX_SOLID_REACTIVE_SIMPLE,

M quantum/rgb_matrix_animations/digital_rain_anim.h => quantum/rgb_matrix_animations/digital_rain_anim.h +18 -15
@@ 1,11 1,13 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)

#ifndef RGB_DIGITAL_RAIN_DROPS
    // lower the number for denser effect/wider keyboard
    #define RGB_DIGITAL_RAIN_DROPS 24
#endif

extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];

bool rgb_matrix_digital_rain(effect_params_t* params) {
  // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
  const uint8_t drop_ticks           = 28;


@@ 13,24 15,24 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
  const uint8_t max_brightness_boost = 0xc0;
  const uint8_t max_intensity        = 0xff;

  static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
  static uint8_t drop = 0;

  if (params->init) {
    rgb_matrix_set_color_all(0, 0, 0);
    memset(map, 0, sizeof map);
    memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
    drop = 0;
  }

  for (uint8_t col = 0; col < MATRIX_COLS; col++) {
    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
      if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
        // top row, pixels have just fallen and we're
        // making a new rain drop in this column
        map[col][row] = max_intensity;
        rgb_frame_buffer[col][row] = max_intensity;
      }
      else if (map[col][row] > 0 && map[col][row] < max_intensity) {
      else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) {
        // neither fully bright nor dark, decay it
        map[col][row]--;
        rgb_frame_buffer[col][row]--;
      }
      // set the pixel colour
      uint8_t led[LED_HITS_TO_REMEMBER];


@@ 38,32 40,33 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {

      // TODO: multiple leds are supported mapped to the same row/column
      if (led_count > 0) {
        if (map[col][row] > pure_green_intensity) {
          const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
        if (rgb_frame_buffer[col][row] > pure_green_intensity) {
          const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
          rgb_matrix_set_color(led[0], boost, max_intensity, boost);
        }
        else {
          const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
          const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity);
          rgb_matrix_set_color(led[0], 0, green, 0);
        }
      }
    }
  }

  if (++drop > drop_ticks) {
    // reset drop timer
    drop = 0;
    for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
      for (uint8_t col = 0; col < MATRIX_COLS; col++) {
        // if ths is on the bottom row and bright allow decay
        if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
          map[col][row]--;
        if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) {
          rgb_frame_buffer[col][row]--;
        }
        // check if the pixel above is bright
        if (map[col][row - 1] == max_intensity) {
        if (rgb_frame_buffer[col][row - 1] == max_intensity) {
          // allow old bright pixel to decay
          map[col][row - 1]--;
          rgb_frame_buffer[col][row - 1]--;
          // make this pixel bright
          map[col][row] = max_intensity;
          rgb_frame_buffer[col][row] = max_intensity;
        }
      }
    }


@@ 71,4 74,4 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
  return false;
}

#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)

A quantum/rgb_matrix_animations/typing_heatmap_anim.h => quantum/rgb_matrix_animations/typing_heatmap_anim.h +75 -0
@@ 0,0 1,75 @@
#pragma once
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)

extern rgb_config_t rgb_matrix_config;
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];

void process_rgb_matrix_typing_heatmap(keyrecord_t *record) {
    uint8_t row = record->event.key.row;
    uint8_t col = record->event.key.col;
    uint8_t m_row = row - 1;
    uint8_t p_row = row + 1;
    uint8_t m_col = col - 1;
    uint8_t p_col = col + 1;

    if (m_col < col)
      rgb_frame_buffer[row][m_col] = qadd8(rgb_frame_buffer[row][m_col], 16);
    rgb_frame_buffer[row][col] = qadd8(rgb_frame_buffer[row][col], 32);
    if (p_col < MATRIX_COLS)
      rgb_frame_buffer[row][p_col] = qadd8(rgb_frame_buffer[row][p_col], 16);

    if (p_row < MATRIX_ROWS) {
      if (m_col < col)
        rgb_frame_buffer[p_row][m_col] = qadd8(rgb_frame_buffer[p_row][m_col], 13);
      rgb_frame_buffer[p_row][col] = qadd8(rgb_frame_buffer[p_row][col], 16);
      if (p_col < MATRIX_COLS)
        rgb_frame_buffer[p_row][p_col] = qadd8(rgb_frame_buffer[p_row][p_col], 13);
    }

    if (m_row < row) {
      if (m_col < col)
        rgb_frame_buffer[m_row][m_col] = qadd8(rgb_frame_buffer[m_row][m_col], 13);
      rgb_frame_buffer[m_row][col] = qadd8(rgb_frame_buffer[m_row][col], 16);
      if (p_col < MATRIX_COLS)
        rgb_frame_buffer[m_row][p_col] = qadd8(rgb_frame_buffer[m_row][p_col], 13);
    }
}

bool rgb_matrix_typing_heatmap(effect_params_t* params) {
  // Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
  uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
  uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
  if (led_max > sizeof(rgb_frame_buffer))
    led_max = sizeof(rgb_frame_buffer);

  if (params->init) {
    rgb_matrix_set_color_all(0, 0, 0);
    memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
  }

  // Render heatmap & decrease
  for (int i = led_min; i < led_max; i++) {
    uint8_t row = i % MATRIX_ROWS;
    uint8_t col = i / MATRIX_ROWS;
    uint8_t val = rgb_frame_buffer[row][col];

    // set the pixel colour
    uint8_t led[LED_HITS_TO_REMEMBER];
    uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
    for (uint8_t j = 0; j < led_count; ++j)
    {
      if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
        continue;

      HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) };
      RGB rgb = hsv_to_rgb(hsv);
      rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
    }

    rgb_frame_buffer[row][col] = qsub8(val, 1);
  }

  return led_max < sizeof(rgb_frame_buffer);
}

#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)